Kharazim is a melee support hailing from the Diablo universe. Veradani Monk hailing from Diablo III. To the monks of Ivgorod, the gods are in all things, and their divine will is proclaimed by the Patriarchs. With unshakable faith, Kharazim carries forth the decrees of the thousand and one gods to the ends of Sancturay and the realms beyond.
Radiant DashJump to an ally or enemy. Enemies are immediately hit with a Basic Attack.
Charge Cooldown: 12 sec
Breath of HeavenHeal nearby Heroes for 130 and give them 10% Movement Speed for 3 sec.
Cooldown: 8 sec
Deadly ReachYour next Basic Attack increases your Attack Speed and Attack Range by 100% for 2 sec.
Cooldown: 10 sec
This is a very unique hero with three different traits. The player must choose one of these three at level 1 to define the path you wish to take: Trascendence is for healing allies. Iron Fists is for pure DPS and self heals, and Insight for restoring mana.
Transcendence Every 3rd Basic Attack heals the lowest nearby allied Heroe for 46. Iron Fists Every 3rd Basic Attack deals 100% bonus damage. Insight Every 3rd Basic Attack restores 12 Mana. Foresight Radiant Dash reveals the area around the target for 3 sec.. Only one area can be revealed at a time. Overtake Basic Attacks while Deadly reach is active increase your Movement Speed by 30% for 2 sec. Healing Ward Activate to place a ward on the ground that heals allies in an area for 2% of their max Health every sec for 10 sec.
Cooldown: 60 sec.
Protective Shield Activate to shield an allied Hero for 15% of their max Health for 5 sec.
Cooldown: 60 sec.
Echo of Heaven Breath of Heaven heals a second time 2 sec later for 50%. Way of the Hundred Fists Radiant Dashing to an enemy causes you to launch a volley of blows dealing 540 total damage instead of a Basic Attack. Clairvoyance Activate to reveal an area for 10 sec. Enemies in the area are revealed for 4 sec.
Cooldown: 45 sec.
Cleanse Activate to remove all stuns, roots, silences, and slows from the target and reduce the duration of their reapplication by 50% for 2 sec.
Cooldown: 30 sec.
Seven-Sided Strike Become invulnerable and strike 7 times over 2 sec. Each strike hits the highest Health nearby Hero for 7% of their maximum Health.
Cooldown: 50 sec.
Divine Palm Protect an allied Hero from death, causing them to be healed for 500 if they take fatal damage in the next 3 sec.
Quicksilver Radiant Dashing to an ally gives you and the target 30% bonus Movement Speed for 3 sec. Spell Shield Upon taking Ability Damage, reduce that damage and further Ability Damage by 50% for 3 sec. Can only trigger once every 30 sec. Relentless Reduces the duration of silences, stuns, slows, and roots against your Hero by 50%. Fists of Fury Increases Deadly Reach's duration by 50%. Transgression Seven-Sided Strike hits 4 additional times. Peaceful Repose Divine Palm's cooldown is set to 5 sec if the Hero does not die. Storm Shield Activate to give all nearby allied Heroes a Shield for 20% of their max Health for 3 sec. Epiphany Activate to restore 33% of your maximum Mana and refill 2 charges of Radiant Dash.