Kel’Thuzad has faithfully served the Lich King both in life and after death. Reanimated as the Archlich of the Scourge and given domain of the Dread Necropolis, Naxxramas, Kel’Thuzad remains Arthas’ most trusted advisor and master of the cold dark.
Role: Ranged Assassin
Death and Decay (Q)After 0.5 sec, launch an orb that explodes upon hitting an enemy, dealing 150 damage to enemies in the area. The explosion leaves behind a pool of decay that lasts 2 sec, dealing 70 damage every 0.5 sec to enemies.
Cooldown: 6 sec.
Frost Nova (W)Create a nova that explodes after 1 sec, dealing 212 damage to enemies inside and Slowing them by 35% for 2.5 sec. Enemies in the center are Rooted for 1 sec.
Cooldown: 10 sec.
Chains of Kel'Thuzad (E)Launch a chain, dealing 97 damage to the first enemy Hero or Structure hit. For 4 sec after hitting an enemy, Chains can be reactivated to launch to an additional enemy, pulling both enemies together and Stunning them for 0.5 sec.
Cooldown: 12 sec.
Master of the Cold Dark (Trait)Quest: Gain 1 Blight every time a Hero is Rooted by Frost Nova or hit by Chains of Kel'Thuzad.
Reward: After gaining 15 Blight, the cooldown of all Basic Abilities is reduced by 2 sec.
Reward: After gaining 30 Blight, gain 75% Spell Power.
|The Plaguelands||Increase Death and Decay's duration by 1 sec. After gaining 30 Blight, increase the radius of Death and Decay's pool by 30%.|
|Blighted Frost||Frost Nova deals 50% more damage to enemies in the center. After gaining 30 Blight, increase Frost Nova's Root duration by 0.5 sec.|
|Barbed Chains||Increase Chains of Kel'Thuzad damage by 125%. After gaining 30 Blight, Chains of Kel'Thuzad reduces Armor of pulled Heroes by 15 for 4 sec.|
|Strip Shields||Pulling a Hero with Chains of Kel'Thuzad grants Kel'Thuzad a permanent 112 Shield, stacking up to 2 times.
Additionally, Chains of Kel'Thuzad deals up to 270 bonus damage to Shields.
|Phylactery of Kel'Thuzad||Quest: Collect 10 Regeneration Globes to charge Kel'Thuzad's Phylactery.
Rewards: Kel'Thuzad's Phylactery can be activated while dead to immediately respawn at the Hall of Storms, but must be charged again.
Passive: Kel'Thuzad heals for 10% of all Spell Damage dealt while the Phylactery is charged.
|Armor of the Archlich||Activate to gain 50 Physical Armor for 4 sec. Upon activation, nearby enemies take 45 damage and are Slowed by 35% for 4 sec.
Cooldown: 25 sec.
|Accelerated Decay||Each time a Hero is hit by Death and Decay's pool, they take 20% more periodic damage from Death and Decay for the next 4 sec, stacking up to 6 times.|
|Glacial Spike||Activate to create a spike that detonates after 4 sec, dealing 220 damage to nearby enemies. The spike can be affected by Chains of Kel'Thuzad.
Cooldown: 30 sec.
|Chilling Touch||Every 8 sec, Kel'Thuzad's next Basic Attack hits nearby enemies, deals Spell damage instead of Physical, and Slows by 30% for 2 sec.|
|Frost Blast||Launch a meteor of ice at an enemy Hero. Upon impact, the meteor deals 100 damage to its target and 275 damage to enemies in the area. All enemies hit by Frost Blast are Rooted for 1.5 sec.
|Shadow Fissure||Create a fissure anywhere on the Battleground that explodes after 1.5 sec, dealing 440 damage to enemy Heroes in its area.
|Icy Grasp||Increase Frost Nova's Slow duration by 1.5 sec.|
|Chains of Ice||After Chains of Kel'Thuzad's Stun expires, the enemy is also Slowed by 70% for 1.25 sec.|
|Chain-Link||Pulling two Heroes together with Chains of Kel'Thuzad reduces its cooldown by 4 sec.|
|Arcane Echoes||Whenever Kel'Thuzad hits an enemy Hero with Death and Decay's explosion, its cooldown is reduced by 1.25 sec.|
|Hungering Cold||Enemies Rooted by Frost Nova take an additional 60 damage each time they are damaged by Kel'Thuzad during the next 4 sec.|
|Power of Icecrown||Stunning, Rooting, or Slowing a Hero grants 6% Spell Power for 10 sec, stacking up to 5 times.|
|Deathchill||When Frost Blast's Root expires, enemies are Slowed by 40% for 3 sec. Heroes killed while under the effects of Frost Blast instantly release another Frost Blast explosion.|
|Might of the Scourge||Hitting a Hero with Shadow Fissure resets its cooldown.|
|Shifting Malice||Activate to dash forward, dealing 150 damage to enemies in the path. Takedowns reset the cooldown of Shifting Malice.
Cooldown: 240 sec.
|The Damned Return||Activate to create a Shade of Naxxramas that lasts 15 sec and mimics Kel'Thuzad's casts of Death and Decay.
Cooldown: 15 sec.