There has been a few discussions around the community about the Stimpack. I won’t take a side on the controversy. I purchased the 7-Day Stimpack for a hands-on experience to share my findings with you.
First, the 7-Day Stimpack lasts 7 real days, and not time played. For time played I mean– you play 4 hours today. Three days later you play 4 hours. A week later you play 5 hours. That’s a total of 13 hours played, but that’s not what counts, it is the 7 days of this week.
Jaina has some useful talent builds to perform her role as a ranged assassin. The build I use the most is the one I dub the Water Elemental Madness build.
Deep Chill (Trait)
Increases the slow of Chill from 25% to 35%.
Increases the radius of Blizzard by 30%.
Increases the damage bonus of Frostbite from 50% to 65%.
Summon Water Elemental
Summons a Water Elemental at target location, dealing 176 damage and Chilling nearby enemies. The Water Elemental's Basic Attacks splash for 25% damage and Chill. Cooldown: 100 seconds.
Increases the cast range of Blizzard by 100%.
Enemies damaged by Cone of Cold are also afflicted with Vulnerable, increasing the damage they take by 25% for 2 sec.
Your Water Elemental will now mimic your Frostbolt, Blizzard, and Cone of Cold Abilities for 50% damage. Cast range increased by 50%.
There might be better combinations for builds, but I reached level 10 using this build and the win ratio was good enough to be comfortable.
At level 1, Lingering Chill or Deep Chill enhance your trait to slow enemies. It is critical for taking down enemy players at the lanes because you can then dominate the lane for a minute to increase team XP. Usually, I hide in a bush and wait until an enemy player rushes in. I begin to attack, slowing them down and applying Frostbolt as needed. Hopefully, another friendly player can cash-in on the opportunity of a slowed down enemy trying to run for his/her life.
At level 4, Snowstorm increases your Blizzard radius by 30%, which is vital to kill minions at the lane at that early game. More minions taken out swiftly translates into more Experience (XP). It is very useful at the Haunted Mines to take skulls quicker, and at the Garden of Terror where you can take seeds faster. You can also damage and slow two or more players with that wide radius. So it is a must-have on my book.
At level 7, Frostbitten increases the damage bonus of Frostbite from 50% to 65%. Basically, all your abilities’s damage is increased through Frostbite’s damage bonus. Definitely a must-have for a ranged assassin. The level 20 talent will benefit from Frostbitten later on.
At level 10, Water Elemental is the way to go. He will stay alive if Jaina dies, and will keep wrecking havok on nearby enemy players by shooting frostbolts and slowing their movement. The Water Elemental will chase that player down until it dies, or until the player is out of range. Any enemy player coming near it will be auto-targeted. As Jaina, you can command the Water Elemental to attack a target by pressing the same button you used to summon it on the enemy player, and you can also change targets. Summoning the Water Elemental on top of an enemy player or more will do AOE damage on impact. Frostbitten helps there too if they are Chilled.
At level 13, Jaina can increases her cast range of Blizzard by 100% with Storm Front. That’s very useful to knock Nova and Zeratul’s stealth from long range to allow your teammates to kill them. At the same time, Jaina is able to interrupt enemy players who are trying to take the Dragon Knight, or to turn in gold at Blackheart from a safe distance. Jaina can be a pain in the #$% as a harasser.
At level 17, Northern Exposure makes things interesting for Jaina. Enemies damaged by Cone of Cold are also afflicted with Vulnerable, increasing the damage they take by 25% for 2 sec. At this level, I open my attacks with Cone of Cold to apply the Vulnerable debuff on the enemy player. It lasts only 2 seconds, so follow up with Blizzard, then Frostbolt. That’s a nice damage bonus on top of Frostbitten’s damage bonus.
Finally, at level 20 the Water Elemental will mimic Jaina’s abilities causing 50% of Jaina’s damage with Wintermute. If Jaina casts Cone of Cold, the Water Elemental will cast Cone of Cold. If Jaina casts Blizzard, the Water Elemental will cast Blizzard. If you do the math on all the damage bonuses from Frostbitten and Northern Exposure plus the 50% from the Water Elemental you will then notice Jaina is a fearsome damage dealer.
In Dragon Shire, at level 20 I can stand on the shrine (north or south), then wait for an enemy player to show up. As soon as he shows up I drop Water Elemental on him to do damage on impact, followed by Cone of Frost, Blizzard and Frostbolt. With the Water Elemental casting all those simultaneously that player is pretty much dead before he realizes what’s going on.
In some areas like the Garden of Terror, where there are bush lines separating the mercenary areas (blocking line of sight), or the mist vents at Blackheart’s Bay — Jaina and another assassin player can basically ambush anyone coming and the ambush can be spectacular with this build. I have ambushed three players who stand next to each other while fighting fellow teammates; and over 80% of the time all three die.
Jaina can’t survive much at melee range, but if you know how to hit and run and harass with this build, you can have a lot of fun helping your team take down enemy players.
Check out our Jaina page to see all the talents, skins, and gameplay videos.
Once the apprentice of the Archmage Antonidas, Jaina Proudmoore led the survivors of Lordaeron to Kalimdor and founded the city of Theramore. Now, she serves the Alliance as a powerful voice fighting for reason and diplomacy.
I currently have three level 10 characters in Heroes of the Storm: Tychus, Li Li, and Sonya. Almost level 9 with Tassadar. I have never played a MOBA before, and definitely not a great player overall, but have fun playing nonetheless.
Jaina feels powerful in some situations, yet fragile. She doesn’t have a healing spell, or a shield, or a teleport to escape. So once the enemy is upon you, fleeing is difficult. You can slow them down as you flee, but against Valla, Zeratul and Illidan you are pretty much dead.
It is normal to have weaknesses against other classes, and strong against others. As you will see in the video, one of the ultimate hero spells is Ring of Frost. In a group, that ultimate can be devastating with Blizzard and Cone of Cold.
At level 4, you get access to summoning a Water Elemental. This is an awesome pet. It slows downs enemy players, and you can click the summon button to target the players or minions you wish the Water Elemental to attack. At level 20, you may choose Wintermute: Increases cast range and Elemental mimics Basic Attacks.
That means whenever Jaina casts a spell, the Water Elemental will also cast that spell. I have killed three players standing next to each other by summoning Water Elemental on them, followed by Blizzard, Cone of Cold + Frostbolt. The Water Elemental mimics your casting for a GG amigos!
GUNNA Optiks announced it has reached a licensing agreement with Blizzard Entertainment to launch a series of Heroes of the Storm Eyewear. Pre-orders are now open here.
Today, GUNNAR is thrilled to announce the beginning of our partnership with Blizzard Entertainment for their upcoming and highly anticipated game, Heroes of the Storm™
The partnership will kick off at BlizzCon® 2014 with the release of the first set of Heroes branded eyewear temple sleeves compatible with GUNNAR gaming eyewear.
The initial releases will feature selected heroes from across the Blizzard game universes currently playable in Heroes of the Storm.
Set #1 will feature 12 heroes. Four from each Blizzard universe:
We will be adding more currently available in-game Heroes to the collection in the coming months and will continue to keep adding them as the HotS universe expands!
Better yet, in 2015 we will be rolling out a BRAND NEW set of Heroes of the Storm line of GUNNAR gaming eyewear.
“This collaboration is all about giving our players a fun new way to show their pride for their favorite Blizzard characters. We’re pleased to be working with GUNNAR to bring Heroes of the Storm from players’ computer screens out into the real world.” – Paul Sams, COO, Blizzard Entertainment.
“GUNNAR is excited to partners with a worldwide gaming powerhouse like Blizzard. We’ll continue to push the envelope of technology, design and fashion while Blizzard continues to push the boundaries of interactive entertainment. We look forward to truly great things as we begin to ramp up this partnership.”– Joe Croft, CEO, GUNNAR Optiks.
CARLSBAD, CA. November 6, 2014 – GUNNAR Optiks, the creator and world’s leading manufacturer of computer and gaming eyewear, today announced that it has entered into an exclusive computer and gaming eyewear licensing agreement with Blizzard Entertainment, Inc. for their highly anticipated game, Heroes of the Storm™.
“GUNNAR is excited to partner with a worldwide gaming powerhouse like Blizzard,” remarked GUNNAR CEO and co-founder Joe Croft. “We’ll continue to push the envelope of technology, design and fashion while Blizzard continues to push the boundaries of interactive entertainment. We look forward to truly great things as we begin to ramp up this partnership.”
“This collaboration is all about giving our players a fun new way to show their pride for their favorite Blizzard characters,” said Paul Sams, chief operating officer of Blizzard Entertainment.
“We’re pleased to be working with GUNNAR to bring Heroes of the Storm from players’ computer screens out into the real world.”
The partnership will kick off at BlizzCon® 2014 with the release of the first set of Heroes of the Storm branded eyewear temple sleeves compatible with GUNNAR gaming eyewear. The initial releases will feature selected heroes from across the Blizzard game universes currently playable in Heroes of the Storm.
Additional releases are planned throughout 2014 and into 2015 and beyond with a brand-new line of eyewear to be released alongside Heroes of the Storm.
For more information on the current and upcoming product collaborations between GUNNAR and Blizzard, please visit gunnars.com/blizzard.
Founded in 2006, GUNNAR Optiks, LLC designs and engineers Computer Eyewear to protect and enhance vision using revolutionary technology solutions. GUNNAR introduced the Technology Eyewear category in 2008 and pioneered the only patented lens technology to reduce digital eye strain and fatigue issues associated with computer use. GUNNAR is a privately held company headquartered in Carlsbad, California. For more information, visit www.gunnars.com.
About Blizzard Entertainment
Best known for blockbuster hits including World of Warcraft® and the Warcraft®, StarCraft®, and Diablo® franchises, Blizzard Entertainment, Inc. (www.blizzard.com), a division of Activision Blizzard (NASDAQ: ATVI), is a premier developer and publisher of entertainment software renowned for creating some of the industry’s most critically acclaimed games. Blizzard Entertainment’s track record includes eighteen #1 games and multiple Game of the Year awards. The company’s online-gaming service, Battle.net, is one of the largest in the world, with millions of active players.
The big reveal during the Heroes of the Storm Overview Panel was the new Heroes still in development: Sylvanas, The Butcher, King Leoric, and the Crusader. There are two new Battlegrounds inspired in Diablo III’s Sanctuary: The Tomb of the Spider Queen and one that looks like a bizarre mix of the High Heavens and the Burning Hells.
Blizzard Entertainment shared with us a look into the new UI in Heroes of the Storm.
Among the screenshots you can see the Draft Mode, the new Observer Mode and the Replay Mode. There is also the overview map for Sky Temple which is pretty big in size compared with other Battlegrounds; the mission objectives of the Sky Temple battleground; and a look into the level 1 talents of Jaina and Thrall.