From the frozen Dreadlands of the north come the mighty Barbarian warriors. After surviving the destruction of her home and death of her tribe, Sonya wanders Sanctuary in search of battle and a better life for her people.
Sonya Build – 2017 eSports
*Patch v 2.26.3 - Malthael | Match date: Jul 21-22
|Justing - Roll20 eSports HGC NA - Phase 2 Part 1 - Game 1 - Roll 20 v No Tomorrow|
Wrath of the Berserker
Nerves of Steel
Ancient Spear (Q)Throw out a spear that pulls Sonya to the first enemy hit, dealing 180 damage and briefly stunning them. If this hits an enemy, generate 40 Fury.
Cooldown: 13 sec
Seismic Slam (W)Deals 183 damage to the target enemy, and 46 to enemies behind the target.
Cooldown: 1 sec
Whirlwind (E)Deals 459 damage to nearby enemies over 3 sec, and heals for 25% of damage dealt. Healing tripled versus Heroes.
Cooldown: 5 sec
Fury (Trait)Use Fury instead of Mana, which is gained by taking or dealing damage. Using a Basic or Heroic Ability grants 10% Movement Speed for 4 sec.
From the frozen Dreadlands of the north comes the mighty Barbarian warriors. After surviving the destruction of her home and the death of her tribe, Sonya wanders Sanctuary in search of battle and a better life for her people.Store Cost: 500 | 4000
Role: Melee Warrior
I haven't heard of Sonya before in literature based on the Diablo franchise. Let's assume she is the Diablo III in-game playable female Barbarian. Considering her name and her redish hair, she is definitely a pop culture reference to The Red Sonja (1985).
The Barbarian is one of the classes of Sanctuary in the Diablo franchise. The Barbarian class was introduced for the first time as a playable class in Diablo II (2000).
The Barbarian, a member of any of several tribes on the fringes of civilization, rebuffs the influence of those he sees as soft and weak. Ceaseless clan warfare and the constant struggle to survive in the hostile wilderness are evident in the Barbarian's sturdy and powerful frame. Though perhaps lacking the sophistication of his civilized contemporaries, the Barbarian has an acute awareness of his surroundings. Because of his shamanistic belief in the animal powers with whom he identifies, the Barbarian is sometimes associated with stories of lycanthropy. In fact, he believes that he can improve his superb battle tactics by calling upon the totemic animal spirits to infuse him with supernormal strengths and abilities.
Legend says that when the world was very young the tribes of the Northern Steppes were given a sacred charge. Somewhere deep within the great mountain, Arreat, lies a source of great power, crucial to the well being of all humanity. The tribes were tasked to act as guardians of this artifact. They have shaped their way of life in observance of this power and fulfilling their sacred duty.
Steeped in mystery and tradition, these people refer to themselves as the "Children of Bul-Kathos," the great and ancient king. To better protect their lands from outside forces, they adopted a nomadic lifestyle, frequently moving within the confines of the Steppes and maintaining few permanent settlements. Isolating themselves from the world outside their territories, they eschew the use of magics and complex machinery, as they believe these things can only weaken their resolve developed over so many years.
The Children of Bul-Kathos have developed a kinship with the land and have learned to harness the primal energies within nature to enhance their own substantial physical prowess. It is because of this, together with their freedom from the trappings of the outside world, that the Western Kingdoms have historically referred to these tribes as "Barbarians," an epithet that belies the rich cultural and spiritual history these people truly possess. Although some trade with these curious bands of nomads, they do so only along the outermost borders of their lands. All intrusions into the territory surrounding Mount Arreat are forbidden, and warriors from the northern tribes are quick to thwart any incursions. Every foreign attempt at conquest has been met with fierce and decisive resistance.
An account of one skirmish recounts how hordes of Barbarian tribesmen silently appeared where none had been but moments before. Their bodies painted in mysterious designs and their faces howling as they charged like the fierce mountain winds, the tribesmen descended on the invaders. Fully half of the trespassing army immediately dropped their weapons and fled, the remainder were set upon by the Northmen with fervor that none of the battle-hardened invaders had ever witnessed. No mercy was asked and none was given, but in the end, when the outlanders sounded a full retreat, no chase was given either… at least none that could be observed.
Since news of Diablo's re-emergence has spread, a small number of Barbarian warriors have begun roving the lands outside the Steppes, prepared for war and seeking information regarding the recent activities of the Prime Evils.
Traits and Abilities
Renowned for their awesome combat prowess as well as their arrogant demeanor, the Barbarians appear to be perpetually girt for battle. Through harsh conditioning, the Barbarians excel in physical combat and tremendous feats of strength. They derive their power chiefly through intense physical training, but they also tap primal energies from the living world around them. They can manifest these or add to their already considerable catalogue of superhuman feats of strength and power.
"Why do you bother me?"
"Choose your next words carefully."
"I swear, the next person who names me Barbie on Battle.net gets an axe to the forehead."
"Bul-Kathos, I have never prayed to you before. I have no tongue for it. No one will remember why we fight, or why we die. All that matters is that five stood against five. I ask you, grant me one request. Improve my MMR! If you do not listen, then to hell with you!"
"Let's see, crush enemies, done. Drive them before me, of course. Hear the lamentations of their women... let's skip that one."
"You! Death by snu snu!"
"Blondes may have more fun, but redheads are more fun."
"Gingers do have souls, okay?"
"I keep killing, but no loot comes out. This game makes no sense."
"Ever have that nightmare where you're at work in your underwear? That's me, every day."
"If I ever find out who invented the chainmail bikini, I'm going to punch their jaw off their face."
"Once in my many travels, a pig of a man told me to make him a sandwich. So I sliced him nice and thin."
|War Paint||Basic Attacks heal Sonya for 30% of the damage dealt.|
|Block||Every 5 sec, gain 75 Physical Armor against the next enemy Hero Basic Attack, reducing the damage taken by 75%.
Stores up to 2 charges.
|Shot of Fury||Increases max Fury by 50. Sonya's Trait can be activated to gain 50 Fury.
Usable while Whirlwinding.
|Focused Attack||Every 10 sec, your next Basic Attack againsst a Hero deals 60% additional damage. Basic Attacks reduce this cooldown by 1 sec.|
|Shattered Ground||Increases Seismic Slam splash damage to 75% of primary target damage.|
|Hurricane||Reduces the cooldown of Whirlwind by 1 sec and Whirlwind removes all slows and roots on Sonya.|
|Mercenary Lord||Friendly non-Boss Mercenaries near your Hero deal 50% more damage. Gain 50 Armor against Minions and Mercenaries, reducing the damage taken by 50%.|
|Poisoned Spear||Ancient Spear deals an additional 150% damage over 6 sec.|
|Composite Spear||Increases the range of Ancient Spear by 30% and increases Fury generated by 20.|
|Follow Through||After using an Ability, your next Basic Attack within 6 sec deals 40% additional damage.|
|Ferocious Healing||Consume 20 Fury to heal 10% of Sonya's max Health.
Usable while Whirlwinding.
Cooldown: 10 sec
|Leap||Leap into the air, dealing 200 damage to nearby enemies, and stunning them for 1.25 seconds.
Cooldown: 70 seconds
|Wrath of the Berserker||Increase damage dealt by 40%. Reduce the duration of stuns, slows, and roots against Sonya by 50%. Lasts 15 sec, and extends by 1 sec for every 10 Fury gained.
Cooldown: 60 sec
|Life Funnel||Increases the healing of Whirlwind to 35%, tripled versus Heroes.|
|Aftershock||Using Seismic Slam reduces its Fury cost by 50% for 2 sec.|
|Mystical Spear||Reduces the cooldown of Ancient Spear by 3 sec. Sonya is pulled to the target location even if an enemy isn't hit.|
|Spell Shield||Every 30 sec, gain 50 Spell Armor against the next enemy Ability and subsequent Abilities for 3 sec, reducing the damage taken by 50%.
Can be toggled to allow or prevent this talent from triggering automatically..
|Furious Blow||Increases Seismic Slam damage by 50%, but costs 40 Fury.|
|No Escape||Increases the Movement Speed bonus from using Basic and Heroic Abilities to 25%.|
|Imposing Presence||Activate to slow the Attack Speed by 50% and Movement Speed by 20% of nearby Heroes and Summons for 2.5 seconds.
:Heroes and Summons that attack your Hero have their Attack Speed slowed by 20% for 2.5 sec.
Cooldown: 20 sec
|Nerves of Steel||Activate to gain 30% of your max Health as a Shield for 5 sec. Usable while Whirlwinding.
Cooldown: 70 sec
|Arreat Crater||Leap leaves behind an impassable crater for 5 sec. Reduces Leap's cooldown by 20 sec.|
|Anger Management||Increases all Fury generated during Wrath of the Berserker by 100%.|
|Nexus Blades||Basic Attacks deal 20% more damage and Slow enemy Movement Speed by 20% for 1 sec.|
|Ignore Pain||Activate to gain 75 Armor for 4 sec, taking 75% less damage.
Usable while Whirlwinding.
Cooldown: 60 sec