Heroes of the Storm is extremely fun and addictive. I-know-I-know … it is no surprise, it is a no-brainer, and it’s not rocket-science. It’s a Blizzard Entertainment video game.
I have never played a MOBA video game in my life. The Warcraft III DOTA doesn’t count, right? I think I played that about 10 times a decade ago. I thought I wouldn’t enjoy Heroes of the Storm as much as I have enjoyed other beta testings, but I find myself playing more than 5 hours straight.
What makes me queue again after finishing a game? Well, It’s possibly the fun factor, but it may also be that I want to try another Hero. Then another hero. This game is easy to play and difficult to master. I have won many battlegrounds and I still don’t know why my team hasn’t lost having a noob tagging along. Which means anyone can play this game.
You don’t need to be an Elitist jerk (not the guild, the real deal) to win a battleground match against other players for as long as other players and yourself are sticking to the objectives of the battleground.
I have met defeat, nevertheless. Usually playing a different role or when playing in the Cursed Hollow battleground — which is bonkers hard.
Even so, following the objectives of the battleground do not guarantee victory. It is difficult to comprehend how one can win without completely following the battleground objectives. There are specific elements that might turn the tide in a unexpected direction.
For example, I am still wondering how my team won after the enemy team kept taking most of the skulls in the Haunted Mines and attacked our base constantly with epic golems. Something unique happened here that drove us to victory at the edge of nigh defeat with zero communication and no organization.
This is the painful 34 minute match that I am still wondering how we won. I summoned a battlecruiser and it happened to go into the enemy altar’s trajectory to hammer the final nail on its coffin. How that altar was nigh destroyed is beyond me. Was it the creeps we defeated and joined our cause? Did they keep attacking the enemy base unattended and the enemy party didn’t defend their own base? That might be a unexpected factor. Every single time the enemy would summon a bigger golem than ours — as the scoreboard can confirm. The 34-minute match video can be found at the bottom of this page.
So far I find Jim Raynor and Abathur my favorites. Abathur is difficult, but fun. The hardest for me so far has been Illidan and Tyrael. Their talents can be a bit confusing. Just requires me to play them more often in Practice or Cooperative Mode to master — which is fine by me. As a noob into the MOBA scene, so far Blizzard has sold Heroes of the Storm to me as a fun and addictive game I want to play.
The hardest problem for me at the moment is to find time to play Warlords of Draenor, Hearthstone, Diablo III and Heroes of the Storm. Can someone please stretch a day to be longer than 24-hours? Please?!
You Say Tomatoe, I say Tomato
So there is the term used often to describe League of Legends and DOTA 2: MOBA (Multiplayer Online Battle Arena). Blizzard Entertainment has decided to stray away from calling Heroes of the Storm a MOBA video game. Blizzard calls Heroes of the Storm a Team Hero Brawler. I am going to offer my humble opinion on that.
Both, League of Legends and DOTA 2 are Free-to-Play games. I have heard wonders for years about both. I can care less. Not even for free. They have a missing ingredient, that Blizzard Entertainment focuses on. I have an emotional investment on the Warcraft, StarCraft and Diablo lore (in terms of in-game quests, novels, short stories, mangas), their characters, races and locations.
When I set foot upon the Nexus, I was welcomed by freaking Uther the Lightbringer, and I was Jim Raynor. I could listen to Robert Clotworthy’s voice through [MY] Jim Raynor character.
As I shot my way through mobs, Jim Raynor made fun comments and references to things I have heard in StarCraft II: Wings of Liberty. Uther even made a joke reference to Kael’thas’ “Death was just a setback.”
Whenever the Hero I play walks near a friendly Hero, the voice interacts with the random Hero standing next to me. When I am fighting an enemy Hero or kill that Hero, I get another voice over response to that.
It is fun. It is immersive. It is Awesome. It goes beyond a battle arena. I know these Heroes. I identify with them. DOTA 2 and League of Legends can be all what people on the internet say it to be, but I don’t know who those characters are, and I never cared to play them for Free.
If Blizzard asked me to pay $49.99 for Heroes of the Storm after playing Technical Alpha, I would gladly pay it. All they needed to convince me was the Developer Q&As and the gameplay videos at Twitch.tv/blizzheroes
That’s all it took long before Technical Alpha launched.
After finishing the tutorial missions, you will find the Gameplay Modes option at the top-left corner on your screen … (Play).
There are three Gameplay Modes: Practice, Cooperative and Versus.
The Practice Mode is a single player (plus 3 AI allies) versus the AI. The Cooperative Mode queues the player to play with other players against the AI. The Versus Mode allows players to battle against other players.
The Cooperative Mode becomes unlocked after reaching level 2. Versus Mode is unlocked at level 3.
Note: I have never played a MOBA before, and make mistakes. Go easy on me. Simply enjoy the content. All you get to see in these videos are from the Technical Alpha and in no way represent what you will see in the final product. Graphic Settings’ Texture quality is set to Ultra on an EVGA GeForce GTX 650 Ti BOOST at 1920×1080. However, recorded using Xsplit at 1280×720. Choose 720HD after launching the videos. In addition, I have played all Blizzard betas beyond 2001. It’s possible Ultra settings’ art might be a placeholder in Technical Alpha.
When launching Heroes of the Storm for the first time, a tutorial kicks off right away to teach the player how to move and how to attack.
To move you right-click on the ground. To attack press A and left-click the target or the ground. Feels a lot like playing Warcraft III.
The tutorial can be pretty hilarious with the voice overs of Jim Raynor, Uther and Diablo. Raynor isn’t very impressed with Diablo’s lines about tasting his fear and tasting terror. Uther also throws another reference: “Death is merely a setback.”
The Heroes of the Storm store displays how much gold each hero can be purchased with, and that is a very clever way to display the pricing. By listing the heroes as purchasable with gold, the player doesn’t get slapped in the face with a real-money price tag as if it is an obligation.
Buying with real-money is optional. You decide to skip the time-consuming gold farming and pay cash. It’s a commodity. In the practical way, however, amassing large quantities of gold might take quite a while — like it does in Hearthstone, but more the challenging and rewarding the gameplay experience.
Note that these prices are merely Alpha prices and do not reflect what the final product’s prices might be. All Technical Alpha testers will get their real-money investment reimbursed into their Battle.net Account after Alpha and Beta come to an end.
View the images below to see what each heroe’s gold price is.
Take care when traversing the shadowed trails of Duskwood… Ever since Abercrombie the Embalmer unleashed his vile abomination upon Darkshire, Stitches has wandered the road aimlessly, hungering for the flesh of low level Alliance players.
Pull the first enemy hit towards Stitches and deal 95 damage.
Mana: 75 Cooldown: 16 sec
Deal 108 damage to enemies within the target area.
Mana: 40 Cooldown: 8sec
Deal 332 damage to non-Heroic units, or 119 damage to Heroes. Restores 20% of Stitches' s max Health.
Mana: 55 Cooldown: 20 sec
Vile Gas (Trait)
When damaged, Stitches emits a gas cloud that poisons nearby enemies for 71 damage over 3 sec.
Stitches hails from World of Warcraft (2004) as the first high level elite equivalent of the Fel Reaver. He used to roam the road of Duskwood sneaking behind unsuspecting low level Alliance players. The Terror of Duskwood, was created by Abercrombie the Embalmer.
Store cost: 625 | 7000
Role: Melee Warior
"What we do?"
"Can Stitches play now?"
"Abercrombie & Stitch, my favorite clothes!"
"Me gift for Darkshire! Huh? Where Darkshire go?"
"Me from best nation on Azeroth: abomination!"
"Hahaha... oh! Sides split!"
"Not fat! Big boned!"
"Me got more guts than anyone! There's this one, and this one... oh, me not know what this one is."
Many thanks to the Heroes of the Storm community managers for extending an invitation to Blizzplanet. Some staff member will join in upcoming technical alpha waves, so keep an eye for articles as time progresses.
I began to download the client, and hope to start gathering visuals, info and videos soon. Follow Blizzplanet on Facebook and on Twitter @Blizzplanetcom
If you haven’t yet, follow the Heroes of the Storm community managers on Twitter: Kevin (Cloaken) Johnson @kmicj and Brandon Christenson @BCintheOC
The massive info on Heroes of the Storm has been rolled down like an avalanche with the latest preview posted by community manager Vaeflare. We learn how gold is acquired, and features we hadn’t heard of before.
As Blizzard prepares to launch Technical Alpha, fans around the world who got an invite are anxious and spamming F5 to find out if their account has been flagged. Blizzplanet is among those awaiting, but there have been reports that some influencers have already gotten access, which means Technical Alpha is imminent within the next few hours.