For survivability and efficiency you should tag along with heavy-DPS heroes like Greymane, Tracer, Cho’gal, Kerrigan, Illidan, Sgt. Hammer, Butcher, or with tank-heroes. Varies depending your team composition. A good Build to try:
|Swift Sweep||Repeated Offense||Energized Cord||Resurrect||Repelling Strike||Reservoir of Hope||Angelic Flight|
It is through the archangel Auriel that the power of hope flows into the fabric of creation. Her eternal light illuminates even the darkest souls. Seeking harmony in all things, she is a mediator, a counselor, and when the need arises, a fearless warrior.
Sacred SweepSweep the area with sacred power, dealing 80 damage to enemies and an additional 160 damage to enemies caught in the center.
Cooldown: 8 sec
Ray of HeavenConsume your stored energy and heal allied Heroes in the area for the amount of energy consumed.
Cooldown: 4 sec
Detainment StrikeDeal 100 damage to the first enemy Hero hit and knock them back. If they collide with terrain, they are also stunned for 1.25 sec and take an additional 100 damage.
Cooldown: 14 sec
Bestow HopePassive: 40% of the damage you deal to Heroes and 8% dealt to non-Heroes is stored as energy.
Bestow and allied Hero with Hope. While they remain near you, damage they deal causes you to gain energy. You can only have Bestow Hope on 1 ally at a time. You can store up to 505 energy.
Cooldown: 1.5 sec
Swift Sweep Increases the cast speed of Sacred Sweep by 50%. Increasing Clarity Quest: Every time Sacred Sweep hits a Hero in the center, increase the center damage by 3, up to 60.
Reward: After hitting 20 Heroes, the center damage bonus is doubled to 120.
Righteous Assault Reduces the cooldown of Sacred Sweep by 2 sec for each enemy Hero hit, up to a total of 4 sec. Searing Light Ray of Heaven also deals damage to enemies in the area equal to 30% of the energy consumed. Majestic Span Increases the radius of Sacred Sweep by 20%. Heavy Burden When an enemy Hero is stunned by Detainment Strike, their Movement Speed is slowed by 35% for 3 sec after the stun. Repeated Offense Quest: Every time Detainment Strike stuns a Hero, increases the stun damage by 10, up to 100.
Reward: After stunning 10 Heroes, increase the damage by an additional 100.
Bursting Light Reduces the cooldown of Ray of Heaven by 2 sec. Glimmer of Hope Collecting a Regeneration Globe reduces the cost of your next Ray of Heaven by 35%. Energized Cord Increases the energy stored from Auriel's Basic Attacks to 100% of the damage against Heroes and 30% of the damage against non-Heroes.
Does not affect your Bestow Hope ally.
Empathic Link Auriel stores 25% of damage taken by allies with Bestow Hope. Resurrect Channel on the spirit of a dead ally for 3 sec, bringing them back to life with 50% of their max health at the location where they died.
Cooldown: 90 sec.
Crystal Aegis Place an allied Hero into Stasis for 2 sec. Upon expiration, Crystal Aegis deals 592 damage to all nearby enemies.
Cooldown: 60 sec.
Blinding Flash Enemies hit by the center area of Sacred Sweep are blinded for 4 sec. Converging Force Enemies hit by the outer area are pushed slightly toward the center. Piercing Lash Detainment Strike now pierces and hits all enemies in a line. Repelling Strike Enemies hit by Detainment Strike are knocked back 35% further. Reservoir of Hope Quest: Each max energy Ray of Heaven Auriel casts increases the max amount of energy that can be stored by 75. Will of Heaven Allies with Bestow Hope gain 20% Attack Speed. Wrath of Heaven Allies with Bestow Hope gain 10% Ability Power. Light Speed Increases the healing of Resurrect to 100% of the ally's max Health, and they also gain 200% increased Movement Speed that decays over 4 sec. Diamond Resolve When Crystal Aegis expires, it grants a shield that reduces damage taken by 50% for 4 sec. Angelic Flight Activate to fly to a chosen location.
Cooldown: 45 sec.
Shield of Hope Activate to grant all nearby allied Heroes a shield for 3 sec equal to 50% of the amount of Health they are missing.
Cooldown: 45 sec
Swift Sweep allows Auriel to do faster hit-and-run attacks with Sacred Sweep. This is the main generator for her hope resource.
Repeated Offense increases the damage of her Detainment Strike stuns. This ability allows you to knock enemy Heroes against a wall or object to stun them for a few seconds. You should stick to a friendly heavy-DPS player or tank (i.e. Sgt. Hammer, Kerrigan, Cho’gall, Diablo). Stunning the enemy allows your team to secure a kill.
Energized Cord increases the amount of energy Auriel can store, which is good for healing several times in hairy encounters such as defending an objective.
Resurrect can be tricky, but you can bring a friendly DPS or tank hero back to life to continue defending an objective.
Repelling Strike is crucial for unexpected knock backs against a wall for a guaranteed stun. It pushes them 35% further.
Reservoir of Hope further expands your max energy storage capacity.
Angelic Flight is more an utility talent than one that allows you to escape pursuit. Don’t waste it. You are better off mounting up and fleeing after hitting an enemy with Detainment Strike. Angelic Flight takes longer than mounting up, and you might end up getting killed while casting it. Instead, use Angelic Flight in situations where you need a quick heal at the base, and go back to your team using this talent. Or when you respawn, to reach your team quickly, use this ability. In addition, if your team is struggling to kill an enemy hero who is fleeing, you can use Angelic Flight to move ahead of the enemy hero, then swat him back into your team with Detainment Strike. They won’t see that coming.
In this video, I managed to top my team and even the enemy team with 32 assisted kills.