Li-Ming build

Li-Ming build used in HGC and other Heroes of the Storm eSports events by the top pro gamers in the United States, Europe and Asia.

Li-Ming build – eSports

bigempct - Lag Force HGC NA - Phase 2 Part 2 - Game 2 - Lag Force v Gale Force Esports -- Sept 16

Force Armor

Dominance

Calamity

Disintegrate

Illusionist

Mirrorball

Tal Rasha's Elements
TalkingTrees - SpaceStation HGC NA - Phase 2 Part 2 - Game 1 - SpaceStation Gaming v Superstars -- Sept 15

Force Armor

Charged Blast

Calamity

Disintegrate

Illusionist

Mirrorball

Temporal Flux
k1pro - Gale Force HGC NA - Phase 2 Part 2 - Game 2 – Gale Force Esports v Team Freedom -- Sept 10

Power Hungry

Dominance

Calamity

Disintegrate

Illusionist

Mirrorball

Temporal Flux
Nurok - Liquid HGC EU - Phase 2 Part 2 - Game 1 – Team Good Guys v Team Liquid -- Sept 16

Force Armor

Charged Blast

Calamity

Wave of Force

Cannoneer

Fireflies

Tal Rasha's Elements
A - BTG HGC CN - Phase 2 Week 8 - Beyond The Game vs Hots Lady - Game 2 -- Sept 11

Power Hungry

Dominance

Calamity

Disintegrate

Illusionist

Mirrorball

Tal Rasha's Elements

 

Li-Ming Features

Magic Missiles (Q)

Fire three missiles toward an area, each dealing 151 damage to the first enemy hit. These missiles do 50% damage to Structures.

Mana: 20
Cooldown: 3 sec

Arcane Orb (W)

Fire an Orb that powers up as it travels, dealing 139 damage to the first enemy hit. The amount of damage dealt is increased the further it travels, up to 417 damage.

Mana: 40
Cooldown: 8 sec

Teleport (E)

Teleport a short distance instantly.

Mana: 30
Cooldown: 5 sec

Critical Mass (Trait)

Getting a Takedown will refresh the cooldown on all of Li-Ming's Abilities.

Li-Ming Talents

Astral PresenceLi-Ming's Mana regeneration is increased by 100% while below 25% Mana.
Power HungryRegeneration Globes restore 100% more Mana and grant 10% Spell Power for 20 sec.
Force ArmorWhen Magic Missiles damages an enemy Hero, gain 50 Spell Armor against the next enemy Ability, reducing the damage taken by 50%. Gain 1 charge per cast.

Store up to 4 charges.
Aether WalkerIf Li-Ming hasn't taken damage in 5 sec, Teleport costs no mana and its cooldown is decreased by 2 sec.
Charged BlastBasic Attacking a target recently hit by a Magic Missile does an extra 102 damage.
TriumvirateIf Arcane Orb hits an enemy Hero after traveling at least 50% of its base range, the cooldown is reduced by 50%.
DominanceTakedowns restore 20% of Li-Ming's max Health.
SeekerIf three Magic Missiles hit the same target, the third one deals an additional 165 damage.
Zei's VengeanceArcane Orb does up to 25% more damage to enemies based on distance. Additionally, its cooldown is reduced by 2 sec.
CalamityTeleport does 369 damage to enemy Heroes near the destination.
DisintegrateChannel a powerful beam, dealing 717 damage over 2.5 sec to enemies while they are in it. The direction of the beam changes with your mouse cursor position.

Mana: 80
Cooldown: 30 sec
Wave of ForceKnock away all enemies from an area and deal 261 damage.

Mana: 80
Cooldown: 20 sec
CannoneerWhen Li-Ming uses an Ability, her next Basic Attack's damage is increased by 75% and deals Spell damage instead of Physical. Stacks up to 3 times.
Glass CannonIncrease Li-Ming's Spell Power by 15%, but decrease her max Health by 15%.
IllusionistIf Li-Ming loses more than 20% of her Health at once, its cooldown is instantly refreshed.

This effect has a 4 sec cooldown.

Passive: Increases Teleport range by 50%.
FirefliesDrastically increases Magic Missiles speed. Its cooldown is reduced by 1 sec, and its Mana cost is reduced by 5.
MirrorballMagic Missiles fires an additional 2 missiles, but its Mana cost is increased by 5.
Arcane OrbitArcane Orb travels 25% farther, doing up to 25% more damage.
Diamond SkinTeleport grants a Shield equal to 20% of Li-Ming's max Health for 4 sec.
Temporal FluxDisintegrate gradually slows enemies caught in its beam, to a max of 60%.
RepulsionIncreases Wave of Force knockback distance by 150% and increases its cast range by 100%.
Tal Rasha's ElementsUsing Abilities grants 5% Spell Power, to a max of 20%. This bonus is reset when the same Ability is used within a chain.
Archon: Pure PowerActivate to enter Archon form, allowing Li-Ming to repeatedly use Disintegrate, but be unable to cast other Abilities.

 

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