Known in the ancient tongue as Al’Diabolos, the Prime Evil of Terror, the Demon Lord Diablo seeks to claim the world of Sanctuary for the Burning Hells. His victims are innumerable, his schemes unknowable, and his gender… malleable.
This Diablo build was used by Breez (Fnatic) during the HGC EU 2017 Phase 2 Part 1 Game 1 Fnatic vs Team Liquid on June 30, 2017.
Charge an enemy, knocking them back, dealing 78 damage and gaining 25 Armor for 2 sec, reducing damage taken by 25%. If the enemy collides with terrain, they are stunned for 1 sec and take an additional 156 damage.
Mana: 60 Cooldown: 12 sec
Fire Stomp (W)
Unleashes fire waves in all directions that deal 56 damage each. Once they reach max range they return, dealing an additional 84 damage.
Mana: 40 Cooldown: 6 sec
Grabs the target and slams it behind Diablo, dealing 76 damage and stunning for 0.25 sec.
Mana: 60 Cooldown: 12 sec
Black Soulstone (Trait)
Gain 10 Souls per Hero killed and 1 Soul per Minion, up to 100. For each Soul, gain 0.4% max Health. If Diablo has 100 Souls upon dying, he will resurrect in 5 sec but lose 100 Souls.
Known in the ancient tongue as Al'Diabolos, the Prime Evil of Terror, the Demon Lord Diablo seeks to claim the world of Sanctuary for the Burning Hells. His victims are innumerable, his schemes unknowable, and his gender ... malleable.
Store Cost: 300 | 2000Role: Melee Warrior Difficulty: Medium
Diablo debuted in the acclaimed RPG game of all times Diablo (1996) by Blizzard Entertainment. During the Darkening of Tristram, Diablo influenced the hearts of men, focusing on King Leoric the most and driving him insane. Archbishop Lazarus served Diablo in secrecy and attempted to use King Leoric's youngest son Albrecht as the vessel for Diablo. In the events of the video game, a brave warrior fought his way through the lower depths of the Cathedral of Tristram to face the Lord of Terror. The Warrior drove the soulstone housing Diablo's spirit into his forehead to contain his spirit. However, Diablo possessed him body and soul becoming his vessel. In Diablo III, it is revealed that the young Warrior was named Aidan -- eldest son of King Leoric. In the days following the Darkening of Tristram, Aidan was known as The Dark Wanderer. Always traveling east to free Diablo's brothers from their soulstone prisons: Baal and Mephisto. In the end, Diablo was defeated in the Burning Hells. Ever since his spirit remained trapped within the Black Soulstone. It is revealed in Diablo III, that Adria the Witch was in communion with the Lord of Terror as his servant all along. She marked his soul to be dragged into the Black Soulstone. His long-term plan was to one day rise as the Prime Evil with the spirits of the Great and Lesser evils and Leah the Nephalem empowering him. Several novels are based on the Diablo universe: Some of them are contained in a collection of four novels in the Diablo Archive (which contains: Legacy of Blood, The Black Road, The Kingdom of Shadow and Demonsbane).
Once the crown prince of Lordaeron, and protégé of Uther the Lightbringer, Arthas was corrupted by the cursed blade Frostmourne in a bid to save his people. Now he rules over the damned as the Lich King and all shall know his wrath.
Can be self-cast to heal for 262 Health. Mana: 50 Cooldown: 9 sec
Howling Blast (W)
Root enemies within the target area for 1.25 sec and deals 68 damage.
Mana: 60 Cooldown: 10
Frozen Tempest (E)
Deal 40 damage per sec to nearby enemies and Slow their Movement Speed by 10% per sec, stacking up to 40%. Heroes hit also have their Attack Speed Slowed by 10% per sec, stacking up to 40%. Frozen Tempest's effects last for 1.5 sec.
Mana: 15 Cooldown: 1 sec
Frostmourne Hungers (Trait)
Activate to make Arthas's next Basic Attack strike immediately, do 99 increased damage, and restore 30 Mana.
Cooldown: 12 sec
Once the crown prince of Lordaeron, and protege of Uther the Lightbringer, Prince Arthas was corrupted by the cursed blade Frostmourne in a desperate bid to save his people. Now he rules over the damned as the Lich King and all shall know his wrath.
Store Cost: 625 | 7000
Role: Melee Warrior
Prince Arthas debuted in Warcraft III: Reign of Chaos and became the Lich King in Warcraft III: The Frozen Throne (both included in the Warcraft III Battle Chest). The Lich King was the main villain in World of Warcraft: Wrath of the Lich King where he met his demise before heroes of the Alliance and the Horde with the assistance of Tirion Fordring and his Argent Crusade.
Arthas made a cameo as a child in the pages of World of Warcraft: Tides of Darkness, when Sir Anduin Lothar and a young Prince Varian Wrynn arrived to the throne of Lordaeron to seek shelter for the refugees of Stormwind shortly after the old Horde decimated the Kingdom. This novel was reprinted in the World of Warcraft: Chronicles of War which collects 4 novels.
Through demonic punishment, the Lich King was born with a singular objective: controlling the massive throng of undead known as the Scourge.
Ner'zhul was an elder orc shaman who rose as high as warchief of the orc clans of Draenor... and fell low enough to become a slave of the Burning Legion. After the Second War drew to a close, Ner'zhul -- guided by visions of death -- frantically opened new portals to worlds that the orcish hordes might invade, but the magical stress of creating so many portals at once tore Draenor apart. Ner'zhul escaped the death of his homeworld by fleeing into the nearest rift, only to find the demon Kil'jaeden lying in wait for him. Kil'jaeden had long manipulated Ner'zhul's visions to guide the orcs down a dark path, and now the demon punished his puppet by destroying Ner'zhul's body and encasing his spirit in an icy cask that would come to be called the Frozen Throne. This act birthed the Lich King, a spectral presence made to command the Scourge, an army of undead that would serve as the Burning Legion's advance weapon against Azeroth.
Despite his orders, the Lich King plotted to break free of the Legion's influence. During the Third War, he summoned Arthas Menethil, the fallen prince of Lordaeron, to serve as his most loyal death knight. When the Lich King was threatened by the forces of Illidan the Betrayer, Arthas traveled to the Frozen Throne of Northrend and broke the ice surrounding his master, donning the Lich King's helm and merging with him. Years later, the Alliance and Horde would march to destroy the Lich King, but they discovered that the Scourge, now loosed upon Azeroth, would always need a leader. The brave highlord Bolvar Fordragon volunteered to become the new jailor of the damned, dedicating his existence to containing the ravages of the undead.
"You will all serve me."
"Hail to the King, baby!"
"I am one cold brother."
"Darkness, stop calling. It's alright, though. We are still friends through Real ID."
"I'm afraid my condition has left me cold to your pleas of mercy."
"No man can defeat me. Although, 10 to 25 might do the trick."
"If you think I'm powerful now, you should see my abilities in Heroic mode."
"I'm looking for a few dead men with the cursed meddle to be death knights."
"It's Lich King, not Lick King. The two are very very different jobs."
"All I want is to settle down with a Lich Queen of my own, and have some little Lichlings. Is that too much to ask?"
"Ever get the feeling you are hearing voices in your helmet?"
"You'd make an adequate ghoul. Mindless, and proficient at repetitive tasks."
"The thing no one tells you about sitting on a Frozen Throne is how much of your flesh ends up stuck to it."
Blizzard Entertainment announced their schedule and plans for their exhibition at PAX East, an event celebrated in Boston.
Blizzard will be at Booth #848 showcasing a World of Warcraft: Warlords of Draenor demo, a hands-on playable version of the Hearthstone on iPad, a brand-new demo of Heroes of the Storm with new heroes not available yet in the Technical Alpha, and a panel to be presented at the Albatross Theatre on Friday, April 11 at 10:30a.m.
Calling all Heroes, we’ve got something new to show you, and we’re bringing it to PAX East! If you’re attending, be sure to grab your shield and sword and join us at BOOTH #848! Head over for your chance to play an all-new Heroes demo featuring brand-new Heroes (playable for the very first time only at PAX), live in-booth shoutcasts, and more! And don’t forget to arrive early and join Blizzard developers at the Albatross Theatre on Friday, April 11 at 10:30 a.m. EDT for Heroes of the Storm: The Ultimate Blizzard Mashup. If you’re not attending PAX East this year (or you’re already overloaded from all the epicness on display at the show), fear not— the entire panel will be streamed live on the official PAX Twitch channel. Source
For those who prefer their information in bullet format, here’s a big list of what all you can expect at this year’s Blizzard booth:
Warlords of Draenor hands-on demo featuring updated character models and the intro experience for the upcoming expansion.
A brand-new demo for Heroes of the Storm, featuring new Heroes playable for the first time anywhere outside of Blizzard.
Blizzard developers will be on-hand to chat about your favorite games.
Blizzard developers will also be giving a presentation at the Albatross Theatre on Friday, April 11 at 10:30 a.m. EDT titled Heroes of the Storm: The Ultimate Blizzard Mashup (streamed live on one of the official PAX Twitch channels for those not in attendance).
And did we mention there will be giveaways, prizes, and more? If not . . . there will be giveaways, prizes, and more!
Head on over to east.paxsite.com for panel schedules and hotel and travel information.
Heroes of the Storm is extremely fun and addictive. I-know-I-know … it is no surprise, it is a no-brainer, and it’s not rocket-science. It’s a Blizzard Entertainment video game.
I have never played a MOBA video game in my life. The Warcraft III DOTA doesn’t count, right? I think I played that about 10 times a decade ago. I thought I wouldn’t enjoy Heroes of the Storm as much as I have enjoyed other beta testings, but I find myself playing more than 5 hours straight.
What makes me queue again after finishing a game? Well, It’s possibly the fun factor, but it may also be that I want to try another Hero. Then another hero. This game is easy to play and difficult to master. I have won many battlegrounds and I still don’t know why my team hasn’t lost having a noob tagging along. Which means anyone can play this game.
You don’t need to be an Elitist jerk (not the guild, the real deal) to win a battleground match against other players for as long as other players and yourself are sticking to the objectives of the battleground.
I have met defeat, nevertheless. Usually playing a different role or when playing in the Cursed Hollow battleground — which is bonkers hard.
Even so, following the objectives of the battleground do not guarantee victory. It is difficult to comprehend how one can win without completely following the battleground objectives. There are specific elements that might turn the tide in a unexpected direction.
For example, I am still wondering how my team won after the enemy team kept taking most of the skulls in the Haunted Mines and attacked our base constantly with epic golems. Something unique happened here that drove us to victory at the edge of nigh defeat with zero communication and no organization.
This is the painful 34 minute match that I am still wondering how we won. I summoned a battlecruiser and it happened to go into the enemy altar’s trajectory to hammer the final nail on its coffin. How that altar was nigh destroyed is beyond me. Was it the creeps we defeated and joined our cause? Did they keep attacking the enemy base unattended and the enemy party didn’t defend their own base? That might be a unexpected factor. Every single time the enemy would summon a bigger golem than ours — as the scoreboard can confirm. The 34-minute match video can be found at the bottom of this page.
So far I find Jim Raynor and Abathur my favorites. Abathur is difficult, but fun. The hardest for me so far has been Illidan and Tyrael. Their talents can be a bit confusing. Just requires me to play them more often in Practice or Cooperative Mode to master — which is fine by me. As a noob into the MOBA scene, so far Blizzard has sold Heroes of the Storm to me as a fun and addictive game I want to play.
The hardest problem for me at the moment is to find time to play Warlords of Draenor, Hearthstone, Diablo III and Heroes of the Storm. Can someone please stretch a day to be longer than 24-hours? Please?!
You Say Tomatoe, I say Tomato
So there is the term used often to describe League of Legends and DOTA 2: MOBA (Multiplayer Online Battle Arena). Blizzard Entertainment has decided to stray away from calling Heroes of the Storm a MOBA video game. Blizzard calls Heroes of the Storm a Team Hero Brawler. I am going to offer my humble opinion on that.
Both, League of Legends and DOTA 2 are Free-to-Play games. I have heard wonders for years about both. I can care less. Not even for free. They have a missing ingredient, that Blizzard Entertainment focuses on. I have an emotional investment on the Warcraft, StarCraft and Diablo lore (in terms of in-game quests, novels, short stories, mangas), their characters, races and locations.
When I set foot upon the Nexus, I was welcomed by freaking Uther the Lightbringer, and I was Jim Raynor. I could listen to Robert Clotworthy’s voice through [MY] Jim Raynor character.
As I shot my way through mobs, Jim Raynor made fun comments and references to things I have heard in StarCraft II: Wings of Liberty. Uther even made a joke reference to Kael’thas’ “Death was just a setback.”
Whenever the Hero I play walks near a friendly Hero, the voice interacts with the random Hero standing next to me. When I am fighting an enemy Hero or kill that Hero, I get another voice over response to that.
It is fun. It is immersive. It is Awesome. It goes beyond a battle arena. I know these Heroes. I identify with them. DOTA 2 and League of Legends can be all what people on the internet say it to be, but I don’t know who those characters are, and I never cared to play them for Free.
If Blizzard asked me to pay $49.99 for Heroes of the Storm after playing Technical Alpha, I would gladly pay it. All they needed to convince me was the Developer Q&As and the gameplay videos at Twitch.tv/blizzheroes
That’s all it took long before Technical Alpha launched.
After finishing the tutorial missions, you will find the Gameplay Modes option at the top-left corner on your screen … (Play).
There are three Gameplay Modes: Practice, Cooperative and Versus.
The Practice Mode is a single player (plus 3 AI allies) versus the AI. The Cooperative Mode queues the player to play with other players against the AI. The Versus Mode allows players to battle against other players.
The Cooperative Mode becomes unlocked after reaching level 2. Versus Mode is unlocked at level 3.
Note: I have never played a MOBA before, and make mistakes. Go easy on me. Simply enjoy the content. All you get to see in these videos are from the Technical Alpha and in no way represent what you will see in the final product. Graphic Settings’ Texture quality is set to Ultra on an EVGA GeForce GTX 650 Ti BOOST at 1920×1080. However, recorded using Xsplit at 1280×720. Choose 720HD after launching the videos. In addition, I have played all Blizzard betas beyond 2001. It’s possible Ultra settings’ art might be a placeholder in Technical Alpha.
When launching Heroes of the Storm for the first time, a tutorial kicks off right away to teach the player how to move and how to attack.
To move you right-click on the ground. To attack press A and left-click the target or the ground. Feels a lot like playing Warcraft III.
The tutorial can be pretty hilarious with the voice overs of Jim Raynor, Uther and Diablo. Raynor isn’t very impressed with Diablo’s lines about tasting his fear and tasting terror. Uther also throws another reference: “Death is merely a setback.”
The Heroes of the Storm store displays how much gold each hero can be purchased with, and that is a very clever way to display the pricing. By listing the heroes as purchasable with gold, the player doesn’t get slapped in the face with a real-money price tag as if it is an obligation.
Buying with real-money is optional. You decide to skip the time-consuming gold farming and pay cash. It’s a commodity. In the practical way, however, amassing large quantities of gold might take quite a while — like it does in Hearthstone, but more the challenging and rewarding the gameplay experience.
Note that these prices are merely Alpha prices and do not reflect what the final product’s prices might be. All Technical Alpha testers will get their real-money investment reimbursed into their Battle.net Account after Alpha and Beta come to an end.
View the images below to see what each heroe’s gold price is.
Take care when traversing the shadowed trails of Duskwood… Ever since Abercrombie the Embalmer unleashed his vile abomination upon Darkshire, Stitches has wandered the road aimlessly, hungering for the flesh of low level Alliance players.
Pull the first enemy hit towards Stitches and deal 95 damage.
Mana: 75 Cooldown: 16 sec
Deal 108 damage to enemies within the target area.
Mana: 40 Cooldown: 8sec
Deal 332 damage to non-Heroic units, or 119 damage to Heroes. Restores 20% of Stitches' s max Health.
Mana: 55 Cooldown: 20 sec
Vile Gas (Trait)
When damaged, Stitches emits a gas cloud that poisons nearby enemies for 71 damage over 3 sec.
Stitches hails from World of Warcraft (2004) as the first high level elite equivalent of the Fel Reaver. He used to roam the road of Duskwood sneaking behind unsuspecting low level Alliance players. The Terror of Duskwood, was created by Abercrombie the Embalmer.
Store cost: 625 | 7000
Role: Melee Warior
"What we do?"
"Can Stitches play now?"
"Abercrombie & Stitch, my favorite clothes!"
"Me gift for Darkshire! Huh? Where Darkshire go?"
"Me from best nation on Azeroth: abomination!"
"Hahaha... oh! Sides split!"
"Not fat! Big boned!"
"Me got more guts than anyone! There's this one, and this one... oh, me not know what this one is."
Many thanks to the Heroes of the Storm community managers for extending an invitation to Blizzplanet. Some staff member will join in upcoming technical alpha waves, so keep an eye for articles as time progresses.
I began to download the client, and hope to start gathering visuals, info and videos soon. Follow Blizzplanet on Facebook and on Twitter @Blizzplanetcom
If you haven’t yet, follow the Heroes of the Storm community managers on Twitter: Kevin (Cloaken) Johnson @kmicj and Brandon Christenson @BCintheOC