Gazlowe build used in HGC and other Heroes of the Storm eSports events by the top pro gamers in the United States, Europe and Asia.
On February 20, 2014, Senior Art Director Sam Didier, Senior Artist Phill Gonzales, and Senior Community Manager Kevin “Cloaken” Johnson sat down to discuss the art direction of Heroes of the Storm and responded questions submitted by fans from Twitter.
Dev Q&A Part 3 – Transcript
Kevin: What is up, guys? We are back for live Dev Q&A # 3. How is that for consistency? Right? Look at that. Three times. Three Months. We are going to keep it up too. Welcome. We are excited that you are here with us. I just want to get a few things on the table here before we jump into the show.
A couple of quick things we are allowing you to vote on our battleground again for the gameplay session that is happening at the end of the show.
So jump over to Twitter. @BlizzHeroes. We are posting a link there. So if you would like to vote, take a shot there. I don’t know if we can show the results. Some people have voted in the social media. It seems Dragon Shire is way in the lead, and that’s probably because we haven’t showed much. Go there and put your vote in.
Blizzard Entertainment posted the FAQ to explain what the Heroes of the Storm Technical Alpha is about, and what their plans looking forward for the game are. Another article continues sharing details about the Technical Alpha.
Q: What is a Technical Alpha?
A: The main goal of the Technical Alpha is to test stability and improve the game service, which will allow us to handle more players online. This phase of testing is necessary for us before we move into wider scale testing with more players. Feedback from this phase will also help us fine-tune the game’s features and balance prior to releasing it for larger scale testing.
Q: How can I get access?
A: Currently, the Technical Alpha will only be offered to a small number of players in the United States who have opted in for testing, as well as a select group of international journalists and community contributors, with the goal of expanding that player base as testing goes on. If you are interested in testing Heroes of the Storm or other unreleased Blizzard games, log in to your Battle.net account at www.battle.net, go to account management, click on Beta Profile Settings, and select which game universes you want to be opted in for. You will be entered into a pool of players that we select from as we open up game testing for any of the game universes you selected.
Q: Why is this test restricted to US players only?
A: The main goal for this phase of testing is to test stability and improve the game service. In order to make this process as fast and efficient as possible, we need to keep the scale of the testing relatively small and restricted. We’re very eager to get players from many regions testing and giving feedback on Heroes of the Storm, but in order to do that we need to start small first and then expand once it makes sense from a development perspective.
Tech Alpha testing will take place on servers based in the United States and in-game purchases can only be made using USD (United States Dollar) during this phase. As such, we will primarily be including players from the U.S. so that we can observe the environment and gather relevant data before we include players from other regions. We want all of our global players to have the best experience possible, and in order to do that, we need more time to improve features, such as being able to purchase items in more than one currency, as well as other in-game experiences.
Q: If the Alpha is US-only, then why are all these foreign press sites and personalities playing the game?
A: While we’re not quite sure when we’ll be ready to extend access to the rest of the world, we are going to invite a few international press sites and Blizzard community contributors so that players from all of our global communities can keep up with the latest Heroes developments. Please know that we’re working hard to ensure the Heroes experience will be great for all of our players before we expand access to additional regions in the future. Thank you very much for your patience and understanding during this early testing phase.
Q: I’m in the United States. How do I know if I’ve been chosen?
A: If you are selected to participate in the alpha, you will receive an invite via email. Opt-in invites will always be sent to the email address associated with your Battle.net account.
To help avoid phishing attempts, if you believe you’ve received an invite, it’s best to refrain from clicking on any links in the email(s) you receive. If you received an opt-in invite, you can verify that your account has been granted a technical alpha license in Battle.net Account Management.
Q: I opted-in for testing. Why wasn’t I chosen?
A: Testers are chosen based on many factors, including your Battle.net region, when you signed up, your computer hardware specifications, and an element of luck. Our goal is to have a good variety of player types to test the game. As mentioned previously, however, this initial testing phase will include a very limited pool of players. While a few participants may be selected from opt-ins during this time, we will likely wait until the closed beta phase before we begin granting access to a larger number of players who have opted in via Battle.net.
Q: I’ve seen sites offering alpha and beta keys. Should I sign up?
A: No! As of now, we have not released any keys to websites to offer to their readers, so any alpha/beta-key offers on these sites are fake and could be attempts at phishing for your account information.
Q: Will there be any other ways to get into the alpha besides the opt-in?
A: Not at the moment. If this changes, we’ll be sure to let everyone know.
Q: How many players do you plan to invite to the Technical Alpha?
A: The number of players we invite will be based on our testing needs. If during the course of testing we determine we need more players to participate, we’ll continue to invite more players from the opt-in pool.
Q: What game content will be available in the alpha?
A: The Technical Alpha will start with a matchmaker, an assortment of heroes, a small selection of skins and mounts, a basic tutorial, and a progression system that players can use to unlock more content and features. Remember, the goal of this phase is to test stability of the service, so the content we have here is just the beginning. Our plan is to add more content and features over time as we expand testing, until we’re ready to launch the game. We may even remove certain content and features as we enter different phases, and then reintroduce them later.
Heroes of the Storm will be a constantly evolving game, and you’re getting a front row seat into the development process as we grow the service. Your input along the way will be valuable in making sure the game gets better and better as more of the community gets in to the game.
Q: Will testers be able to purchase items using real money?
A: Yes; however, testers must use USD (United States Dollar) payments to purchase items in the game. Purchases are capped at $325 for this phase of testing. Once the Technical Alpha comes to an end, accounts will be wiped, and testers will receive a Battle.net Balance credit for the amount spent. As mentioned previously, real money purchases are enabled only for players in the North America region using USD as their currency at this time.
Q: How long will the Technical Alpha last?
A: We’re not sure yet, but we’ll provide testers with advance notice before it ends.
Q: What’s the difference between alpha, beta, and the final game?
A: Alphas and betas are still considered “work in progress” versions of the game. This means all the content included is subject to change and might not be representative of the final game.
Q: Do I have to participate in the alpha in order to get access to the beta?
A: No, we will continue to pull players who opted-in as we progress into closed and open beta testing.
Q: How long until the closed beta test starts? How long until other regions can participate?
A: This timing has not been determined yet. A lot will depend on the results of the Technical Alpha and the progress we make during this phase of testing. Stay tuned for more details as we get further along in development.
Q: When will the game be released?
A: We have not announced a release date.
We’ve been hard at work on Heroes of the Storm since you last got your hands on the game at BlizzCon 2013 and we’re gearing up to invite a very limited number of players to join us in an initial phase of infrastructure and technology testing that we’re calling the Technical Alpha. In the meantime, there are a few important details that everyone may want to keep in mind as we prepare to enter this very early Alpha testing stage.
What does Technical Alpha mean, anyway?
While Heroes of the Storm is playable and much of the core experience is present, it’s still very much in the early stages of development. Work is ongoing and we’re far from considering the game in a polished or finalized state, but after a period of extensive internal testing, we’re ready to crack open the Nexus for the very first time and invite some players to step inside.
This initial testing phase is intended to help us better examine how our infrastructure and tech will function across a much broader spectrum of machines and connection types. What’s more, inviting external Alpha testers will allow us to take a closer look at our hardware needs so that we can be absolutely sure we’re able to support the entire Heroes population as the community grows.
Since we’re focusing on our support systems for Heroes of the Storm right now, we’ve dubbed this testing phase the “Technical Alpha” or Tech Alpha, for short.
Once again, we’d like to remind you that Heroes is still a work in progress. Please keep in mind that invitees may encounter bugs and game features that are not yet implemented, as well as temporary sounds, user interface elements, and graphics. We will continue to iterate on Heroes of the Storm throughout each testing phase, so don’t be surprised if you see many aspects of the game start to level-up in the weeks and months that lie ahead.
We’re going to kick off this initial Tech Alpha phase with a very limited number of participants and continue to expand the pool of invited players as our testing needs evolve and grow over time.
Since our current focus is set on determining how we can further develop our tech to serve a growing population, Alpha access will be limited to players in the United States. While we’re not quite sure when we’ll be ready to extend access to the rest of the world, we are going to invite a few international press sites and Blizzard community contributors so that players from all of our global communities can keep up with the latest Heroes developments. Please know that we’re working hard to ensure the Heroes experience will be great for all of our players before we expand access to additional regions in the future.
So, how do I get in?
Contrary to popular belief, surrounding yourself with lit candles and shouting “Tech Alpha” into the mirror three times will not grant Alpha access, but it may amuse your family members. No, the only way into the Nexus is through an official email invitation from Blizzard Entertainment.
In order to give yourself the best chance at gaining access to testing in the future, you’ll want to make sure you’ve opted in to Heroes of the Storm testing using the Beta Profile page found within your Battle.net Account. When prompted, you’ll need to download and run the System Check tool in order to attach your computer’s specifications to your profile and then check the Heroes of the Storm opt-in box, as pictured below.
As always, be extra mindful of shady characters who wish to steal your login credentials through phishing attempts, which are often disguised by falsified emails and websites. What’s more, Alpha keys are not necessary and are not being given out during this testing phase. Please be warned that any key generators or other offers for a Tech Alpha key are most certainly suspicious.
The best way to ensure an invite is the real deal is to avoid clicking any links. Instead, log in to your Battle.net account and check the Summary section to see if a Heroes of the Storm license has been added to your account.
As mentioned previously, however, this initial testing phase will include a very limited pool of players. While a few participants may be selected from opt-ins during this time, we will likely wait until the closed beta phase before we begin granting access to a larger number of players who have opted in via Battle.net.
When can I share Tech Alpha content?
As mentioned previously, we’ve been testing Heroes of the Storm internally for some time now and, over the past few days, you may have seen a few forum threads and conversations spring up from players who managed to access an early version of this client through various means. While you should feel free to discuss the content you’ve seen thus far, we’d like to remind you that accessing and posting these files is a violation of the Battle.net End User License. As such, we’re kindly requesting that you refrain from streaming or posting videos of the Heroes of the Storm client until we begin sending out Tech Alpha invites.
Once the Tech Alpha arrives, there will be no NDA (Non-Disclosure Agreement), which means that you’ll likely begin to see many new Heroes of the Storm streams, screenshots, blogs, and more once we start sending out invitations. If you do receive an invitation to the Tech Alpha, we want you to know that it’s totally fine to share your thoughts about the game with others through any medium you please at that time.
We’ll be adding a ton of content to Heroes of the Storm in the coming months and hope you’re as excited as we are to embark on this journey together. Stay tuned, because we’ll have plenty more details about Heroes to share with you soon! In the meantime, you can check out our Frequently Asked Questions blog if you’d like more information.
Blizzard Entertainment revealed today that players can unlock the Heroes of the Storm character “Valla the demon hunter” as a bonus character by pre-ordering the Diablo III: Reaper of Souls expansion.
Speculation-mode on: Could this exclusive offer herald the launch of Heroes of the Storm beta in the next couple of months? The time range can’t be predictable, but Dustin Browder did manage to throw a few hints that beta could be here very soon — during the live Q&A part 2. Read the full transcript and/or watch the video. Here are at least three quotes from Dustin:
Dustin: “No, but we are taking a little break from battlegrounds right now. We have gotten enough battlegrounds — if we are going to beta with these, and see how these goes.”
Dustin: “And we need to focus more on heroes. We need to focus on this new user experience — and then in a couple of weeks to a month, I think when we are done with that new user experience, I think we will start experimenting with more maps.
Even if I don’t know if we are going to add, we might just have one map for swapping out if we go out with a beta — and the alpha, and the community goes: “Huh? Your fixes on Dragon Shire was garbage. This is still terrible.””
Dustin: “The other thing I will say too is: We probably are going to come out when we go out for a beta — whenever that is — with a limited set of talents, so that we can really focus and test these; but the system is designed to add. The system is designed to grow.”
The Q&A Part 2 where Dustin said these things took place on January 22, 2014. He said the “User Experience” would be finished within two weeks to a month. Today is February 25th, which means by now they should be experimenting with new maps. Dragon Shire was sent to get some fixes, and it’s been a month already.
If we analyze the wording “we might have one map for swapping out Dragon Shire if we go out with a beta” — we are getting a strong indication that beta might be starting really really soon … on queue with today’s Valla announcement.
In case you haven’t yet figured out where I am going at with these quotes, allow me–
1. It doesn’t take months for the team to implement fixes to the Dragon Shire map (based on Alpha testers’ feedback).
2. User Experience UI development was supposed to last 2-4 weeks (which is now over: January 22-February 22).
3. While the Dragon Shire fixes are implemented, new maps were going to be created after the User Experience was finished.
4. If by the time beta starts, the Dragon Shire’s fixes make that map still suck, they might have a new map to swap out Dragon Shire with to start beta.
Put together those equations, and you get as result that beta should have started within now and a short time-frame. Of course, this is just speculation based on what Dustin might be implying.
Update 2:23pm — looks like the speculation is taking a more factual form. The official Heroes of the Storm facebook posted the following:
Heroes of the Storm is a raucous online team brawler starring your favorite Blizzard characters. To learn much more, visit http://HeroesOfTheStorm.com, where in the weeks to come, you’ll find tons of videos, hero profiles, game features, information on how to join the public beta test, and more.
Who is Valla?
Valla the demon hunter debuted in the Diablo III short stories published online at the Diablo III website. Her story is aptly titled: Hatred and Discipline (written by Micky Neilson). The short stories were also published as an ebook under the title: “Diablo III: Heroes Rise, Darkness Falls“.
In addition, Valla is among the heroes Tyrael recruited to assault the High Heavens to steal away the Black Soulstone to prevent further corruption of that realm. This story takes place in Diablo III: Storm of Light by Nate Kenyon. In this novel, Tyrael recruited Valla (Diablo III: Heroes Rise, Darkness Falls), Mikulov the monk (Diablo III: The Order by Nate Kenyon), Shanar the wizard and Jacob of Staalbreak (Diablo: Sword of Justice), and Zayl the necromancer (first seen in Diablo: The Kingdom of Shadow by Richard A. Knaak).
Kevin “Cloaken” Johnson posted unusually on Reddit to inform fans the recent Heroes of the Storm alpha and screenshots leak was legit, and warns fans about potential phishing schemes. The best way to sign up for beta is through the official website which should always be typed manually on your internet browser.
There is no ETA for when closed beta might start, but certainly plans are to make that happen soon.
Cloaken: Hey guys –
As you know, we’ve been testing the game internally for quite some time. The images you are seeing from data miners is not something unexpected. This is all part of the journey for us.
Please do, however, be wary of what will surely be the growth of phishing sites around the web. Still no word on public testing, but we are making forward progress. If you want to make sure you are considered for future public testing, please do sign up over on the website at http://heroesofthestorm.com — source: Reddit
This is a full transcript of the recent Heroes of the Storm Q&A Part 2 held at Blizzard Entertainment by community manager Kevin “Cloaken” Johnson where he interviewed Dustin Browder and Kaeo Milken. Enjoy!
Kevin: What is up guys? Welcome back to our second live developer Q&A here at Blizzard Entertainment. My name is Kevin. We are excited to be back with you. Happy new year … because it is January, and the last time we were with you … was December.
Raynor build used in HGC and other Heroes of the Storm eSports events by the top pro gamers in the United States, Europe and Asia. Raynor is a ranged assassin in Heroes of the Storm.
Nazeebo build used in HGC and other Heroes of the Storm eSports events by the top pro gamers in the United States, Europe and Asia.
Nazeebo build – eSports
|prismaticism - Roll20 HGC NA - Phase 2 Part 2 - Game 2 - Roll20 eSports v Tempo Storm -- Aug 26|
Spirit of Arachyr
Tyrael is a melee warrior hailing from the Diablo II and Diablo III Universe. He’s the Archangel of Justice, member of the Angiris Council.
Tyrael Build – eSports
*Patch v 2.27.2 (Garrosh patch) | Match Date: Sept 1-2
|k1pro - Gale Force eSports HGC NA - Phase 2 Part 2 - Game 4 - Gale Force eSports v Tempo Storm|
*Patch v 2.27.2 (Garrosh patch) | Match Date: Aug 26
|Breez - Fnatic HGC EU - Phase 2 Part 2 - Game 5 - Team Dignitas v Fnatic|
*Patch v 2.27.1 (Garrosh patch) | Match Date: Aug 12-13
El'Druin's Might (Q)Deals 114 damage to enemies within target area, slowing them by 25% for 2.5 sec. Reactivating will teleport Tyrael to the blade and slow nearby enemies again.
Cooldown: 12 sec
Righteousness (W)Shields Tyrael for 349 damage and nearby allies for 40% damage for 4 sec.
Cooldown: 10 sec sec
Smite (E)Rake target area for 156 damage. Allies moving through the targeted area gain 25% increased Movement Speed for 2 sec.
Cooldown: 6 sec
Archangel's Wrath (Trait)Upon dying, become invulnerable and explode for 572 damage after 3.5 sec.
Among the angels it is the Archangel of Justice Tyrael who is humanity's greatest defender. Wielding his sword El'druin against the Burning Hells, the Prime Evils would have enslaved Sanctuary and all of humanity long ago if Tyrael had not intervened.
Diablo: Book of Cain
Tyrael is an character in Diablo II, Diablo II: Lord of Destruction, Diablo III and Diablo III: Reaper of Souls. Tyrael is one of the five members of the Angiris Council which rules the High Heavens.
Tyrael is the archangel of Justice, and as such he was the most rigid of the angels, firm in his adherence to laws, rules, and order. He held to a single, unbending duty: to secure victory for the High Heavens in the Eternal Conflict.
He was renowned for being calm and controlled and meticulous in his execution of combat technique. The archangel carried out his impassive judgment through the use of El'druin, the Sword of Justice.
El'druin is, by all accounts, a unique weapon that can cut through any substance or foe in existence. There is, however, an exception: Some believe that the blade's edge cannot pass through or harm any being of righteous intent.
Despite Tyrael's fame as a warrior with few peers, it is nonetheless stated that he was at all times fair and impartial, as justice itself must be.
The Courts of Justice, Tyrael's abode in the High Heavens, are said to be akin to a great auditorium wherein angels congregate. Here they air grievances, come to terms, and strive to reclaim lost harmony or equilibrium. It seems a fitting institution for an angel who values integrity and balance above all things and will choose the path of righteousness in any situation, even if it brings harm to those he loves.
During the aftermath of the Sin War, the Angiris Council voted to decide the fate of Sanctuary. Only Tyrael's vote prevented the purge of all inhabitants of Sanctuary.
A pact was determined between the Angiris Council and Mephisto that none of both factions would intervene in Sanctuary.
Milennia later, a civil war within the ranks of the Burning Hells resulted in the exile of Diablo, Baal and Mephisto. The lesser evils, Azmodan and Belial, sent them to Sanctuary. Tyrael enrolled the help of powerful humans to hunt down the Prime Evils and to imprison them. Tyrael and the Horadrim used the Soulstones -- shards of the Worldstone -- to imprison the soul of the Prime Evils, and buried them in distant locations.
During the Darknening of Tristram, Diablo managed to corrupt King Leoric to commit vile crimes. Prince Aidan (the hero) was ultimately possessed by Diablo (Diablo, 1996).
During Diablo II, Aidan (known as the Wanderer) traveled east to free Diablo's brothers: Baal and Mephisto. Tyrael tried to prevent Baal's escape from Tal-Rasha's Tomb, but Marius was tricked into removing the shattered soulstone from Tal-Rasha's chest.
Later, Tyrael sacrificed in order to address the taint of the Worldstone after Baal corrupted it. Tyrael threw the sword of justice, El'druin, at the Worldstone. Its explosion decimated Mount Arreat leaving a crater.
For twenty years, Tyrael's essence floated in the nether -- unable to coalesce himself back to his former self. Jacob of Staalbreak, the avatar of justice, wielded El'druin and with the help of Shanar the Wizard managed to bring justice upon men. It's unknown still how Tyrael managed to recover El'druin and to materialize his light-sound-like being.
His actions were pivotal to ensure the Prophecy of the End Days didn't come to pass. After confronting Archangel Imperius and criticize the Angiris Council's inaction to save Sanctuary and in turn all of the High Heavens, Tyrael decided to strip away his wings and his immortality as a lesson to his brethren that the laws shouldn't govern them into inaction. The welfare of creation is above any law.
Imperius exiled Tyrael toward Sanctuary, and he fell through the sky -- colliding against the Cathedral of Tristram. After the Diablo III hero rescued Deckard Cain, the way to King Leoric's throne is cleared to find the source of the falling star. It turned out to be a man. He holds no memories of his past or the reason of his arrival. All he knows is that he had come to warn men.
A search for the three pieces of this man's sword begins, and the Hero and Leah find out that Maghda and her cult are also searching for the pieces.
Later, in New Tristram, Maghda captured Deckard Cain and the three missing pieces of the sword. With Leah's sudden burst of power before the anguish of seeing her uncle Deckard harmed, Maghda decides to retreat.
Unable to force Deckard to coalesce the sword pieces, Maghda decides to kidnap the man that fell through the sky. Before his last breath, Cain uses the Horadrim teachnings and possibly the Horadric cube to unite the three pieces of the sword. Before him was El'druin. Deckard recognizes it as an angelic weapon. Cain died, and the hero and Leah keep moving on to rescue the kidnapped man.
After defeating the Butcher, the hero rescues the man from the cult, and hands him the sword. El'druin restores his memories and now he remembers he is Archangel Tyrael. Throughout their journey, Tyrael helps the hero, Leah and Adria the witch restore Zoltun Kulle in order to access the Black Soulstone. It is determined that it is a crucial instrument to capture the Lesser Evils.
With the defeat of Belial and Azmodan, Adria showed her true colors and betrayed Leah and Tyrael -- using the Black Soulstone and her magics to transform Leah into Diablo, the Prime Evil. Diablo opens a gateway into the High Heavens, where he brings utter chaos. Millions of angels perished, and Diablo climbed his way into the top of the Crystal Arch to defile and corrupt it.
Upon Diablo's defeat, Tyrael claims this to be the dawn of a new age for men and angels. The Crystal Arch chose Tyrael to embrace his new place as the Archangel of Wisdom, for justice had been met that day.
As time went by, Tyrael could see with mortal eyes what other angels couldn't. Corruption was flowing through the High Heavens. The Angiris Council's attitude seemed abnormal. Tyrael determined that the Black Soulstone was creating dissonance upon the High Heavens, thus, he decided to summon forth five heroes of Sanctuary and the new Horadrim to stage a stealth-mission to steal the Black Soulstone from the High Heavens (Read Diablo III: Storm of Light).
These are the voice over quotes repeated by Tyrael when the player clicks on him multiple times. Here is a transcript courtesy of Cemotucu. (Thank you)
"What do you need?"
"I'm sorry, did you say something? I was busy thinking about justice."
"Be warned mortal, you never know what your curiosity might unleash."
"FOOL! You have just ensured the doom of this world. You cannot even begin to imagine what you set in motion this day. (Evil laugh shifting to funny laugh) I'm kidding! I like to say things like that."
"Just because I'm an immortal doesn't mean I want to wait around forever."
"If I had a face, I'd be glaring at you, right now."
"In heaven, everything is fine."
"You can always tell an angel is happy when their wings flutter."
"Perfect gem activated."
"You are quite proficient at clicking. Diablo III might be right up your alley."
"Every time a bell rings, a suit of armor manifests as a physical representation of an angel's wings."
|Salvation||Increase the Shield amount Tyrael gains from Righteousness by 25% and heal Tyrael for 130 Health if his Shield is destroyed. Does not increase the Shield amount gained by allies.|
|Justice for All||Increase the Shield applied to allies by Righteousness to 100% of the Shield gained by Tyrael.|
|Ardent Restoration||Dealing damage to a Hero heals Tyrael for 13 health over 5 sec. Dealing damage resets this timer, and the heal amount stacks up to 10 times.
Reward: After gathering 30 Regeneration Globes, you also gain 500 Health.
|Stalwart Angel||Gain 25 Armor while El'druin's Might is active, and for 3 sec after teleporting.|
|Bound by Law||Increase El'druin's Might's Slow by 10%. Tyrael's Basic Attacks against enemies Slowed by El'druin's Might increase the Slow duration by 1 sec, up to 4 sec.|
|Divine Vigor||If Smite hits an enemy, Tyrael's Basic Attacks within the next 4 sec heal for 50% of the damage dealt.|
|Reciprocate||When Tyrael's Shield from Righteousness expires or is destroyed, it deals for 224 damage to nearby enemies.|
|Purge Evil||When Tyrael's Shield from Righteousness expires or is destroyed, it deals for 224 damage to nearby enemies.|
|Swift Retribution||Smite grants 20% more Movement Speed and also grants 25% Attack Speed for 2 sec.|
|Judgment||After 0.75 sec, charge an enemy Hero dealing 222 damage and stunning them for 1.5 sec. Nearby enemies are knocked away and take 111 damage.
Cooldown: 70 sec
|Sanctification||After 0.5 sec create a field of holy energy that makes allied Heroes Invulnerable. Lasts 3 sec.
Cooldown: 100 sec
|Sword of Justice||Upon teleporting using El'druin's Might, El'druin swaps places with Tyrael, and El'druin's Might can be reactivated to teleport an additional time.|
|Holy Ground||Create a ring that blocks enemies from entering the area teleported to using El'druin's Might.|
|Law and Order||Each enemy Hero hit by Smite reduces the cooldown of Righteousness by 1 sec. Each allied Hero Shielded by Righteousness increases the damage of the next Smite by 25%.|
|Horadric Reforging||Tyrael's Basic Attacks reduce the cooldown of El'druin's Might by 1.5 sec.|
|Burning Halo||While El'druin's Might is active, both Tyrael and El'druin deal 28 damage per sec to nearby enemies. For 3 sec after teleporting, Tyrael continues to deal this damage and the damage amount is increased by 100%.|
|Smite the Wicked||While El'druin's Might is active, and for 3 sec after teleporting, Smite's cooldown recharges 100% faster.|
|Angel of Justice||Increases the cast range of Judgment by 50%, and reduces the cooldown by 40 sec.|
|Holy Arena||Increases duration of Sanctification by 1 sec and increases the damage of allies by 25%.|
|Defense of the Angels||Activate to gain 40 Armor for 5 sec.
Each time Righteousness's Shield absorbs damage, Defense of the Angels cooldown is reduced by 3 sec.
Cooldown: 120 sec.
|Seal of El'Druin||Using a Basic Ability grants 50% Attack Speed for 3 sec.|
Abathur build used at HGC winning matches in USA, Europe and Asia. Abathur, the Evolution Master of Kerrigan’s Swarm, works ceaselessly to improve the zerg from the genetic level up. His hate for chaos and imperfection almost rivals his hatred of pronouns.
Symbiote (Q)Spawn and attach a Symbiote to a target ally or Structure. While active, Abathur controls the Symbiote, gaining access to new Abilities. The Symbiote is able to gain XP from nearby enemy deaths.
Cooldown: 4 sec.
Toxic Nest (W)Spawn a mine that becomes active after a short time. Deals 159 damage and reveals the enemy for 4 sec. Last 90 sec. Stores up to 3 charges.
Cooldown: 10 sec
Locust Strain (W)Spawns a Locust to attack down the nearest lane every 15 sec. Locusts last for 25 sec, have 300 health and deal 35 damage with each Basic Attack.
Cooldown: 15 sec.
Stab (Q)Shoots a spike towards target area that deals 124 damage to the first enemy it contacts.
Cooldown: 3 sec.
Spike Burst (W)Deals 125 damage to nearby enemies.
Cooldown: 6 sec.
Carapace (E)Shield the assisted ally for 163 . Lasts for 8 sec.
Cooldown: 12 sec
|Pressurized Glands||Increases the range of Symbiote's Spike Burst by 25% and decreases the cooldown by 1 sec.|
|Survival Instincts||Increases Locust's Health by 50% and duration by 40%.|
|Regenerative Microbes||Symbiote's Carapace heals the target for 71 Health per sec over 4 sec.|
|Envenomed Nest||Toxic Nests deal 75% more damage over 3 sec.|
|Prolific Dispersal||Reduces the cooldown of Toxic Nest by 2 sec and adds 2 additional charges.|
|Ballistospores||Increases Toxic Nest's range to global and increases duration by 25%.|
|Sustained Carapace||Increases the Shield amount of Symbiote's Carapace by 40% and allows it to persist after Symbiote ends.|
|Adrenal Overload||Heroic Symbiote hosts gain 25% increased Attack Speed.|
|Needlespine||Increases the damage and range of Symbiote's Stab by 20%.|
|Vile Nest||Toxic Nests slow enemy Movement Speed by 40% for 2.5 sec.|
|Networked Carapace||Using Symbiote's Carapace also applies an untalented Carapace Shield to all nearby allied Heroes, Minions, and Mercenaries.|
|Calldown: MULE||Activate to calldown a Mule that repairs Structures, one at a time, near target point for 40 sec, healing for 100 Health every 1 sec. Grants 1 ammo every 3 sec.
Cooldown: 60 sec.
|Ultimate Evolution||Clone target allied Hero and control it for 20 sec. Abathur has perfected the clone, granting it 20% Spell Power, 20% bonus Attack Speed, and 10% bonus Movement Speed. Cannot use their Heroic Ability.
Cooldown: 70 sec.
|Evolve Monstrosity||Turn an allied Minion or Locust into a Monstrosity. When enemy Minions near the Monstrosity die, it gains 5% Health and 5% Basic Attack damage, stacking up to 40 times. The Monstrosity takes 50% less damage from non-Heroic enemies. Using Symbiote on the Monstrosity allows Abathur to control it, in addition to Symbiote's normal benefits. This Ability can be reactivated to automatically cast Symbiote on his Monstrosity.
Cooldown: 90 sec.
|Assault Strain||Locust Basic Attacks cleave for 50% damage and explode on death for 106 damage.|
|Bombard Strain||Locust's Basic Attacks become a long-range siege attack that deal 70% more damage.|
|Spatial Efficiency||Symbiote's Stab gains 1 additional charge and its Cooldown is reduced by .5 sec.|
|Soma Transference||Symbiote's Spike Burst heals the host for 67 Health per enemy Hero hit.|
|Envenomed Spikes||Abathur's Symbiote's Spike Burst also slows enemy Movement Speed by 40% for 2 sec.|
|Adrenaline Boost||Symbiote's Carapace increases the Movement Speed of the target by 40% for 3.5 sec.|
|Locust Brood||Activate to spawn 3 Locusts at a nearby location.
Cooldown: 45 sec.
|Volatile Mutation||Ultimate Evolution clones and Monstrosities deal 142 damage to nearby enemies every 3 sec and when they die.|
|Evolutionary Link||As long as the Ultimate Evolution is alive, the original target of the clone gains a Shield equal to 25% of their max Health. Refreshes every 5 sec.|
|Evolution Complete||Monstrosity gains the ability to Deep Tunnel to any visible location once every 25 sec.|
|Hivemind||Symbiote creates an additional Symbiote on a nearby allied Hero. This symbiote mimics the commands of the first, but does half damage and shielding.|
|Locust Nest||Activate to create a nest that periodically spawns Locusts. Only one Locust Nest can be active at a time.
Cooldown: 45 sec
From their conception, the zerg have been driven to pursue the perfection of their race through merciless, predatory evolution. If the Overmind has been the force behind this directive, the being known as Abathur was born as the instrument of its will.
Abathur is an old organism, long serving as an “evolution master” – a guiding hand spinning the strands of zerg DNA into mutations of existing zerg and entirely new strains. Left to its own devices, Abathur’s approach to evolving the Swarm is unorthodox: consuming living tissue, and dissolving it into genetic components able to be quickly reassembled (often painfully).
Abathur’s methods are far from the only means of evolving the Swarm, but the creature has refined them over years of wanderlust following the death of the original zerg Overmind. During its time on Char, the detached, meticulous Abathur modified any zerg it stumbled across, and grew fixated on diversifying the Swarm.
As much as a hive creature can, Abathur sees itself as personally responsible for the continuation of the zerg. It undertakes each experiment as though the survival of the species depended on it alone, and tolerates no evolutionary backstep. Abathur will push the swarm forward…and change it utterly in the attempt.
Abathur is one of the heroes introduced in StarCraft II: Heart of the Swarm. His main function in the Swarm is to dissect, gene-splice and genegineer advanced upgrades for the different Zerg units. He was formerly created by the Zerg Overmind in planet Zerus to evolve the zerg DNA strains and those of the races assimilated into the zerg.
In Heroes of the Storm, Abathur plays a very intriguing and innovative role. Abathur is a support character where the player doesn't fight directly one-on-one against other players. Abathur can teleport to various explored locations throughout the map to assist other friendly team players with special buffs and abilities.
"Must evolve. Swarm not good enough. Not."
"Perfection. Deep in the core. In strands."
"Teammates. Much to improve. Reanimated tissue. Humanoid-beast hybrids. Inefficient. Unacceptable."
"Work harder. Better. Make faster. Stronger. Evolution never over."
"Perfection. Goal that always changes. Can pursue, cannot obtain. Similar to Ashbringer."
"Anger. Product of stress. Adrenaline. Clicking. No clicking, no anger."
"Design must be simple. Elegant. Implementation, less so. Sequences must change. Intent static, product fluid. Always can improve. Stressers reveal flaws. Flaws reveal potential. Always improving. Good."
"If evolution product of design, is evolution... evolution? Hmm. Line of thought not productive. Hmm."
"Abilities of organism Abathur well-designed for Alpha. Likely to change. Entity Blizzard notorious for iteration."