Heroes of the Storm – Zeratul – Talents
The enigmatic Dark Templar Zeratul faithfully serves the Xel’Naga. While he expertly wields the powers of the Void, it is his wisdom that earns him the respect of the Koprulu sector’s greatest leaders – despite his penchant for dramatic entrances.
Automatically cloaks while out of combat. Can Blink in and out of combat and harass with Sustained Anomaly.
Store Cost: 5,500 | $7.49
Role: Melee Assassin
Zeratul debuted in StarCraft: Brood War (1999), appeared in StarCraft II: Wings of Liberty during the Tidings of Doom cinematic, as well as a few bonus missions accessed at the Lab Room’s Ihan crystal — which collected the memories of Zeratul’s quest for ancient prophecies in Xel’Naga temples.
Zeratul appeared also in StarCraft II: Heart of the Swarm mentoring Kerrigan to lead her into the path to her destiny as the prophesied savior of the universe against Amon and his hybrids.
Zeratul is a renowned psionic warrior who has been instrumental in healing the rift between the dark templar and the Aiur protoss. Although his heroic actions have saved countless lives, he bears the weight of many terrible burdens.
Zeratul is a dark templar, a renowned psionic warrior and assassin whose forbears were exiled from the protoss homeworld of Aiur over a thousand years ago.
The dark templar refused to submerge themselves in the communal protoss mind link, the Khala, preferring instead to strive as individuals. Zeratul holds the rank of prelate and is probably best known for his role in ensuring the survival of the protoss since the zerg threat first became apparent.
“I have journeyed through the darkness between the most distant stars. I have beheld the births of negative-suns and borne witness to the entropy of entire realities….”
It was Zeratul who overcame the prejudices of Executor Tassadar when they met on Char, and thus began to heal the rift between the Aiur protoss and the dark templar. It was Zeratul who was the first to slay a zerg cerebrate although the cerebrates had been thought immortal. Most of all it was Zeratul who returned to Aiur with Tassadar and set into motion the events that would rejoin the sundered halves of the protoss race and overthrow the oppressive rulership of the Conclave.
Zeratul went on to fight alongside Tassadar to bring about the destruction of the zerg Overmind during the invasion of Aiur, and then helped the protoss evacuate the planet as it continued to be overrun by the zerg. When the Swarm followed the refugees to the dark templar world of Shakuras, Zeratul helped recover the Khalis and Uraj crystals, which allowed the protoss to activate the xel’naga temple there and wipe out the invaders. Later, when the dark archon Ulrezaj threatened to destroy the Aiur protoss “violating” Shakuras, Zeratul was instrumental in thwarting Ulrezaj’s schemes.
But Zeratul also carries many terrible burdens. In the act of slaying the cerebrate Zasz, Zeratul became temporarily linked with the Overmind. Zeratul came to know much about the Overmind’s plans, but the zerg leader gleaned the location of Aiur itself from Zeratul’s mind, and so the seeds of the planet’s devastation were sown. Furthermore, Zeratul has a long and bitter history with the Queen of Blades, having been manipulated and betrayed by her more than once as she destroyed the remaining zerg cerebrates in order to secure her control over the Swarm after the Overmind’s death.
As part of her schemes, the Queen of Blades took control of the beloved protoss matriarch Raszagal. Zeratul later rescued the matriarch, but he found her to be irrevocably corrupted. Sorrowfully he took the matriarch’s life to spare her from continuing as the plaything of the Queen of Blades. With her mind freed by the deathblow, Raszagal thanked him and named him as leader of the dark templar. Such an honor Zeratul felt unfit to take, his soul too scarred by his experiences.
Well spoken, Concubine of the Zerg. But though we strike at you from the shadows, do not think that we lack the courage to stand in the light.
For the moment he focused on a more immediate concern: contacting any other nearby protoss who had survived the Queen of Blades’ treachery. Tracking protoss power signatures to an obscure moon, he hoped to reunite with his comrades and return to Shakuras with them in order to plan for the future. Instead of comrades, however, he found a former agent of the Queen of Blades – the enigmatic Samir Duran – engaged in breeding protoss/zerg hybrid creatures. Although Zeratul destroyed the facility, Duran claimed that it was merely one of many. Duran also revealed that he had been known by many names over the millennia and that he was not serving the Queen of Blades, but rather a “far greater power.” Deeply troubled by what he had seen, Zeratul went into self-imposed exile with only a handful of followers at his side. He continued to seek answers for what manner of being Duran truly was, and what dark future he was working toward.
|Cleave (Q)||Deals 92 damage to nearby enemies
Cooldown: 6 seconds
|Singularity Spike (W)||Flings a Singularity spike towards the target that sticks to the first enemy it contacts. Deals 62 damage after 1 second and slows the enemy by 40% for 3 seconds.
Cooldown: 12 seconds
|Blink (E)||Teleports to the target location. Using this ability does not break cloak.
Cooldown: 10 seconds
|Permanent Cloak (Combat Trait)||Zeratul automatically cloaks when out of combat for 2 seconds. Taking damage or attacking reveals him.
|Regeneration Master||Gather 3 Regeneration Globes to permanently grant you +3 health per second. Stacks.|
|Path of the Assassin||Your Hero gains an extra 2 attack damage for every level gained.|
|Greater Cleave (Q)||Increases the radius of Cleave by 1.|
|Rapid Displacement (E)||Reduces the cooldown on Blink by 1.5 seconds.|
|Focused Attack||Every 5 seconds your next Basic Attack deals 50% additional damage.|
|Vampiric Assault||Basic Attacks heal you for 15% of the damage done.|
|Shadow Spike (W)||Zeratul no longer decloaks when using Singularity Spike. Range increased by 20%.|
|Sustained Anomaly (W)||Bomb now explodes for area damage and slows regardless if it hits a target or not.|
|Block||Periodically reduces the damage received from Hero Basic Attacks by 50%. Stores up to 2 charges.|
|Rending Cleave (Q)||Deals an additional 50% damage over 5 seconds.|
|Assassin's Blade (Trait)||Gain 25% Attack Damage for 5 seconds when breaking cloak. 10% increased movement speed while cloaked.|
|First Aid||Activate to heal 20% of your max Health over 4 seconds.|
|Searing Attacks||Activate to increase Basic Attack damage by 50% for 5 seconds. Attacks cost 20 Mana per hit.|
|Shadow Assault (R)||Gains +25% Attack Speed, 15% life steal on hit, and Basic Attacks charge enemies.
Cooldown: 100 seconds
Duration: 6 seconds
|Void Prison (R)||Traps targets for 5 seconds. Heroes, Minions, and Structures trapped become invulnerable.
Caster is immune
|Giant Killer||Basic Attacks against enemy Heroes deal an additional 1.5% of the target's max Health in damage.|
|Spell Shield||Periodically reduces the damage received from Hero abilities by 50%. Stores up to 2 charges.|
|Burning Rage||Deals 12 damage per second to nearby enemies.|
|Vorpal Blade (Trait)||Activate to teleport to the last target you attacked within 3 seconds.
Cooldown: 15 seconds
|Wormhole (E)||For 3 seconds, Zeratul can activate Blink again to return to the point where it was cast from.|
|Executioner||Basic Attacks deal 50% more damage against slowed, rooted, or stunned targets.|
|Double Bombs (W)||After you cast Singularity Spike, you can cast a second one for free within 3 seconds.|
|Stoneskin||Activate to gain 30% of your max health in Shields for 5 seconds.|
|Berserk||Activate to increase your Attack Speed by 50% and Movement Speed by 10% for 4 seconds.|
|Fury of the Storm||Basic Attacks bounce twice to nearby enemies for 50% damage.|
|Bolt of the Storm||Activate to teleport to the target location.|
|Nerazim Fury (R)||Increases the duration of Shadow Assault by 50% and the lifesteal by 15%.|
|Protective Prison (R)||Allies are no longer affected by Void Prison.|
Voice Over Quotes
These are the voice over quotes repeated by Zeratul when the player clicks on him multiple times. Transcript courtesy of Egrem. (Thank you)
“I serve the Xel’Naga.”
“Scythes are nice, but I prefer cloak and dagger.”
“You’d be surprised how easy it is to sneak aboard a spaceship.”
“Blink and you’ll miss me. Get it, because that’s the power I have, is blink? Humans – you know, never mind.”
“(sneezing) Wait, what just happened? How did I do that?”
“Speak slowly and carry a large warp blade.”
“I should use my abilities to attack enemy heroes. Also, I should investigate why I talk to myself so much.”
“I bear grave tidings. Not really, I just like saying that.”
“Darkness is my ally… but we keep it casual. The Void is a jealous mistress.”
“The prophecy foretells of the chosen one, one who will bring balance to the fo-oh, ho, woah, this is the wrong prophecy. That was a close one, we almost got sued there.”
“Human anatomy is so perplexing. I mean, with only one opposable digit, how would you even hold your thylar?”
“The shadows writhe around me. Ugh, it’s kind of disgusting actually. Does anyone know how to get them to stop?”
Basic Hero Quests
Basic Hero Quests are unique to each Hero. Usually they are focused on using a spell/ability “X” amount of times against any enemy Hero; and the last one asks you to play 10 games with your Hero.
Epic Hero Quests
The Epic Hero Quests are not available until you reach level 10, and until your Hero has completed the 3 Basic Hero Quests. These are not unique for each hero. All Heroes must complete the same Epic Hero Quests.