Jaina | Ranged Assassin
Jaina is a ranged assassin hailing from the Warcraft III and World of Warcraft universe. She’s one of the most feared heroes in the game best used in hit-and-run attacks to lower down players’ health while your team finishes them off. She’s great at chasing fleeing players slowing them down with all her abilities thanks to her frostbite trait which applies chill to all her abilities, affecting the target with slow for 4 sec.
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Once the apprentice of the Archmage Antonidas, Jaina Proudmoore led the survivors of Lordaeron to Kalimdor and founded the city of Theramore. Now, she serves the Alliance as a powerful voice fighting for reason and diplomacy.
The daughter of Daelin Proudmoore — the monarch of the coastal kingdom of Kul Tiras and grand admiral of the Alliance during the Second War — Jaina was a brilliant student of the ways of magic from childhood. She first studied under Antonidas, the archmage who led the Kirin Tor, a council of wizards living and working in the mystic city of Dalaran. During her early adulthood, Jaina struggled to prevent the spreading of a mysterious plague of undeath that would initiate the Third War and send her longtime friend and romantic interest, Prince Arthas Menethil, down a path of unmitigated darkness. As the war escalated, Jaina gained the trust of Thrall, the warchief of the reformed Horde, and became a key player in uniting the races of Azeroth to work together and stop the Burning Legion.
At the war’s end, Jaina governed Theramore Isle, focusing her efforts on improving Horde-Alliance relations. She was an assiduous peacemaker, particularly during the Northrend campaign, when she struggled to defuse tensions between Garrosh Hellscream and Varian Wrynn, and then tried to appeal to the humanity of Prince Arthas after he had truly become the Lich King. Jaina’s stance on peace — and her very being — changed when Garrosh Hellscream, who’d become warchief of the Horde in Thrall’s absence, obliterated Theramore with a mana bomb. As the leader of the Kirin Tor, Jaina has the power and the determination to make Garrosh pay for the blood he’s spilled – but, with the former warchief’s flight from justice, will Jaina seek vengeance against the Horde that harbored him? Or, can she find common ground with her enemies before a rising menace spells doom for all of Azeroth’s races?
Deal 66 damage and Chill the target. Mana: 30. Cooldown: 4 seconds.
Bombard an area with 2 waves of ice, dealing 55 damage each. Damaged enemies are Chilled. Mana: 75. Cooldown: 15 seconds.
|Cone of Cold||
Deal 53 damage and Chill targets. Mana: 50. Cooldown: 10 seconds.
All abilities Chill targets, slowing Movement Speed by 25% and amplifying damage from your abilities by 50%. Lasts 4 seconds.
Winter's Reach Increases the range of Frostbolt by 30%. Lingering Chill (Trait) Increases the duration of Chill from 4 seconds to 6 seconds. Deep Chill (Trait) Increases the slow of Chill from 25% to 35%. Conjurer's Pursuit Increases Mana Regeneration by 0.5 per second. Every 3 Regeneration Globes gathered grants an extra +0.25 Mana per second, permanently. Frost Shards Frostbolt will now pierce the first target to hit an additional target behind them. Snowstorm Increases the radius of Blizzard by 30%. Arcane Intellect (Trait) Dealing damage to a Chilled target returns Mana to Jaina. Basic Attacks return 5 Mana and abilities return 25. Envenom Activate to poison an enemy Hero, dealing 945 damage over 6 seconds. Ice Floes Doubles the width of Cone of Cold and causes each target hit to reduce its cooldown by 0.5 seconds. Frostbitten Increases the damage bonus of Frostbite from 50% to 65%. Frost Armor Enemy Heroes that attack you are Chilled. Every 8 seconds you can block the next Basic Attack from an enemy Hero, reducing its damage by 75%. Ice Lance The cooldown of Frostbolt is reduced by 2 seconds if it impacts a Chilled target. Ring of Frost After a short delay, create a Ring of Frost at target location that deals 704 damage and roots enemies for 3 seconds. The ring persists and roots enemies for 3 seconds. The ring persists for 3 seconds afterward, Chilling any enemies who touch it. Cooldown: 100 seconds. Summon Water Elemental Summons a Water Elemental at target location, dealing 176 damage and Chilling nearby enemies. The Water Elemental's Basic Attacks splash for 25% damage and Chill. Cooldown: 100 seconds. Storm Front Increases the cast range of Blizzard by 100%. Improved Ice Block Activate to place yourself in Stasis and gain Invulnerability for 3 seconds. When this effect expires, nearby enemies are Chilled. Cooldown: 80 seconds. Icy Veins Activate to make your Basic Abilities' cooldowns recharge three times as fast and reduce their Mana cost by 50% for 5 seconds. Sprint Activate to gain 75% Movement Speed for 3 seconds. Snow Crash Increases the number of Blizzard waves from 2 to 3. Northern Exposure Enemies damaged by Cone of Cold are also afflicted with Vulnerable, increasing the damage they take by 25% for 2 sec. Numbling Blast Cone of Cold also roots Chilled targets for 1 second. Ice Barrier (Trait) 25% of the damage you deal to targets with Chill is returned as Shields to Jaina. This Shield lasts 3 seconds. Swift Storm You are no longer dismounted from taking damage. Increases mount speed by 20%. Bolt of the Storm Activate to teleport to a nearby location. Cooldown: 40 seconds. Cold Snap The center of the ring also explodes with frost after the first ring expires. Wintermute Your Water Elemental will now mimic your Frostbolt, Blizzard, and Cone of Cold Abilities for 50% damage. Cast range increased by 50%.