Chromie build

Chromie build used in HGC and other Heroes of the Storm eSports events by the top pro gamers in the United States, Europe and Asia.

Chromie build – eSports

CauthonLuck - Tempo Storm HGC NA - Phase 2 Part 2 - Game 3 – Tempo Storm v Even In Death -- Sept 17

Timewalker's Pursuit

Bronze Talons

Mobius Loop

Slowing Sands

Time Out

Shifting Sands

Pocket of Time
Prismaticism - Roll20 HGC NA - Phase 2 Part 2 - Game 1 – Gale Force Esports v Roll20 esports -- Sept 17

Timewalker's Pursuit

Bronze Talons

Mobius Loop

Slowing Sands

Time Out

Shifting Sands

Andorhal Anomaly
bigempct - Lag Force HGC NA - Phase 2 Part 2 - Game 1 - Lag Force v Gale Force Esports -- Sept 16

Timewalker's Pursuit

Bronze Talons

Mobius Loop

Slowing Sands

Time Out

Shifting Sands

Piercing Sands
Infinity - RPG HGC CN - Phase 2 Week 8 - RPG vs KT - Game 2 -- Sept 11

Timewalker's Pursuit

Bronze Talons

Dragon's Eye

Slowing Sands

Bye Bye

Quantum Overdrive

Piercing Sands
Nurok - Liquid HGC EU - Phase 2 Part 2 - Game 2 - Team Liquid v Playing Ducks -- Sept 10

Timewalker's Pursuit

Bronze Talons

Dragon's Eye

Slowing Sands

Time Out

Shifting Sands

Pocket of Time

 

Chromie Features

Sand Blast

After 1 sec, fire a missile that deals 306 damage to the first enemy Hero hit.

Quest: Hit 60 Heroes with Sand Blast. Consecutive hits without missing count as hitting 2 Heroes.

Reward: Each Hero hit increases Sand Blast's damage by 5.

Reward: After hitting 60 Heroes, casting Sand Blast leaves an Echo behind. The next time Sand Blast is cast, the Echo also casts an untalented Sand Blast that deals 40% damage.

Mana: 20
Cooldown: 2.5 sec

Dragon's Breath

Fire a blast into the air that lands after 1.5 sec, dealing 499 damage to enemies in an area. Enemies cannot see where the blast will land.

Mana: 70
Cooldown: 12 sec

Time Trap

Place a Time Trap that arms and Stealths after 2 sec. The first enemy Hero to touch it is placed in Time Stop for 2 sec. Only 1 trap can exist at once.

Mana: 25
Cooldown: 18 sec

Timewalker

Chromie has traveled to the future, and as such, will learn her Talents 2 levels earlier than her teammates!

Chromie Talents

Mounting SandHitting 3 or more consecutive Sand Blasts without missing counts as hitting 3 Heroes.
Deep BreathingQuest Every time Dragon's Breath hits a Hero increase its damage by 3, up to 60.

After hitting 20 Heroes, increase its damage by an additional 140 and also increase Chromie's sight radius by 100%.
Timewalker's PursuitActivate to reveal the targeted area for 2 sec. Enemies seen are revealed for 4 sec.

Quest: Gathering a Regeneration Globe increases Chromie's Mana Regeneration by 0.1, up to 1.5.

Reward: After Gathering 15 Globes Chromie also gains 5% Spell Power.

Cooldown: 25 sec
Bronze TalonsIncrease Chromie's Basic Attack range by 35%. Using Sand Blast increases the damage of her next Basic Attack by 250%.
Enveloping AssaultIncrease Dragon's Breath's radius by 25%.
Timely SurpriseIncrease Time Trap's cast range by 33%. Additionally, the cooldowns of Sand Blast and Dragon's Breath are reset when Time Trap is triggered.
Mobius LoopReduce Dragon's Breath's Mana cost and cooldown by 50%, but also reduce its damage by 25%.
Dragon's EyeDragon's Breath deals 25% more damage to enemies in the center.
Chrono SicknessReduce Time Trap's cooldown and Mana cost by 50%. After the Time Stop ends, the enemy is also Slowed by 50% for 4 sec.
Slowing SandsPlace a sand vortex that greatly Slows enemies inside it. The longer it is active the more it Slows, up to 60% after 3 sec.

Mana: 4 per sec
Cooldown: 5 sec
Temporal LoopChoose an enemy Hero. After 3 sec, they will teleport back to the location where Temporal Loop was cast on them.

Mana: 60
Cooldown: 70 sec
Bye Bye!Reduce the cast time of Hearthstone by 75%, and it is not interrupted by taking damage.
Here and ThereActivate to swap Chromie's position with her Sand Blast Echo.

Cooldown: 30 sec
Time OutActivate to place Chromie in Stasis and gain Invulnerability for up to 7 sec. Can be reactivated to end the effect early.

Cooldown: 60 sec
Shifting SandsHitting an enemy Hero with Sand Blast grants 8% Spell Power for 10 sec, up to a max of 40%. The duration is refreshed whenever an enemy is damaged by Sand Blast.
Fast ForwardIf Sand Blast travels at least 75% of its base distance and hits a Hero, its cooldown is reduced to 0.75 sec.
Quantum OverdriveActivate to increase Spell Power by 20% for 10 sec.

Cooldown: 30 sec.
Pocket of TimeRemove Slowing Sands Mana cost and increase the Slow from 60% to 80%.
Stuck in a LoopTemporal Loop teleports the target a second time after the first.
Piercing SandsSand Blast will now hit all Heroes in its path. Additional hits do not grant bonus damage or Quest progress.
Andorhal AnomalyTime Trap gains 2 charges, and when the cooldown finishes, Chromie gains all charges at once. Max 3 active Time Traps.

 

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