Gall build

Cho’gall build used in HGC and other Heroes of the Storm eSports events by the top pro gamers in the United States, Europe and Asia.

Gall build – eSports

Qianxiao -SPT HGC CN - Phase 2 Week 6 - Hots Lady vs SPT - Game 2 -- Aug 30

Taskmaster

Bomb's Away

Double Trouble

Shadow Bolt Volley

Twilight Nova

Leaden Orb

Shadowfury
ishb00 - HID Bloodlust 2017 - Naventic vs Hold it Down - Game 1 -- Jul 29

Taskmaster

Bomb's Away

Edge of Madness

Shadow Bolt Volley

Searing Shadows

Deafening Blast

The Will of Gall

 

Gall Features

Shadowflame

Deal 142 damage to enemies in the area.

Dread Orb

Throw a bomb that will bounce three times, dealing 132 damage to enemies.

Runic Blast

Detonate Cho's Rune Bomb, dealing 242 damage around it.

Ogre Rage

Activate to increase Gall's damage by 25%, but reduce Cho's Armor by 25.

Passive: Gall is permanently immune to Stun and Silence effects.

Eye of Kilrogg

Place an eye, granting vision of a large area around it for 45 sec. The eye can be killed by enemies with 2 Basic Attacks. Stores up to 2 charges.

Charge Cooldown: 45 sec

Gall Talents

Keep Moving!Increases the duration of Shove's movement speed bonus by 1 sec. Cho's Basic Attacks against Heroes increases the duration of an active Shove by 1 sec.
TaskmasterReduces the cooldown of Shove by 10 sec. Every time Cho is hit by a Hero Basic Attack, reduce the Cooldown of Shove by 1 sec.
We See You!Eye of Kilrogg's cooldown is decreased by 15 sec and its range is increased by 33%.
Double BackActivate Dread Orb before the second bounce ends to reverse the direction of the third bounce.

Passive: The third bounce of Dread Orb deals 200% more damage to Non-Heroic targets.
Runic PersistenceRunic Blast deals an additional 211 damage over 3 sec in an area around the detonation point.
Bomb's AwayQuest: Damaging a Hero with Runic Blast increases its damage by 5.

Reward: After damaging 20 Heroes, the range and speed of Cho's Rune Bomb is increased by 20%.
Edge of MadnessEvery subsequent hit of Shadowflame against the same enemy Hero deals an additional 8% damage, to a max of 40%. These bonuses are lost if the Hero has not been hit for 4 sec.
Double TroubleQuest: If Shadowflame hits an enemy Hero that is afflicted by Cho's Consuming Blaze, its cooldown is reduced by 1 sec.

Reward: After hitting 20 Heroes, Shadowflame's cooldown is instead permanently reduced by 1 sec.
Ogre RampageGall's Basic Abilities cooldown 75% faster for 5 sec after Cho activates Ogre Hide.
Shadow Bolt VolleyAfter 1 sec, unleash 20 Shadow Bolts over 4 sec, each dealing 129 damage to the first target hit. The bolts fire towards your mouse.

Cooldown: 60 sec
Twisting NetherAfter 1 sec, nearby enemies are slowed by 50% while Gall channels, up to 5 sec. Activate to deal 575 damage.

Cooldown: 80 sec
Searing ShadowsEnemy Heroes hit by Shadowflame take an additional 2% of their max Health as damage.
Rising DreadEach bounce of Dread Orb increases its radius by 25% and damage by 25%.
Twilight NovaAfter the first bounce of Dread Orb, 2 extra bombs bounce to the sides once.
ShadowsnareShadowflame slows enemy Heroes by 10% for 4 sec. This effect can stack up to 3 times.
Leaden OrbDread Orb stuns enemy Heroes for 0.5 sec.
Deafening BlastRunic Blast silences enemy Heroes for 1.25 sec.
ShadowfuryShadow Bolt Volley hits all enemies in its path.
Shifting NetherTwisting Nether now teleports Cho to a targeted location before it begins channeling.
The Will of GallTakedowns permanently increase the bonus of Ogre Rage by 2%.
Psychotic BreakUpon dying, Gall gains Ogre Rage and can use Abilities for 10 sec.

 

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