Blizzard Entertainment released the Heroes Mecha Storm trailer, and let me tell you — this is one of the most awesome trailers I have seen so far for Heroes of the Storm. It doesn’t use the game engine or any of the assets. Instead, it goes all-out Gundam Anime style.
The new skins feature Xenotech Abathur, Mecha Rehgar, and Mecha Tyrael. Each of them have two extra variations (for a total of 9 skins), plus the V.haka skin (Dehaka).
This kind of trailer really hypes me up, because I really wish to see either a cartoon TV series or Netflix/Hulu 13-episodes series based on StarCraft, Warcraft, and Overwatch. This video has potential for that, and Activision Blizzard Studios already has a Skylanders Series and an upcoming Call of Duty series in the pipeline.
So it’s just a matter of when for Blizzard’s properties to have the same treatment.
Blaze build used in HGC eSports | Heroes of the Storm abilities, talents, skins, and voice over quotes.
Corporal Miles “Blaze” Lewis has always been drawn to the flame, but it wasn’t until he joined up with Raynor’s Raiders that he put his pyromania to good use. He’s seen his fair share of battles since then, and has never failed to bring the heat.
Blizzard Entertainment dropped a nice Xmas present via Twitter a few hours ago with a video teaser featuring Firebat Blaze who is coming to Heroes of the Storm on January 2018. That means he is coming to PTR really soon.
Technically, I don’t see this coming to the PTR in the middle of holiday vacations, but if you take a look at the calendar the earliest the hero can enter the PTR is likely January 9 taking in consideration that heroes are cooked on PTR for about 3 weeks before going Live.
The recent Heroes of the Storm Patch 2.29.5 (build 60632) changed Garrosh’s ability Groundbreaker drastically. It no longer pulls a player toward him. Instead, Groundbreaker stuns then applies a slow.
I have played Garrosh a few times, up to level 6. But he was certainly fun to play, and to deceive players into thinking I was fleeing for my life, then pull them with Groundbreaker and tossed them behind my towers with Wrecking Ball for giggles. To be honest, it wasn’t fun when the same was done to me, or to be ganked by 4 players just because I had the misfortune to be dragged by Groundbreaker.
So I totally get why the developers decided to redesign Groundbreaker. However, that stun + slow is going to still be a hassle if you have experienced Varian’s brutal slo-mo shockwaves. Time will tell to what extent the redesign enhanced the gameplay experience for Garrosh players and opponents.
Groundbreaker no longer pulls enemy Heroes to Garrosh
Instead, Groundbreaker now knocks enemy Heroes into the air, Stunning them for 0.75 seconds, and then Slowing them by 30% for 2 seconds
Talent tooltips for Warbreaker, Defensive Measures, Rough Landing, and Mortal Combo have been updated to reflect this change
Wrecking Ball (E)
Cooldown reduced from 16 to 14 seconds
Mana cost reduced from 70 to 65
Mortal Combo (Q)
Cooldown reduction granted to Wrecking Ball decreased from 10 to 8 seconds
Window of time to throw enemies increased from 2 to 3 seconds
Developer Comment: While he is well balanced with regard to his win-rate, Garrosh has been widely considered more punishing than other Warriors compared to the amount of counter-play he offers. While we love his playstyle and the epic moments he can create, we wanted to reduce the amount of frustration he can cause opponents. We’ve added a window of time between being hit by Groundbreaker and being thrown into the enemy team, which should help players have more opportunity to outplay him. We’re also looking at other Heroes who are lacking in counter-play, or are overly frustrating to play against, and are planning to make similar changes to them in the future.
Announcer: Welcome to the Heroes Of The Storm, Hero Deep Dive Panel
Andrew: What’s up BlizzCon. My name is Andrew Kinabrew. Around the office people call me Brew. I’m a senior 3D artist with the Heroes Team. Next to me we got Matt Villers (senior game designer). Next to him is Kent-Eric Hagman (lead hero designer), and at the end is Alex Neyman (Live game designer). We want to thank you for joining us for the Hero Deep Dive panel.
Alan: Hello, BlizzCon. It is awesome to be back here with you guys. My name is Alan Dabiri. I am the Game Director for Heroes of the Storm. Hello. I am joined up here by Travis McGeathy.
Travis: Hi, everyone.
Alan: I am joined up here by Travis McGeathy (Lead Game Designer) and Matthew Cooper (Lead Live Designer). So thank you for joining us for the What’s Next Panel for Heroes of the Storm. In this panel, we are going to dive into some really cool stuff coming to the game, Post BlizzCon.
After the BlizzCon 2017 Heroes of the Storm: What’s New panel, Danny (Blizzplanet) interviewed Samwise Didier (Senior art director) and Lana Bachynski (Animator) to discuss the artistic development of Alexstrasza and Hanzo, the new arrivals to the Nexus.