Cho’gall Gameplay Video

BlizzCon 2015 attendees and online viewers were greeted with ownership of Cho’gall, the new addition to Heroes of the Storm. Hailing from Warcraft II: Tides of Darkness and World of Warcraft, Cho’gall is the first hero that requires two players.

Each player chooses which ogre-head to control and each has unique abilities and talents. Only BlizzCon 2015 attendees/viewers had Cho’gall when it entered the Nexus yesterday. However, Non-attendees/viewers can get ahold of him by winning 2 games with whoever has Cho’gall.

Out of ignorance, I played like 6 games with my first Cho’gall donation to one of our twitter followers. Yea, lost 4 games. Turns out all you need to do is to create a “versus AI” game. Then click the checkbox A.I. Teammates (at the bottom-left).

Set PLAY to Versus AI. Win 2 games. Cash in. (Note: It won’t work in Custom Games. Make sure it is Versus A.I.)

Note: If that doesn’t work, it was hotfix after the posting of this article.

When choosing a hero, choose Cho or Gall. You will see two Cho’gall models in the hero selection. Don’t freak out. That’s how it should be. One model is leaning on Cho’s angle, and the other one on Gall’s angle.

The one who chooses Cho will be the one moving the hero around on the battlefield. Gall is more like a permanent Abathur hat on Cho being a passenger. Both players do share a spell interaction. Cho throws a Rune Bomb that rolls across the battlefield. Gall has to press the Runic Blast button to activate the Rune Bomb’s explosion and coordinate when to explode it.

Overall, Cho’gall is a lot of fun as either head, and you can hear them talk funny. In addition, Cho activates Z to carry a mount (rather than mount it), but Gall can also press Z to run faster for a couple of seconds — which mimics his crazed fast walk in Warcraft II: Tides of Darkness when under the influence of Bloodlust.

Cho’gall has a lot of Health, but don’t get too cocky. He isn’t infallible, especially if stunned or slowed down.

Cho'gall Gameplay Video

BlizzCon 2015 Viewers: Cho’gall has arrived!

Were you a BlizzCon 2015 attendee? Or were you a DIRECTV BlizzCon 2015 online viewer? Well, great news! Blizzard Entertainment sent you an email congratulating you for being the new owner of Cho’gall along with instructions how to spread the plague — err the love with friends.

Better yet, earn 2,200 gold each time you infest a friend with Cho’gall.

Cho: Awesome.
Gall: Wicked, mwahahah!

Double Trouble invades the Nexus

Twilight’s Hammer Chieftain


Congratulations, you are the proud new owner of Cho’gall!

Cho’gall is a unique two-headed Hero controlled by two players that will put your teamwork to the test! With Cho’s brawn and Gall’s dark powers, these two are ready to take the Nexus by storm … as soon as they can agree on a plan.


Give Cho’gall

Win 2 games with a friend who doesn’t own Cho’gall and they’ll earn the lovable two-headed ogre for their own collection.


Earn Gold

Win 4 games with someone who doesn’t own Cho’gall and you’ll earn a whopping 2,200 gold.


Grab your horse and get ready to unleash twice the pain on your foes!

– The Heroes of the Storm team


Heroes of the Storm: Battlegrounds | Summary

This article is being updated as the presentation goes on. Stay tuned!

Core goals

  • Clean design
  • Conflicts
  • Finality

Battleground Gameplay

  • complete objectives
  • get reward


  • The map focuses on several core rules
  • But also a strong focus on the mechanics


  • are a secondary objective
  • a clear design: they go out there and damage buildings
  • placed in key locations

New map: Towers of Doom

  • Territory control gameplay
  • There are various towns scattered over the map
  • The towns are the primary weapon mechanism of this map
  • Altars are used to fire this “weapon”
  • there is always a desire to make things unique
  • all maps so far have two or three lanes
  • the first version involved:
    • there were no cores
    • there were five forts
    • destroying the forts made them change side
    • possessing forts gave your team points
  • Current version:
    • three lanes
    • cores are back again
    • features unique mercenaries
      • Sapper Camper
        • joins the wave, but when he gets close to an enemy structure, he charges into it and destroys himself while dealing a lot of damage
      • Headless Horseman
        • after capping him, he launches energy volles at the enemy structures
      • To damage the enemy core, you use the special shrines that are placed at neutral points.


  • New game mode completely different from Quick Match and Hero League
  • At the beginning your team is offered a random selection of heroes
  • At first it was all random, but they wanted to give the player a degree of control and choice
  • there is a chance to have a 10x Hero mode: everyone playing as the same hero
  • heroes with little damage won’t be aviable in 10x mode
  • players start at level 10 and choose a heroic
  • hero respawn is set to 15 seconds
  • The team continues to add new battle grounds and expand mechanics

BlizzCon 2015 – Heroes of the Storm Concept Art

Blizzard Entertainment announced the next three characters from the Warcraft universe to join Heroes of the Storm.


Concept Art


Arena Cover Art


Heroes of the Storm – Hero Deep Dive | Summary

This article is being updated as the presentation goes on. Stay tuned!

  • Silhouette is important
  • Desire to break the rules of the genre

Phases of hero creation

  • 1st Phase: Paper Design
  • 2nd Phase: Tech Design
  • 3rd Phase: AI Playtests
  • 4th Phase: Design Playtests
  • 5th Phase: Dev Team Playtests


  • during WC3, there were a lot of details in the concept art that couldn’t be included
  • Ranged Assassin
  • Skills
    • Z – Passive movement speed bonus of 20%
    • Trait: Nature’s Toxin
      applies a damage over time effect on the target
    • Q – Noxious Blossom
      Casts a pod that applies a AoE Damage
    • W – Crippling Spores
      Slows down enemies affected by her trait
    • E – Wisp
      Sends out a wisp to scout
    • R1 – Thornwood Vine
      Fast moving skillshot with 3 charges
    • R2 – Leaping Strike
      Jump over the target while attacking it, has 2 charges
  • Lunara has talents that reduces magic damage

King Genn Greymane

  • Greymane is a shape shifter, with a human and worgen form
  • during the design there was a challenge to make him recognizable in both forms
  • Ranged/Melee Assassin
  • Wears down the enemy from afar to then turn into his worgen form to finishes him of
  • Skills
    • Q – Gilnean Cocktail/ Razor Swipe
      • Gilnean Cocktail
        Human Greymane hurls a chemical-filled cocktail, dealing minimal damage to first enemy hit and increased damage to all other enemies
      • Razor Swipe
        Wolf Greymane dashes forward a short distance and performs a cleave attack with his claws
    • W – Inner Beast / ???
      • Inner Beast (?)
    • E – Darflight/ Disengage
      • Darkflight
        Human Greyman leaps to his enemy, becoming a wolf and tearing at his enemy with his claws
      • Disengage
        rolls away and shifts back into human form
    • R1 – Marked for the Kill
      Human Greymane fires off a silver bullet toward his opponents; first hero hit becomes vulnerable and takes additional damage
    • R2 – Go for the Throat
      Wolf Greymane leaps a short distance and swipes at them three times, dealing a large amount of damage. If the enemy is killed, Go for the Throat’s cooldown is reset


  • Cho’Gall’s character model is circa Twilight’s Hammer Cult in Cataclysm
  • Cho’gall breaks the rules, having two players controlling one hero
  • Two heroes in one:
  • Cho controll’s hero movement and auto attack
  • Cho’s Skills
    • Q – Surging Fist
      Wind up for at least 1 second temporarily slowing yourself, then reactivate to charge in a direction. Enemies in your path are knocked aside and take moderate damage.
    • W – Consuming Blaze
      Ignite nearby enemies, dealing heavy damage over 4 seconds. If this hits an enemy, gain a large amount of health over 4 seconds.
    • E – Rune Bomb
      Roll a bomb dealing heavy damage to enemies in its path. Gall can use Runic Blast to detonate it and deal massive area damage.
    • R1 – Hammer of Twilight
      Passively increases Basic Attack damage by 25%. Activate to swing the Hammer and deal massive damage, push enemies away, and stun for 0.75 seconds.
    • R2 – Upheaval
      After 1 second, pull enemies toward you, slowing them by 25% for 3 seconds and dealing moderate damage.
  • Gall’s Skills
    • Q – Shadow Flame
      Deal heavy damage to enemies in the area.
    • W – Dread Orb
      Throw a bomb that will bounce three times, dealing heavy damage to enemies.
    • E – Runic Blast
      Detonate Cho’s Rune Bomb, dealing massive damage around it.
    • R1 – Twisting Nether
      After 1 second, nearby enemies are slowed by 40% while you channel, up to 5 seconds. Activate to deal massive damage.
    • R2 – Shadow Bolt Volley
      Unleash 20 Shadow Bolts over 4 seconds, each dealing heavy damage to the first target hit. The bolts fire towards your mouse pointer.
  • Z: Cho’gall will carry around his mount, instead of riding it


  • The team will look into more fitting death effects for heroes like Diablo and Artanis fitting their lore
  • Blackthorne is in the talks, but no details could be disclosed
  • The option of “gender bendered” skins is worked on, but there are technical aspects that need to finished for implementation
  • Gul’dan is right now being worked on by Phill Gonzales
  • If Cho disconnects, the AI takes over and listens strongly to your pings, but the AI keeps control of


Pre-purchase Legacy of the Void and play Artanis one week prior its release!


Pre purchase Artanis

A few months ago, Blizzard announced that one of the new hero for Heroes of the Storm will be the Protoss Arnatis. His arrival is supposed to be timed with the released of Starcraft II last expansion, Legacy of the Void.

If you pre-order Legacy of the Void on the offical website, you’ll be able to play the new tank one week before its release on October 27th.

Before the North American Storm

This weekend’s tournament had some of the most exciting matches I have ever had the privellege of watching but before we entered the bay doors at the Las Vegas convention center I was awarded the opportunity to speak with some of the teams. I wanted to get an in depth look of what the players were thinking and feeling before the tournament began. In this column the focus will be going over some of the players thoughts not only on the matches that were coming up but some if the insights they had for the game and some of the things they would like to see implemented and can give you an insight to the thoughts going through these top teams minds.


New Heroes, Skins, and Mounts Coming Soon

It’s this time of the month again when we get a look at the new skins and mounts for Heroes of the Storm.

Check out the upcoming heroes, hierarch Artanis and the medic Lt. Morales.
In case you weren’t lucky during Hallow’s End in World of Warcraft, mount up on the Headless Horseman’s Charger.
And finally you can ride with Raynor in style on a Vulture mount!.

Interested in what the Heroes of the Storm development team has been working on? Well we’ve got a sneak peek at some of the new Heroes, skins, and mounts currently in development, including Lt. Morales, the combat medic; and Artanis, Heirarch of the Daelaam!

These skins and mounts aren’t available yet, but they’ll be warping into the Nexus soon. Until then, check out the video below for a closer look:

  • Lt. Morales
    • Master Lt. Morales
    • Apothecary Morales
  • Artanis
    • Master Artanis
    • Purifier Artanis
  • Marshal Raynor and Themed Abilities
  • Buccaneer Falstad and Themed Abilities
  • Marshal’s Outrider Mount
  • Void Speeder Mount
  • Nexus Battle Beast Mount
  • Headless Horseman’s Charger Mount
  • Vulture Mount

Which of the above skins and mounts were your favorite, and what else would you like to see added to Heroes of the Storm? Let us know in the comments below!

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