Heroes Mecha Storm Trailer

Blizzard Entertainment released the Heroes Mecha Storm trailer, and let me tell you — this is one of the most awesome trailers I have seen so far for Heroes of the Storm. It doesn’t use the game engine or any of the assets. Instead, it goes all-out Gundam Anime style.

The new skins feature Xenotech Abathur, Mecha Rehgar, and Mecha Tyrael. Each of them have two extra variations (for a total of 9 skins), plus the V.haka skin (Dehaka).

This kind of trailer really hypes me up, because I really wish to see either a cartoon TV series or Netflix/Hulu 13-episodes series based on StarCraft, Warcraft, and Overwatch. This video has potential for that, and Activision Blizzard Studios already has a Skylanders Series and an upcoming Call of Duty series in the pipeline.

So it’s just a matter of when for Blizzard’s properties to have the same treatment.

New Mecha Skins and Bundles Now Available

Arm your Heroes with the latest and greatest technological advancements the Nexus has to offer by picking up new Mecha Skins for Tyrael, Rehgar, and Abathur! These Mechas are built tough, with durability ratings so high they’re guaranteed to be combat-ready whenever you enter the queue, and come back swinging every time you put them through the ringer on the battlefield.

If it’s style you’re after, our Mechas are crafted using only the finest, artisanal techniques and the rarest materials. With upgraded visual effects on their abilities and altered voiceover kits, you’ll be so sleek, sophisticated, and intimidating during hostile engagements that even D.Va will be jealous—Hell, we’ve even installed custom Hearthstone animations for Tyrael and Rehgar so you can show off even more flair when you need to make an exit.

Now, why don’t we step over to the show floor so you can check out what we’ve got in stock.

We just received a shipment containing 10 top-of-the-line models that will be sure to keep up with your every move on the battlefield! The new legendary skins listed below can be forged using shards, or opened in Loot Chests.

Don’t forget to customize! We’ve added a legendary Mecha Tyrael Announcer, as well as a barrage of Mecha-themed sprays and emojis to the collection that you can use to make your loadouts really sing.

Now that you’ve had a look around, how about a test drive? Head to the featured tab in the collection to give these skins a spin in Try Mode, and we’ll see you in the Nexus. — source

 

 

Claim 5 Loot Chests with Amazon Prime til Jan 10

Those with Amazon Prime and a Twitch account may claim 5 Heroes of the Storm Loot Boxes for Free by login into their Amazon Prime account through the following Twitch page.

If you don’t have Amazon Prime, you can signup to the Amazon Prime Trial for Free, and it will count.

This offer expires on January 10th. You must first link your Twitch account to your Battle.net Account, and to your Amazon Prime account.

 

Blaze Build

Blaze build used in HGC eSports | Heroes of the Storm abilities, talents, skins, and voice over quotes.

Corporal Miles “Blaze” Lewis has always been drawn to the flame, but it wasn’t until he joined up with Raynor’s Raiders that he put his pyromania to good use. He’s seen his fair share of battles since then, and has never failed to bring the heat.

Firebat Blaze coming to the Nexus on January 2018

Blizzard Entertainment dropped a nice Xmas present via Twitter a few hours ago with a video teaser featuring Firebat Blaze who is coming to Heroes of the Storm on January 2018. That means he is coming to PTR really soon.

Technically, I don’t see this coming to the PTR in the middle of holiday vacations, but if you take a look at the calendar the earliest the hero can enter the PTR is likely January 9 taking in consideration that heroes are cooked on PTR for about 3 weeks before going Live.

 

Heroes of the Storm Patch 2.29.5 – Garrosh Ability Redesigned

The recent Heroes of the Storm Patch 2.29.5 (build 60632) changed Garrosh’s ability Groundbreaker drastically. It no longer pulls a player toward him. Instead, Groundbreaker stuns then applies a slow.

I have played Garrosh a few times, up to level 6. But he was certainly fun to play, and to deceive players into thinking I was fleeing for my life, then pull them with Groundbreaker and tossed them behind my towers with Wrecking Ball for giggles. To be honest, it wasn’t fun when the same was done to me, or to be ganked by 4 players just because I had the misfortune to be dragged by Groundbreaker.

So I totally get why the developers decided to redesign Groundbreaker. However, that stun + slow is going to still be a hassle if you have experienced Varian’s brutal slo-mo shockwaves. Time will tell to what extent the redesign enhanced the gameplay experience for Garrosh players and opponents.


Assassin

Hanzo

Abilities

  • Dragonstrike (R)
    • Damage increased from 58 to 64

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Nova

Stats

  • Health reduced from 1350 to 1300
  • Health Regeneration reduced from 2.81 to 2.71

Abilities

  • Snipe (Q)
    • Damage reduced from 255 to 245

Talents

  • Level 16
    • Lethal Decoy (E)
      • Holo Decoy damage bonus reduced from 50% to 40% of Nova’s damage

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Thrall

Stats

  • Basic Attack damage increased from 165 to 173

Talents

  • Level 13
    • Spirit Shield (Active)
      • Cooldown reduction granted by Frostwolf Resilience increased from 8 to 10 seconds

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Specialist

Nazeebo

Abilities

  • Corpse Spiders (Q)
    • Damage increased from 36 to 38
  • Ravenous Spirit (R)
    • Damage increased from 103.4 to 108
  • Gargantuan (R)
    • Health reduced from 2300 to 2185

Talents

  • Level 4
    • Hexed Crawlers (Q)
      • Health and Mana return increased from 0.75% to 1%
  • Level 20
    • Vile Infection (Trait)
      • Damage bonus reduced from 200% to 150%

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Support

Alexstrasza

Abilities

  • Lifebinder (R)
    • Cooldown reduced from 75 to 60 seconds
    • Mana cost reduced from 100 to 80
  • Cleansing Flame (R)
    • Cooldown increased from 90 to 100 seconds
    • Damage reduced from 150 to 135

Talents

  • Level 16
    • Draconic Discipline (Trait)
      • Dragonqueen duration bonus reduced from 9 to 7 seconds

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Brightwing

Abilities

  • Polymorph (W)
    • Cooldown reduced from 12 to 10 seconds
    • Mana cost reduced from 60 to 50

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Li Li

Abilities

  • Cloud Serpent (W)
    • Health restored per attack increased from 15 to 20

Talents

  • Level 1
    • Wind Serpent (W)
      • Cooldown reduction granted per Hero hit by Blinding Wind increased from 3 to 4 seconds
  • Level 4
    • Serpent Sidekick (W)
      • Cloud Serpent duration bonus granted per attack increased from 0.5 to 0.6 seconds
    • Safety Sprint (Trait)
      • Duration increased from 2 to 3 seconds
  • Level 7
    • Let’s Go (Active)
      • Range increased from 4 to 6
  • Level 13
    • Gale Force (E)
      • Bonus Basic Attack damage against Blinded Heroes increased from 50% to 75%

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Lúcio

Abilities

  • Amp It Up (E)
    • Healing per second reduced from 120 to 114

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Stukov

Talents

  • Level 4
    • One Good Spread (Q)
      • Mana restoration reduced from 40 to 30

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Warrior

Artanis

Talents

  • Level 7
    • Chrono Surge (E)
      • Attack Speed bonus increased from 50% to 75%
  • Level 13
    • Templar’s Zeal (Q)
      • Cooldown reduction increased from 150% to 200%
    • Phase Bulwark (Trait)
      • Spell Armor increased from 40 to 50

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D.Va

Stats

  • Basic Attack damage in Mech form increased from 21 to 24

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Garrosh

Stats

  • Health increased from 1970 to 2060
  • Health Regeneration increased from 4.102 to 4.293

Abilities

  • Groundbreaker (Q)
    • Groundbreaker no longer pulls enemy Heroes to Garrosh
      • Instead, Groundbreaker now knocks enemy Heroes into the air, Stunning them for 0.75 seconds, and then Slowing them by 30% for 2 seconds
    • Talent tooltips for Warbreaker, Defensive Measures, Rough Landing, and Mortal Combo have been updated to reflect this change
  • Wrecking Ball (E)
    • Cooldown reduced from 16 to 14 seconds
    • Mana cost reduced from 70 to 65

Talents

  • Level 16
    • Mortal Combo (Q)
      • Cooldown reduction granted to Wrecking Ball decreased from 10 to 8 seconds
      • Window of time to throw enemies increased from 2 to 3 seconds

Developer Comment: While he is well balanced with regard to his win-rate, Garrosh has been widely considered more punishing than other Warriors compared to the amount of counter-play he offers. While we love his playstyle and the epic moments he can create, we wanted to reduce the amount of frustration he can cause opponents. We’ve added a window of time between being hit by Groundbreaker and being thrown into the enemy team, which should help players have more opportunity to outplay him. We’re also looking at other Heroes who are lacking in counter-play, or are overly frustrating to play against, and are planning to make similar changes to them in the future.

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Bug Fixes

General

  • Quick Cast: Fixed a bug causing Heroes to repeatedly cast Mount or other self-cast Abilities if the initial cast was interrupted by issuing another command using Quick Cast On Release.
  • Quick Cast: Fixed a bug in which holding right-click to move while attempting to cast Abilities using Quick Cast On Release could interrupt movement or prevent those Abilities from casting.

Heroes, Abilities, and Talents

  • Brightwing: Phase Shift can now be correctly cast on the entirety of an allied Hero’s Minimap portrait.
  • Hanzo: Coming under the effects of Zarya’s Graviton Surge while casting Storm Bow will no longer prevent the player from using Hanzo’s Abilities after Graviton Surge ends.
  • Hanzo: Rejoining a game while AI Hanzo was casting Storm Bow will no longer prevent the player from using Hanzo’s Abilities.
  • The Butcher: Fixed an issue preventing The Butcher from using consumable items such as Healing Pulse or Turrets on Volskaya Foundry.

 

BlizzCon 2017 Heroes of the Storm Deep Dive Panel Transcript

Announcer: Welcome to the Heroes Of The Storm, Hero Deep Dive Panel

Andrew: What’s up BlizzCon. My name is Andrew Kinabrew. Around the office people call me Brew. I’m a senior 3D artist with the Heroes Team. Next to me we got Matt Villers (senior game designer). Next to him is Kent-Eric Hagman (lead hero designer), and at the end is Alex Neyman (Live game designer). We want to thank you for joining us for the Hero Deep Dive panel.

 

BlizzCon 2017 Heroes of the Storm: What’s Next Panel Transcript

Announcer: What’s Next Panel.

Alan: Hello, BlizzCon. It is awesome to be back here with you guys. My name is Alan Dabiri. I am the Game Director for Heroes of the Storm. Hello. I am joined up here by Travis McGeathy.

Travis: Hi, everyone.

Alan: I am joined up here by Travis McGeathy (Lead Game Designer) and Matthew Cooper (Lead Live Designer). So thank you for joining us for the What’s Next Panel for Heroes of the Storm. In this panel, we are going to dive into some really cool stuff coming to the game, Post BlizzCon.

 

Heroes of the Storm Patch 28.4

Blizzard Entertainment deployed Patch 28.4 on Oct 25 to address a few bug fixes. There is no heroes balance in this patch.

BUG FIXES

AI

  • Tutorial: Fixed an issue causing AI Heroes to ignore certain objectives during tutorial missions.
  • Blackheart‘s Bay: Fixed an issue that could cause Minions and Summons to become stuck when attempting to attack the Keep and standalone Tower in the Middle Lane.

 

Heroes, Abilities, and Talents.

  • D.Va: Fixed an issue preventing Boosters from receiving the Rush-down Talent’s cooldown reduction bonus if D.Va was attacking an enemy shortly before activating Boosters.
  • Junrat: Using Concussion Mine to destroy D.va’s Mech and knock her into the terrain will no longer remove her from the Battleground until she respawns.

 

User Interface

  • Loadouts: Switching Skins using the Loadout menu will now correctly display that Skin during a Hero Select.

 

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