BlizzCon 2015 Heroes of the Storm Deep Dive Panel Transcript

Browse these pages:IntroLunaraGenn GreymaneHero Design: Genn Greymane
Cho'gallHero Design: Cho'gallPanel Q&A

 

King Genn Greymane

Phill: King Genn Greymane. After 17 weeks of the same preliminary process we had a vision sync about Greymane, and the most interesting challenge was the fact that we were dealing with a shapeshifter.

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These are very, very unique characters and there are many in the wild universe. For example, there are the druids and something that we keyed in on was that druids, for example, the costumes are very indicative of the characters they transform into.

Druids of the Claw can transform into bears, and when they are in night elf form they are wearing bear fur. Greymane has a very unique situation, not being a traditional druid he’s a faction leader of the Realm of Gilneas, and that’s a realm that’s very, very wet. It’s coastal. They wear a lot of trench coats, but we immediately recognize that the biggest challenge for this character would be indicating that when he’s in human form this is the same character we are seeing when he is transformed into a monstrous worgen; just completely wrecking face.

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The costume elements are extremely effective in terms of creating an identifiable visual thing that you can look at on one form and correlate it to the other. This even extends to finer details with the facial scars and even the facial hair.

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As with all the vision syncs once we are presented with the main mechanics, the abilities, the animations, the wants, we pull together all the artwork we can find. Some of the most significant pieces were from the Wildstorm comic “World of Warcraft: Curse of the Worgen.”

We noticed several details that we could translate into the Nexus version of Greymane, and something we were very interested in was with him wielding both the sword and a pistol like this cover art by Glenn Rane.

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We also happen to come to know that in World of Warcraft: Legion we would be updating Greymane’s model — which is very, very exciting.

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This model update give us another source of inspiration for details we could borrow for the Greymane version that we see in the Nexus, which ultimately led us to a design that enhanced some areas giving him an iconic shoulder pad, some of the epaulets; things that really help pop out and create that correlation I was talking about.

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The fact that he turns into a worgen is completely amazing. It drives a lot of his hero design, and the fact that he can shapeshift is so important to executing this character effectively in creating very, very successful immersion; and as I said, at level 10 things get even crazier.

The master skin, he bought another shoulderpad, he got a belt buckle that would make a cowboy proud, he bought a hat and he has claws on his claws; this is the exact kind of thing we love doing with master skins.

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Let’s have a look at the final artwork for the model. This is the base skin of the human form, and the Worgen; and let’s crank it up to the master skin.

 

I’m going to turn it back over to Kent-Erik, and he is going to talk to you about the hero design.

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Browse these pages:IntroLunaraGenn GreymaneHero Design: Genn Greymane
Cho'gallHero Design: Cho'gallPanel Q&A

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Tomas Hernandez is owner of Blizzplanet.com since 2003. I post news about World of Warcraft, StarCraft II, Diablo III, Hearthstone, Overwatch, Heroes of the Storm, Blizzard Careers, and the Warcraft film.

Blizzplanet is a leading fansite covering news about upcoming Blizzard Entertainment licensed products. I also post previews and reviews. I have interviewed book writers and Blizzard game developers.

I was previously an employee of the OGaming Network (2003), and IncGamers (2008-2010). I was a guest newsposter for GosuGamers (World of Warcraft) a few years ago and for Diablofans.com (formerly Diablo3.com)

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