Zagara build

Zagara build used in HGC and other Heroes of the Storm eSports events by the top pro gamers in the United States, Europe and Asia.

Zagara build – eSports

Wiz - BlossoM HGC KR - Phase 2 Part 2 - Game 2 – Rrr v Team BlossoM -- Sept 16

Volatile Acid

Envenomed Spines

Viscous Acid

Nydus Network

Spell Shield

Mutalisk

Fury of the Storm
HasuObs - Liquid HGC EU - Phase 2 Part 2 - Game 2 - Team Liquid v Playing Ducks -- Sept 10

Volatile Acid

Envenomed Spines

Viscous Acid

Nydus Network

Spell Shield

Mutalisk

Fury of the Storm
bkid - Lag Force HGC NA - Phase 2 Part 2 - Game 3 – Tempo Storm v Lag Force -- Sept 9

Volatile Acid

Medusa Blades

Viscous Acid

Nydus Network

Spell Shield

Mutalisk

Endless Creep

 

Zagara Features

Baneling Barrage (Q)

Launch 1 Baneling that deals 89 damage to enemies it hits.

Stores up to 4 charges.

Mana: 10
Charge Cooldown: 3 sec

Hunter Killer (W)

Summon a Hydralisk to attack a single target, dealing 71 damage per sec. Lasts 8 sec.

Mana:
Cooldown: sec

Infested Drop (E)

Bombard target area with a Zerg Drop Pod for 151 damage.

The pod spawns 2 Roachlings that deal 30 damage per sec and last for 8 sec.

Mana: 50
Cooldown: 12 sec

Creep Tumor (Trait)

Lay a Creep Tumor that generates Creep. While on Creep, Zagara gains 20% additional attack range and both Zagara and her summons move 20% faster. Tumors lasts 240 sec and reveal the surrounding area while active.

Stores up to 3 charges.

Charge Cooldown: 18 sec

Zagara Talents

Volatile AcidBanelings can travel 50% further before exploding and their damage to non-Heroes is increased by 50%.
Corpse FeedersReduces the cooldown of Infested Drop by 3 sec and Roachlings take 40% less damage from non-Heroic sources.
InfestNearby Ranged Minions deal an additional 100% damage, plus an additional 1% per 1000 Siege damage Zagara has dealt. Can be toggled on or off.
Envenomed SpinesActivate to have Zagara's next Basic Attack apply 269 damage over 5 sec.

Cooldown: 30 sec
Medusa BladesBasic Attacks deal 33% damage to three nearby targets.
Serrated SpinesQuest: Each Basic Attack against a Hero increases Zagara's Attack Damage by 0.3
Baneling MassacreGain 2 additional charges of Banelings.
Viscous AcidBanelings slow enemies by 20% for 1.5 sec.
Bile DropQuest: Passively increases the damage of Infested Drop by 50%. Each Hero hit by the impact damage of Infested Drop increases this bonus by 5%.

Reward: Upon reaching 150% bonus damage, increase the impact radius of Infested Drop by 20%.
Devouring MawSummon a Devouring Maw that devours enemies for 4 sec. Devoured enemies cannot fight and take 118 damage per sec.

Usable on Unstoppable enemies.

Mana: 100
Cooldown: 100 sec
Nydus NetworkSummon a Nydus Worm on Creep anywhere that Zagara has vision. Zagara can enter a Nydus Worm and travel to any other Nydus Worm by right-clicking near it. While inside a Nydus Worm, Zagara regenerates 10% Health and Mana per sec.

Stores up to 2 charges. Max of 10 Nydus Worms at a time.

Passive: Creep spreads 15% faster.
Passive: While on Creep, each Basic Attack reduces all of Zagara's cooldowns by 0.75 sec.
Hydralisk TransfusionZagara is healed for 75% of the damage dealt by Hunter Killer's Basic Attacks to Heroes.
Protective CoatingWhile on Creep, Zagara gains 20 Armor, taking 20% less damage.
Spell ShieldEvery 30 sec, gain 50 Spell Armor against the next enemy Ability and subsequent Abilities for 3 sec, reducing the damage taken by 50%.

Can be toggled to allow or prevent this talent from triggering automatically.
Brood ExpansionReduces the cooldown of Hunter Killer by 6 sec.
Corrosive SalivaWhen used against Heroes, Hunter Killers deal additional damage equal to 2% of their max Health.
MutaliskHunter Killer now spawns a Mutalisk. Mutalisks have a bounce attack and last for 30 sec.
Tyrant MawDevouring Maw deals 50% more damage and getting a Takedown reduce its cooldown by 25 sec.
Endless CreepThe cast range for Creep Tumor is increased by 2000%. Creep Tumors now last 600 sec. While on Creep, Zagara gains an additional 10% Movement Speed.
Fury of the StormEvery 5 sec, your next Basic Attack will deal an additional 200 damage to the target, and 500 damage to all nearby Minions, Mercenaries, and Monsters.

 

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