Blizzplanet Preview: Ana Abilities
Last week, Blizzplanet was invited to the Heroes of the Storm virtual press event to learn more about the new Volskaya battleground, and the next two heroes planned to come to the Nexus: Ana and Junkrat.
Today, we can share with you details of Ana’s abilities. She is a burst support hero who uses precise skill shots to heal allies and denies enemy healing. At first glance, Ana seems the type of Support Hero many players might want to play often. While she doesn’t have the fast run talent of Li Li, or the knockback of Lt. Morales and Auriel, she has a mean sleeping dart, and a biotic grenade to counter potential assaults on her.
On the healing front, Ana is the second support Hero (out of 13) with two healing basic abilities right off the gate. The other one being Uther. We haven’t heard yet from Blizzard when Ana is coming to the PTR, but based on past hero reveals it is going to be very soon. **Update: Lo and behold, PTR Patch 28 started downloading shortly after this article went online.
The screenshots below show these abilities in action:
Healing Dart (Q)Fire a dart which heals the first allied Hero hit for 260 health.
Cooldown: 2 sec
Biotic Grenade (W)Toss a Grenade at the target area. Allied Heroes hit are healed for 182 Health and receive 25% increased healing for 4 sec. Enemies hit take 62 damage and receive 100% less healing for 2 sec.
Cooldown: 16 sec
Sleep Dart (E)Fire a dart that puts the first enemy Hero hit to Sleep, rendering them unable to act for 3 sec. Sleep's effects end instantly if the target takes damage after the first 0.5 sec. Cannot be used on Vehicles.
Cooldown: 14 sec
Shrike (Trait)Basic Attacks apply a Dose to non-Structure enemies, dealing an additional 46 damage over 5 sec, and stacking up to 5 times.
|Grenade Calibration||Quest: Hit enemy Heroes with Biotic Grenade.
Reward: After hitting 10 Heroes, Biotic Grenade does 75% more damage per allied and enemy Hero hit.
Reward: After hitting 20 Heroes, Biotic Grenade's duration on allies is increased from 4 seconds to 12 seconds, and its healing radius is increased by 100%.
|Piercing Darts||Quest: Hit Heroes with Sleep Dart.
Reward: After hitting 10 Heroes, Sleep Dart now hits 2 Heroes and its range is increased by 50%.
Reward: After hitting 20 Heroes, Healing Dart now hits 2 Heroes and its range is increased by 50%.
|Detachable Box Magazine||Quest: Stack 5 Doses on an enemy Hero.
Reward: After reaching maximum Dosage 5 times, Doses deal 50% increase damage to enemies with 5 Doses.
Reward: After reaching maximum Dosage 15 times, unlock the Active Reload Ability, which can be activated to instantly gain 3 charges of Healing Dart.
|Air Strike||Activate to use Biotic Grenade with a 200% increased range, but Grenades thrown this way take 4 seconds to land.
Passive: Reduce Biotic Grenade cooldown by 4 seconds.
|Overdose||Hitting enemies with Sleep Dart and Biotic Grenade applies 2 Doses.|
|Aim Down Sights||Shrike can be activated to increase vision radius by 100% and Basic Attack range by 2 but reduce Movement Speed by 20%. Lasts until canceled.|
|Temporary Blindness||After Sleep Dart's effects wear off, targets are Blinded for 2 seconds.|
|Mind-Numbing Agent||Every Dose a Hero has reduces their Spell Power by 15%.|
|Debilitating Dart||Activate to fire a dart which reduces the damage dealt by the first enemy Hero it hits by 50% for 4 seconds.|
|Nano Boost||Instantly boost an allied Hero, restoring 200 Mana. For the next 8 seconds, they gain 30% Spell Power and their Basic Ability cooldowns recharge 150% faster. Cannot be used on Ana.
Cooldown: 50 sec
|Eye of Horus||Assume a sniping position, gaining the ability to fire up to 8 specialized rounds with unlimited range. Rounds hit the first allied or enemy Hero or enemy Structure in their path. Allies are healed for 444 and enemies are damaged for 259. Deals 50% less damage to Structures.
Ana is unable to move while Eye of Horus is active.
Cooldown: 60 sec
|Speed Serum||Healing Dart grants 25% Movement Speed to affected Heroes for 2 seconds.|
|Purifying Darts||Healing Dart removes Roots and Slows from the target, and heals for 20% more when doing so.|
|Smelling Salts||Healing Dart removes Stuns from the target, and grants them 50 Armor for 2 seconds when doing so.|
|Sharpshooter||Healing Dart's healing is increased by 5% each time it heals a Hero, up to 50%. This bonus is reset if Healing Dart fails to hit a Hero.|
|Concentrated Doses||Increase Healing Dart's healing by 10% for each Dose active on enemy Heroes.|
|Arcane Echoes||Biotic Grenade heals for 30% more per allied and enemy Hero hit.|
|Nano Infusion||Allies affected by Nano Boost heal for 50% of Spell Damage dealt.|
|Ballistic Advantage||Eye of Horus rounds explodes upon impact, healing nearby allies for 658 and dealing 329 damage to nearby enemy Heroes.|
|Somnolent Doses||Upon stacking 5 Doses, Heroes are Slept for 2 seconds.|
|Dynamic Shooting||Basic Attacks increase Attack Speed by 10% for 4 seconds, up to 100%.|
|Custom Optics||Increase the Aim Down Sights Basic Attack range bonus from 2 to 4.|