Kharazim build

Kharazim build used in HGC and other Heroes of the Storm eSports events by the top pro gamers in the United States, Europe and Asia.

Kharazim build – eSports

Splendour - Liquid HGC EU - Phase 2 Part 2 - Game 3 - Team Liquid v Playing Ducks -- Sept 10

Iron Fists

Earth Ally

Blinding Speed

Divine Palm

Sixth Sense

Way of the Hundred Fists

Storm Shield
mora - BlossoM HGC KR - Phase 2 Part 2 - Game 3 - BlossoM v Mighty -- Sept 10

Iron Fists

Earth Ally

Blinding Speed

Seven-Sided Strike

Quicksilver

Way of the Hundred Fists

Epiphany
Lutano - EID HGC NA - Phase 2 Part 2 - Game 2 – Roll20® esports v Even in Death -- Sept 9

Iron Fists

Earth Ally

Blinding Speed

Seven-Sided Strike

Quicksilver

Way of the Hundred Fists

Epiphany
TigerJK - Spacestation HGC NA - Phase 2 Part 2 - Game 3 - Spacestation Gaming v Gale Force eSports -- Sept 8

Iron Fists

Earth Ally

Blinding Speed

Divine Palm

Spell Shield

Cleansing Touch

Storm Shield

Kharazim Features

radiant-dash

Radiant Dash

Jump to an ally or enemy. Enemies are immediately hit with a Basic Attack.

Stores up to 2 charges.

Mana: 30
Charge Cooldown: 12 sec
breath-of-heaven

Breath of Heaven

Heal nearby Heroes for 302 and give them 15% Movement Speed for 3 sec.

Mana: 60
Cooldown: 8 sec
deadly-reach

Deadly Reach

Kharazim's next Basic Attack increases his Attack Speed and Attack Range by 100% for 2 sec.

Mana: 50
Cooldown: 10 sec

Kharazim is a melee support hailing from the Diablo universe. Veradani Monk hailing from Diablo III. To the monks of Ivgorod, the gods are in all things, and their divine will is proclaimed by the Patriarchs. With unshakable faith, Kharazim carries forth the decrees of the thousand and one gods to the ends of Sanctuary and the realms beyond.

This is a very unique hero with three different traits. The player must choose one of these three at level 1 to define the path you wish to take: Trascendence is for healing allies. Iron Fists is for pure DPS and self heals, and Insight for restoring mana.


Kharazim Talents

transcendenceTranscendenceEvery 3rd Basic Attack heals the lowest nearby allied Heroe for 76.
iron-fistsIron FistsEvery 3rd Basic Attack deals 110% bonus damage and gives 30% increased Move Speed for 2 sec.
insightInsightQuest: Every 3rd Basic Attack restores 15 Mana and grants a stack of Insight.

Reward: Upon getting 100 stacks of Insight, every 3rd attack also reduces the cooldown of all of Kharazim's Basic Abilities by 1 sec.
Spirit AllyPlace a Spirit Ally that heals allies in a large area around it for 2% of their max Health every sec. Has 156 Health and lasts 10 sec. Kharazim can Radiant Dash to Spirit Allies.

Cooldown: 45 sec
Earth AllyPlace an Earth Ally that grants nearby allied Heroes 50 Physical Armor against Heroic Basic Attacks, reducing damage taken by 50%. Has 416 health and lasts 10 sec. Kharazim can Radiant Dash to Earth Allies.

Cooldown: 45 sec
Air AllyPlace an Air Ally that grants vision and reveals a large area arouond it. Has 78 Health and lasts 40 sec. Kharazim can Radiant Dash to Air Allies.

Store up to 2 charges.

Charge Cooldown: 20 sec
Blinding SpeedDecreases Radiant Dash's cooldown by 2 sec and increases the max number of charges by 1.
Heavenly ZealIncreases Breath of Heaven's Movement Speed bonus to 30%.
Blazing FistsEvery 3rd Basic Attack reduces the cooldown of Deadly Reach by 0.75 sec.
seven-side-strikeSeven-Sided StrikeProtect an allied Hero from death, causing them to be healed for 1690 if they take fatal damage in the next 3 sec.

Mana: 50
Cooldown: 60 sec.
divine-palmDivine PalmBecome invulnerable and strike 7 times over 2 sec. Each strike hits the highest Health nearby Hero for 7% of their max Health.

Mana: 77
Cooldown: 50
QuicksilverRadiant Dashing to an ally gives Kharazim and the target 30% bonus Movement Speed for 3 sec.
Fists of FuryIncreases Deadly Reach's duration by 100%.
Spell ShieldEvery 30 sec, gain 50 Spell Armor against the next enemy Ability and subsequent Abilities for 3 sec, reducing the damage taken by 50%.

Can be toggled to allow or prevent this talent from triggering automatically.
Sixth SenseWhile Stunned or Rooted, gain 75 Physical Armor against Hero Basic Attacks for 4 sec, reducing their damage by 75%.
Cleansing TouchRadiant Dashing to an ally makes them Unstoppable for 1 sec.
Way of the Hundred FistsRadiant Dashing to an enemy launches a rapid volley of 6 Basic Attacks dealing 50% damage each.
Echo of HeavenBreath of Heaven heals 75% of its normal amount, but heals a second time 3 sec later.
Dash of LightRadiant Dashing to an ally increases the healing they receive from Breath of Heaven by 50% for 3 sec.
divine-palmPeaceful ReposeDivine Palm's cooldown is set to 5 sec if the Hero does not die.
seven-side-strikeTransgressionSeven-Sided Strike hits 4 additional times.
Storm ShieldActivate to give all nearby allied Heroes a Shield for 20% of their max Health for 3 sec.
epiphanyEpiphanyActivate to restore 33% of Kharazim's maximum Mana and refill 2 charges of Radiant Dash.

Cooldown: 60 sec

 

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