Heroes of the Storm 27.5 Patch Notes

Blizzard Entertainment deployed a new Balance patch today that buffs up Cassia, Butcher, and Chromie, Kel’Thuzad got a bit of a nerf in terms of ability damage reduction and mana cost increase. Some cooldowns were increased across several heroes. In some cases, specific talents were removed entirely. Check out the patch notes.

27.5 Patch Notes

Cassia

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Stats

  • Basic Attack damage increased from 125 to 130

Abilities

  • Blinding Light (W)
    • Passive damage bonus to blinded targets increased from 15 to 20%

Talents

  • Level 1
    • Thunderstroke (Q)
      • First quest reward damage bonus increased from 75 to 100
    • True Sight (W)
      • Removed
    • Seraph’s Hymn (W)
      • Moved from Level 13
      • Cooldown reduction per basic attack against Blinded Heroes reduced from 3 to 2 seconds

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Chromie

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Abilities

  • Sand Blast (Q)
    • Reduced the number of Sand Blast hits required to unlock the Sand Blast echo from 80 to 60

Talents

  • Level 2
    • Timely Surprise (E)
      • Now also increases the cast range of Time Trap by 33%

Developer Comment: Only about 40% of Chromie players were unlocking the echo over the course of a game, and among players that did it was occurring later than we’d like. By reducing the requirements for completing Chromie’s quest, we won’t increase her late game power at all, but make her output a little more consistent.

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Kel'Thuzad

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Abilities

  • Frost Nova (W)
    • Mana cost increased from 45 to 50
  • Chains of Kel’Thuzad (E)
    • Mana cost increased from 45 to 50
  • Frost Blast (R)
    • Cooldown reduced from 100 to 80 seconds
  • Shadow Fissure (R)
    • Damage reduced from 440 to 400
    • Cooldown increased from 15 to 20 seconds
    • Mana cost increased from 50 to 60

Talents

  • Level 4
    • Phylactery of Kel’Thuzad (Active)
      • Quest requirement increased from 10 to 12 Regen Globes
  • Level 7
    • Accelerated Decay (Q)
      • Bonus damage increased from 20 to 25%
    • Glacial Spike (Active)
      • Damage reduced from 220 to 60
      • Delay before the spike spawns increased from .5 to 1 seconds
  • Level 13
    • Chains of Ice (E)
      • Slow duration reduced from 1.25 to 1 second
      • Slow amount decreased from 70 to 60%
  • Level 16
    • Hungering Cold (W)
      • Bonus damage reduced from 60 to 55

Developer Comment: As expected, there is a fairly large discrepancy between Kel’Thuzad’s performance across the entire game vs. players who are getting experienced with him at a higher level. His win-rate has climbed more than most of our other releases as players get used to his kit, so most of our changes are aimed at talent balance and toning his power down. While we like the sharpness of his power spike due to Master of the Cold Dark, we’ll continue to keep an eye on his burst potential and his overall strength going forward.

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The Butcher

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Stats

  • Basic Attack damage increased from 125 to 130
  • Health scaling per level increased from 4 to 4.5%
  • Health Regeneration scaling per level increased from 4 to 4.5%

Developer Comment: While we’ll be continuing to keep an eye on it, we believe that the Butcher’s quest tuning is appropriate. He has seen a significant drop in win rate in Hero League since our last round of changes, so we felt it was appropriate to increase his late-game Health so that he can keep up with other heroes, who often get many tools to survive his initial damage in teamfights.

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Thrall

Stats

  • Base Maximum Health increased from 1787 to 1876
  • Base Health Regeneration increased from 3.7 to 3.9

Developer Comment: FOR THE HORDE!

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Brightwing

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Abilities

  • Soothing Mist (Trait)
    • Healing aura range increased from 6 to 7
  • Blink Heal (R)
    • Cooldown reduced from 10 to 9 seconds

Talents

  • Level 1
    • Dream Shot (Q)
      • New functionality:
        • Increases the range of Arcane Flare by 50%
        • Hitting an enemy Hero in the center portion of Arcane Flare reduces the cooldown of Arcane Flare to 1 second
    • Hyper Shift (Z)
      • Cooldown reduction per Hero healed increased from 2 to 3 seconds
    • Unfurling Spray (Trait)
      • Removed
  • Level 4
    • Arcane Barrage (Q)
      • Removed
    • Peekaboo (Z)
      • Revealed area radius reduced from 20 to 15
      • Added functionality:
        • Pixie Dust is now applied to the target of Phase Shift
  • Level 7
    • Phase Shield (Z)
      • Added functionality:
        • Now applies Shield to Brightwing and her target

Developer Comment: While Brightwing has been seeing a bit more play recently, her talent tree had some low-hanging fruit that we wanted to trim. Granting her a slightly larger range of Soothing Mist baseline will free up a more impactful choice at level 1. The addition of Arcane Barrage’s functionality into Dream Shot should also make that talent a bit more exciting to pick up. Overall, we were looking at giving the Faerie Dragon a few minor buffs and adjusting some talents in order to increase parity amongst her talent tiers.

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Lt. Morales

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Stats

  • Base Maximum Health increased from 1528 to 1605
  • Base Life Regen increased from 3.18 to 3.34

Abilities

  • Healing Beam (Q)
    • Energy Regeneration cooldown reduced from 3 to 2 seconds
    • You can no longer redirect Healing Beam to a target that is already being healed by your Healing Beam

Talents

  • Level 1
    • Caduceus Feedback (Passive)
      • Now increases Basic Attack Range by 1.1 and only generates Energy from Basic Attacks against Heroic targets.

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Stukov

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Talents

  • Level 1
    • Spine Launcher (Passive)
      • Basic Attack damage reduction decreased from 50 to 30%

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Tyrande

Talents

  • Level 7
    • Huntress’ Fury (D)
      • Added functionality:
        • Now also increases the range of Hunter’s Mark by 50%
  • Level 13
    • Empower (W)
      • Base cooldown reduction decreased from 4 to 2 seconds

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Chen

Talents

  • Level 1
    • Grounding Brew (D)
      • Removed
  • Level 7
    • Purifying Brew (D)
      • Cooldown reduced from 45 to 15 seconds
      • Added functionality:
        • Chen now gains 30 Spell Armor while channeling Fortifying Brew

Developer Comment: We realize how difficult it is for most Chen players to pass up Brewmaster’s Balance on Tier 3. We moved a powerful level 20 down to compete with it a couple patches ago but the data is still showing it as an underperformer. Lowering the cooldown drastically and granting it the functionality of Grounding Brew should incentivize players into choosing it when playing against certain team compositions.

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Dehaka

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Stats

  • Basic Attack damage reduced from 105 to 100

Abilities

  • Dark Swarm (W)
    • Damage per tick reduced from 50 to 47

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Garrosh

Abilities

  • Groundbreaker (Q)
    • Mana cost increased from 30 to 35
  • Wrecking Ball (E)
    • Mana cost increased from 60 to 70
  • Decimate (R)
    • Mana cost decreased from 30 to 25

Talents

  • Level 1
    • Body Check (Active)
      • Cooldown decreased from 20 to 16 seconds
  • Level 7
    • Into the Fray (Active)
      • Cooldown increased from 30 to 40 seconds

Developer Comment: These changes are a response to community feedback about Garrosh’s Mana costs. We initially kept them relatively low, as he is a fairly low impact Warrior when his combo is not available to him, however we agreed with the feedback and felt that he could use more Mana management.

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Leoric

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Abilities

  • Entomb (R)
    • Cooldown reduced from 75 to 60 seconds

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General

  • Fixed a number of tooltip issues across the game.

Heroes, Abilities, and Talents

  • Alarak: Casting Counter-Strike will now display a silver healthbar to indicate Protected status. 
  • Chromie: The Deep Breathing talent’s completed damage bonus will now match the tooltip located below her unit frame. 
  • Jaina: The Frost Armor talent will no longer cause Jaina’s damage to ignore armor. 
  • Leoric: Fixed an issue that could cause Leoric to become invisible after exiting Zagara’s Devouring Maw. 
  • Lt. Morales: Fixed an issue that caused Lt. Morale’s Displacement Grenade to reduce healing dealt after learning the System Shock talent. 
  • Uther: Fixed an issue causing Uther to gain extra damage and healing on consecutive casts of Wave of Light.
  • Uther: Uther's Hammer of Justice will no longer apply a 30% slow after the Stun effect fades.

Sound

  • Valla: Fixed an issue causing the Creed of the Hunter talent to not play quest sound effects when progress was earned. 

User Interface

  • Lt. Morales: The Cellular Reactor talent will now display an incoming heal indicator on the nameplate healthbar. 

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Balance Update: Heroes of the Storm PTR 23.2.50424

A new PTR patch has been deployed in this balance update, nerfing several heroes: Tychus, Murky, Varian, Rexxar, Tassadar, Malfurion, and Lucio. By nerfs I mean, well, there is a lot of Reduced and Decreased keywords across the board.

Check out the patch notes below to find out how your favorite heroes were affected with this wave of nerfs. Ahem… balance updates.

Heroes of the Storm Patch 23.4 (Feb 17, 2017)

Blizzard Entertainment deployed a small patch to address a couple of bug fixes. One of them affected Lucio, and the other one affected vs AI gameplay.

Bug Fixes

A.I.

  • General: Fixed a rare issue that could cause A.I. players to stop functioning correctly during a Versus A.I. match.

Heroes, Abilities, and Talents

  • Lucio: Learning Sonic Amplifier will no longer Amp It Up to benefit from Synaesthesia Auditiva.

 

 

Heroes of the Storm Patch 18: Chromie enters the Nexus

Chromie has officially joined the Nexus in live realms. This patch also includes many balance updates to various heroes. Full patch notes here.

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At first glance, Chromie is a charismatic but somewhat forgetful gnome, constantly distracted and intrigued by the world around her. But don’t let her appearance fool you. This seemingly precocious gnome’s true form is that of Chronormu, a powerful Bronze Dragon capable of bending time to its will, eternally tasked with maintaining the balance of infinite timelines by any means necessary. Sensing a disturbance of the greatest proportion in a brand new world, Chromie now makes her first foray into the Nexus… or is it her second foray? Or third? There’s really no telling. It’s so hard to keep track!

Check out the rest of the Hero Week blog for a breakdown of Chromie’s playstyle, info on her greatest friends and foes, as well as a brief rundown on a few of the bronze dragon’s most interesting talent choices.

 

Heroes of the Storm Patch 17.5 – Tracer Balance

Blizzard Entertainment deployed today patch 17.5 to address some balance issues with Tracer. As you may have already experienced when Tracer is in the enemy team, she’s simply too overpowered to counter one-on-one. She keeps attacking even walking away or backwards, attempts to click her is hard, skillshots are nigh impossible, and she heals by teleporting.

Blizzard has listened to the feedback and this patch decreased her damage, health and health-regeneration.

We’ve just released a new patch for Heroes of the Storm in order to apply a few balance changes. Check out the patch notes below.

Tracer

  • Health decreased from 1270 (+4% per level) to 1206 (+4% per level).
  • Health Regeneration decreased from 5.25 (+4% per level) to approximately 5.02 (+4% per level) Health per second.
  • Basic Attack damage reduced from 29 (+4% per level) to 27 (+4% per level).
  • Focus Fire (Talent)
    • Final shot damage bonus increased from 30% to 35% of the total magazine’s damage.
  • Locked and Loaded (Talent)
    • Damage bonus increased from 35% to 40%.
  • Melee (W)
    • Pulse Strike (Talent)
      • Pulse Bomb charge bonus increased from 15% to 20%.
  • Recall (E)
    • Cooldown increased from 24 to 26 seconds.
    • Slipstream (Talent)
      • Cooldown reduction decreased from 4 to 2 seconds.

Developer Comments: As we’re sure many of you have noticed, Tracer is performing just a little too well on all fronts. While we are excited to bring her to the Nexus, we understand that in the right hands, she can be an absolute terror to the enemy team. We’re lowering her Health, Basic Attack damage, and increasing Recall’s cooldown to make her less universally powerful. We’re going to be giving back some of that Basic Attack damage on her Level 16 Talent tier to further separate Sleight of Hand from the other options, which should help the choice between more Pulse Bomb charges vs. stronger Basic Attacks feel like a more meaningful decision.

We also saw an opportunity to help improve her Talent pick rates, so we’re making minor adjustments to Pulse Strike and Slipstream.

We’ll continue to keep a close eye on her, as we believe she is similar to Illidan, where the right place from a balance perspective is more narrow than most of our other Heroes.

Bug Fixes

Heroes and Talents

  • Bonus damage from the Sun King’s Fury Talent will no longer be applied when Kael’thas’ Basic Attacks miss due to Blind or Evasion effects.

 

Heroes of the Storm Technical Alpha Patch 30414 Notes – Murky Playable Now

A really big patch notes have been released reflecting changes done to Heroes of the Storm, and Technical Alpha players are required to click the new Heroes of the Storm uninstall icon that appears in the Battle.net Launcher. Afterwards, click the install button.

This patch build 30414 introduces Murky as a playable Hero. Patch notes below.

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