Sylvanas is an undead high elven hero who hails from the Warcraft III and World of Warcraft universe. In Heroes of the Storm, Sylvanas plays the role of Ranged Specialist. Her main focus is to push, but she can also be an integral part of a team to dispense a few takedowns.
In this Sylvanas Guide, I recommend a talent build focusing on minions and mercenaries. She can solo them with ease, and in mid-game she kills bunches of minions in less than 3 seconds.
Aggressive Push Build
Withering FireShoot the closest enemy for 28 damage. Stores 5 charges.
Gain 1 charge on nearby enemy Minion or Mercenary deaths, and 3 charges on nearby enemy Hero deaths.
Charge Cooldown: 2 sec
Shadow DaggerDeals 14 damage and an additional 54 damage over 2 sec to target unit. The effect spreads to nearby targets.
Cooldown: 10 sec
Haunting WaveSend forth a wave of banshees dealing 41 damage to all targets. Reactivate to teleport to the banshee's location.
Cooldown: 11 sec
Black ArrowsBasic Attacks and Abilities stun Minions, Mercenaries, and Towers for 1 sec.
With the Wind Increases Withering Fire's range by 25%. Lost Soul Reduces the cooldown of Shadow Dagger by 2 sec. Barbed Shot Withering Fire deals 200% bonus damage to Minions and Mercenaries. Corruption Basic Attacks against Structures destroy 2 Ammunition. Paralysis Increases duration of Black Arrows by 100%. Overflowing Quiver Whenever you would gain a Withering Fire charge from killing a Minion or Hero while at maximum charges, it is automatically fired. Ranger's Ambush Using Haunting Wave to teleport refills all charges of Withering Fire. Envenom Activate to poison an enemy Heoro, dealing 778 damage over 10 sec. Unstable Poison Minions and Mercenaries that die under the effects of Black Arrows explode, dealing 255 damage to nearby enemies. Life Drain Shadow Dagger heals you for 80 each time it spreads to a new enemy. Remorseless After using an ability, your next Basic Attack within 3 sec deals 25% additional damage. Mercenary Lord Siege and Bruiser Mercenaries near your hero deal 50% more damage. Shade Form Haunting Wave grants Stealth for 3 sec. Activating the teleport does not break the Stealth. Wailing Arrow Shoot an arrow that can be reactivated to deal 500 damage and Silencing enemies in an area making them unable to use Abilities for 2.5 sec. The arrow detonates automatically when it reaches maximum range.
Cooldown: 90 sec.
Possession Force an enemy Minion to fight for you. It gains 20% attack Damage. Costs 5 charges to convert a catapult Minion.
Charge Cooldown: 12 sec.
Overwhelming Affliction Black Arrows now also applies to Heroes, slowing their Movement Speed by 5% for the duration. Stacks up to 5 times. Evasive Fire You gain 10% Movement Speed for 2 sec whenever an enemy is hit with Withering Fire, stacking up to 30%. Splinter Shot Withering Fire hits a second target for 64 damage. Spell Shield Upon taking Ability Damage, reduce that damage and further Ability Damage by 50% for 3 sec. Can only trigger once every 30 sec. Windrunner After you teleport from Haunting Wave, you can cast a second one for free within 2 sec. Cold Embrace Shadow Dagger makes enemies Vulnerable, taking 25% more damage, but the range of Shadow Dagger is reduced by 25%. Will of the Forsaken Activate to become Unstoppable and gain 30% Movement Speed for 3 sec.
Cooldown: 60 sec.
Blood for Blood Activate to deal 10% of target enemy Hero's Max Health and heal for twice that amount.
Cooldown: 60 sec.
Deafening Blast Enemies at the center of Wailing Arrow's explosion take 50% more damage and are silenced for twice as long. Dark Lady's Call Increases maximum number of charges by 3, decreases recharge time by 4 sec, and 5 charges can be used to convert enemy Mercs. Fury of the Storm Every 5 sec, your next basic attack will deal an additional 200 damage to the target, and 500 damage to all nearby Minions and Mercenaries. Bolt of the Storm Activate to teleport to a nearby location.
Cooldown: 40 sec.