Zeratul build used in HGC and other Heroes of the Storm eSports events by the top pro gamers in the United States, Europe and Asia.
Zeratul build – eSports
|Glaurung - Roll20 HGC NA - Phase 2 Part 2 - Game 1 - Roll20 esports v Lag Force Gaming -- Sept 1|
Seeker in the Dark
Sentenced to Death
CleaveDeal 208 damage to nearby enemies.
Cooldown: 6 sec
Singularity SpikeFlings a Singularity Spike that sticks to the first enemy hit. Deals 237 damage after 1 sec and slows the enemy by 40% for 3 sec.
Cooldown: 12 sec
BlinkTeleport to the target location. Using this Ability does not break cloak.
Cooldown: 10 sec
Permanent CloakGain Stealth when out of combat for 3 sec.
Taking damage, attacking, using Abilities, or channeling ends Permanent Cloak.
The enigmatic Dark Templar Zeratul faithfully serves the Xel'Naga. While he expertly wields the powers of the Void, it is his wisdom that earns him the respect of the Koprulu sector's greatest leaders - despite his penchant for dramatic entrances.
Automatically cloaks while out of combat. Can Blink in and out of combat and harass with Sustained Anomaly.
Role: Melee Assassin
Zeratul debuted in StarCraft: Brood War (1999), appeared in StarCraft II: Wings of Liberty during the Tidings of Doom cinematic, as well as a few bonus missions accessed at the Lab Room's Ihan crystal -- which collected the memories of Zeratul's quest for ancient prophecies in Xel'Naga temples.
Zeratul appeared also in StarCraft II: Heart of the Swarm mentoring Kerrigan to lead her into the path to her destiny as the prophesied savior of the universe against Amon and his hybrids.
Zeratul is a renowned psionic warrior who has been instrumental in healing the rift between the dark templar and the Aiur protoss. Although his heroic actions have saved countless lives, he bears the weight of many terrible burdens.
Zeratul is a dark templar, a renowned psionic warrior and assassin whose forbears were exiled from the protoss homeworld of Aiur over a thousand years ago.
The dark templar refused to submerge themselves in the communal protoss mind link, the Khala, preferring instead to strive as individuals. Zeratul holds the rank of prelate and is probably best known for his role in ensuring the survival of the protoss since the zerg threat first became apparent.
“I have journeyed through the darkness between the most distant stars. I have beheld the births of negative-suns and borne witness to the entropy of entire realities….”
It was Zeratul who overcame the prejudices of Executor Tassadar when they met on Char, and thus began to heal the rift between the Aiur protoss and the dark templar. It was Zeratul who was the first to slay a zerg cerebrate although the cerebrates had been thought immortal. Most of all it was Zeratul who returned to Aiur with Tassadar and set into motion the events that would rejoin the sundered halves of the protoss race and overthrow the oppressive rulership of the Conclave.
Zeratul went on to fight alongside Tassadar to bring about the destruction of the zerg Overmind during the invasion of Aiur, and then helped the protoss evacuate the planet as it continued to be overrun by the zerg. When the Swarm followed the refugees to the dark templar world of Shakuras, Zeratul helped recover the Khalis and Uraj crystals, which allowed the protoss to activate the xel’naga temple there and wipe out the invaders. Later, when the dark archon Ulrezaj threatened to destroy the Aiur protoss “violating” Shakuras, Zeratul was instrumental in thwarting Ulrezaj’s schemes.
But Zeratul also carries many terrible burdens. In the act of slaying the cerebrate Zasz, Zeratul became temporarily linked with the Overmind. Zeratul came to know much about the Overmind’s plans, but the zerg leader gleaned the location of Aiur itself from Zeratul’s mind, and so the seeds of the planet’s devastation were sown. Furthermore, Zeratul has a long and bitter history with the Queen of Blades, having been manipulated and betrayed by her more than once as she destroyed the remaining zerg cerebrates in order to secure her control over the Swarm after the Overmind’s death.
As part of her schemes, the Queen of Blades took control of the beloved protoss matriarch Raszagal. Zeratul later rescued the matriarch, but he found her to be irrevocably corrupted. Sorrowfully he took the matriarch’s life to spare her from continuing as the plaything of the Queen of Blades. With her mind freed by the deathblow, Raszagal thanked him and named him as leader of the dark templar. Such an honor Zeratul felt unfit to take, his soul too scarred by his experiences.
Well spoken, Concubine of the Zerg. But though we strike at you from the shadows, do not think that we lack the courage to stand in the light.
For the moment he focused on a more immediate concern: contacting any other nearby protoss who had survived the Queen of Blades’ treachery. Tracking protoss power signatures to an obscure moon, he hoped to reunite with his comrades and return to Shakuras with them in order to plan for the future. Instead of comrades, however, he found a former agent of the Queen of Blades – the enigmatic Samir Duran – engaged in breeding protoss/zerg hybrid creatures. Although Zeratul destroyed the facility, Duran claimed that it was merely one of many. Duran also revealed that he had been known by many names over the millennia and that he was not serving the Queen of Blades, but rather a “far greater power.” Deeply troubled by what he had seen, Zeratul went into self-imposed exile with only a handful of followers at his side. He continued to seek answers for what manner of being Duran truly was, and what dark future he was working toward.
"I serve the Xel'Naga."
"Scythes are nice, but I prefer cloak and dagger."
"You'd be surprised how easy it is to sneak aboard a spaceship."
"Blink and you'll miss me. Get it, because that's the power I have, is blink? Humans - you know, never mind."
"(sneezing) Wait, what just happened? How did I do that?"
"Speak slowly and carry a large warp blade."
"I should use my abilities to attack enemy heroes. Also, I should investigate why I talk to myself so much."
"I bear grave tidings. Not really, I just like saying that."
"Darkness is my ally... but we keep it casual. The Void is a jealous mistress."
"The prophecy foretells of the chosen one, one who will bring balance to the fo-oh, ho, woah, this is the wrong prophecy. That was a close one, we almost got sued there."
"Human anatomy is so perplexing. I mean, with only one opposable digit, how would you even hold your thylar?"
"The shadows writhe around me. Ugh, it's kind of disgusting actually. Does anyone know how to get them to stop?"
|Greater Cleave||Increases the radius of Cleave by 33%.|
|Vorpal Blade||Activate to teleport to Zeratul's lasst non-structure Basic Attack target within 3 sec. The target is revealed during these 3 sec.
Cooldown: 15 sec
|Shadow Hunter||Quest: Gather Regeneration Globes to lower the Mana cost of Blink by 2.
Reward: Upon gathering 20 Regeneration Globes, Basic Attacks reduce the cooldown of Blink by 1 sec.
|Grim Task||Quest: Hero Takedowns increase Spell Power by 5% up to 50%. This bonus Spell Power is lost on death.|
|Rendering Cleave||Cleave deals an additional 40% damage over 3 sec.|
|Combo Slash||After using an Ability, Zeratul's next Basic Attack within 6 sec deals 40% additional damage.|
|Wormhole||For 2 sec, reactivate Blink to return to the point where it was cast from.|
|Slip into Shadow||Blink gains an additional charge, but its cooldown is increased by 8 sec.|
|Seeker in the Dark||Singularity Spike takes 50% longer to explode. It can be reactivated to teleport to the target, granting 30% increased Move Speed for 3 sec.|
|Shadow Assault (R)||Basic Attacks cause Zeratul to charge at enemies and have 20% increased Attack Speed. Lasts for 4 sec.
Mana: 50 seconds
Cooldown: 45 seconds
|Void Prison (R)||Slows time in an area to a near standstill, placing allies and enemies in Time Stop for 5 sec. Zeratul is not affected.
Mana: 100 Mana
Cooldown: 100 sec
|Shroud of Adun||Zeratul gains a shield equal to 15% of his Max Health over 5 sec while under Permanent Cloak.|
|Spell Shield||Every 30 sec, gain 50 Spell Armor against the next enemy Ability and subsequent Abilities for 3 sec, reducing the damage taken by 50%.
Can be toggled to allow or prevent this talent from triggering automatically.
|Mending Strikes||Basic Attacks heal for 35% of the damage dealt.|
|Master Warp-Blade||Every third consecutive Basic Attack against the same target deals 125% bonus damage.|
|Void Slash||If Cleave hits more than one enemy Hero, it deals 40% increased damage and its cooldown is reduced by 3 sec.|
|Sentenced to Death||Deal 40% increased damage to enemies while they have a Singularity Spike attached to them.|
|Nerazim Fury (R)||Shadow Assault grants 30% Life Steal, and the duration is increased by 50%.|
|Gift of the Xel'Naga||Allies are no longer affected by Void Prison, and enemies are slowed by 50% for 3 sec once Void Prison ends.|
|Nexus Blades||Basic Attacks deal 20% more damage and Slow enemy Movement Speed by 20% for 1 sec.|
|Rewind (R)||Activate to reset the cooldowns of your Basic Abilities.
Cooldown: 60 sec