NECA is proud to present the third series of 7″ scale action figures from Heroes of the Storm™, the popular online team brawler filled with favorite characters from Blizzard Entertainment’s vast video game universes!
Created in collaboration with Blizzard, these fantastic figures feature game-authentic sculpts and over 25 points of articulation for great battle poses. Series 3 includes Raynor (Starcraft™) and Sylvanas (World of Warcraft™). Raynor features a visor that opens and closes, and comes with C-14 Impaler Gauss rifle accessory. Sylvanas features a real fabric cloak and comes with bow and arrow accessories.
In celebration of its 25th anniversary, Blizzard Entertainment commissioned the construction of a massive 14-feet-tall (2-Tons) Arthas statue to adorn the Taiwan headquarters. Game director Dustin Browder addressed the asian community to give a sneak peek into the development of this statue.
Gul’dan is a ranged assassin hailing from Warcraft II, and World of Warcraft. He has two resource mechanics as a Warlock: Drain Life and Mana Tap. These two may extend the time the gameplay time in the battlefield before going back to the mana well or teleporting to the base, however there is a downside to mana tap: it drains your life about 20-25%. That’s where one has to be careful not to get ambushed. Tracer and Greymane are better counters to Gul’dan.
Medivh is now live in Heroes of the Storm, along with a nice trailer. However, for the first time we get a glimpse into a new upcoming hero at the end of this latest trailer. Gul’dan is coming to the Nexus in a few months.
Chromie in Heroes of the Storm is an excellent long-range assassin hitting targets far from their normal view range. She is tiny, but packs a heavy punch with the appropriate Talent spec. Sadly, her main ability does no damage to minions, but she’s a force to be reckoned with against Heroes. Casting Sand Blast can be tricky and requires practice due to its 1 sec delay. Sometimes the enemy player moves away before the Sand Blast cast goes through. So it’s bit of luck and timing, and guessing the direction where the enemy might go. These are her main abilities.
After 1 second, fire a missile that deals 855 damage to the first enemy Hero hit. Mana: 20. Cooldown: 3 sec.
Fire a blast into the air that lands after 1.5 sec, dealing 965 damage to eenmies in an area. Enemies cannot see where the blast will land. Mana: 70. Cooldown: 14 sec.
Place a Time Trap that arms and Stealths after 2 sec. The first enemy Hero to touch it will be put into Stasis for 2 sec. Only 1 trap can exist at once. Mana: 50. Cooldown: 18 sec.
You've traveled to the future, and as such, will learn your Talents 1 level earlier than your teammates!
Chromie: Assassin DPS Talent Build
My favorite build can do a lot of damage if Chromie is unattended by enemy players.
One of my favorite strategies in the Towers of Doom map after level 10 can be seen below. When we are attempting to claim the bottom tribute, I immediately seal the wider enemy entrance with Slowing Sands. Any enemy attempting to go through there will get slowed down, and my team can do serious damage. If someone manages to get through, he has to deal with slow sands again in order to escape. Placing a Slowing Sands there forces the enemy to go through the narrower, more dangerous entrance. That’s a bottleneck, and only one player at a time can go through it.
I also place a Time Trap at the narrow entrance. It’s likely you can win that tribute as it discourages the enemy from trying once an enemy player dies to this setup.
Here is another setup in the Battlefield of Eternity using Slowing Sands and Time Trap to control the flow, and prevent ambushes.
There is a variation of this build where instead of Slowing Sands, you pick Temporal Loop as a Ultimate talent. Basically, the enemy player affected by it will get teleported back to the spot where you first applied the debuff. In that case you press R + W + Q combo, which applies Temporal Loop to the target, followed by a Dragon’s Breath and a Sand Blast.
I am having a great time playing as Chromie, and have marked her as a favorite. Is this build good? Let me put it this way: I own 51 Heroes in Heroes of the Storm. Of those 50, 15 are level 10. 21 are level 9. I have Chromie currently at level 9 and she is my second MOST KILLS AS hero, with a 52% WIN RATE. Give her a try, and practice.
Chromie has officially joined the Nexus in live realms. This patch also includes many balance updates to various heroes. Full patch notes here.
At first glance, Chromie is a charismatic but somewhat forgetful gnome, constantly distracted and intrigued by the world around her. But don’t let her appearance fool you. This seemingly precocious gnome’s true form is that of Chronormu, a powerful Bronze Dragon capable of bending time to its will, eternally tasked with maintaining the balance of infinite timelines by any means necessary. Sensing a disturbance of the greatest proportion in a brand new world, Chromie now makes her first foray into the Nexus… or is it her second foray? Or third? There’s really no telling. It’s so hard to keep track!
Check out the rest of the Hero Week blog for a breakdown of Chromie’s playstyle, info on her greatest friends and foes, as well as a brief rundown on a few of the bronze dragon’s most interesting talent choices.
Blizzard Entertainment deployed today patch 17.5 to address some balance issues with Tracer. As you may have already experienced when Tracer is in the enemy team, she’s simply too overpowered to counter one-on-one. She keeps attacking even walking away or backwards, attempts to click her is hard, skillshots are nigh impossible, and she heals by teleporting.
Blizzard has listened to the feedback and this patch decreased her damage, health and health-regeneration.
We’ve just released a new patch for Heroes of the Storm in order to apply a few balance changes. Check out the patch notes below.
Health decreased from 1270 (+4% per level) to 1206 (+4% per level).
Health Regeneration decreased from 5.25 (+4% per level) to approximately 5.02 (+4% per level) Health per second.
Basic Attack damage reduced from 29 (+4% per level) to 27 (+4% per level).
Focus Fire (Talent)
Final shot damage bonus increased from 30% to 35% of the total magazine’s damage.
Locked and Loaded (Talent)
Damage bonus increased from 35% to 40%.
Pulse Strike (Talent)
Pulse Bomb charge bonus increased from 15% to 20%.
Cooldown increased from 24 to 26 seconds.
Cooldown reduction decreased from 4 to 2 seconds.
Developer Comments: As we’re sure many of you have noticed, Tracer is performing just a little too well on all fronts. While we are excited to bring her to the Nexus, we understand that in the right hands, she can be an absolute terror to the enemy team. We’re lowering her Health, Basic Attack damage, and increasing Recall’s cooldown to make her less universally powerful. We’re going to be giving back some of that Basic Attack damage on her Level 16 Talent tier to further separate Sleight of Hand from the other options, which should help the choice between more Pulse Bomb charges vs. stronger Basic Attacks feel like a more meaningful decision.
We also saw an opportunity to help improve her Talent pick rates, so we’re making minor adjustments to Pulse Strike and Slipstream.
We’ll continue to keep a close eye on her, as we believe she is similar to Illidan, where the right place from a balance perspective is more narrow than most of our other Heroes.
Heroes and Talents
Bonus damage from the Sun King’s Fury Talent will no longer be applied when Kael’thas’ Basic Attacks miss due to Blind or Evasion effects.
Blizzard Entertainment posted today a video teaser rallying fans to stay tuned for the announcement of a new hero. The tweet merely stated: “Keep your eyes on the skies, Heroes.” followed by a video showing the shadow of a passing dragon.
The most common sense dragon to show up is Deathwing. Not long ago, there was fan discussion about Deathwing in his human form with a ultimate talent to attack in dragon form. Hopefully, Blizzard picked up on that feedback.
However, there are many dragons to pick other than Deathwing: Alexstrasza, Ysera, Nozdormu, Malygos, Kalecgos, Onyxia, Nefarian, and the list goes on and on on each dragonflight. Still my money is on Deathwing.
This is the model animation of Dehaka in the lobby screen, and the StarCraft music theme that plays when you launch Heroes of the Storm. With Tracer coming today, Dehaka will be replaced in the lobby screen. This video is to keep an archive for posterity.