Heroes of the Storm – Kerrigan – Talents



Once a terran ghost with formidable psionic abilities, Sarah Kerrigan was betrayed by her allies and transformed by the zerg into the Queen of Blades. Now freed of the dark one’s corruption, Kerrigan faces a threat that could destroy the galaxy itself.

Description: An aggressive hero that gains temporary shielding by attacking enemies and using her abilities. Able to stun enemies and pull them towards her.

Store Cost: 10,000 gold | $9.99

Role: Melee Assassin

Difficulty: Medium


kerrigan-store-thumbnailNo single human being has been more inseparably tied to the twisted destinies of the terran, protoss, and zerg races than Sarah Kerrigan. Potent psionic abilities, unmatched courage, sharp tactical instincts, and lethal training in both melee combat and ballistic weaponry led to Kerrigan’s quick rise through the ranks of the Confederate ghost program.

Dark forces combined to bring her under the sway of the zerg Overmind, but the same courage and tenacity that she had shown as a ghost, and later as a rebel against the Confederacy, brought about her dominance of the alien sentient. Now she holds the reins of the Swarm and commands an innumerable army of monstrous creatures poised to sweep mankind from the Koprulu sector.

Sarah Louise Kerrigan discovered the strength of her latent psionic gift as a young girl. An innocent flash of childish anger at her parents resulted in massive cerebral hemorrhaging and a horrific death for her mother. Her father would only repeat one thing over and over again in the ensuing years: “I saw her head come apart.” This gruesome event alerted the Terran Confederacy to her powers, and she quickly became the focus of the fledgling ghost program. Because she had reached unheard-of scores on psi-evaluation tests, her abilities elicited a complete readjustment of the scoring system so that she could be properly measured. The remnants of her humanity were stripped from her, and Kerrigan was designated Ghost Number 24601.

Following her emergence from the ghost program, she became an unstoppable assassin for the corrupt Confederate government. It was her assassination of the independent senator Angus Mengsk that brought her to the attention of his ambitious son, Arcturus. At first wishing to extract revenge from Kerrigan for his father’s murder, Arcturus soon realized that she was much more useful as a weapon against the Confederacy. After rescuing her from a clandestine experimental facility, he removed her neural inhibitor and used her restored memories to build righteous anger against the government that had abused her. Kerrigan and Mengsk became allies.

She was running a mission on Antiga Prime when she first came across one-time Confederate marshal Jim Raynor, a new recruit to the Sons of Korhal. He disapproved of her lethal dealings with the Confederacy, but the conflict between the two soon grew into mutual respect, admiration, and even… something more. Kerrigan and Raynor ran several secret missions together before Mengsk’s revolutionary movement brought them to Tarsonis. Even Kerrigan’s jaded sensibilities were shocked when she learned what Arcturus had planned for the Confederate capital world: the placement of psi emitters to lure the zerg to one of the most densely populated planets in the sector. It would result in the death of almost every living thing on Tarsonis. Voicing her opposition, she nonetheless set about loyally fulfilling her mission to protect the hive clusters from a mysterious new alien enemy, the protoss. Mengsk would take advantage of that loyalty, abandoning her to die on Tarsonis when the mission was complete. He couldn’t run the risk of having a powerful weapon like Kerrigan running loose in the shadow of his new government, and he couldn’t resist the chance to claim some vengeance long overdue. This betrayal enraged Raynor; he left the revolution, swearing revenge.

Little did Arcturus Mengsk suspect that he had just succeeded in arming the zerg against him.

The zerg Overmind sensed Kerrigan’s formidable psionic powers and desired to adapt this new weapon for the Swarm. Bringing all of the evolutionary strength of its genetic skill to bear upon the one-time ghost, the Overmind transformed Sarah Kerrigan into an unstoppable combination of psychic ability and biological deadliness: the Queen of Blades was born.

Not wanting to hamper Kerrigan’s intellectual and strategic brilliance, the Overmind left her a degree of individual will that differed from its cerebrates. It was this freedom that allowed her ambitions to rise, and before long, the Queen of Blades conquered her cerebrate kin and took charge of the Swarm when the Overmind was slain.

Now Kerrigan moves the zerg toward an unknown future. Ancient prophecies foretold her coming. The sense and meaning behind these prophecies are vague, but make no mistake: countless billions of lives are bound to the destiny of Sarah Kerrigan.


Basic Abilities

Ravage (Q): Leaps to a target, dealing 70 damage. Mana: 75. Cooldown: 8 seconds.

Impaling Blades (W): Deals 145 damage to enemies within the target area, stunning them for 1 second. Mana: 60. Cooldown: 12 seconds.

Primal Grasp (E): Pulls enemies within the target area towards Kerrigan, dealing 63 damage. Mana: 50. Cooldown: 8 seconds.

Assimilation (Trait): 10% of attack damage and 20% of ability damage is turned into shields for 6 seconds. The shield’s maximum value increases as you level.



Level 1

Path of the AssassinYour Hero gains an extra 2 attack damage for every level gained.
Siphoning Impact (Q)Kerrigan heals for 20% of the damage dealt by Ravage.
Sharpened Blades (W)Impaling Blades deals 15% more damage.
Sweeping Grasp (E)Increases the range of Primal Grasp by 20%.

Level 4

Focused AttackEvery 5 seconds, your next Basic Attack deals 50% additional damage.
Fury of the Swarm (Trait)Basic Attacks splash for 50% damage around Kerrigan.
Psionic Pulse (E)Casting Primal Grasp gives Kerrigan an aura that deals 36 damage over 5 seconds in a small area around her.
Poison EnemyPoisons an enemy hero, dealing 210 damage over 6 seconds.

Level 6

BlockPeriodically reduces the damage received from Hero Basic Attacks by 50%. Stores up to 2 charges.
Battle MomentumBasic Attacks reduce your Ability cooldowns by 0.5 seconds.
Impaling Swarm (W)Impaling Blades also spawns 3 Zerglings at the target location.
Clean Kill (Q)If Ravage kills the enemy, its cooldown is immediately reset and 90% of its Mana cost is returned.
Searing AttacksActivate to increase Basic Attack damage by 50% for 5 seconds. Attacks cost 20 Mana per hit.

Level 10

Maelstrom (R)Deals 28 damage per second. Cooldown: 120 seconds. Duration: 12 seconds.
Summon Ultralisk (R)Summons an Ultralisk that deals 48 damage. Attacks splash to nearby enemies for 24 damage. Lasts for 20 seconds. Cooldown: 80 seconds.

Level 13

Lingering Essence (Trait)Assimilation Shield duration increased to 12 seconds.
Eviscerate (Q)Increases the range of Ravage by 2.
Double Strike (P)When your Basic Abilities damage an enemy, your next Basic Attack hits an additional time for 50% damage.
OverdriveActivate to raise Ability Power by 25% and Mana costs by 40% for 5 seconds.
SprintActivate to increase Movement Speed by 75% for 3 seconds.

Level 16

ExecutionerBasic Attacks deal 50% more damage against slowed, rooted, or stunned targets.
Blade Torrent (W)Increases the size of Impaling Blades by 50%.
Blood for BloodActivate to steal 15% of target enemy's max Health and slow its Movement Speed by 30% for 3 seconds.
RewindActivate to reduce the cooldown of your Basic Abilities by 10 seconds.

Level 20

Fury of the StormBasic Attacks bounce twice to nearby enemies for 50% damage.
Bolt of the StormActivate to teleport to the target location.
Omegastorm (R)Maelstrom size increased by 25%. Amount of Assimilation Shields generated by Maelstrom increased by 100%.
TorrasqueUltralisk duration and health increased by 100%.


Voice Over Quotes

These are the voice over quotes repeated by Kerrigan when the player clicks on her multiple times.

”What is it?”


“I like you. That’s why I’m going to kill you… last.”

“It’s not easy being queen.”

“Yea, I’m still the Queen Bitch of the Universe.”

“Really?! Are you staring at my thorax?”

“Looks like those energy drinks actually do give you wings.”

“Wait … aren’t I supposed to be human now? Make up your mind, Blizzard. Human. Zerg. Human. Zerg. Pick one!”

“The worst part about having a Hive mind is knowing exactly how many of your zerglings are licking themselves at any given moment.”

“Are we really supposed to believe that I evolved high heels?”

“It takes forever to comb your hair when it keeps fighting you. Literally.”


Hero Quests

Basic Hero Quests

Basic Hero Quests are unique to each Hero. Usually they are focused on using a spell/ability “X” amount of times against any enemy Hero; and the last one asks you to play 10 games with your Hero.


Epic Hero Quests

The Epic Hero Quests are not available until you reach level 10, and until your Hero has completed the 3 Basic Hero Quests. These are not unique for each hero. All Heroes must complete the same Epic Hero Quests.



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