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Medievaldragon

Tomas Hernandez is owner of Blizzplanet.com since 2003. I post news about World of Warcraft, StarCraft II, Diablo III, Hearthstone, Overwatch, Heroes of the Storm, Blizzard Careers, and the Warcraft film. Blizzplanet is a leading fansite covering news about upcoming Blizzard Entertainment licensed products. I also post previews and reviews. I have interviewed book writers and Blizzard game developers. I was previously an employee of the OGaming Network (2003), and IncGamers (2008-2010). I was a guest newsposter for GosuGamers (World of Warcraft) a few years ago and for Diablofans.com (formerly Diablo3.com) ***Fans who would love to watch Blizzard-related panels and appreciate our efforts can support Blizzplanet's patreon in a monthly-basis, or a one-time basis. Our staff are volunteer fans like you. Your donatives will help us travel to all the Blizzard events we attend year-round.

Stitches Build

Take care when traversing the shadowed trails of Duskwood… Ever since Abercrombie the Embalmer unleashed his vile abomination upon Darkshire, Stitches has wandered the road aimlessly, hungering for the flesh of low level Alliance players.

Stitches Build – 2017 eSports

*Patch v 2.27.0 - Garrosh | Match date: Aug 12

ktfor - Team Face Check HGC Eastern Clash - Day 2 Game 3 - Team Face Check v CE

Heavy Slam

Putrid Ground

Toxic Gas

Gorge

Mega Smash

Pulverize

Hungry Hungry Stitches
MVPTtsst - MVP Black HGC Eastern Clash - Day 2 Game 4 - MVP Black v Tempest

Heavy Slam

Putrid Ground

Toxic Gas

Putrid Bile

Mega Smash

Pulverize

Hardened Shield

*Patch v 2.26.3 - Malthael | Match date: Jul 21-22

NVTZuna - Team Naventic HGC NA - Phase 2 Part 1 - Game 4 - Naventic v Even in Death

Heavy Slam

Putrid Ground

Toxic Gas

Putrid Bile

Mega Smash

Pulverize

Hardened Shield
NVTZuna - Team Naventic HGC NA - Phase 2 Part 1 - Game 3 - Naventic v Even in Death

Heavy Slam

Putrid Ground

Toxic Gas

Gorge

Mega Smash

Pulverize

Hardened Shield
Justing - Roll20 HGC NA - Phase 2 Part 1 - Game 2 - No Tomorrow v Roll20 esports

Heavy Slam

Putrid Ground

Toxic Gas

Putrid Bile

Mega Smash

Pulverize

Hardened Shield

*Patch v 2.26.1, 2.26.2 - Malthael | Match date: Jul 2

DIGJayPL - Team Dignitas HGC EU - Phase 2 Part 1 - Game 1 - Team Dignitas v Team expert

Heavy Slam

Putrid Ground

Toxic Gas

Putrid Bile

Mega Smash

Pulverize

Hardened Shield

 

Stitches Features

ABILITIES

Hook (Q)

Pull the first enemy hit towards Stitches and deal 95 damage.

Mana: 75
Cooldown: 16 sec

Slam (W)

Deal 108 damage to enemies within the target area.

Mana: 40
Cooldown: 8sec

Devour (E)

Deal 332 damage to non-Heroic units, or 119 damage to Heroes. Restores 20% of Stitches' s max Health.

Mana: 55
Cooldown: 20 sec

Vile Gas (Trait)

When damaged, Stitches emits a gas cloud that poisons nearby enemies for 71 damage over 3 sec.

Cooldown: 3sec

Stitches hails from World of Warcraft (2004) as the first high level elite equivalent of the Fel Reaver. He used to roam the road of Duskwood sneaking behind unsuspecting low level Alliance players. The Terror of Duskwood, was created by Abercrombie the Embalmer.

Store cost: 625 | 7000



Role: Melee Warior

Difficulty: Medium

"What we do?"

"Can Stitches play now?"

"Abercrombie & Stitch, my favorite clothes!"

"Me gift for Darkshire! Huh? Where Darkshire go?"

"Me from best nation on Azeroth: abomination!"

"Hahaha... oh! Sides split!"

"Not fat! Big boned!"

"Me got more guts than anyone! There's this one, and this one... oh, me not know what this one is."

"Get in my belly!"

"Looky looky, me got hooky!"

 

Stitches Talents

Chew Your FoodUsing Devour also heals Stitches for 10% of his max Health over 3 sec.
Dampen MagicEvery 8 sec, gain 50 Spell Armor against the next enemy Ability and subsequent Abilities for 1.5 sec, reducing the damage taken by 50%.
Hungry for MoreQuest: Gathering a Regeneration Globe increases Stitche's max Health by 30, up to 900.

Reward: Upon gathering 30 Globes, increase Movement Speed by 10%.
Heavy SlamSlam damage increased by 40%.
Amplified HealingIncreases regeneration effects and all healing received by 30%.
Restorative FumesWhenever Vile Gas damages an enemy Hero, Stitches is healed for 32 Health.
Putrid GroundEnemies hit by Slam are infected with Vile Gas.
Savor the FlavorQuest: Using Devour on an enemy Hero permanently increases Stitches's Health Regeneration by 2 per sec.
Last BiteIf an enemy dies within 3 sec of being damaged by Devour, its cooldown is reduced by 12 sec.
TenderizerBasic Attacks slow enemy Movement Speed by 25% for 1.5 sec.
Toxic GasIncrease Vile Gas' radius by 25% and its damage by 50%.
Putrid VileEmit Bile that deals 55 damage per sec to enemies within, slowing them by 35%. Stitches gains 20% Movement Speed while emitting bile. Lasts 8 sec.

Mana: 75
Cooldown: 60
GorgeConsume an enemy Hero, trapping them for 4 sec. When Gorge ends, the enemy Hero takes 406 damage. The trapped Hero cannot move or act and doesn't take damage from other sources.

Cannot be used on massive Heroes.

Mana: 70
Cooldown: 60
Flea BagWhenever Stitches is stunned or rooted, his Basic Ability cooldowns are reduced by 6 sec.
Mega SmashRange and arc of Slam increased by 25%.
IndigestionUsing Devour also creates a Retchling that applies Vile Gas Poison when it attacks.
PulverizeDecreases Slam's cooldown by 2 sec and it also slows enemies by 75% for 1 sec.
Fishing HookHook has an additional 40% range.
Shish KabobHook can pull up to 2 targets.
StoneskinActivate to gain 30% of your max Health as a Shield for 5 sec.

Cooldown: 60 sec
Potent BilePutrid Bile lasts 6 sec longer and its slow amount is increased from 35% to 45%.
Hungry Hungry StitchesFor 4 sec after using Gorge, Stitches can teleport a short distance to additional targets and Gorge them.
Hardened ShieldActivate to gain 75 Armor for 4 sec, taking 75% less damage.

Cooldown: 60 sec
CannibalizeBasic Attacks against Heroes heal Stitches for 5% of his max Health.

 


Hope you enjoyed this article. Please, support Blizzplanet on Patreon, and follow us in Twitter, Facebook and YouTube for daily Blizzard games news updates.

 

Blizzplanet Joins Heroes of the Storm

Many thanks to the Heroes of the Storm community managers for extending an invitation to Blizzplanet. Some staff member will join in upcoming technical alpha waves, so keep an eye for articles as time progresses.

I began to download the client, and hope to start gathering visuals, info and videos soon. Follow Blizzplanet on Facebook and on Twitter @Blizzplanetcom

If you haven’t yet, follow the Heroes of the Storm community managers on Twitter: Kevin (Cloaken) Johnson @kmicj and Brandon Christenson @BCintheOC
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Heroes of the Storm Preview: Unlocking the Hero Within

The massive info on Heroes of the Storm has been rolled down like an avalanche with the latest preview posted by community manager Vaeflare. We learn how gold is acquired, and features we hadn’t heard of before.

As Blizzard prepares to launch Technical Alpha, fans around the world who got an invite are anxious and spamming F5 to find out if their account has been flagged. Blizzplanet is among those awaiting, but there have been reports that some influencers have already gotten access, which means Technical Alpha is imminent within the next few hours.

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Gazlowe build

Gazlowe build used in HGC and other Heroes of the Storm eSports events by the top pro gamers in the United States, Europe and Asia.

Gazlowe build – eSports

MelodyC - Super Perfect HGC China - Phase 1 - Game 3 – Super Perfect Team v Xteam -- May 16

Xtra TNT

Hired Goons

Hyperfocus Coils

Robo-Goblin

X-tra Large Bombs

Kwik Release Charge

Mecha-Lord

Heroes of the Storm Developer Q&A Part 3 (Feb 20, 2014) – Transcript

On February 20, 2014, Senior Art Director Sam Didier, Senior Artist Phill Gonzales, and Senior Community Manager Kevin “Cloaken” Johnson sat down to discuss the art direction of Heroes of the Storm and responded questions submitted by fans from Twitter.

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Dev Q&A Part 3 – Transcript

Kevin: What is up, guys? We are back for live Dev Q&A # 3. How is that for consistency? Right? Look at that. Three times. Three Months. We are going to keep it up too. Welcome. We are excited that you are here with us. I just want to get a few things on the table here before we jump into the show.

A couple of quick things we are allowing you to vote on our battleground again for the gameplay session that is happening at the end of the show.

So jump over to Twitter. @BlizzHeroes. We are posting a link there. So if you would like to vote, take a shot there. I don’t know if we can show the results. Some people have voted in the social media. It seems Dragon Shire is way in the lead, and that’s probably because we haven’t showed much. Go there and put your vote in.

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Heroes of the Storm Technical Alpha FAQ

Blizzard Entertainment posted the FAQ to explain what the Heroes of the Storm Technical Alpha is about, and what their plans looking forward for the game are. Another article continues sharing details about the Technical Alpha.

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Q: What is a Technical Alpha?

A: The main goal of the Technical Alpha is to test stability and improve the game service, which will allow us to handle more players online. This phase of testing is necessary for us before we move into wider scale testing with more players. Feedback from this phase will also help us fine-tune the game’s features and balance prior to releasing it for larger scale testing.

Q: How can I get access?

A: Currently, the Technical Alpha will only be offered to a small number of players in the United States who have opted in for testing, as well as a select group of international journalists and community contributors, with the goal of expanding that player base as testing goes on. If you are interested in testing Heroes of the Storm or other unreleased Blizzard games, log in to your Battle.net account at www.battle.net, go to account management, click on Beta Profile Settings, and select which game universes you want to be opted in for. You will be entered into a pool of players that we select from as we open up game testing for any of the game universes you selected.

Q: Why is this test restricted to US players only?

A: The main goal for this phase of testing is to test stability and improve the game service. In order to make this process as fast and efficient as possible, we need to keep the scale of the testing relatively small and restricted. We’re very eager to get players from many regions testing and giving feedback on Heroes of the Storm, but in order to do that we need to start small first and then expand once it makes sense from a development perspective.

Tech Alpha testing will take place on servers based in the United States and in-game purchases can only be made using USD (United States Dollar) during this phase. As such, we will primarily be including players from the U.S. so that we can observe the environment and gather relevant data before we include players from other regions. We want all of our global players to have the best experience possible, and in order to do that, we need more time to improve features, such as being able to purchase items in more than one currency, as well as other in-game experiences.

Q: If the Alpha is US-only, then why are all these foreign press sites and personalities playing the game?

A: While we’re not quite sure when we’ll be ready to extend access to the rest of the world, we are going to invite a few international press sites and Blizzard community contributors so that players from all of our global communities can keep up with the latest Heroes developments.  Please know that we’re working hard to ensure the Heroes experience will be great for all of our players before we expand access to additional regions in the future. Thank you very much for your patience and understanding during this early testing phase.

Q: I’m in the United States. How do I know if I’ve been chosen?

A: If you are selected to participate in the alpha, you will receive an invite via email. Opt-in invites will always be sent to the email address associated with your Battle.net account.

To help avoid phishing attempts, if you believe you’ve received an invite, it’s best to refrain from clicking on any links in the email(s) you receive. If you received an opt-in invite, you can verify that your account has been granted a technical alpha license in Battle.net Account Management.

Q: I opted-in for testing. Why wasn’t I chosen?

A: Testers are chosen based on many factors, including your Battle.net region, when you signed up, your computer hardware specifications, and an element of luck. Our goal is to have a good variety of player types to test the game. As mentioned previously, however, this initial testing phase will include a very limited pool of players. While a few participants may be selected from opt-ins during this time, we will likely wait until the closed beta phase before we begin granting access to a larger number of players who have opted in via Battle.net.

Q: I’ve seen sites offering alpha and beta keys. Should I sign up?

A: No! As of now, we have not released any keys to websites to offer to their readers, so any alpha/beta-key offers on these sites are fake and could be attempts at phishing for your account information.

Q: Will there be any other ways to get into the alpha besides the opt-in?

A: Not at the moment. If this changes, we’ll be sure to let everyone know.

Q: How many players do you plan to invite to the Technical Alpha?

A: The number of players we invite will be based on our testing needs. If during the course of testing we determine we need more players to participate, we’ll continue to invite more players from the opt-in pool.

Q: What game content will be available in the alpha?

A: The Technical Alpha will start with a matchmaker, an assortment of heroes, a small selection of skins and mounts, a basic tutorial, and a progression system that players can use to unlock more content and features. Remember, the goal of this phase is to test stability of the service, so the content we have here is just the beginning. Our plan is to add more content and features over time as we expand testing, until we’re ready to launch the game. We may even remove certain content and features as we enter different phases, and then reintroduce them later.

Heroes of the Storm will be a constantly evolving game, and you’re getting a front row seat into the development process as we grow the service. Your input along the way will be valuable in making sure the game gets better and better as more of the community gets in to the game.

Q: Will testers be able to purchase items using real money?

A: Yes; however, testers must use USD (United States Dollar) payments to purchase items in the game. Purchases are capped at $325 for this phase of testing. Once the Technical Alpha comes to an end, accounts will be wiped, and testers will receive a Battle.net Balance credit for the amount spent. As mentioned previously, real money purchases are enabled only for players in the North America region using USD as their currency at this time.

Q: How long will the Technical Alpha last?

A: We’re not sure yet, but we’ll provide testers with advance notice before it ends.

Q: What’s the difference between alpha, beta, and the final game?

A: Alphas and betas are still considered “work in progress” versions of the game. This means all the content included is subject to change and might not be representative of the final game.

Q: Do I have to participate in the alpha in order to get access to the beta?

A: No, we will continue to pull players who opted-in as we progress into closed and open beta testing.

Q: How long until the closed beta test starts? How long until other regions can participate?

A: This timing has not been determined yet. A lot will depend on the results of the Technical Alpha and the progress we make during this phase of testing. Stay tuned for more details as we get further along in development.

Q: When will the game be released?

A: We have not announced a release date.

 

We’ve been hard at work on Heroes of the Storm since you last got your hands on the game at BlizzCon 2013 and we’re gearing up to invite a very limited number of players to join us in an initial phase of infrastructure and technology testing that we’re calling the Technical Alpha. In the meantime, there are a few important details that everyone may want to keep in mind as we prepare to enter this very early Alpha testing stage. 


What does Technical Alpha mean, anyway?

While Heroes of the Storm is playable and much of the core experience is present, it’s still very much in the early stages of development. Work is ongoing and we’re far from considering the game in a polished or finalized state, but after a period of extensive internal testing, we’re ready to crack open the Nexus for the very first time and invite some players to step inside.

This initial testing phase is intended to help us better examine how our infrastructure and tech will function across a much broader spectrum of machines and connection types. What’s more, inviting external Alpha testers will allow us to take a closer look at our hardware needs so that we can be absolutely sure we’re able to support the entire Heroes population as the community grows.

Since we’re focusing on our support systems for Heroes of the Storm right now, we’ve dubbed this testing phase the “Technical Alpha” or Tech Alpha, for short.

Once again, we’d like to remind you that Heroes is still a work in progress. Please keep in mind that invitees may encounter bugs and game features that are not yet implemented, as well as temporary sounds, user interface elements, and graphics.  We will continue to iterate on Heroes of the Storm throughout each testing phase, so don’t be surprised if you see many aspects of the game start to level-up in the weeks and months that lie ahead.


Who’s invited?

We’re going to kick off this initial Tech Alpha phase with a very limited number of  participants and continue to expand the pool of invited players as our testing needs evolve and grow over time.

Since our current focus is set on determining how we can further develop our tech to serve a growing population, Alpha access will be limited to players in the United States. While we’re not quite sure when we’ll be ready to extend access to the rest of the world, we are going to invite a few international press sites and Blizzard community contributors so that players from all of our global communities can keep up with the latest Heroes developments. Please know that we’re working hard to ensure the Heroes experience will be great for all of our players before we expand access to additional regions in the future. 


So, how do I get in?

Contrary to popular belief, surrounding yourself with lit candles and shouting “Tech Alpha” into the mirror three times will not grant Alpha access, but it may amuse your family members. No, the only way into the Nexus is through an official email invitation from Blizzard Entertainment.

In order to give yourself the best chance at gaining access to testing in the future, you’ll want to make sure you’ve opted in to Heroes of the Storm testing using the Beta Profile page found within your Battle.net Account. When prompted, you’ll need to download and run the System Check tool in order to attach your computer’s specifications to your profile and then check the Heroes of the Storm opt-in box, as pictured below. 

Heroes Opt In Box.png

As always, be extra mindful of shady characters who wish to steal your login credentials through phishing attempts, which are often disguised by falsified emails and websites. What’s more, Alpha keys are not necessary and are not being given out during this testing phase. Please be warned that any key generators or other offers for a Tech Alpha key are most certainly suspicious.

The best way to ensure an invite is the real deal is to avoid clicking any links. Instead, log in to your Battle.net account and check the Summary section to see if a Heroes of the Storm license has been added to your account.

As mentioned previously, however, this initial testing phase will include a very limited pool of players. While a few participants may be selected from opt-ins during this time, we will likely wait until the closed beta phase before we begin granting access to a larger number of players who have opted in via Battle.net.


When can I share Tech Alpha content?

As mentioned previously, we’ve been testing Heroes of the Storm internally for some time now and, over the past few days, you may have seen a few forum threads and conversations spring up from players who managed to access an early version of this client through various means. While you should feel free to discuss the content you’ve seen thus far, we’d like to remind you that accessing and posting these files is a violation of the Battle.net End User License. As such, we’re kindly requesting that you refrain from streaming or posting videos of the Heroes of the Storm client until we begin sending out Tech Alpha invites.

Once the Tech Alpha arrives, there will be no NDA (Non-Disclosure Agreement), which means that you’ll likely begin to see many new Heroes of the Storm streams, screenshots, blogs, and more once we start sending out invitations. If you do receive an invitation to the Tech Alpha, we want you to know that it’s totally fine to share your thoughts about the game with others through any medium you please at that time. 


We’ll be adding a ton of content to Heroes of the Storm in the coming months and hope you’re as excited as we are to embark on this journey together. Stay tuned, because we’ll have plenty more details about Heroes to share with you soon! In the meantime, you can check out our Frequently Asked Questions blog  if you’d like more information.

 

Heroes of the Storm’s Valla the Demon Hunter Unlocked With Diablo III: Reaper of Souls Pre-Order

Blizzard Entertainment revealed today that players can unlock the Heroes of the Storm character “Valla the demon hunter” as a bonus character by pre-ordering the Diablo III: Reaper of Souls expansion.

Speculation-mode on: Could this exclusive offer herald the launch of Heroes of the Storm beta in the next couple of months? The time range can’t be predictable, but Dustin Browder did manage to throw a few hints that beta could be here very soon — during the live Q&A part 2. Read the full transcript and/or watch the video. Here are at least three quotes from Dustin:

Dustin: “No, but we are taking a little break from battlegrounds right now. We have gotten enough battlegrounds — if we are going to beta with these, and see how these goes.”

Dustin: “And we need to focus more on heroes. We need to focus on this new user experience — and then in a couple of weeks to a month, I think when we are done with that new user experience, I think we will start experimenting with more maps.

Even if I don’t know if we are going to add, we might just have one map for swapping out if we go out with a beta — and the alpha, and the community goes: “Huh? Your fixes on Dragon Shire was garbage. This is still terrible.””

Dustin: “The other thing I will say too is: We probably are going to come out when we go out for a beta — whenever that is — with a limited set of talents, so that we can really focus and test these; but the system is designed to add. The system is designed to grow.”

 

The Q&A Part 2 where Dustin said these things took place on January 22, 2014. He said the “User Experience” would be finished within two weeks to a month. Today is February 25th, which means by now they should be experimenting with new maps. Dragon Shire was sent to get some fixes, and it’s been a month already.

If we analyze the wording “we might have one map for swapping out Dragon Shire if we go out with a beta” — we are getting a strong indication that beta might be starting really really soon … on queue with today’s Valla announcement.

In case you haven’t yet figured out where I am going at with these quotes, allow me–

1. It doesn’t take months for the team to implement fixes to the Dragon Shire map (based on Alpha testers’ feedback).
2. User Experience UI development was supposed to last 2-4 weeks (which is now over: January 22-February 22).
3. While the Dragon Shire fixes are implemented, new maps were going to be created after the User Experience was finished.
4. If by the time beta starts, the Dragon Shire’s fixes make that map still suck, they might have a new map to swap out Dragon Shire with to start beta.

Put together those equations, and you get as result that beta should have started within now and a short time-frame. Of course, this is just speculation based on what Dustin might be implying.

Update 2:23pm — looks like the speculation is taking a more factual form. The official Heroes of the Storm facebook posted the following:

Heroes of the Storm is a raucous online team brawler starring your favorite Blizzard characters. To learn much more, visit http://HeroesOfTheStorm.com, where in the weeks to come, you’ll find tons of videos, hero profiles, game features, information on how to join the public beta test, and more.

 

Who is Valla?

Valla the demon hunter debuted in the Diablo III short stories published online at the Diablo III website. Her story is aptly titled: Hatred and Discipline (written by Micky Neilson). The short stories were also published as an ebook under the title: “Diablo III: Heroes Rise, Darkness Falls“.

In addition, Valla is among the heroes Tyrael recruited to assault the High Heavens to steal away the Black Soulstone to prevent further corruption of that realm. This story takes place in Diablo III: Storm of Light by Nate Kenyon. In this novel, Tyrael recruited Valla (Diablo III: Heroes Rise, Darkness Falls), Mikulov the monk (Diablo III: The Order by Nate Kenyon), Shanar the wizard and Jacob of Staalbreak (Diablo: Sword of Justice), and Zayl the necromancer (first seen in Diablo: The Kingdom of Shadow by Richard A. Knaak).

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Heroes of the Storm Alpha Leak Confirmed

Kevin “Cloaken” Johnson posted unusually on Reddit to inform fans the recent Heroes of the Storm alpha and screenshots leak was legit, and warns fans about potential phishing schemes. The best way to sign up for beta is through the official website which should always be typed manually on your internet browser.

There is no ETA for when closed beta might start, but certainly plans are to make that happen soon.

Cloaken: Hey guys –

As you know, we’ve been testing the game internally for quite some time. The images you are seeing from data miners is not something unexpected. This is all part of the journey for us.

Please do, however, be wary of what will surely be the growth of phishing sites around the web. Still no word on public testing, but we are making forward progress. If you want to make sure you are considered for future public testing, please do sign up over on the website at http://heroesofthestorm.com — source: Reddit

 

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Heroes of the Storm Developer Q&A Part 2 (Jan 22, 2014) – Transcript

This is a full transcript of the recent Heroes of the Storm Q&A Part 2 held at Blizzard Entertainment by community manager Kevin “Cloaken” Johnson where he interviewed Dustin Browder and Kaeo Milken. Enjoy!

Kevin: What is up guys? Welcome back to our second live developer Q&A here at Blizzard Entertainment. My name is Kevin. We are excited to be back with you. Happy new year … because it is January, and the last time we were with you … was December.

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