Abathur – Talents and Heroic Traits

heroes-abathur-frameFrom their conception, the zerg have been driven to pursue the perfection of their race through merciless, predatory evolution. If the Overmind has been the force behind this directive, the being known as Abathur was born as the instrument of its will.

Abathur is an old organism, long serving as an “evolution master” – a guiding hand spinning the strands of zerg DNA into mutations of existing zerg and entirely new strains. Left to its own devices, Abathur’s approach to evolving the Swarm is unorthodox: consuming living tissue, and dissolving it into genetic components able to be quickly reassembled (often painfully).

Abathur’s methods are far from the only means of evolving the Swarm, but the creature has refined them over years of wanderlust following the death of the original zerg Overmind. During its time on Char, the detached, meticulous Abathur modified any zerg it stumbled across, and grew fixated on diversifying the Swarm.

As much as a hive creature can, Abathur sees itself as personally responsible for the continuation of the zerg. It undertakes each experiment as though the survival of the species depended on it alone, and tolerates no evolutionary backstep. Abathur will push the swarm forward…and change it utterly in the attempt.


Abathur is one of the heroes introduced in StarCraft II: Heart of the Swarm. His main function in the Swarm is to dissect, gene-splice and genegineer advanced upgrades for the different Zerg units. He was formerly created by the Zerg Overmind in planet Zerus to evolve the zerg DNA strains and those of the races assimilated into the zerg.

In Heroes of the Storm, Abathur plays a very intriguing and innovative role. Abathur is a support character where the player doesn’t fight directly one-on-one against other players. Abathur can teleport to various explored locations throughout the map to assist other friendly team players with special buffs and abilities.


symbioteSymbiote (Q)Assists the target allied Unit or Structure, allowing you to shield them, and use new Abilities. Lasts for 45 seconds. Cooldown: 4 seconds.

Cannot be used on self, Grave Golems, or Summoned Units.
toxic-nestToxic Nest (W)Spawns a mine that becomes active after a short time. Deals 50 damage and reveals the enemy for 4 seconds. Lasts 90 seconds. Charge Cooldown: 12 seconds.
locust-strainLocust Strain (Trait)Spawns a Locust to attack down the nearest lane every 20 seconds.
deep-tunnel-iconDeep Tunnel (Z)Abathur quickly tunnels to the target visible location.



  • spike-burstEradicate Minions (Q)Increase Spike Burst damage to non-heroic.
    locust-strainCombat Adaptation (Trait)Locusts gain Attack Speed.
    locust-strainSurvival Instincts (Trait)Locusts gain more Health.
    toxic-nestEnvenomed Nest (W)Toxic Nests deal more damage.
  • barbed-spinesBarbed Spines (Q)Increases the damage of your Symbiote's Stab by 20%.
    spike-burstPressurized Glands (Q)Increase the range of Symbiote's Spike Burst by 100%.
    toxic-nestBallistospores (W)Toxic Nests can be placed from unlimited range.
    promotePromoteActivate to give target allied lane Minion +300% Health and +100 damage for 15 seconds. Has 2 charges. Cooldown: 30 seconds.
  • barbed-spinesNeedlespine (Q)Increases the range of your Symbiote's Stab by 33%.
    toxic-nestVile NestToxic Nests slow enemies by 40% Movement Speed for 4 seconds.
    regenerative-microbesRegenerative MicrobesSymbiote's Carapace heals the target for 9 Health per second.
    calldown-muleCalldown: MULEActivate to calldown a Mule that repairs Structures, one at a time, near target point for 60 seconds, healing for 100 Health every 1 second. Grants 1 ammo every 5 seconds. Cooldown: 60 seconds.
  • ultimate-evolutionUltimate EvolutionClone target allied Hero and control it for 45 seconds.
  • locust-strainAssault Strain (Trait)Locust Basic Attacks cleave, and explode on death for 72 damage.
    locust-strainBombard Strain (Trait)Locust Basic Attacks become a long-range siege attack.
    regenerative-microbesSpatial Efficiency (Q)Symbiote's Stab gains 1 additional charge.
    toxic-nestProlific Dispersal (W)Toxic Nest gains 2 additional charges.
  • spike-burstEnvenomed Spikes (Q)Your Symbiote's Spike Burst also slows enemies by 40% for 2 seconds.
    regenerative-microbesAdrenaline Boost (Q)Symbiote's Carapace increases the Movement Speed of the target by 40% for 3 seconds.
    locust-broodLocust BroodGain the ability to spawn a Nest near Abathur that hatches 3 Locusts.
  • bolt-of-the-storm-iconBolt of the StormActivate to teleport to a nearby location. Cooldown: 40 seconds.
    ultimate-evolutionEvolution MasterLower the cooldown of Ultimate Evolution to 90 seconds, and increase the duration to 60 seconds.


Voice Over Quotes

These are the voice over quotes repeated by Abathur when the player clicks on him multiple times. Transcript courtesy of Egrem. (Thank you)

”Must evolve. Swarm not good enough. Not.”

“Perfection. Deep in the core. In strands.”

“Pronouns. Unclear.”

“Teammates. Much to improve. Reanimated tissue. Humanoid-beast hybrids. Inefficient. Unacceptable.”

“Work harder. Better. Make faster. Stronger. Evolution never over.”

“Perfection. Goal that always changes. Can pursue, cannot obtain. Similar to Ashbringer.”

“Anger. Product of stress. Adrenaline. Clicking. No clicking, no anger.”

“Design must be simple. Elegant. Implementation, less so. Sequences must change. Intent static, product fluid. Always can improve. Stressers reveal flaws. Flaws reveal potential. Always improving. Good.”

“If evolution product of design, is evolution… evolution? Hmm. Line of thought not productive. Hmm.”

“Abilities of organism Abathur well-designed for Alpha. Likely to change. Entity Blizzard notorious for iteration.”



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  • master-abathur-skin
  • pajamathur-skin
  • skelethaur-abathur-skin


Strategy Build

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