Thrall build

Thrall build used in HGC and other Heroes of the Storm eSports events by the top pro gamers in the United States, Europe and Asia.

Thrall build – eSports

Atheroangel - Expert HGC Western Clash - Phase 2 Playoffs | Team Expert vs Gale Force -- Aug 5

Echo of the Elements

Mana Tide

Ancestral Wrath

Sundering

Frostwolf's Grace

Alpha Wolf

Wind Rush
MichaelUdall - Gale Force HGC NA - Phase 2 Part 2 - Game 3 - Gale Force Esports v Even in Death -- Aug 26

Echo of the Elements

Mana Tide

Ancestral Wrath

Earthquake

Frostwolf's Grace

Thunderstorm

Wind Rush
H82 - Tempest HGC KR - Phase 2 Part 1 - Game 2 - MVP Miracle v Tempest -- July 1

Echo of the Elements

Mana Tide

Follow Through

Sundering

Frostwolf's Grace

Alpha Wolf

Wind Rush

 

Thrall Features

Chain Lightning (Q)

Shock an enemy with lightning, dealing 185 damage. The lightning then bounces 3 times to nearby enemies, dealing 93 damage to each enemy hit.

Mana: 40
Cooldown: 7 sec

Feral Spirit (W)

Unleash a Feral Spirit that deals 159 damage to enemies in its path and Roots Heroes hit for 1 sec. Each Hero hit increases the distance traveled by 25%.

Mana: 60
Cooldown: 12 sec

Windfury (E)

Increase Thrall's movement Speed by 30% for 4 sec. His next 3 Basic Attacks occur 100% faster and generate stacks of Frostwolf Resilience.

Mana: 60
Cooldown: 12 sec

Frostwolf Resilience (Trait)

Dealing damage with Abilities grants 1 stack of Frostwolf Resilience. At 5 stacks, Thrall is instantly healed for 232 Health.

As a child, Thrall served the cruel Aedelas Blackmoore as a slave. After gaining his freedom, he guided the liberated orcs to a land of their own, and worked to recover their ancient traditions. Now and forever he is the Warchief of the Horde.



History

Thrall Talents and AbilitiesThe former slave known as Thrall brought unity to the Horde, turning ravagers into architects and securing a future for his people. "Thrall" was the moniker bestowed on the young orc Go'el in his first home -- an internment camp created to keep the orc prisoners of the Second War from ever threatening Azeroth again -- and the name could not be less fitting.

When Go'el escaped his prison, he traveled in search of not just aimless freedom but his roots, eventually finding wisdom in the shamanic beliefs of his ancestors.

Thrall's shamanism guided his actions as he re-formed the Horde, becoming its warchief and leading his people to settle in an arid land that he called Durotar, in honor of his father, Durotan.

Thrall led the Horde through a seemingly unceasing series of trials: the lifting of the demonic blood-curse that had tainted the orcs, a Burning Legion attack on Mount Hyjal, and the fall of the dreaded Lich King. When Deathwing returned and shattered the world, Thrall stepped down from his role as the Horde's warchief, instead joining the Earthen Ring, a powerful shamanic group, in an attempt to put the elements to rest and stop the Destroyer.

Thrall chose Garrosh Hellscream as his successor, and that decision haunted him as the ruthlessness of the new warchief brought the Horde to the point of insurrection. Garrosh’s defeat, the birth of Thrall’s son, and the emergence of a new warchief seem to have had a rejuvenating effect. Whole once more, Thrall now readies himself to combat a truly personal threat to all Azeroth, as a savage reflection of his people roars forth from a universe beyond.

The following video shows the voiceover quotes Thrall says when you click him many times.


Thrall Talents

Echo of the ElementsQuest: Kill Minions or Heroes within 1.5 sec of hitting them with Chain Lightning.

Reward: After killing 10 enemies, reduce the Mana cost of Chain Lightning from 40 to 25.
Crash LightningRepeatable Quest: Hitting at least 2 Heroes with a single use of Chain Lightning increases the damage of its bounches by 12, up to 480.

Reward: After hitting multiple Heroes 20 times, Chain Lightning prioritizes bouncing to Heroes.
Rolling ThunderFor 10 sec after hitting an enemy with Chain Lightning, Thrall's next Basic Attack against them restores 15 Mana.

Passive: Increase the range of Chain Lightning by 30% and the number of bounces by 1.
Feral ResilienceHeroes damaged by Feral Spirit grant 3 stacks of Frostwolf Resilience and 2 stacks of Feral Resilience, granting 50 Physical Armor against the next incoming Hero Basic Attack.

Stacks are consumed on the next cast of Feral Spirit.
Frostwolf PackQuest: Hit 7 Heroes with Feral Spirit. Progress is lost on death and when Thrall fails to hit a Hero.

Reward: Reduce the cooldown and Mana cost of Feral Spirit by 50%.
Mana TideFrostwolf Resilience restores 15 Mana and reduces Basic Ability cooldowns by 0.5 sec.
Maelstrom WeaponRepeatable Quest: Basic Attacks against Heroes while Windfury's Movement Speed bonus is active increase Attack Damage by 1.

Reward: After gaining 20 Attack Damage, increase the Movement Speed bonus of Windfury to 40%.

Reward: After gaining 40 Attack Damage, Thrall permanently gains 15% increased Movement Speed.
Ancestral WrathActivate to consume 8 stacks of Ancestral Wrath, damaging a target enemy Hero for 15% of their max Health over 3 sec, and healing Thrall for 150% of the damage dealt.

Gain 1 stack of Ancestral Wrath every time Frostwolf Resilience activates.
Follow ThroughAfter using an Ability, your next Basic Attack within 6 sec deals 40% additional damage.
SunderingAfter 0.5 sec, summon a massive Earthquake that pulses every 4 sec. Each pulse lasts 2 sec, Slowing all enemies in the area by 50%, and deals 74 damage to enemy Heroes. Does 3 pulses.

Mana: 75
Cooldown: 70 sec
EarthquakeAfter 0.5 sec, summon a massive Earthquake that pulses every 4 sec. Each pulse lasts 2 sec, Slowing all enemies in the area by 50%, and deals 74 damage to enemy Heroes. Does 3 pulses.

Mana: 90
Cooldown: 100 sec
Grace of AirWindfury attacks grant twice as many stacks of Frostwolf Resilience.
Frostwolf's GraceFrostwolf Resilience can be activated to instantly heal for 150% of its normal amount.

Cooldown: 15 sec
Spirit ShieldEvery 45 sec, gain 50 Spell Armor against the next enemy Ability and subsequent Abilities for 1.5 sec. Frostwolf Resilience reduces this cooldown by 8 sec.

Can be toggled to allow or prevent this talent from triggering automatically.

Cooldown: 45 sec
Tempest FuryThe final strike of Windfury hits 3 times for 75% normal damage.
ThunderstormCasting Chain Lightning on a Hero other than the last Hero it was cast on causes it to Slow targets by 8% for 2 sec.

Repeatable Quest: Each consecutive cast against a new Hero increases this bonus by 8%, up to 40%. Bonuses are reset if Thrall dies or casts Chain Lightning on the same Hero twice.

Reward: While at a 40% bonus, Chain Lightning's damage is increased by 25%.
Alpha WolfFor 3 sec after a Hero is hit by Feral Spirit, Thrall's Basic Attacks against them deal an additional 3% of the target's max Health as damage.

Passive: Increase the duration of Feral Spirit's Root to 1.5 sec.
WorldbreakerLower the cooldown of Sundering by 20 sec. After Sundering impacts, it leaves behind an impassable rift, blocking unit movement for 3 sec.
Earthen ShieldsAllies within the Earthquake area gain a Shield equal to 15% of their max Health each pulse. This shield lasts 4 sec.
Nexus BladesBasic Attacks deal 20% more damage and Slow enemy Movement Speed by 20% for 1 sec.
Wind RushActivate to immediately teleport to a target location and gain Windfury.

Cooldown: 80 sec

 

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