Tickets on Sale now for HGC Western Clash in LA Aug 10-12

Blizzard Entertainment’s PR Coordinator of eSports, Cassandra Reynoso, informs that tickets for the HGC Western Clash are now on sale (Get the tickets). The HGC Western Clash will take place at the Blizzard Arena in Los Angeles, California. Doors open at 8:00am, but the event starts at 9:00am

BLIZZARD ARENA
3000 W. Alameda Ave Studio 1
Burbank, CA 91523

Set at the halfway point of Phase 2, the HGC Western Clash will pit the top four teams from North America and Europe against each other in a spectacular live showcase that will display both the style and tactics of both regions.

At the Blizzard Arena in Los Angeles, the double-elimination format will ensure every team has ample opportunity to grab hemispheric bragging rights for themselves and their HGC region. A $100,000 prize pool is up for grabs at the HGC Western Clash. In addition to cash and glory, the winner of the clash will earn one additional spot for its region at the HGC Finals.

The HGC Western Clash follows a double-elimination bracket format. Matches are best-of-three, except for the semifinals and finals, which are best-of-five.

Invitations to the HGC Western Clash are determined by standings in league play.

More information can be found online at https://esports.heroesofthestorm.com

 

Yrel

Yrel is a melee protection paladin with crowd control and sustain abilities. Her abilities can be charged for a short period of time to increase the damage. Pressing the button once to begin charging, then press again to unleash it upon the enemy. However, Yrel moves slower while charging an ability. Only one ability can be charged at a time.

After traveling to an Alternate Draenor, the forces of Azeroth saved the acolyte Yrel from the Iron Horde. With their aid, she rose to the rank of Exarch and fought back the demonic invasion of her world. Now, she finds herself where time, space, and dimensions converge: the Nexus.

Vindication (Q)

Unleash holy energy around Yrel, dealing 39 damage to nearby enemies and healing her for 100.

Charging up this Ability increases its damage up to 130, and healing up to 333.

Mana: 50
Cooldown: 6 sec

Righteous Hammer (W)

Swing Yrel's hammer, dealing 39 damage to enemies in front of her and knocking them away.

Charging up this Ability increases its knockback distance, and damage up to 130. Enemies hit at maximum charge are Stunned for 0.75 seconds.

Mana: 50
Cooldown: 6 sec

Avenging Wrath (E)

Leap to a location, dealing 156 damage to enemies in an area and Slowing them by 50% for 1 second.

Charging up this Ability increases its range.

Mana: 50
Cooldown: 6 sec

Divine Purpose

Activate to instantly charge Yrel's next Basic Ability at no mana cost.

Passive: Yrel's Basic Abilities charge up over 1.5 seconds, increasing in effectiveness, but reducing Yrel's Movement Speed by 25%.

Cooldown: 10 sec

Yrel and Alterac Pass Battleground Coming to Heroes of the Storm

DannyPerchonok had the opportunity to join the web media event where Matt Villers, Matthew Cooper and Kaeo Milker revealed details of the upcoming hero: Yrel, and the Alterac Pass battleground.

Yrel is a melee protection paladin with crowd control and sustain abilities. Her abilities can be charged for a short period of time to increase the damage. Pressing the button once to begin charging, then press again to unleash it upon the enemy. However, Yrel moves slower while charging an ability. Only one ability can be charged at a time.

Yrel is weak against enemies with crowd control and high mobility like Tracer and Genji. In addition, when Yrel charges an ability, it can be interrupted by Stun and Silence effects.

 

ABILITIES

Vindication (Q): Unleashes holy energy that heals Yrel and damages nearby enemies. Charging this ability increases its healing and damage.

Righteous Hammer (W): Deals damage in front of Yrel and knocks back. At maximum charge, enemies hit are also stunned for a short time, and knocked back farther.

Avenging Wrath (E): Leap to a target location, then damage and Slow nearby enemies. Charging this ability increases its range.

Divine Purpose (Trait): After activating Divine Purpose, Yrel's next Basic Attack is instantly cast at maximum charge. Allows Yrel to react quicly and execute powerful ability combos.

 

HEROIC

Ardent Defender (R): Prevent all incoming damage for a short time. Yrel is healed for a portion of the damage prevented.

Sacred Ground (R): Sanctify the ground around Yrel, greatly increasing her Armor until she leaves the area. (No time limit. Ends when Yrel leaves or is forced out)

Alterac Pass is a new snow-covered three-lane Battleground with brand-new mechanics. Instead of a core, the goal of the team is to defeat the opposite team's General. In this case the Generals are Drek'thar and Vanndar Stormpike. Both have a whirlwind attack to cleave minion waves. They regenerate health when out in combat, and they can move around.

When you destroy a keep, a Reaver minion spawns on your team's base instead of the traditional catapult unit. There is a difference, though. Catapults usually attack from behind. Reavers take the brunt of the fight against the General while minions attack from the back.

It is imperative to destroy all three Keeps, as each of these add +20 Armor to the general.

There is a new mechanic named Cavalry, where players must take control of the Cavalry which is held in a cage. Players channel the cage for a set timer until the cage opens wide to unleash the Cavalry. Players must fight to channel theirs, while preventing the enemy from channeling theirs. Once unleashed, three Cavalry units (one per lane) starts marching toward the enemy base destroying everything on its path. The team must push with the Cavalry, which grants an aura that boosts movement speed and damage to nearby allies.

Mountain Giants are a variant of the Golem bosses with similar abilities.

ECHOES OF ALTERAC

Echoes of Alterac is a new Quest Event with two sets of rewards, in the same fashion as Nexomania where the player choose one side or the other. In this case, the player pledges to the Alliance or the Horde. Each with their unique rewards: Spray, Banner, Emoji, Portrait and Gold rewards. However, be wise which side you pick. You can only choose once. Some of the opposite faction rewards might be available to forge, but not in the foreseeable future.

Step 1: Play 4 games as a Warcraft Hero. The reward is a chest that has a chance to drop one of the Warcraft heroes.

Step 2: Achieve 50 Takedowns in winning games. Portrait Reward: Ram or Wolf.

Step 3: Play 6 games with friends. Reward: Banner: Horde or Alliance crest.

Step 4: Win 8 games as a Warcraft hero. Reward: Ram or Wolf Mount.

 

Laval University Won Heroes of the Dorm 2018 North America Championship

The The Rouge et Au of Laval University won the Heroes of the Dorm 2018 North America Championship, receiving full tuition for their collegiate expenses. The Rouge et Au became the uncontested champions after a streak of wins with no defeats during the Heroic Four and Grand Finals.

Our own event correspondent attended Heroes of the Dorm, and took behind-the-scenes photos.

 

Heroes of the Storm Sombra Teaser?

Recently, Blizzard Entertainment posted an enigmatic teaser via Twitter. A dog wearing a wrestle mask, a sign that says Nexusmania, Christmas lights, and possibly a Mexican horn (corneta).

Nexusmania and the wrestling mask reminds me of the Wrestlemania (professional wrestling event). As a child in the early 80s, I remember watching a lot of Lucha Libre in Puerto Rico with wrestlers from Mexico, USA, and other latino countries. This teaser gives me a strong lucha libre vibe. Either way you look at this teaser, it is alluding to México.

There is nothing in the Blizzard portfolio that hints the most to México than El Dorado and Sombra.

Blizzard is possibly signaling two or more things here:

1. Lucha Libre (Wresting) skins.
2. The introduction of Sombra as the newest Overwatch hero joining the Nexus.
3. El Dorado map.

Heroes of the Storm’s Rise of the Raven Lord Comics Available

Blizzard Entertainment published the Rise of the Raven Lord comics, the first step to introducing the Nexus’ lore, as described at the PAX East 2018 panel.

What I learned is that there are other realms beyond Warcraft, StarCraft, and Diablo. Some of the minions seen in the Nexus, each come from other worlds as well. The Raven Lord has been in the Nexus thousands of years, and has peeked into each of the other universes from his lair. He is in search of something that could help stop a upcoming threat to the Nexus.

It is also revealed there is a Dark Nexus, and to coincide with that revelation, Blizzard has announced the Dark Nexus skins for Alarak and Gul’dan.

There are new characters: Neeve (who seems to serve Lord Raven), and Orphea (who is mentioned, but not seen in the comic).

The comic ended with a cliffhanger, so it’s a bet we will continue to see more of the Rise of the Raven comics in upcoming weeks.

PAX East 2018 Heroes of the Storm Interview | Deckard Cain

PAX East 2018 introduced us to Deckard Cain as the next hero come into the Nexus. In Blizzplanet’s interview with Heroes of the Storm production director Kaeo Milker, and senior game designer Matt Villens, the developers discussed details of the new hero Deckard Cain — his basic abilities, heroic abilities, and a few of his talents. Watch the video interview after the break.

I also forwarded some of our followers and Reddit’s questions including when Deckard Cain is coming to the PTR, what to expect with the lore content coming later this month, and what the future holds. You can check out Deckard Cain’s talents in our page here.

Deckard Cain

Deckard Cain is a new support hero with access denial abilities like Horadic Cube (slow) and Scroll of Sealing (root). During our interview, the developer said Deckard Cain is coming to PTR within the next couple of weeks. Follow us on Twitter @blizzplanetcom for the video interview (once it’s ready).

During the PAX East 2018 press event, I had the opportunity to play as Deckard Cain vs AI for 28 minutes. Deckard Cain is super fun to play as providing healing potions every 3 seconds. You can have 5 potions on the battlefield at a time, and later you can make the healing potions give a huge heal if the player waits a few seconds before picking it up. The healing potion looks visually bigger when it’s ready for that huge heal. In addition, a level 20 talent: Bottomless Flask, refills the healing potion every 5 seconds — imagine dropping five Healing Potions at Sgt. Hammer. He is sitting there wrecking from afar, and getting healed every 5 sec just by standing on the Bottomless Flask.

I played in the Cursed Hollow map, and that gave me plenty of chokepoints to use Horadric Cube to slow enemies long enough to cast Scroll of Sealing to root them in place.

The hero ability Lorenado is the best ever. It is vector targeting, which means I can push enemies away or I can pull them toward my team — in any direction wished. Is that low health Zeratul running away into his enemy base? Lorenado him out of his base for that extra hit to kill that Zeratul.

How about a team fight where many are low health and running away at the tribute? Horadric Cube to slow them, Scroll of Sealing to root them — which allows Jaina to Ring of Frost, or Kel’Thuzad to Shadow Fissure, or better yet… D.va to land her Self-Destruct in its full damage radius for giggles, and if anyone is still alive at that point… throw the lorenado to push the enemies back to your team… come-to-papa-style. Respect your elderly, dudes! Deckard Cain rocks.

Check out Deckard Cain’s Abilities and level 1-20 Talents below. Afterwards watch our PAX East 2018 interview with Kaeo Milker & Matt Villers about Deckard Cain.

Healing Potion (Q)

Throw a Healing Potion on the ground that heals the first allied Hero that comes in contact with it for 239.

Limit 5 active Potions.

Mana: 20
Cooldown: 3 sec

Horadric Cube (W)

Throw a Horadric Cube, dealing 83 damage to all enemies in the area and Slowing them by 35% for 1.75 sec.

Mana: 40
Cooldown: 14 sec

Scroll of Sealing (E)

Unfurl an enchanted scroll, forming a triangle that deals 156 damage to enemies inside and Roots them for 1.5 sec.

Mana: 40
Cooldown: 16 sec

Fortitude of the Faithful (Trait)

When at least 1 other allied Hero is nearby, Deckard gains 10 Armor and his Basic Abilities recharge 50% faster.

Scroll of IdentifyQuest: Hitting an enemy Hero with Scroll of Sealing reveals them for 8 sec.

Reward: After hitting 20 Heroes, Scroll of Sealing also reduces Armor by 15 for 4 sec and the reveal duration is doubled.
Field StudyEach enemy Hero hit by Scroll of Sealing grants 15% Spell Power for 14 sec, up to 30%.
SapphireActivate to increase the Slow of the next Horadric Cube by 25%.

Only 1 Gem may be active at a time.

Cooldown: 30 sec
Potion of ShieldingWhenever an ally is healed by a Healing Potion, they gain a 158 Shield for 6 sec.
Rejuvenation PotionHealing Potions restore 10 Mana and heal for an additional 126 over 4 sec.
RubyActivate to make the next Horadric Cube spawn 3 Lesser Healing Potions from each enemy Hero hit, healing allied Heroes for 222 when picked up. Lesser Healing Potions last for 10 sec.

Only 1 Gem may be active at a time.

Cooldown: 30 sec.
Cube MasteryEach enemy Hero hit by Horadric Cube reduces the cooldown of Scroll of Sealing by 3 sec.
Kanai's CubeHoradric Cube reduces damage dealt by 30% for 4 sec.
EmeraldActivate to make the next Horadric Cube reduce healing received by 75% for 4 sec.

Only 1 gem may be active at a time.

Cooldown: 30 sec
Stay Awhile and ListenAfter 1 sec, Channel for 3 sec, putting enemy Heroes in front of Deckard to Sleep while Channeling, and for 2 sec after.

Enemies can only be put to Sleep once per cast, and Sleep's effects end instantly if they take damage.

Mana: 60
Cooldown: 70 sec
LorenadoCreate a swirling lorenado that travels in the targeted direction, continually knocking away enemies that come into contact with it. (Vector Targeting)

Mana: 40
Cooldown: 45 sec
Super Healing PotionIf a Healing Potion isn't picked up for at least 2 sec, it heals for 75% more.
Potion of RevivalWhen a Healing Potion is picked up, it also heals all nearby allied Heroes for 30% of the healing amount.
Ancient BlessingsActivate Fortitude of the Faithful to empower nearby allied Hero Basic Attacks for 8 sec, causing them to deal an additional 127 damage in an area and heal for 190 for each Hero hit.
Scroll of Stone CurseScroll of Sealing deals 200% more damage when hitting at least 2 Heroes.
Safety in NumbersIf at least 3 allied Heroes are nearby, Fortitude of th Faithful grants an aditional 10 Armor and causes Deckard's Basic Abilities to recharge an additional 50% faster.
Horadric StaffEvery 5 sec, Deckard's next Basic Attack Stuns Heroes for 0.75 sec.
Respect the ElderlyStay Awhile and Listen Silences and Blinds enemies for 2 sec upon waking up from Sleep.
Morenados!Lorenado's cooldown is reduced by 5 sec every time an enemy Hero is knocked back. This effect can only occur once per 0.5 sec.
Bottomless FlaskAfter use, Healing Potions recharge after 5 sec.
Perfect GemsReduce the cooldown of all Gems by 25 sec and the cooldown of Horadric Cube by 5 sec.

Hope you enjoyed this article. Please, support Blizzplanet on Patreon, and follow us in Twitter, Facebook and YouTube for daily Blizzard games news updates.

 

World of Warcraft® and Blizzard Entertainment® are all trademarks or registered trademarks of Blizzard Entertainment in the United States and/or other countries. These terms and all related materials, logos, and images are copyright © Blizzard Entertainment. This site is in no way associated with or endorsed by Blizzard Entertainment®.

Copyright © Blizzplanet.com All Rights Reserved

DMCA.com