Jaina build used at HGC winning matches in USA, Europe and Asia. Jaina is a ranged assassin hailing from the Warcraft III and World of Warcraft universe. She’s one of the most feared heroes in the game best used in hit-and-run attacks to lower down players’ health while your team finishes them off. She’s great at chasing fleeing players slowing them down with all her abilities thanks to her frostbite trait which applies chill to all her abilities, affecting the target with slow for 4 sec.
Jaina Build – eSports
|Nic - Expert HGC EU - Phase 2 Part 1 - Game 3 - Team Expert v Team Good Guys -- July 6|
Ring of Frost
FrostboltDeal 198 damage and Chill the target.
Mana: 30 sec
Cooldown: 4 sec
BlizzardBombard an area with 3 waves of ice, dealing 148 damage each. Damaged enemies are Chilled.
Cone of ColdDeal 239 damage and Chill targets.
Cooldown: 10 sec
FrostbiteJaina's Abilities Chill targets, Slowing them by 25% and amplifying damage taken from her Abilities by 50%. Lasts 4 sec.
Quest: Deal 15,000 Ability damage to Chilled Heroes.
Reward: Unlock the Improved Ice Block Ability, allowing Jaina to become temporarily invulnerable.
Once the apprentice of the Archmage Antonidas, Jaina Proudmoore led the survivors of Lordaeron to Kalimdor and founded the city of Theramore. Now, she serves the Alliance as a powerful voice fighting for reason and diplomacy.
The accomplished wizard Jaina Proudmoore is the onetime ruler of destroyed Theramore, and the current leader of the wizards of the Kirin Tor.
The daughter of Daelin Proudmoore -- the monarch of the coastal kingdom of Kul Tiras and grand admiral of the Alliance during the Second War -- Jaina was a brilliant student of the ways of magic from childhood. She first studied under Antonidas, the archmage who led the Kirin Tor, a council of wizards living and working in the mystic city of Dalaran. During her early adulthood, Jaina struggled to prevent the spreading of a mysterious plague of undeath that would initiate the Third War and send her longtime friend and romantic interest, Prince Arthas Menethil, down a path of unmitigated darkness. As the war escalated, Jaina gained the trust of Thrall, the warchief of the reformed Horde, and became a key player in uniting the races of Azeroth to work together and stop the Burning Legion.
At the war's end, Jaina governed Theramore Isle, focusing her efforts on improving Horde-Alliance relations. She was an assiduous peacemaker, particularly during the Northrend campaign, when she struggled to defuse tensions between Garrosh Hellscream and Varian Wrynn, and then tried to appeal to the humanity of Prince Arthas after he had truly become the Lich King. Jaina's stance on peace -- and her very being -- changed when Garrosh Hellscream, who'd become warchief of the Horde in Thrall's absence, obliterated Theramore with a mana bomb. As the leader of the Kirin Tor, Jaina has the power and the determination to make Garrosh pay for the blood he's spilled - but, with the former warchief’s flight from justice, will Jaina seek vengeance against the Horde that harbored him? Or, can she find common ground with her enemies before a rising menace spells doom for all of Azeroth’s races?
|Winter's Reach||Increases the range of Frostbolt by 30%.|
|Lingering Chill||Increases the duration of Chill from 4 seconds to 6 seconds.|
|Fingers of Frost||Quest:Gathering Regeneration Globes to increase Jaina's Mana regeneration by 0.1 per sec, up to 2 per sec.
Reward:After gathering 20 Globes, the damage bonus from Frostbite is increased by 10%.
|Frost Shards||Frostbolt will now pierce the first target to hit an additional target behind them.|
|Arcane Intellect (Trait)||Dealing damage to a Chilled target returns Mana to Jaina. Basic Attacks return 5 Mana and abilities return 20.|
|Frost Armor||Enemies that attack Jaina are Chilled. Additionally, every 10 sec, Jaina gains 50 Physical Armor against the next enemy Hero Basic Attack, reducing the damage taken by 50%.|
|Ice Floes||Increase the width of Cone of Cold by 100% and cause each chilled Hero hit to reduce its cooldown by 2.5 sec, up to max of 5 sec per use.|
|Ice Lance||Hitting a Chilled target with Frostbolt reduces its cooldown by 2 sec and restores 10 Mana.|
|Icefury Wand||Basic Attacks against Chilled Heroes deal 75% more damage and lower the cooldown of Blizzard by 1 sec.|
|Ring of Frost||After a 1.5 sec delay, create a Ring of Frost in an area that deals 459 damage and Roots enemies for 3 sec. The ring persists for 3 sec afterward, Chilling any enemies who touch it.
|Summon Water Elemental||Summon a Water Elemental at target location. The Water Elemental's Basic Attacks deal 116 damage, splash for 25% damage and Chill. The Ability can be reactivated to retarget the Water Elemental. Lasts 20 sec.
|Storm Front||Increases cast range of Blizzard by 100%.|
|Ice Barrier||Gain a Shield for 25% of Ability damage dealt to Chilled targets. The shield lasts 4 sec.|
|Icy Veins||Activate to make Jaina's Basic Abilities' cooldowns recharge 300% faster and reduce their Mana cost by 50% for 5 sec.
Cooldown: 60 sec
|Snowstorm||Increases the radius of Blizzard by 30%.|
|Northern Exposure||Enemies damaged by Cone of Cold have their Armor lowered by 25 for 2 sec, increasing their damage taken by 25%.|
|Numbling Blast||Cone of Cold Roots Chilled targets for 1 second.|
|Cold Snap||The center area of Ring of Frost deals 680 damage and Roots enemies after the outer ring expires. Each enemy Hero hit reduces its cooldown by 10 sec.|
|Wintermute||Increases the cast range of Water Elemental by 50%, and the Water Elemental will now mimic Jaina's Basic Abilities for 50% damage.|
|Ice Blink||Activate to teleport a short distance and Chill all nearby enemies.
Cooldown: 60 sec
|Deep Chill||Frostbite's Chill can now stack a second, slowing targets up to 40%.|