BlizzCon 2017 Heroes of the Storm Deep Dive Panel Transcript

Announcer: Welcome to the Heroes Of The Storm, Hero Deep Dive Panel

Andrew: What’s up BlizzCon. My name is Andrew Kinabrew. Around the office people call me Brew. I’m a senior 3D artist with the Heroes Team. Next to me we got Matt Villers (senior game designer). Next to him is Kent-Eric Hagman (lead hero designer), and at the end is Alex Neyman (Live game designer). We want to thank you for joining us for the Hero Deep Dive panel.

 

BlizzCon 2017 Heroes of the Storm: What’s Next Panel Transcript

Announcer: What’s Next Panel.

Alan: Hello, BlizzCon. It is awesome to be back here with you guys. My name is Alan Dabiri. I am the Game Director for Heroes of the Storm. Hello. I am joined up here by Travis McGeathy.

Travis: Hi, everyone.

Alan: I am joined up here by Travis McGeathy (Lead Game Designer) and Matthew Cooper (Lead Live Designer). So thank you for joining us for the What’s Next Panel for Heroes of the Storm. In this panel, we are going to dive into some really cool stuff coming to the game, Post BlizzCon.

 

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