The Lost Vikings Talents | Heroes of the Storm
The Lost Vikings are back! While they briefly considered retirement after defeating the emperor Tomator, there were only so many polar bears they could wrestle before falling into a Nexus portal seemed like a solid life decision.
Store Cost: 15,000 | $10.00
Role: Melee Specialist
Difficulty: Very Hard
Three Heroes in one! Can focus their efforts or split up to cover more ground. Lowered death timers.
It was a day that the members of the Viking village looked forward to every year.
On this day everyone in the village celebrated the autumn harvest with contests of bravery and skill throughout the afternoon followed by a grand feast at dusk.
The most anticipated event of the day was the hunt. In this competition the best huntsmen from the village venture into the wilderness to see who could catch the most game for the evenings feast. By noon all the participants had arrived at the starting point of the hunt except for three Vikings who lived just outside the village. Since their tardiness was nothing new the decision was made to start the hunt without them. Upon hearing the horn indicating the beginning of the competition, Olaf the Stout and his two buddies, Baleog the Fierce and Erik the Swift simply rushed into the forest to prevent the others from having to great a head start.
Meanwhile the infamous intergalactic zookeeper, Tomator, piloted his spacecraft to Earth through a fiery vortex that appeared high above the fjords of the Baltic Sea. Tomator was sure that he could find adequate specimens for his zoo on this tiny planet. He commanded his ship to begin its descent as he made preparations to go on a hunt of his own.
As Olaf the Stout, Baleog the Fierce and Erik the Swift walked home from the feast they were still bragging about their triumphs in the hunt. When each brother had finished claiming that he was a better hunter than the other two they retired to their cottages oblivious to the strange flying object that has appeared directly over their village.
Tomator brought his craft closer to the ground trying to locate the three specimens that he had previously choosen. He had noticed them earlier when they appeared to be the victors of some primative ritual of skill and strength. After a few minutes, Tomator’s computer located the selected humans and began to teleport his unsuspecting captives aboard his ship.
Erik the swiftest of the Vikings was awakened suddenly to find himself suspended above his bed and being pulled upward. Despite his efforts to resist, he was drawn through the top of his hut and into the night sky. Next, Olaf the Stout and Baleog the Fierce experienced the same fate as they too were pulled from their beds towards the strange metallic object in the sky.
With the acquisition complete, Tomator took his craft out of orbit. Due to a short circuit in the teleportation process, the Vikings materialized in the corridors of Tomators ship rather than in his specimen room. Now the Vikings’ only hope to return home is the use of their skills and the strange vortices that can carry them through time and space.
Your story begins with the three Lost Vikings aboard Tomator’s ship and only with your help and expertise can they find their way back home again.
You must guide the Lost Vikings through the complex maze of Tomator’s spacecraft. Use Erik’s speed, Baleog’s weaponry, and Olaf’s defensive abilities to help return these poor lost souls to their village.
The Lost Vikings Talents | Heroes of the Storm
|Select Olaf (1)||Olaf can charge enemies by right-clicking on them. 8 second cooldown. Olaf gains increased health regeneration when out of combat for 4 seconds.|
|Select Baleog (2)||Baleog deals 50% splash damage to enemies behind his attack target.|
|Select Erik (3)||Erik moves faster than the other Vikings and has a longer attack range.|
|Select All Vikings (4)||The Lost Vikings can be controlled individually or as a group. Each Viking has particular strengths.|
|Fast Restart (Trait)||Death time for the Lost Vikings is reduced by 25%.|
Olaf the Stout Every 8 seconds Olaf can block a Basic Attack, reducing its damage by 75%. Can store up to 2 charges. Spy Games After standing still for 5 seconds, Erik becomes cloaked and his Sight Radius is increased by 75%. The cloak effect persists for 3 seconds after moving. Viking Hoard Each Lost Viking gains 1 Health per second. This bonus is increased by 0.5 on all Vikings when a Regeneration Globe is picked up. Pain Don't Hurt Baleog's Basic Attacks and splash damage heal for 20% of the damage dealt. It's a Sabotage! Erik's Basic Attacks against Structures destroy 5 Ammo over 10 seconds. Hardheaded Redhead Eric gains a melee Basic Attack that knocks the enemy away. This effect has a 6 second cooldown. Spin to Win! (1) Activate to have each Viking deal 50 damage to nearby enemies. Baleog the Fierce Baleog's Basic Attacks increase his Attack Speed by 8%, stacking up to 5 times. After 3 seconds of not attacking, these stacks will rapidly decay. Erik the Swift As long as Erik is moving, he heals 15 health per second. Mercenary Lord Siege and Bruiser Mercenaries near your hero deal 50% more damage. Jump! (2) Makes all Vikings Invulnerable and able to pass over enemies for 1.5 seconds. Cooldown: 20 seconds. Longboat Raid! Hop into an Unstoppable Longboat that fires at nearby enemies for 46 damage per second and can fire a mortar that deals 70 damage in an area. The boat has increased Health for each Viking inside. Lasts 12 seconds. Cooldown: 90 seconds.
Requires all surviving Vikings to be nearby.
Play Again! (R) Summon and revive all Lost Vikings at target location after a Viking channels for 2 seconds.
Only one Viking may attempt to summon at a time.
Hunka' Burning Olaf Olaf deals 15 damage very second to nearby enemies. Speedrun! While under 50% life, Vikings gain 20% increased Movement Speed. Impatience is a Virtue Enemies damaged by a Viking's Basic Attack reduce the cooldown of all Viking Abilities by 0.25 seconds. Large and in Charge When Olaf charges enemies, they are stunned for 1 second. 64 KB Marathon (Z) Gain an additional 40% Movement Speed when activating Go Go Go! that decays over 4 seconds. Additionally, the Vikings are Unstoppable for 1 second. Norse Force! Activate to have each Viking gain a 120 to 240 point Shield, depending on how many Vikings are alive. Lasts 7 seconds. Cooldown: 60 seconds. Ragnarok 'n' Roll! (4) The Longboat can attack two targets at once and the range of its Mortar is increased by 100%. Checkpoint Reached (4) Any dead Vikings are revived and summoned a second time 10 seconds later. The Sequel! (Trait) Increases the Vikings' death timer reduction from 25% to 50%.