Heroes of the Storm Technical Alpa – Patch

Blizzard Entertainment released a new Heroes of the Storm Technical Alpha patch today to change the weekly Free-to-Play Hero Rotation. It’s unknown at the moment if any bug fixes were applied. The patch was approximately over 40MB.

Update: Patch Notes were finally revealed. A few minor bug fixes were applied during the refreshing of the Weekly Hero Rotation.

Bug Fixes


  • Fixed an issue which allowed the Promote talent to be used on unintended minions.

User Interface

  • Fixed an issue that could occasionally cause a player’s gold total to revert to a previous value, despite earning additional gold.


We’re currently in the process of updating the free-to-play hero rotation with a set of six fresh heroes, who will stand ready to start smashing towers at a moment’s notice once Heroes is back online. We’ll bring in a new set of free-to-play heroes every Tuesday from here on out. Here are your free heroes for this week:

Week of Tuesday, Mar. 18, 2014:

  • Arthas
  • E.T.C.
  • Muradin
  • Tassadar
  • Witch Doctor
  • Zeratul

(If you’re playing on a brand new account, you’ll start with five free hero slots until you reach Level 7 with the experience and progression system. At that point, you’ll unlock a sixth free-to-play hero slot.)

This post will be updated each week during the Tech Alpha whenever we refresh the free hero rotation, and you can expect the next set of free heroes on Tuesday, March 25. Make sure to do some brawling with this week’s roster before they rotate out of the pool!

If you’d like to see hero rotations from previous weeks, we’ll be posting them as replies to this thread.
Edited by Spyrian on 3/18/2014 4:03 PM PDT — source


Muradin Build

Muradin is a Melee Warrior hailing from the Warcraft III and World of Warcraft universe. Once a mentor to Prince Arthas, Muradin was unable to prevent his corruption. After recovering from a mild case of amnesia, he is now the leader of the Bronzebeard clan after the “diamond-ization” of his brother King Magni.

Muradin Build – 2017 eSports

Ttsst - MVP Black | BlizzCon 2017 Grand Finals - Game 2 | Fnatic vs. MVP Black | | Nov 5

Perfect Storm

Thunder Burn

Heavy Impact


Healing Static

Dwarf Launch


*Patch v 2.27.0 - Garrosh | Match date: Aug 12

MURADIN BUILD (BY L5Hooligan - TEAM L5) | HGC 2017 Eastern Clash - Day 3 Game 2 - L5 v MVP Black |

Perfect Storm

Thunder Burn

Iron-forged Momentum


Healing Static

Heavy Impact

MURADIN BUILD (BY MVPTtsst - TEAM MVP Black) | HGC 2017 Eastern Clash - Day 3 Game 1 - L5 v MVP Black |

Third Wind

Thunder Burn

Iron-forged Momentum


Healing Static


MURADIN BUILD (BY MVPTtsst - TEAM MVP Black) | HGC 2017 Eastern Clash - Day 3 Game 4 - CE v MVP Black |

Third Wind

Thunder Burn

Iron-forged Momentum


Healing Static

Heavy Impact

Hardened Shield

*Patch v 2.26.3 - Malthael | Match date: Jul 21-22

KINGGAFFEINE (GF) | HGC NA - Phase 2 Part 2 - Game 3 - Gale Force eSports v Tempo Storm

Third Wind

Thunder Burn

Iron-forged Momentum


Healing Static

Give'em the Axe



Muradin Features

Storm Bolt (Q)

Throw a hammer, dealing 114 damage to the first enemy hit and Stunning it for 1.25 sec.

Quest: Hit 25 Heroes with Storm Bolt. Heroes who die within 2.5 sec of being hit by Storm Bolt count as hitting 3 additional Heroes.

Reward: Storm Bolt pierces to hit an additional target, and Muradin's Basic Attacks reduce the cooldown of Storm Bolt by 1 sec.

Mana: 45
Cooldown: 10 sec

Thunder Clap (W)

Blast nearby enemies for 100 damage and slow them by 25% for 2.5 sec. Heroes hit also have their Attack Speed reduced by 25% for the duration.

Mana: 50
Cooldown: 8sec

Dwarf Toss (E)

Leap to target location, dealing 61 damage to enemies on landing. Upon leaping, gain 25 Armor for 2 sec, reducing damage taken by 25%.

Mana: 55
Cooldown: 10 sec

Second Wind (Trait)

Muradin restores 58 Health per sec when he has taken no damage for 4 sec. When below 40% Health, increased to 115 Health per sec.


Once a mentor to Prince Arthas, Muradin was unable to prevent him from becoming the Lich King. After recovering from a mild case of amnesia, he is now the leader of the Bronzebeard clan post the "diamond-ization" of his brother the King Magni.


Jumps around the battleground and stuns Heroes. Rapidly regenerates health as he nears death.

Store Cost: 500 | 4,000

Role: Melee Warrior

Difficulty: Medium


Muradin was introduced in Warcraft III: Reign of Chaos (available in the Warcraft III Battle Chest) when Prince Arthas found him in Northrend. Muradin helped Prince Arthas fight the Undead Scourge, and shortly after reprimanded his former disciple when Arthas ordered mercenaries to burn down the Alliance fleet to prevent his men from retreating after recall orders from King Terenas' emissary. Muradin disliked how Arthas ordered his men to kill the same mercenaries that helped him burn the ships. However, continued to help him search for the fabled Frostmourne runeblade.


When Muradin translated the inscription in the dais holding Frostmourne, he quickly warned Prince Arthas the runeblade was cursed and that they should leave immediately. Arthas chanted a plea to the sword Frostmourne. The ice covering the dais exploded, and a large chunk hit Muradin on the head. Prince Arthas wielded Frostmourne and left Muradin behind thinking him dead.

Muradin awoke shortly after without a trace of his memories as revealed in a vision at the Frostmourne Cavern in the Dragonblight (World of Warcraft: Wrath of the Lich King). Time later, the amnesiac Muradin was sheltered by the Frostborn (Frost dwarves) and became their leader. During an escape from the Engine of the Makers in Storm Peaks, Brann Bronzebeard and a hero flew away and landed on Frosthold. Brann recognized his brother Muradin. Their talk caused Muradin to recover his memory and helped the Argent Crusade and the Alliance to fight against the Icecrown Citadel.

Shortly, after the Shattering, King Magni was transformed into a diamond during a ritual meant to allow him to become one with the earth to commune and find out what caused the earthquakes preluding the Cataclysm. Prince Muradin Bronzebeard returned home and took a role in the Council of Three Hammers representing the Bronzebeard house.

Sample Description

These are the voice over quotes repeated by Muradin when the player clicks on him multiple times. Transcript courtesy of Reignac.

"Ye got my attention, laddie."

"Well met."

"I'll take swords for three hundred."

"I was never dead, alright? I was just restin' me eyes!"

"It ain't wise to poke a warrior so much, sonny. We might just poke ya back."

"The only drinkin' problem I have is when me mug is empty!"

"Anyone got some gold I can borrow? I'm a bit short. Get it, short? 'Cause I'm a dwarf? Haha!"

"Ye never toss a dwarf. Ye... ye hurl a dwarf, there's a difference."

"Aw, out o' booze! Wait a tick. (Liquid pouring) Ha, I knew this beard was good for somethin'!"

"Ye can take the king out o' the mountain, but ye cannae take the mountain outta the king!"

"You're the dwarf now, dawg."

"Rumor has it my grandpappy was a Silverbeard. Dyed the thing his whole life!"

"Oh no, Blizzard killed your favorite character! Bah, don't fret; odds are they'll turn up in an expansion or two. Trust me, I know."

"Ye know it's tragic and all, but me brother Magni really does make one fine statue. All sparkly and stuff."

"Back when Brann was a wee dwarf, we'd constantly catch him lookin' at Explorer's Guild Magazine. Said it was for the articles. Bah, we all knew it was really for the paintings of the tuskarr women!"


Muradin Talents

BlockEvery 5 sec, gain 75 Physical Armor against the next enemy Hero Basic Attack, reducing the damage taken by 75%.

Store up to 2 charges.
Perfect StormQuest: Every time Storm Bolt hits a Hero, increase its damage by 5.
Third WindIncreases Health Regeneration rate to 86 per sec, and raises Health threshold to 60% Health for improved 173 per sec Restoration.
SledgehammerDeals 350% damage to non-Heroic enemies. Destroys 4 ammo from Structures.
ReverberationIncreases the Attack Speed slow from 25% to 50% and the duration from 2.5 sec to 3.5 sec.
Thunder BurnHitting an enemy Hero with Thunder Clap triggers a second explosion 2 sec later in the same location that deals 50% damage.
Heavy ImpactEnemies hit by Dwarf Toss are slowed by 80% for 0.75 sec.
Give 'em the Axe!Attacking a Hero that is slowed, rooted, or stunned increases Muradin's Basic Attack damage by 50% for 3 sec.
Skullcracker (Q)Every 3rd Basic Attack against the same enemy deals 70% bonus damage and Stuns them for 0.25 sec.
AvatarTransform for 20 sec, gaining 1559 health.

Mana: 80
Cooldown: 90 sec
HaymakerStun target enemy Hero, and wind up a punch dealing 472 damage and knocking the target back, hitting enemies in the way for 472 damage and knocking them aside.

Mana: 60
Cooldown: 40 sec
Healing StaticMuradin heals for 5% of his Max Health for each Hero hit by Thunder Clap.
Thunder StrikeThunder Clap deals 300% damage if only one target is hit.
Bronzebeard RageDeal 32 damage per sec to nearby enemies. Basic Attacks against a Hero that is Rooted, Stunned, or Slowed increase this damage by 100% for 3 sec.
Dwarf LaunchIncrease the range of Dwarf Toss by 40%. Hitting an enemy Hero with Dwarf Toss reduces its cooldown by 3 sec.
Imposing PresenceActivate to slow the Attack Speed by 50% and Movement Speed by 20% of nearby Heroes and Summons for 2.5 sec.

Passive: Heroes and Summons that attack your Hero have their Attack Speed slowed by 20% for 2.5 sec.

Cooldown: 20 sec
StoneformActivate to heal Muradin for 30% of his maximum Health over 10 sec. Second Wind is disabled during this time.

Cooldown: 60 sec
Unstoppable ForceWhile active, Avatar grants 20 Armor and causes Muradin's Basic Attacks to reduce the cooldowns of Thunder Clap and Dwarf Toss by 0.75 sec.
Grand SlamHaymaker gains a 2nd charge and its damage is increased by 25%. If a Hero dies within 3 sec of being hit by Haymaker, instantly gain 1 charge.
Hardened ShieldActivate to gain 75 Armor for 4 sec, taking 75% less damage.

Cooldown: 60 sec.
RewindActivate to reset the cooldowns of your Basic Abilities.

Cooldown: 60 sec


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Sonya Build

From the frozen Dreadlands of the north come the mighty Barbarian warriors. After surviving the destruction of her home and death of her tribe, Sonya wanders Sanctuary in search of battle and a better life for her people.

Sonya Build – 2017 eSports

Soap - SPT GCWC – Group Stage – Day 7 - Game 2 | FNC VS SPT | Dec 3


Focused Attack

Poisoned Spear

Wrath of the Berserker

Mystical Spear

Nerves of Steel

Ignore Pain

*Patch v 2.26.3 - Malthael | Match date: Jul 21-22

Justing - Roll20 eSports HGC NA - Phase 2 Part 1 - Game 1 - Roll 20 v No Tomorrow


Shattered Ground

Poisoned Spear

Wrath of the Berserker

Mystical Spear

Nerves of Steel

Ignore Pain
FNCWubby - Fnatic HGC Western Clash - Grand Finals - Game 3 - Team expert v Fnatic


Focused Attack

Poisoned Spear

Wrath of the Berserker

Mystical Spear

Nerves of Steel

Ignore Pain


Sonya Features

Ancient Spear (Q)

Throw out a spear that pulls Sonya to the first enemy hit, dealing 180 damage and briefly stunning them. If this hits an enemy, generate 40 Fury.

Cooldown: 13 sec

Seismic Slam (W)

Deals 183 damage to the target enemy, and 46 to enemies behind the target.

Fury: 25
Cooldown: 1 sec

Whirlwind (E)

Deals 131 damage a sec to nearby enemies for 3 sec, and heals for 25% of damage dealt. Healing tripled versus Heroes.

Fury: 40
Cooldown: 5 sec

Fury (Trait)

Use Fury instead of Mana, which is gained by taking damage or dealing Basic Attack damage. Using a Basic or Heroic Ability grants 10% Movement Speed for 4 sec.

From the frozen Dreadlands of the north comes the mighty Barbarian warriors. After surviving the destruction of her home and the death of her tribe, Sonya wanders Sanctuary in search of battle and a better life for her people.

Store Cost: 500 | 4000

Role: Melee Warrior

Difficulty: Medium


I haven't heard of Sonya before in literature based on the Diablo franchise. Let's assume she is the Diablo III in-game playable female Barbarian. Considering her name and her redish hair, she is definitely a pop culture reference to The Red Sonja (1985).

The Barbarian is one of the classes of Sanctuary in the Diablo franchise. The Barbarian class was introduced for the first time as a playable class in Diablo II (2000).


The Barbarian

The Barbarian, a member of any of several tribes on the fringes of civilization, rebuffs the influence of those he sees as soft and weak. Ceaseless clan warfare and the constant struggle to survive in the hostile wilderness are evident in the Barbarian's sturdy and powerful frame. Though perhaps lacking the sophistication of his civilized contemporaries, the Barbarian has an acute awareness of his surroundings. Because of his shamanistic belief in the animal powers with whom he identifies, the Barbarian is sometimes associated with stories of lycanthropy. In fact, he believes that he can improve his superb battle tactics by calling upon the totemic animal spirits to infuse him with supernormal strengths and abilities.


Legend says that when the world was very young the tribes of the Northern Steppes were given a sacred charge. Somewhere deep within the great mountain, Arreat, lies a source of great power, crucial to the well being of all humanity. The tribes were tasked to act as guardians of this artifact. They have shaped their way of life in observance of this power and fulfilling their sacred duty.

Steeped in mystery and tradition, these people refer to themselves as the "Children of Bul-Kathos," the great and ancient king. To better protect their lands from outside forces, they adopted a nomadic lifestyle, frequently moving within the confines of the Steppes and maintaining few permanent settlements. Isolating themselves from the world outside their territories, they eschew the use of magics and complex machinery, as they believe these things can only weaken their resolve developed over so many years.

The Children of Bul-Kathos have developed a kinship with the land and have learned to harness the primal energies within nature to enhance their own substantial physical prowess. It is because of this, together with their freedom from the trappings of the outside world, that the Western Kingdoms have historically referred to these tribes as "Barbarians," an epithet that belies the rich cultural and spiritual history these people truly possess. Although some trade with these curious bands of nomads, they do so only along the outermost borders of their lands. All intrusions into the territory surrounding Mount Arreat are forbidden, and warriors from the northern tribes are quick to thwart any incursions. Every foreign attempt at conquest has been met with fierce and decisive resistance.

An account of one skirmish recounts how hordes of Barbarian tribesmen silently appeared where none had been but moments before. Their bodies painted in mysterious designs and their faces howling as they charged like the fierce mountain winds, the tribesmen descended on the invaders. Fully half of the trespassing army immediately dropped their weapons and fled, the remainder were set upon by the Northmen with fervor that none of the battle-hardened invaders had ever witnessed. No mercy was asked and none was given, but in the end, when the outlanders sounded a full retreat, no chase was given either… at least none that could be observed.

Since news of Diablo's re-emergence has spread, a small number of Barbarian warriors have begun roving the lands outside the Steppes, prepared for war and seeking information regarding the recent activities of the Prime Evils.

Traits and Abilities

Renowned for their awesome combat prowess as well as their arrogant demeanor, the Barbarians appear to be perpetually girt for battle. Through harsh conditioning, the Barbarians excel in physical combat and tremendous feats of strength. They derive their power chiefly through intense physical training, but they also tap primal energies from the living world around them. They can manifest these or add to their already considerable catalogue of superhuman feats of strength and power.

"Why do you bother me?"

"Choose your next words carefully."

"I swear, the next person who names me Barbie on Battle.net gets an axe to the forehead."

"Bul-Kathos, I have never prayed to you before. I have no tongue for it. No one will remember why we fight, or why we die. All that matters is that five stood against five. I ask you, grant me one request. Improve my MMR! If you do not listen, then to hell with you!"

"Let's see, crush enemies, done. Drive them before me, of course. Hear the lamentations of their women... let's skip that one."

"You! Death by snu snu!"

"Blondes may have more fun, but redheads are more fun."

"Gingers do have souls, okay?"

"I keep killing, but no loot comes out. This game makes no sense."

"Ever have that nightmare where you're at work in your underwear? That's me, every day."

"If I ever find out who invented the chainmail bikini, I'm going to punch their jaw off their face."

"Once in my many travels, a pig of a man told me to make him a sandwich. So I sliced him nice and thin."


Sonya Talents

Furious BlowEvery 4th cast of Seismic Slam deals 40% more damage to the primary target and costs no Fury.
War PaintSonya's Basic Attacks heal for 30% of the damage dealt.
Tough As NailsEvery 12 sec, gain 75 Physical Armor against the next enemy Hero Basic Attack, reducing the damage taken by 75%.

Stores up to 3 charges. Charges refresh 200% faster while Fury's Movement Speed bonus is active.
Shattered GroundIncrease the length of Seismic Slam splash by 66% and increase its splash damage to 75% of its base damage.
HurricaneReduces the cooldown of Whirlwind by 1 sec. Casting Whirlwind removes all slows and roots from Sonya.
Battle RageActivate to instantly restore 10% of Sonya's max Health. Stores up to 3 charges.

Passive Sonya deals 25% more damage to Mercenaries.

Charge Cooldown: 30 sec.
Poisoned SpearAncient Spear deals an additional 100% damage over 6 sec.
Life FunnelIncreases the healing of Whirlwind to 35% of damage dealt.
Shot of FuryActivate to gain 50 Fury. Usable while Whirlwinding.

Passive After casting Seismic Slam, your next Basic Attack deals 40% more damage.

Cooldown: 40 sec.
LeapLeap into the air, dealing 200 damage to nearby enemies, and stunning them for 1.25 seconds.

Cooldown: 70 seconds
Wrath of the BerserkerIncrease damage dealt by 40%. Reduce the duration of stuns, slows, and roots against Sonya by 50%. Lasts 15 sec, and extends by 1 sec for every 10 Fury gained.

Cooldown: 60 sec
Mystical SpearReduces the cooldown of Ancient Spear by 3 sec. Ancient Spear always pulls Sonya to the target location even if it doesn't hit an enemy.
RuthlessWhirlwind deals an additional 84 damage per sec to Heroes below 33% Health. Does not generate additional healing.
No EscapeIncreases the Movement Speed bonus from using Basic and Heroic Abilities by 20%.
Giant SlammerSeismic Slam deals an additional 2% of Heroes' max Health as damage.
RampageIncrease Basic Attack damage by 25%. Basic Attacks reduce the cooldown of Ancient Spear by 0.75 sec.
Nerves of SteelActivate to gain 25% of your max Health as a Shield for 3 sec. Usable while Whirlwinding.

Cooldown: 60 sec
Arreat CraterLeap leaves behind an impassable crater for 5 sec. Reduces Leap's cooldown by 20 sec.
Striding Giant
Composite SpearIncreases Ancient Spear's range by 50%. Hitting an enemy Hero with Ancient Spear grants 25 Armor for 4 sec.
Ignore PainActivate to gain 60 Armor for 4 sec, taking 60% less damage.

Usable while Whirlwinding.

Cooldown: 60 sec


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ETC Build

The Power of the Horde incarnated by brutal rhythms and blistering guitar riffs into the most elite tauren chieftain to ever headbang across the surface of Azeroth. Don’t bother putting on socks. He’s just going to rock them off anyways.


ETC Build

This ETC build was used by BadBenny (Team Expert) at the HGC Europe 2017 on April 14, 2017 — winning the Game 1 match against Fnatic in the Braxis Holdout map.


Block Party

Loud Speakers

Echo Pedal

Mosh Pit

Face Smelt

Imposing Presence

Storm Shield



ETC Features


Powerslide (Q)

Slide to a location dealing 95 damage and stunning enemies hit for 1.25 sec.

Mana: 60
Cooldown: 12 sec

Face Melt (W)

Deals 71 damage to nearby enemies, knocking them back.

Mana: 50
Cooldown: 10 sec

Guitar Solo (E)

Regenerate 69 Health per sec for 4 sec.

Mana: 40
Cooldown: 8 sec

Rockstar (Trait)

After E.T.C. uses a Basic or Heroic ability, he gains 20 Armor for 2 sec. This effect does not stack with itself.


The Power of the Horde incarnated by brutal rhythyms and blistering guitar riffs into the form of the most elite tauren chieftain to ever headbang across the surface of Azeroth. Don't bother putting on socks. He's just going to rock them off anyways.


The ETC name stands for Elite Tauren Chieftain. It was introduced at BlizzCon 2005 as a rock band of Blizzard employees. Later, as an NPC in the World of Warcraft: Burning Crusade expansion as the leader of a rock band named Level 70 Elite Tauren Chieftain.

In real life and in-game, the band is composed of Samuro (Samwise Didier), Sig Nicious (Chris Sigaty) the rhythm guitarist, Bergrisst (Dave Berggren) the lead guitarist, Mai'Kyl (Mike Morhaime) the bassist and Chief Thunder-Skins (Alan Dabiri) the drummer.

The band has had several incarnations since 2003 changing from level 10 (Warcraft III), level 60 (WoW vanilla), level 70 (Burning Crusade), level 80 (Wrath of the Lich King) and level 90 (Mists of Pandaria).

There are a few notable songs released by Blizzard Entertainment over the years by ETC. The first one titled "Power of the Horde" (2003), and a very iconic one titled "I am Murloc" (2007).

"Ready to rock!"

"Point me to the stage!"

"It takes a real stud to rock a pink goatee."

"Where I go is the cow level."

"Hell yes I'm a fan of Mootallica!" (referencing the band Metallica)

"My bread?(?) Baby I will smoke whatever you got."

"Baby I'm a five-star general of the Metal Moooolitia."

"Mess with the bull, you gon' get the horns (angry moo, crashing sound). I told ya!"

"One hundred percent pure bull, baby!"

"E.T.C. - Easy as one, two, three!"

"I wanna rock and roll all day, and party every night! We can say that, right? I mean I changed up the words and everything- (telephone ringing) Oh no! Don't pick that up. (Muffled Murloc voice on phone) Okay, tell 'em I'm not here."

"We need more cowbell! ... Aw, come on! That's all you got for me?! How old is that joke, man? We need more cowbell... What we need is better writers. Forget this, baby! (microphone feedback) I'll be in the tour bus. (walks away)."

"I like my metal like I like my coffee: black and heavy."

"Live your life by a simple creed. Mine is half a good time, all the time. Oh, and Creed sucks."

"Man I've seen a million faces, and I've rocked them all!"

"I have been known to get bullish around groupies."


ETC Talents

Guitar HeroWhite Guitar Solo is active, E.T.C. heals for 50% of his damage dealt by Basic Attacks.
Prog RockQuest: Gathering a Regeneration Globe permanently increases the healing per sec of Guitar Solo by 5, to a max of 100.

Reward: After gathering 20 Regeneration Globes, Guitar Solo also heals nearby allied Heroes for 52 Health every sec while it is active.
Block PartyUsing a Basic or Heroic ability also gives nearby allied Heroes a stack of Block, granting 50 Physical Armor against the next Hero Basic Attack for 8 sec, reducing the damage taken by 50%. Max 2 stacks of Block.
Crowd SurferAllows Powerslide to travel over walls and terrain.
Loud SpeakersIncreases Face Melt range and knockback by 50%.
Speed MetalUsing a Basic or Heroic ability also gives nearby allied Heroes 15% Movement Speed for 2 sec.
Pinball WizardFace Melt does 300% more damage to enemies recently affected by Powerslide.
Echo PedalUsing a Basic or Heroic Ability releases two pulses of 20 damage. This deals 250% bonus damage to Minions and Mercenaries. The first occurs instantly, the second occurs 2 seconds later.
Hammer-onAfter using an Ability, E.T.C.'s next 2 Basic Attacks deal 35% more damage.
Mosh PitAfter 0.75 sec, channel to stun nearby enemies for 4 sec.

Mana: 100
Cooldown: 120
Stage DiveLeap to target location, landing after 2.75 sec, dealing 489 damage to enemies in the area, and slowing them by 50% for 3 sec.

Mana: 100
Cooldown: 75
Mic CheckHitting at least 2 targets with Face Melt reduces its cooldown by 6 sec.
EncoreFace Melt leaves an Amp behind, which will knock enemies away again 2 sec later.
Face SmeltFace Melt slows enemies by 50% fading over 2 sec.
Show StopperAfter using Powerslide, gain 15 Armor for 4 sec, reducing all damage taken by 15%.
Aggressive ShreddingE.T.C.'s Basic Attacks reduce the cooldown of Guitar Solo by 0.75 sec.
Imposing PresenceActivate to slow the Attack Speed by 50% and Movement Speed by 20% of nearby Heroes and Summons for 2.5 sec.

Passive: Heroes and Summons that attack your Hero have their Attack Speed slowed by 20% for 2.5 sec.

Cooldown: 20 sec
Tour BusMosh Pit refreshes the cooldown of Powerslide. E.T.C. can Powerslide during Mosh Pit, which also increases its duration by 2 sec.
Crowd PleaserStage Dive's impact area is 50% bigger, and its cooldown is reduced by 10 sec for every enemy Hero hit.
Death MetalUpon dying, a ghost uses Mosh Pit at E.T.C.'s location.
Storm ShieldActivate to give all nearby allied Heroes a Shield for 20% of their max Health for 3 sec.

Cooldown: 45 sec
Bolt of the StormActivate to teleport to a nearby location.

Cooldown: 70 sec


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Diablo Build

Known in the ancient tongue as Al’Diabolos, the Prime Evil of Terror, the Demon Lord Diablo seeks to claim the world of Sanctuary for the Burning Hells. His victims are innumerable, his schemes unknowable, and his gender… malleable.


Diablo Build

This Diablo build was used by Breez (Fnatic) during the HGC EU 2017 Phase 2 Part 1 Game 1 Fnatic vs Team Liquid on June 30, 2017.


Devil's Due

From the Shadows

Diabolical Momentum


Devastating Charge





Diablo Features


Shadow Charge (Q)

Charge an enemy, knocking them back, dealing 78 damage and gaining 25 Armor for 2 sec, reducing damage taken by 25%. If the enemy collides with terrain, they are stunned for 1 sec and take an additional 156 damage.

Mana: 60
Cooldown: 12 sec

Fire Stomp (W)

Unleashes fire waves in all directions that deal 56 damage each. Once they reach max range they return, dealing an additional 84 damage.

Mana: 40
Cooldown: 6 sec

Overpower (E)

Grabs the target and slams it behind Diablo, dealing 76 damage and stunning for 0.25 sec.

Mana: 60
Cooldown: 12 sec

Black Soulstone (Trait)

Gain 10 Souls per Hero killed and 1 Soul per Minion, up to 100. For each Soul, gain 0.4% max Health. If Diablo has 100 Souls upon dying, he will resurrect in 5 sec but lose 100 Souls.

Known in the ancient tongue as Al'Diabolos, the Prime Evil of Terror, the Demon Lord Diablo seeks to claim the world of Sanctuary for the Burning Hells. His victims are innumerable, his schemes unknowable, and his gender ... malleable.

Store Cost: 300 | 2000Role: Melee Warrior Difficulty: Medium


Diablo debuted in the acclaimed RPG game of all times Diablo (1996) by Blizzard Entertainment. During the Darkening of Tristram, Diablo influenced the hearts of men, focusing on King Leoric the most and driving him insane. Archbishop Lazarus served Diablo in secrecy and attempted to use King Leoric's youngest son Albrecht as the vessel for Diablo. In the events of the video game, a brave warrior fought his way through the lower depths of the Cathedral of Tristram to face the Lord of Terror. The Warrior drove the soulstone housing Diablo's spirit into his forehead to contain his spirit. However, Diablo possessed him body and soul becoming his vessel. In Diablo III, it is revealed that the young Warrior was named Aidan -- eldest son of King Leoric. In the days following the Darkening of Tristram, Aidan was known as The Dark Wanderer. Always traveling east to free Diablo's brothers from their soulstone prisons: Baal and Mephisto. In the end, Diablo was defeated in the Burning Hells. Ever since his spirit remained trapped within the Black Soulstone. It is revealed in Diablo III, that Adria the Witch was in communion with the Lord of Terror as his servant all along. She marked his soul to be dragged into the Black Soulstone. His long-term plan was to one day rise as the Prime Evil with the spirits of the Great and Lesser evils and Leah the Nephalem empowering him. Several novels are based on the Diablo universe: Some of them are contained in a collection of four novels in the Diablo Archive (which contains: Legacy of Blood, The Black Road, The Kingdom of Shadow and Demonsbane).



Diablo Talents

BulwarkIncreases the duration of Armor granted by Shadow Charge from 2 sec to 4 sec.
Devil's DueBlack Soulstone increases the effects of Regen Globes and Healing Fountains by 2% per Soul.
Life LeechBasic Attacks against enemy Heroes deal bonus damage equal to 1% of the Hero's max Health and heal Diablo for the same amount.
From the ShadowsIncreases the cast range of Shadow Charge by 40%.
Speed DemonBeing Stunned or Rooted increases Diablo's Movement Speed by 30% for 5 sec.
Demonic StrengthOnce Overpower's stun expires, the target is slowed by 30% for 3 sec.
Soul FeastBlack Soulstone increases Diablo's Health Regeneration by 0.4 per sec per Soul.
Soul ShieldBlack Soulstone grants Diablo 0.25 Spell Armor per soul, reducing Ability Damage taken by 0.25% per Soul.
Diabolical MomentumBasic Attacks reduce the cooldown of Overpower and Shadow Charge by 1.5 sec.
ApocalypseCreate a demonic rune under each enemy Hero on the battleground. After 1.75 sec the rune explodes dealing 203 damage and stunning them for 1.75 sec.

Mana: 100
Cooldown: 100 sec
Lightning BreathBecome Unstoppable while channeling lightning that deals 1185 damage over 4 sec. The direction of the Lightning changes with your mouse cursor position.

Mana: 80
Cooldown: 60 sec
Devastating ChargeShadow Charge's terrain collision against Heroes deals an additional 5% of the target's max life.

Quest: Each time an enemy Hero takes terrain collision damage, increase the max life damage by 2% to a max of 10% bonus.
Fire DevilFire Sstomp increases Diablo's Basic Attack damage by 20% and surrounds Diablo in flames that deal 33 damage every sec. Lasts 6 sec.
HellfireEach enemy Hero hit by Fire Stomp increases the damage of the next Fire Stomp by 12%, up to 120%.
Debilitating FlamesEnemy Heroes hit by Fire Stomp are slowed by 15% for 2 sec, up to 30%.
DominationCasting Overpower resets the cooldown of Shadow Charge.
Fearful PresenceActivate to reduce the damage dealt by nearby enemy Heroes by 30% for 3 sec.

Domination: Heroes and Summons that attack Diablo have their Attack Speed slowed by 20% for 2.5 sec.

Cooldown: 30 sec
Dying BreathApocalypse's cooldown is reduced by 20 sec and is cast for free when Diablo dies.
HellstormLightning Breath lasts and reaches 50% longer.
Lord of TerrorActivate to steal 10% of the max Health of nearby enemy Heroes.

Cooldown: 60 sec
HellgateTeleport and place a demonic rune at target location. After 1.75 sec the rune explodes dealing 300 damage and stunning enemies for 1.75 sec.

Cooldown: 100 sec


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Arthas Build

Once the crown prince of Lordaeron, and protégé of Uther the Lightbringer, Arthas was corrupted by the cursed blade Frostmourne in a bid to save his people. Now he rules over the damned as the Lich King and all shall know his wrath.


Arthas Build – 2017 eSports

Hooligan - Ballistix GCWC 2017- Group Stage – Day 3 – Game 2 - FNC VS BLX | Nov 29

Frost Presence

Frozen Wastes

Icebound Fortitude

Army of the Dead

Shattered Armor

Remorseless Winter

Anti-Magic Shell

*Patch v 2.26.1, 2.26.2 - Malthael | Match date: Jul 2

ARTHAS BUILD (BY ZAELIA - TEAM DIGNITAS) HGC EU - Phase 2 Part 2 - Game 2 - Playing Ducks v Team Dignitas

Frost Presence

Frozen Wastes

Icebound Fortitude

Army of the Dead

Shattered Armor

Embrace Death

Legion of Northrend


Arthas Features


Death Coil (Q)

Deals 164 damage to target enemy.

Can be self-cast to heal for 262 Health.
Mana: 50
Cooldown: 9 sec

Howling Blast (W)

Root enemies within the target area for 1.25 sec and deals 68 damage.

Mana: 60
Cooldown: 10

Frozen Tempest (E)

Deal 40 damage per sec to nearby enemies and Slow their Movement Speed by 10% per sec, stacking up to 40%. Heroes hit also have their Attack Speed Slowed by 10% per sec, stacking up to 40%. Frozen Tempest's effects last for 1.5 sec.

Mana: 15
Cooldown: 1 sec

Frostmourne Hungers (Trait)

Activate to make Arthas's next Basic Attack strike immediately, do 99 increased damage, and restore 30 Mana.

Cooldown: 12 sec

Once the crown prince of Lordaeron, and protege of Uther the Lightbringer, Prince Arthas was corrupted by the cursed blade Frostmourne in a desperate bid to save his people. Now he rules over the damned as the Lich King and all shall know his wrath.

Store Cost: 625 | 7000

Role: Melee Warrior


Prince Arthas debuted in Warcraft III: Reign of Chaos and became the Lich King in Warcraft III: The Frozen Throne (both included in the Warcraft III Battle Chest). The Lich King was the main villain in World of Warcraft: Wrath of the Lich King where he met his demise before heroes of the Alliance and the Horde with the assistance of Tirion Fordring and his Argent Crusade.

Arthas made a cameo as a child in the pages of World of Warcraft: Tides of Darkness, when Sir Anduin Lothar and a young Prince Varian Wrynn arrived to the throne of Lordaeron to seek shelter for the refugees of Stormwind shortly after the old Horde decimated the Kingdom. This novel was reprinted in the World of Warcraft: Chronicles of War which collects 4 novels.

In addition, you can learn more about Arthas in the Warcraft III novelization titled World of Warcraft: Arthas: Rise of the Lich King by New York Times best selling author Christie Golden.

Arthas the Lich King made a cameo in the Tokyopop manga Warcraft: Legends Volume 4 (the final story of Trag Highmountain, the tauren death knight). Another flashback cameo as Arthas the Death Knight and as the Lich King in World of Warcraft: The Essential Sunwell Collection by New York Times best selling author Richard A. Knaak.


Through demonic punishment, the Lich King was born with a singular objective: controlling the massive throng of undead known as the Scourge.

Ner'zhul was an elder orc shaman who rose as high as warchief of the orc clans of Draenor... and fell low enough to become a slave of the Burning Legion. After the Second War drew to a close, Ner'zhul -- guided by visions of death -- frantically opened new portals to worlds that the orcish hordes might invade, but the magical stress of creating so many portals at once tore Draenor apart. Ner'zhul escaped the death of his homeworld by fleeing into the nearest rift, only to find the demon Kil'jaeden lying in wait for him. Kil'jaeden had long manipulated Ner'zhul's visions to guide the orcs down a dark path, and now the demon punished his puppet by destroying Ner'zhul's body and encasing his spirit in an icy cask that would come to be called the Frozen Throne. This act birthed the Lich King, a spectral presence made to command the Scourge, an army of undead that would serve as the Burning Legion's advance weapon against Azeroth.

Despite his orders, the Lich King plotted to break free of the Legion's influence. During the Third War, he summoned Arthas Menethil, the fallen prince of Lordaeron, to serve as his most loyal death knight. When the Lich King was threatened by the forces of Illidan the Betrayer, Arthas traveled to the Frozen Throne of Northrend and broke the ice surrounding his master, donning the Lich King's helm and merging with him. Years later, the Alliance and Horde would march to destroy the Lich King, but they discovered that the Scourge, now loosed upon Azeroth, would always need a leader. The brave highlord Bolvar Fordragon volunteered to become the new jailor of the damned, dedicating his existence to containing the ravages of the undead.

"Frostmourne yearns."

"You will all serve me."

"I rule."

"Hail to the King, baby!"

"I am one cold brother."

"Darkness, stop calling. It's alright, though. We are still friends through Real ID."

"I'm afraid my condition has left me cold to your pleas of mercy."

"No man can defeat me. Although, 10 to 25 might do the trick."

"If you think I'm powerful now, you should see my abilities in Heroic mode."

"I'm looking for a few dead men with the cursed meddle to be death knights."

"It's Lich King, not Lick King. The two are very very different jobs."

"All I want is to settle down with a Lich Queen of my own, and have some little Lichlings. Is that too much to ask?"

"Ever get the feeling you are hearing voices in your helmet?"

"You'd make an adequate ghoul. Mindless, and proficient at repetitive tasks."

"The thing no one tells you about sitting on a Frozen Throne is how much of your flesh ends up stuck to it."


Arthas Talents

Eternal HungerQuest: Use Frostmourne Hungers on an enemy Hero.

Reward: Increases the Mana it restores by 4, to a max of 40, and its damage by 4.
Frost PresenceQuest: Root enemy Heroes with Howling Blast.

Reward: After rooting 5 Heroes, Howling Blast's cooldown is reduced by 2 sec.

Reward: After rooting 10 Heroes, Howling Blast's range is increased by 30%.

Reward: After rooting 20 Heroes, Howling Blast also roots enemies in its path.
RimeEvery 5 sec, gain 60 Physical Armor against the next enemy Hero Basic Attack, reducing the damage taken by 60%. Stores up to 3 charges.
Frozen WastesFrozen Tempest Mana cost reduced by 4 per sec.

Quest: Damage enemy Heroes with Frozen Tempest.

Reward: After damaging enemy Heroes 150 times with Frozen Tempest, the Movement and Attack Speed slows of Frozen Tempest last an extra 1.5 sec against enemy Heroes.
Icy TalonsGain 3% Attack Speed for 1.5 sec every time a Hero is damaged by Frozen Tempest, to a max of 60%.
DeathlordReduces Death Coil's cooldown by 3 sec and increase its range by 30%.
Rune TapEvery 3rd Basic Attack heals Arthas for 4% of his max Health.
Immortal CoilGain the healing effect of Death Coil even when used on enemies. If Death Coil is used on Arthas, it heals for an additional 50% bonus healing.
Icebound FortitudeActivate to gain 25 Armor, reducing damage taken by 25%, and reduce the duration of Stuns, Slows, and Roots against Arthas by 75% for 3 sec.

Cooldown: 35 sec
Army of the DeadSummons Ghouls that last 15 sec. Sacrifice Ghouls to heal for 395 Health.

Mana: 80
Cooldown: 80 sec
Summon SindragosaDeals 341 damage and slows enemies by 60% for 4 sec. Also disables non-Heroic enemies and Structures for 20 sec.

Mana: 100
Cooldown: 100 sec
Shattered ArmorEnemy Heroes hit by Howling Blast have their Armor reduced by 15 for 4 sec.
Frost StrikeReduces Frostmourne Hunger's cooldown by 2 sec. Frostmourne Hungers also slows the enemy by 50% for 1.5 sec.
Biting ColdEach second an enemy is damaged by Frozen Tempest, it deals 12.5% bonus damage, up to a 50% bonus.
Remorseless WinterEnemy Heroes that remain within Frozen Tempest for 3 sec are rooted for 1.25 sec. This effect can only happen once every 10 sec.
Frostmourne FeedsIncreases the amount of Basic Attacks empowered by Frostmourne Hungers to 2.
Embrace DeathDeath Coil deals more damage and heals more the lower Arthas's current health is, to a max of 100% bonus damage and healing.
Legion of Northrend3 additional Ghouls are created. Ghouls heal for an additional 50% and last 5 seconds longer.
Absolute ZeroSindragosa flies twice as far. Enemy Heroes are rooted for 2 sec, and then slowed by 60% for 3.5 sec.
Death's AdvanceActivate to increase Movement Speed by 30% for 3 sec.

Passive: Increases Movement Speed by 10%.
cooldown: 50 sec
Anti-Magic ShellActivate to make Arthas immune to Spell Damage for 3 sec and heal Arthas for 25% of the damage prevented.

cooldown: 60 sec


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Blizzard at PAX EAST 2014!

Blizzard Entertainment announced their schedule and plans for their exhibition at PAX East, an event celebrated in Boston.

Blizzard will be at Booth #848 showcasing a World of Warcraft: Warlords of Draenor demo, a hands-on playable version of the Hearthstone on iPad, a brand-new demo of Heroes of the Storm with new heroes not available yet in the Technical Alpha, and a panel to be presented at the Albatross Theatre on Friday, April 11 at 10:30a.m.

Calling all Heroes, we’ve got something new to show you, and we’re bringing it to PAX East! If you’re attending, be sure to grab your shield and sword and join us at BOOTH #848! Head over for your chance to play an all-new Heroes demo featuring brand-new Heroes (playable for the very first time only at PAX), live in-booth shoutcasts, and more! And don’t forget to arrive early and join Blizzard developers at the Albatross Theatre on Friday, April 11 at 10:30 a.m. EDT for Heroes of the Storm: The Ultimate Blizzard Mashup. If you’re not attending PAX East this year (or you’re already overloaded from all the epicness on display at the show), fear not— the entire panel will be streamed live on the official PAX Twitch channel. Source

For those who prefer their information in bullet format, here’s a big list of what all you can expect at this year’s Blizzard booth:

  • Warlords of Draenor hands-on demo featuring updated character models and the intro experience for the upcoming expansion.
  • Hands-on time with the in-development Diablo III: Ultimate Evil Edition™, playable on PlayStation 4.
  • A chance to find out what’s in the cards for Hearthstone: Heroes of Warcraft, and play the mobile version on iPad.
  • A brand-new demo for Heroes of the Storm, featuring new Heroes playable for the first time anywhere outside of Blizzard.
  • Blizzard developers will be on-hand to chat about your favorite games.
  • Blizzard developers will also be giving a presentation at the Albatross Theatre on Friday, April 11 at 10:30 a.m. EDT titled Heroes of the Storm: The Ultimate Blizzard Mashup (streamed live on one of the official PAX Twitch channels for those not in attendance).
  • And did we mention there will be giveaways, prizes, and more? If not . . . there will be giveaways, prizes, and more!


Head on over to east.paxsite.com for panel schedules and hotel and travel information.


We hope to see you there!


Blizzplanet | Heroes of the Storm First Impressions

Heroes of the Storm is extremely fun and addictive. I-know-I-know … it is no surprise, it is a no-brainer, and it’s not rocket-science. It’s a Blizzard Entertainment video game.

I have never played a MOBA video game in my life. The Warcraft III DOTA doesn’t count, right? I think I played that about 10 times a decade ago. I thought I wouldn’t enjoy Heroes of the Storm as much as I have enjoyed other beta testings, but I find myself playing more than 5 hours straight.

What makes me queue again after finishing a game? Well, It’s possibly the fun factor, but it may also be that I want to try another Hero. Then another hero. This game is easy to play and difficult to master. I have won many battlegrounds and I still don’t know why my team hasn’t lost having a noob tagging along. Which means anyone can play this game.

You don’t need to be an Elitist jerk (not the guild, the real deal) to win a battleground match against other players for as long as other players and yourself are sticking to the objectives of the battleground.

I have met defeat, nevertheless. Usually playing a different role or when playing in the Cursed Hollow battleground — which is bonkers hard.

Even so, following the objectives of the battleground do not guarantee victory. It is difficult to comprehend how one can win without completely following the battleground objectives. There are specific elements that might turn the tide in a unexpected direction.

For example, I am still wondering how my team won after the enemy team kept taking most of the skulls in the Haunted Mines and attacked our base constantly with epic golems. Something unique happened here that drove us to victory at the edge of nigh defeat with zero communication and no organization.

This is the painful 34 minute match that I am still wondering how we won. I summoned a battlecruiser and it happened to go into the enemy altar’s trajectory to hammer the final nail on its coffin. How that altar was nigh destroyed is beyond me. Was it the creeps we defeated and joined our cause? Did they keep attacking the enemy base unattended and the enemy party didn’t defend their own base? That might be a unexpected factor. Every single time the enemy would summon a bigger golem than ours — as the scoreboard can confirm. The 34-minute match video can be found at the bottom of this page.


So far I find Jim Raynor and Abathur my favorites. Abathur is difficult, but fun. The hardest for me so far has been Illidan and Tyrael. Their talents can be a bit confusing. Just requires me to play them more often in Practice or Cooperative Mode to master — which is fine by me. As a noob into the MOBA scene, so far Blizzard has sold Heroes of the Storm to me as a fun and addictive game I want to play.

The hardest problem for me at the moment is to find time to play Warlords of Draenor, Hearthstone, Diablo III and Heroes of the Storm. Can someone please stretch a day to be longer than 24-hours? Please?!

You Say Tomatoe, I say Tomato

So there is the term used often to describe League of Legends and DOTA 2: MOBA (Multiplayer Online Battle Arena). Blizzard Entertainment has decided to stray away from calling Heroes of the Storm a MOBA video game. Blizzard calls Heroes of the Storm a Team Hero Brawler. I am going to offer my humble opinion on that.

Both, League of Legends and DOTA 2 are Free-to-Play games. I have heard wonders for years about both. I can care less. Not even for free. They have a missing ingredient, that Blizzard Entertainment focuses on. I have an emotional investment on the Warcraft, StarCraft and Diablo lore (in terms of in-game quests, novels, short stories, mangas), their characters, races and locations.

When I set foot upon the Nexus, I was welcomed by freaking Uther the Lightbringer, and I was Jim Raynor. I could listen to Robert Clotworthy’s voice through [MY] Jim Raynor character.

As I shot my way through mobs, Jim Raynor made fun comments and references to things I have heard in StarCraft II: Wings of Liberty. Uther even made a joke reference to Kael’thas’ “Death was just a setback.”

Whenever the Hero I play walks near a friendly Hero, the voice interacts with the random Hero standing next to me. When I am fighting an enemy Hero or kill that Hero, I get another voice over response to that.

It is fun. It is immersive. It is Awesome. It goes beyond a battle arena. I know these Heroes. I identify with them. DOTA 2 and League of Legends can be all what people on the internet say it to be, but I don’t know who those characters are, and I never cared to play them for Free.

If Blizzard asked me to pay $49.99 for Heroes of the Storm after playing Technical Alpha, I would gladly pay it. All they needed to convince me was the Developer Q&As and the gameplay videos at Twitch.tv/blizzheroes

That’s all it took long before Technical Alpha launched.

Heroes of the Storm – Gameplay Modes UI

After finishing the tutorial missions, you will find the Gameplay Modes option at the top-left corner on your screen … (Play).

There are three Gameplay Modes: Practice, Cooperative and Versus.

The Practice Mode is a single player (plus 3 AI allies) versus the AI. The Cooperative Mode queues the player to play with other players against the AI. The Versus Mode allows players to battle against other players.

The Cooperative Mode becomes unlocked after reaching level 2. Versus Mode is unlocked at level 3.

Note: I have never played a MOBA before, and make mistakes. Go easy on me. Simply enjoy the content. All you get to see in these videos are from the Technical Alpha and in no way represent what you will see in the final product. Graphic Settings’ Texture quality is set to Ultra on an EVGA GeForce GTX 650 Ti BOOST at 1920×1080. However, recorded using Xsplit at 1280×720. Choose 720HD after launching the videos. In addition, I have played all Blizzard betas beyond 2001. It’s possible Ultra settings’ art might be a placeholder in Technical Alpha.

Don’t forget to follow Blizzplanet on Twitter, Facebook or YouTube for the newest Heroes of the Storm videos.


Gameplay Mode UI

Practice Mode

After the tutorial, the player begins his first Practice Mode. It is basically a single-player with 3 AI allies versus 4 AI enemies. This video shows the Blackheart’s Bay battleground.

Heroes of the Storm – Tutorial Mission

When launching Heroes of the Storm for the first time, a tutorial kicks off right away to teach the player how to move and how to attack.

To move you right-click on the ground. To attack press A and left-click the target or the ground. Feels a lot like playing Warcraft III.

The tutorial can be pretty hilarious with the voice overs of Jim Raynor, Uther and Diablo. Raynor isn’t very impressed with Diablo’s lines about tasting his fear and tasting terror. Uther also throws another reference: “Death is merely a setback.”

Progress UI

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