Pedro “LucifroN” Moreno Durán plays for TeamLiquid. He is currently Rank 1 in Heroes of the Storm Hero League at the moment of this posting. This Muradin guide is based on what he plays.
LucifroN can be found here:
At Leve 1, Reverberation causes Thunder Clap to reduce Attack Speed by 50 sec for 3 sec. This in turn reduces the amount of damage taken in the lane at the start of the game, which increases survivability. Just be careful of ambushes and especially Zeratul or Nova, or both simultaneously.
Thunder Burn is very helpful against lane minions creating a zone on the ground that explodes 2 seconds later.
Battle Momentum is pretty good reducing ability cooldowns by 0.5 sec on top of Reverberation which reduces attack speed by 50%.
Avatar increases survivability by gaining extra health. It might be best to use it in certain situations like the tribute (Cursed Hollow), shrine (Dragon Shire), and Blackheart’s chest — where there are intensive fights.
Thunder Strike does 300% damage if you hit only one target. Let’s see that in perspective — At level 13, Thunder Clap does 154 damage normally. With this talent, it actually does 462 damage instead. At level 20, Thunder Clap does 210 damage normally. WIth this talent it does 630 damage. Nazeebo for example, has 3590 Health at level 20. Thus, a 630 damage Thunder Clap would be around a 1/5th of his Health. If a single target is fleeing, you can use Dwarf Toss to reach him, then Thunder Clap. The Thunder Burn Talent causes the Thunder Clap to slow by 25% for 2.5 sec, so that you can keep hitting the target.
Stoneform heals for 50% over 8 sec, but Second Wind is disabled. Might be useful along with Avatar.
Lastly, Rewind. Go in with Avatar, and hit Stoneform. Hit Thunder Clap, then Rewind, and Thunder Clap again.That way you reduce enemies Attack Speed by 50% for 6 seconds instead of 3.
LucifroN’s Muradin Build
Enemies hit by Thunder Clap have their Attack Speed reduced by 50% for 3 sec.
Thunder Clap leaves a zone on the ground that explodes after 2 sec dealing 29 damage and applying a 25% slow for 2.5 sec.
Battle Momentum (Q)
Basic Attacks reduce Ability cooldowns by 0.5 sec.
Transform for 20 sec, gaining 416 health and causing your Basic Attacks to stun enemies.
Cooldown: 100 seconds
Thunder Clap deals 300% damage if only one target is hit.
Activate to heal for 50% of your maximum Health over 8 sec. Second Wind is disabled during this time.
Activate to reset the cooldowns of your Basic Abilities.
Jaina build used at HGC winning matches in USA, Europe and Asia. Jaina is a ranged assassin hailing from the Warcraft III and World of Warcraft universe. She’s one of the most feared heroes in the game best used in hit-and-run attacks to lower down players’ health while your team finishes them off. She’s great at chasing fleeing players slowing them down with all her abilities thanks to her frostbite trait which applies chill to all her abilities, affecting the target with slow for 4 sec.
Despite his history as a gladiator, Rehgar isn’t a front line fighter in Heroes of the Storm. Sure, he’s beefier than the ranged support, but he can’t stand toe-to-toe with any warrior the way Uther can, and most assassins will eat him. He doesn’t have the strongest basic heal and his disable is good when placed properly but lacks the obvious power of Polymorph or Lunar Flare. It’s like Entangling Roots but just slows, not stops. Lightning Shield is great to drop on your beefy warriors who always find themselves in the thick of it and Ghost Wolf makes you slippery and mobile.
Rehgar’s strengths are in his mobility, mana efficiency, and the diversity of his toolbox. His weaknesses are that none of his abilities, outside of his ultimates, are game changers and his contribution to a team fight, aside from his abilities, is low. He doesn’t hit hard, even in Ghost Wolf, and can often get in the way of Sonya the Slayer, Illidan, or Stitches.
So how do you build and use Rehgar to make him shine? How do you maximize his strengths and minimize his weaknesses? Well, first let’s talk about his abilities.
Nova is a nasty little hero – a ranged assassin. She’s a predator, a ganker, pure and simple. She can lane and pick up a few talents that boost her laning potential, but Nova shines when she’s cloaked, stalking, and punishing heroes low on life. Or not low on life. With a single ally nearby, Nova can bring almost anyone down. She’s fragile though, and a few hits from enemies is enough to kill her. Used correctly, Nova is brutal and terrifying. Used poorly, she’s free food.
Flings a Singularity Spike that sticks to the first enemy hit. Deals 237 damage after 1 sec and slows the enemy by 40% for 3 sec.
Mana: 80 Cooldown: 12 sec
Teleport to the target location. Using this Ability does not break cloak.
Mana: 50 Cooldown: 10 sec
Gain Stealth when out of combat for 3 sec.
Taking damage, attacking, using Abilities, or channeling ends Permanent Cloak.
The enigmatic Dark Templar Zeratul faithfully serves the Xel'Naga. While he expertly wields the powers of the Void, it is his wisdom that earns him the respect of the Koprulu sector's greatest leaders - despite his penchant for dramatic entrances.
Automatically cloaks while out of combat. Can Blink in and out of combat and harass with Sustained Anomaly.
Role: Melee Assassin
Zeratul debuted in StarCraft: Brood War (1999), appeared in StarCraft II: Wings of Liberty during the Tidings of Doom cinematic, as well as a few bonus missions accessed at the Lab Room's Ihan crystal -- which collected the memories of Zeratul's quest for ancient prophecies in Xel'Naga temples.
Zeratul appeared also in StarCraft II: Heart of the Swarm mentoring Kerrigan to lead her into the path to her destiny as the prophesied savior of the universe against Amon and his hybrids.
Zeratul is a renowned psionic warrior who has been instrumental in healing the rift between the dark templar and the Aiur protoss. Although his heroic actions have saved countless lives, he bears the weight of many terrible burdens.
Zeratul is a dark templar, a renowned psionic warrior and assassin whose forbears were exiled from the protoss homeworld of Aiur over a thousand years ago.
The dark templar refused to submerge themselves in the communal protoss mind link, the Khala, preferring instead to strive as individuals. Zeratul holds the rank of prelate and is probably best known for his role in ensuring the survival of the protoss since the zerg threat first became apparent.
“I have journeyed through the darkness between the most distant stars. I have beheld the births of negative-suns and borne witness to the entropy of entire realities….”
It was Zeratul who overcame the prejudices of Executor Tassadar when they met on Char, and thus began to heal the rift between the Aiur protoss and the dark templar. It was Zeratul who was the first to slay a zerg cerebrate although the cerebrates had been thought immortal. Most of all it was Zeratul who returned to Aiur with Tassadar and set into motion the events that would rejoin the sundered halves of the protoss race and overthrow the oppressive rulership of the Conclave.
Zeratul went on to fight alongside Tassadar to bring about the destruction of the zerg Overmind during the invasion of Aiur, and then helped the protoss evacuate the planet as it continued to be overrun by the zerg. When the Swarm followed the refugees to the dark templar world of Shakuras, Zeratul helped recover the Khalis and Uraj crystals, which allowed the protoss to activate the xel’naga temple there and wipe out the invaders. Later, when the dark archon Ulrezaj threatened to destroy the Aiur protoss “violating” Shakuras, Zeratul was instrumental in thwarting Ulrezaj’s schemes.
But Zeratul also carries many terrible burdens. In the act of slaying the cerebrate Zasz, Zeratul became temporarily linked with the Overmind. Zeratul came to know much about the Overmind’s plans, but the zerg leader gleaned the location of Aiur itself from Zeratul’s mind, and so the seeds of the planet’s devastation were sown. Furthermore, Zeratul has a long and bitter history with the Queen of Blades, having been manipulated and betrayed by her more than once as she destroyed the remaining zerg cerebrates in order to secure her control over the Swarm after the Overmind’s death.
As part of her schemes, the Queen of Blades took control of the beloved protoss matriarch Raszagal. Zeratul later rescued the matriarch, but he found her to be irrevocably corrupted. Sorrowfully he took the matriarch’s life to spare her from continuing as the plaything of the Queen of Blades. With her mind freed by the deathblow, Raszagal thanked him and named him as leader of the dark templar. Such an honor Zeratul felt unfit to take, his soul too scarred by his experiences.
Well spoken, Concubine of the Zerg. But though we strike at you from the shadows, do not think that we lack the courage to stand in the light.
For the moment he focused on a more immediate concern: contacting any other nearby protoss who had survived the Queen of Blades’ treachery. Tracking protoss power signatures to an obscure moon, he hoped to reunite with his comrades and return to Shakuras with them in order to plan for the future. Instead of comrades, however, he found a former agent of the Queen of Blades – the enigmatic Samir Duran – engaged in breeding protoss/zerg hybrid creatures. Although Zeratul destroyed the facility, Duran claimed that it was merely one of many. Duran also revealed that he had been known by many names over the millennia and that he was not serving the Queen of Blades, but rather a “far greater power.” Deeply troubled by what he had seen, Zeratul went into self-imposed exile with only a handful of followers at his side. He continued to seek answers for what manner of being Duran truly was, and what dark future he was working toward.
"I serve the Xel'Naga."
"Scythes are nice, but I prefer cloak and dagger."
"You'd be surprised how easy it is to sneak aboard a spaceship."
"Blink and you'll miss me. Get it, because that's the power I have, is blink? Humans - you know, never mind."
"(sneezing) Wait, what just happened? How did I do that?"
"Speak slowly and carry a large warp blade."
"I should use my abilities to attack enemy heroes. Also, I should investigate why I talk to myself so much."
"I bear grave tidings. Not really, I just like saying that."
"Darkness is my ally... but we keep it casual. The Void is a jealous mistress."
"The prophecy foretells of the chosen one, one who will bring balance to the fo-oh, ho, woah, this is the wrong prophecy. That was a close one, we almost got sued there."
"Human anatomy is so perplexing. I mean, with only one opposable digit, how would you even hold your thylar?"
"The shadows writhe around me. Ugh, it's kind of disgusting actually. Does anyone know how to get them to stop?"