eSports Guide – Sylvanas Push Build

eSports Guide - Sylvanas Push BuildSylvanas is a ranged specialist that is better suited at pushing lanes and capturing Mercenaries. This should always be her main use as a hero. However, that doesn’t mean she has to be doing this 100% of the time. Assist other teammates, and she can also be an assassin using this particular “Push Build.”

I reached level 9 with Sylvanas recently using this build and she is pretty good doing what she does best: pushing. It took me a while to master her abilities, but finally nailed it.

Barbed Shot deals 200% damage to Minions and Mercenaries which is perfect for those first levels your team needs. Sylvanas can start to solo giant Mercenaries at level 5.

Ranger’s Ambush refills your Withering Fire ability after you teleport. At later levels, this talent is important for her role — pairing it with Windrunner (level 16).

Unstable Poison at level 7 is what you need ASAP to dominate in Haunted Mines, Tomb of the Spider Queen and Garden of Terror. Sylvanas simply annihilates the bunch of skull/gem-spider/seed minions effortlessly with one swing. When one of them dies, they explode causing 255 damage to nearby minions triggering a chain reaction that desintegrates the bunch of minions in less than 2 sec.

Wailing Arrow at level 10 can be used in a few ways: mainly when your team is fighting in the Blackheart’s chest, or the tribute (Cursed Hollow), or the Dragon Shrine, or even at the golem mercenary — throw Wailing Arrow and hit it again to make it explode when it reaches the enemy team. It will silence them for 2.5 seconds. That’s pretty good for your team to get a few takedowns as you prevent them from using any abilities and especially any hero ability. Usually, they would panic and flee, if they can.

Sometimes that annoying Nova or Witch Doctor flees into their base when all you needed was one shot to kill them. The natural thing to do for them is to go to the mana fountain. Shoot Wailing Arrow there and boom. Takedown.

Or maybe you just used Haunting Wave and it is in cooldown. Suddenly, you notice Nova or Zeratul’s stealth shadow moving near you or a teammate. Hit Wailing Arrow and explode it to take them out of stealth. I do this only if there are many teammates around able to gank him by surprise.

Splinter Shot at level 13 deals damage to a second nearby target. Considering Barbed Shot and Unstable Poison this is even better for Minions and Mercenaries. The next talent makes Sylvanas the best Push hero, at least the quickest one.

Windrunner at level 16 is a bit more complicated to learn to use. I’ll show you. You are at the Garden of Terror map engaging one of the 4-pack mercenaries. Start with Shadow Dagger, followed by a volley of Withering Fire. As soon as you see Withering Fire’s charges reach zero, cast Haunting Wave. Because you have Ranger’s Ambush, your Withering Fire refills. Shoot Withering Fire at least 3 times more, and click Haunted Wave again before 2 sec to get that free Haunted Wave which will again refill your Withering Fire. Now analyze that: the first time you used Withering Fire you used 5 charges. Then 3. Then 3. That’s at least 10-11 shots which also dealt 200% damage (Barbed Shot), exploded (Unstable Poison), and split in two duplicating the effect (Splinter Shot). Sylvanas can kill that 4-pack in about 4-5 sec all by herself, then move to the next mercenary camp.

Fury of the Storm seals the fate of Mercenaries throughout the map, as if you weren’t good enough. Just remember that you should also assist your team against Heroes, and she still does a decent job as an assassin; but please — focus 60% of your effort on pushing lanes and mercenaries. She’s a ranged specialist for a reason, by design.

1withering-fireBarbed ShotWithering Fire deals 200% bonus damage to Minions and Mercenaries.
4haunting-waveRanger's AmbushUsing Haunting Wave to teleport refills all charges of Withering Fire.
7black-arrowUnstable PoisonMinions and Mercenaries that die under the effects of Black Arrows explode, dealing 255 damage to nearby enemies.
10wailing-arrowWailing ArrowShoot an arrow that can be reactivated to deal 500 damage and Silencing enemies in an area making them unable to use Abilities for 2.5 sec. The arrow detonates automatically when it reaches maximum range.

Cooldown: 90 sec.
13withering-fireSplinter ShotWithering Fire hits a second target for 64 damage.
16haunting-waveWindrunnerAfter you teleport from Haunting Wave, you can cast a second one for free within 2 sec.
20fury-of-the-stormFury of the StormEvery 5 sec, your next basic attack will deal an additional 200 damage to the target, and 500 damage to all nearby Minions and Mercenaries.

 

Gameplay Video

The following video shows this aggressive push build in action, soloing 4-pack mercenaries and giants with explosive results.

 

Sylvanas Guide

Sylvanas is an undead high elven hero who hails from the Warcraft III and World of Warcraft universe. In Heroes of the Storm, Sylvanas plays the role of Ranged Specialist. Her main focus is to push, but she can also be an integral part of a team to dispense a few takedowns.

Sylvanas Guide

In this Sylvanas Guide, I recommend a talent build focusing on minions and mercenaries. She can solo them with ease, and in mid-game she kills bunches of minions in less than 3 seconds.

mercenary-lord

Aggressive Push Build

  

 

Abilities

withering-fire

Withering Fire

Shoot the closest enemy for 28 damage. Stores 5 charges.

Gain 1 charge on nearby enemy Minion or Mercenary deaths, and 3 charges on nearby enemy Hero deaths.


Charge Cooldown: 2 sec
shadow-dagger

Shadow Dagger

Deals 14 damage and an additional 54 damage over 2 sec to target unit. The effect spreads to nearby targets.

Mana: 75
Cooldown: 10 sec
haunting-wave

Haunting Wave

Send forth a wave of banshees dealing 41 damage to all targets. Reactivate to teleport to the banshee's location.

Mana: 75
Cooldown: 11 sec
black-arrow

Black Arrows

Basic Attacks and Abilities stun Minions, Mercenaries, and Towers for 1 sec.

Trait

Talents

  • withering-fireWith the WindIncreases Withering Fire's range by 25%.
    shadow-daggerLost SoulReduces the cooldown of Shadow Dagger by 2 sec.
    withering-fireBarbed ShotWithering Fire deals 200% bonus damage to Minions and Mercenaries.
    black-arrowCorruptionBasic Attacks against Structures destroy 2 Ammunition.
  • black-arrowParalysisIncreases duration of Black Arrows by 100%.
    withering-fireOverflowing QuiverWhenever you would gain a Withering Fire charge from killing a Minion or Hero while at maximum charges, it is automatically fired.
    haunting-waveRanger's AmbushUsing Haunting Wave to teleport refills all charges of Withering Fire.
    envenom-iconEnvenomActivate to poison an enemy Heoro, dealing 778 damage over 10 sec.
  • black-arrowUnstable PoisonMinions and Mercenaries that die under the effects of Black Arrows explode, dealing 255 damage to nearby enemies.
    shadow-daggerLife DrainShadow Dagger heals you for 80 each time it spreads to a new enemy.
    follow-throughRemorselessAfter using an ability, your next Basic Attack within 3 sec deals 25% additional damage.
    mercenary-lordMercenary LordSiege and Bruiser Mercenaries near your hero deal 50% more damage.
    haunting-waveShade FormHaunting Wave grants Stealth for 3 sec. Activating the teleport does not break the Stealth.
  • wailing-arrowWailing ArrowShoot an arrow that can be reactivated to deal 500 damage and Silencing enemies in an area making them unable to use Abilities for 2.5 sec. The arrow detonates automatically when it reaches maximum range.

    Cooldown: 90 sec.
    possessionPossessionForce an enemy Minion to fight for you. It gains 20% attack Damage. Costs 5 charges to convert a catapult Minion.

    Charge Cooldown: 12 sec.
  • black-arrowOverwhelming AfflictionBlack Arrows now also applies to Heroes, slowing their Movement Speed by 5% for the duration. Stacks up to 5 times.
    withering-fireEvasive FireYou gain 10% Movement Speed for 2 sec whenever an enemy is hit with Withering Fire, stacking up to 30%.
    withering-fireSplinter ShotWithering Fire hits a second target for 64 damage.
    spell-shieldSpell ShieldUpon taking Ability Damage, reduce that damage and further Ability Damage by 50% for 3 sec. Can only trigger once every 30 sec.
  • haunting-waveWindrunnerAfter you teleport from Haunting Wave, you can cast a second one for free within 2 sec.
    shadow-daggerCold EmbraceShadow Dagger makes enemies Vulnerable, taking 25% more damage, but the range of Shadow Dagger is reduced by 25%.
    will-of-the-forsakenWill of the ForsakenActivate to become Unstoppable and gain 30% Movement Speed for 3 sec.

    Cooldown: 60 sec.
    blood-for-bloodBlood for BloodActivate to deal 10% of target enemy Hero's Max Health and heal for twice that amount.

    Cooldown: 60 sec.
  • wailing-arrowDeafening BlastEnemies at the center of Wailing Arrow's explosion take 50% more damage and are silenced for twice as long.
    possessionDark Lady's CallIncreases maximum number of charges by 3, decreases recharge time by 4 sec, and 5 charges can be used to convert enemy Mercs.
    fury-of-the-stormFury of the StormEvery 5 sec, your next basic attack will deal an additional 200 damage to the target, and 500 damage to all nearby Minions and Mercenaries.
    bolt-of-the-storm-iconBolt of the StormActivate to teleport to a nearby location.

    Cooldown: 40 sec.

 

Kharazim Quick Overview in PTR Including Gameplay Video

Monk Abilities

This is a Kharazim quick overview of his main abilities, and a preview of the Infernal Shrines battleground.

Monk Abilities

Jade Dragon Kharazim Skin

This is the new skin that is available to purchase. It looks like this will be the skin that is bundled with Kharazim when he is introduced into the live Heroes of the Storm Game.

Jade Kharazim

PTR Gameplay

This was a pretty simple gameplay versus AI. Its a quick overview of the abilities and a breakdown of what he can do. Enjoy the video as I show you just how quickly Kharazim can move in and out of a fight.

Kharazim Guide

Kharazim is a melee support hailing from the Diablo universe. Veradani Monk hailing from Diablo III. To the monks of Ivgorod, the gods are in all things, and their divine will is proclaimed by the Patriarchs. With unshakable faith, Kharazim carries forth the decrees of the thousand and one gods to the ends of Sancturay and the realms beyond.

Novazon Nova Skin Available Now

The Heroes of the Storm in-game shop now has special offers for the Novazon Nova skin (based on the Diablo II Amazon). The skin costs $9.99 as a stand-alone, Nova + Novazon skin for $14.98, or the complete bundle for $29.97 (includes: Nova and 3 skins: Spectre, Roller Derby and Novazon).

Novazon Nova Skin Available Now

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