Li-Ming build used in HGC and other Heroes of the Storm eSports events by the top pro gamers in the United States, Europe and Asia.
Li-Ming build – eSports
|Nurok - Liquid HGC EU - Phase 2 Part 2 - Game 1 – Team Good Guys v Team Liquid -- Sept 16|
Wave of Force
Tal Rasha's Elements
Magic Missiles (Q)Fire three missiles toward an area, each dealing 151 damage to the first enemy hit. These missiles do 50% damage to Structures.
Cooldown: 3 sec
Arcane Orb (W)Fire an Orb that powers up as it travels, dealing 139 damage to the first enemy hit. The amount of damage dealt is increased the further it travels, up to 417 damage.
Cooldown: 8 sec
Teleport (E)Teleport a short distance instantly.
Cooldown: 5 sec
Critical Mass (Trait)Getting a Takedown will refresh the cooldown on all of Li-Ming's Abilities.
|Astral Presence||Li-Ming's Mana regeneration is increased by 100% while below 25% Mana.|
|Power Hungry||Regeneration Globes restore 100% more Mana and grant 10% Spell Power for 20 sec.|
|Force Armor||When Magic Missiles damages an enemy Hero, gain 50 Spell Armor against the next enemy Ability, reducing the damage taken by 50%. Gain 1 charge per cast.
Store up to 4 charges.
|Aether Walker||If Li-Ming hasn't taken damage in 5 sec, Teleport costs no mana and its cooldown is decreased by 2 sec.|
|Charged Blast||Basic Attacking a target recently hit by a Magic Missile does an extra 102 damage.|
|Triumvirate||If Arcane Orb hits an enemy Hero after traveling at least 50% of its base range, the cooldown is reduced by 50%.|
|Dominance||Takedowns restore 20% of Li-Ming's max Health.|
|Seeker||If three Magic Missiles hit the same target, the third one deals an additional 165 damage.|
|Zei's Vengeance||Arcane Orb does up to 25% more damage to enemies based on distance. Additionally, its cooldown is reduced by 2 sec.|
|Calamity||Teleport does 369 damage to enemy Heroes near the destination.|
|Disintegrate||Channel a powerful beam, dealing 717 damage over 2.5 sec to enemies while they are in it. The direction of the beam changes with your mouse cursor position.
Cooldown: 30 sec
|Wave of Force||Knock away all enemies from an area and deal 261 damage.
Cooldown: 20 sec
|Cannoneer||When Li-Ming uses an Ability, her next Basic Attack's damage is increased by 75% and deals Spell damage instead of Physical. Stacks up to 3 times.|
|Glass Cannon||Increase Li-Ming's Spell Power by 15%, but decrease her max Health by 15%.|
|Illusionist||If Li-Ming loses more than 20% of her Health at once, its cooldown is instantly refreshed.
This effect has a 4 sec cooldown.
Passive: Increases Teleport range by 50%.
|Fireflies||Drastically increases Magic Missiles speed. Its cooldown is reduced by 1 sec, and its Mana cost is reduced by 5.|
|Mirrorball||Magic Missiles fires an additional 2 missiles, but its Mana cost is increased by 5.|
|Arcane Orbit||Arcane Orb travels 25% farther, doing up to 25% more damage.|
|Diamond Skin||Teleport grants a Shield equal to 20% of Li-Ming's max Health for 4 sec.|
|Temporal Flux||Disintegrate gradually slows enemies caught in its beam, to a max of 60%.|
|Repulsion||Increases Wave of Force knockback distance by 150% and increases its cast range by 100%.|
|Tal Rasha's Elements||Using Abilities grants 5% Spell Power, to a max of 20%. This bonus is reset when the same Ability is used within a chain.|
|Archon: Pure Power||Activate to enter Archon form, allowing Li-Ming to repeatedly use Disintegrate, but be unable to cast other Abilities.|