Tychus build

Tychus build used in HGC and other Heroes of the Storm eSports events by the top pro gamers in the United States, Europe and Asia.

Tychus build – eSports

Prismaticism - Roll20 HGC NA - Phase 2 Part 2 - Game 3 – Superstars v Roll20 eSports -- Sept 3

Press the Advantage

In the Rhythm

Quarterback

Commandeer Odin

Neosteel Coating

Armor Piercing Rounds

Big Red Button
mora - BlossoM HGC KR - Phase 2 Part 1 - Game 4 - BlossoM v MVP Miracle -- Jul 22

Press the Advantage

The bigger they are...

Relentless Soldier

Commandeer Odin

Spray 'n' Pray

Armor Piercing Rounds

Big Red Button

Tychus Features

Overkill (Q)

Deal 537 damage to the target and 262 damage to nearby targets over 4 sec. Reactivate to select a new target. Can move and use Abilities while channeling.

Mana: 65
Cooldown: 13 sec

Frag Grenade (W)

Lob a grenade that deals 266 damage, knocking enemies away.

Mana: 50
Cooldown: 10 sec

Run and Gun (E)

Dash a short distance.

Mana: 50
Cooldown: 10 sec

Minigun (Trait)

Activate to have Basic Attacks against Heroes deal bonus damage equal to 2.5% of their max Health. Lasts 3 sec.

Mana: 25
Cooldown: 12 sec

tychus-findlay-portraitTychus Findlay is a big man with a big ego and even bigger gun. Fortunately enough, his loyalty is easily won. Buy him a whiskey or three and promise him enough credits, and there's no job in the whole universe too dangerous for this outlaw.



Role: Ranged Assassin

Difficulty: Hard



Origin

tychus-store-thumbnailTychus was originally introduced as the main character shown in the StarCraft II: Wings of Liberty cinematic teaser revealed by Blizzard Entertainment at the Blizzard Worldwide Invitationals -- celebrated in Seoul, South Korea May 19, 2007. Tychus was known from that moment forward for his iconic sentence: "Hell. It's about time!" -- in reference to the long wait StarCraft fans experienced for a StarCraft sequel.



History

The truth about Tychus Findlay’s past is hard to come by. Stories about him are common enough, but distilling fact from fiction is another matter entirely. Some tales describe Findlay as a scoundrel who would sell his own mother to Kimeran pirates for the right sum, while others portray him as a loyal soldier who risked his life to save his fellow Marines during the Guild Wars. Even the one man who knows him best, Jim Raynor, isn’t sure if all of the stories are true. He can only attest to what he saw with his own eyes after he and Findlay became friends in the Confederate military.

Findlay and Raynor first met in Fort Howe on Turaxis II, a bloody focal point in the war between the Terran Confederacy and the Kel-Morian Combine. Findlay had just finished doing time in a military correctional facility, and he had a history of insubordination. Raynor, a humble and forthright farm boy fresh out of boot camp, had already been promoted for distinguishing himself in battle. These differences aside, both Marines were equally expendable in the eyes of the Confederacy, and the two men had to count on each other for survival.

As the war progressed, Findlay and Raynor became members of the 321st Colonial Rangers Battalion, an elite fighting force tasked with high-priority missions on Turaxis II. Tychus and Jim were exceptional soldiers, and their unit—nicknamed the “Heaven’s Devils”—quickly earned a reputation as a daring and effective military asset. After a successful stint in the Heaven’s Devils, however, Findlay’s and Raynor’s military careers came to an abrupt end. Both marines went AWOL after a botched mission into Kel-Morian territory that resulted in the friendly fire deaths of Confederate soldiers. Findlay and Raynor blamed the incident on their commanding officers, but the two men knew that they might be held accountable for the operation’s deaths. Their intuitions were correct: the Confederate military charged the duo in absentia with manslaughter.

Findlay and Raynor spent the next few years on the run as outlaws. Together they stalked the Koprulu sector, pulling off heists and amassing a small fortune. Findlay in particular became the stuff of legend due to his habit of embellishing the details of his exploits to everyone he met. He was well suited to this life of crime, and the credits he obtained allowed him to enjoy what he considered the finer things in life: booze, brothels, and the best cigars in the Koprulu sector. But the good times didn’t last. Echoing Findlay and Raynor’s earlier misfortune during the Guild Wars, the outlaws’ crime spree came to a sudden end. Authorities cornered Tychus and Jim during a risky heist, and Findlay was apprehended. Raynor, however, escaped in the ensuing chaos.

Tychus Findlay is now rumored to be locked away in New Folsom Prison. Convicts who are sent to this maximum security facility are rarely heard from again, but Findlay is a survivor. Even when all of the cards are stacked against him, he always manages to find a way out of tough situations. Raynor knows this better than anyone, and it wouldn’t surprise him if the two men crossed paths again someday.

Tychus Findlay has appeared in the following media:

Sample Description

"I am a bad, bad man."

"So, you gonna bark all day?"

"Stick your hand in the cage, and you just might lose it."

"Steppin' all over my last nerve, kiddo."

"Yeah, I ain't much of a team player. 'specially when there's cow-men, zombies and other weird crap like that involved."

"You know, they could at least let me out of this suit between matches. Startin' to stink in here! Yuck! Smells like liverwurst and tobacco."

"Heh heh, yeah, I love it when... oh, (beep), (beep)ing cigar fell in the (beep), oh, oh, (beep)! Wait, okay, it's out... (sniff, sniff) Whew, nothin' got burned. It's alright everybody, just calm down."

"They say odd objects attract gunfire... and that red team sure looks pretty odd to me."

"Here's how this is gonna work. I spray, you pray."

"It's like they always say - you can't fix stupid."

"Friendly fire... ain't."

"You ever been inside a barracks? Let's just say there's a reason most marines would rather die than go back in there."

"(snoring) I love you mama... (snoring) Mama... (grunting) Hey, didn't anyone ever tell you to let sleeping dogs lie?!"

"So what's the deal with this Nexus place? We just fight each other forever?"


Tychus Talents

Press the AdvantageRun and Gun increases Tychus's Basic Attack range by 1.5 for 3 sec.
DashQuest: Run and Gun increases Tychus's Movement Speed by 1% for each Regeneration Globe gathered, up to 25%. Lasts 2 sec.

Reward: Once 25 Regeneration Globes have been gathered, the range of Run and Gun is increased by 50%.
Combat TacticianBasic Attacks reduce the cooldown of Run and Gun by 0.8 sec.
In the RhythmQuest: While Minigun is active, Basic Attacks against Heroes permanently increase future Minigun durations by 0.03 sec.
Fully LoadedReduce Minigun's cooldown by 5 sec.
The Bigger They Are...Increases Minigun damage bonus to 4% while enemy Heroes are above 35% Health, but Minigun no longer has any effect on targets below 35%.
Master AssassinQuest: Hero Takedowns increase Tychus's Attack Speed by 1% up to 15%.

Reward: After getting 15 Takedowns, Tychus's Attack Speed is increased by an additional 10%.
QuaterbackIncreases the range of Frag Grenade by 50%.
Concussion GrenadeIncreases Frag Grenade's radius by 25% and the knockback distance by 100%.
Relentless SoldierBeing Stunned or Rooted grants 25 Armor for 3 sec, reducing damage taken by 25%.
Commandeer OdinCall down an Odin to pilot. The Odin deals increased Damage, has 100% increased Basic Attack range, and uses different Abilities. The Odin has 25 Armor and lasts 23 sec.

Mana: 100
Cooldown: 100 sec
Drakken Laser DrillCall down a Laser Drill to attack nearby enemies, dealing 311 damage every sec. Reactivate to assign a new target. Lasts 22 sec.

Mana: 100
Cooldown: 100 sec
That's the Stuff!Minigun heals Tychus for 100% of the bonus damage dealt after it expires.
Neosteel CoatingActivate to gain 75 Spell Armor for 3 sec, reducing Ability Damage taken by 75%.

Cooldown: 30 sec
Spray 'n' PrayIncreases Overkill's range by 25%.
Titan GrenadeFrag Grenade deals bonus damage to Heroes equal to 5% of their max Health.
Lead RainOverkill also slows enemy movement speed by 20%.
Armor Piercing RoundsIncreases Overkill's damage to the primary target by 50%.
Big Red ButtonOdin lasts 50% longer and Ragnarok Missiles also launches a Nuclear Missile which lands 2.5 sec later, dealing 699 damage in its area.
Focusing DiodesIncreases the range of the Drakken Laser Drill by 50%. Deals increasing damage the longer it remains on a single target, up to 100% extra damage.
Sizzlin' AttacksBasic Attacks deal bonus damage to Heroes equal to 1% of their max Health. Stacks with Minigun.
Bob and WeaveRun and Gun and Odin's Thrusters gain 2 additional charges and reduces Run and Gun's Mana cost from 50 to 25.

 

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