Heroes of the Storm 39.0 Mal’Ganis Patch Notes

Heroes of the Storm Patch 39.0 introduces the new warrior hero Mal’Ganis, and Windows 32-bit and DirectX 9 are now officially non-supported.

The Haunted Mines have been retired from the map rotation, but you can still access that map in the Custom Games tab.

Heroes of the Storm no longer supports DirectX 9 and the 32-bit version of the client.

  • The Battleground Rotation for all Unranked modes has been adjusted to the following:
    • Alterac Pass
    • Battlefield of Eternity
    • Blackheart's Bay
    • Braxis Holdout
    • Cursed Hollow
    • Dragon Shire
    • Garden of Terror
    • Hanamura Temple
    • Infernal Shrines
    • Sky Temple
    • Tomb of the Spider Queen
    • Towers of Doom
    • Volskaya Foundry
    • Warhead Junction
  • Haunted Mines:
    Haunted Mines has been removed from all gameplay modes. It will still be available to be played in Custom Games.
  • Mercenaries:
    Sappers can no longer have their charge attack interrupted by a Silence effect. Silencing Sappers will still prevent them from starting to channel this ability

Cunning and intelligent, Mal'Ganis was chosen to bring Arthas Menthil into the Lich King's service. After manipulating the prince into purging Stratholme of life, he finally fell to Frostmourne as Arthas's first act as the Lich King's champion... yet a demon does not die so easily.

Trait

  • Vampiric Touch
    • Mal'Ganis heals for 45% of damage dealt to enemy Heroes and 15% of damage dealt to non-Heroes.
Basic Abilities
  • Fel Claws (Q)
    • Violently slash in the chosen direction, dealing 78 damage to enemies.
    • Reactivate to slash up to 2 more times. The third slash Stuns enemies for 0.75 seconds.
  • Necrotic Embrace (W)
    • Desecrate the air, dealing 119 damage to nearby enemies and gaining 25 Armor for 3 seconds.
  • Night Rush (E)
    • After 0.75 seconds, gain 50% Movement Speed for 2 seconds. While active, Mal'Ganis can move through enemy Heroes and put them to Sleep for 2.5 seconds.
Heroic Abilities
  • Carrion Swarm (R)
    • After 1 second, disperse into an Invulnerable swarm of bats for 3 seconds, dealing 74 damage per second to enemies.
    • Vampiric Touch heals for 100% of Carrion Swarm's damage to Heroes.
  • Dark Conversion (R)
    • Channel on an enemy Hero for 0.75 seconds, then swap Health percentages with the target over 3 seconds.
Support Heroes
  • We've unified certain Support abilities to only work on Heroes (not minions or Mercenaries):
Alexstrasza
  • Gift of Life (Q)
  • Breath of Life (Q-Dragon Form)
Brightwing
  • Pixie Dust (E)
Li Li
  • Healing Brew (Q)
Rehgar
  • Healing Totem (Active - Level 4)
  • Earth Shield (W - Level 13)
Tyrande
  • Light of Elune (Q)
Uther
  • Holy Light (Q)
Developer Comment: We're unifying the vast majority of our heals for their intended purpose: healing allied Heroes.
We're maintaining the ability for a few heals to affected Minions still where we think it's an important part of their gameplay: Lt. Morales Healing Beam (so that she can heal herself), Rehgar's Chain Heal (to allow bounces travel across Minions), Tyrael's Righteousness (because shielding Minion waves is part of the lane interaction with the ability), and Uther's Holy Radiance (to unify expectations, since it can damage Minions).

ANA

Healing Dart (Q)

  • Healing Dart will now pierce targets at full Health.
New Bundles
  • The following new bundles are available for a limited time!
    • Mal'Ganis Heroic Bundle
    • Death & Undeath Bundle
    • Meat Wagon Bundle
New Announcer
  • Mal'Ganis
New Mount
  • Meat Wagon
    • Northrend Meat Wagon
    • Blackrock Meat Wagon
    • Deathguard Meat Wagon
New Skins
  • Mal'Ganis
    • Dreadmachine Mal'Ganis
    • Neocarbon Dreadmachine Mal'Ganis
    • Master Deadmachine Mal'Ganis
    • Infernal Mal'Ganis
    • Northrend Mal'Ganis
New Portraits, Sprays, and Emojis
  • Several new emoji packs and portraits have also been added to the game.
General
  • AI Heroes:
    Fixed multiple cases of AI-controlled Heroes incorrectly using their abilities.
  • Spell Power:
    Fixed an issue where Spell Power would no longer affect a Hero’s abilities after they died. (For example: Jaina’s Blizzard will now continue to deal bonus damage if she received increased Spell Power but died before the second and third waves.)
  • Statis/Time Stop:
    Fixed an issue where player created terrain could move Heroes affected by Stasis or Time Stop.
Battlegrounds
  • Garden of Terror:
    Fixed an issue where all three Garden Terrors could spawn in a single lane.
  • Minions/Mercenaries:
    Fixed an issue where Heroes could block the movement of Catapults, preventing them from passing through intact gates.
User Interface
  • Fixed an issue where a space would appear before the player’s name in a Whisper.
Heroes, Abilities, and Talents
  • Ana: Fixed an issue where Ana’s Shrike healing was not accurately reflecting her damage done (via Spell Power or her target’s Armor).
  • Chromie: Fixed an issue where Temporal Loop’s return location would appear incorrect if a movement ability was used by the target.
  • Diablo: Fixed an issue where Diablo would not be displaced by knockback and similar effects while casting Overpower.
  • Gall: Fixed an issue where not all cases of Damage Reduction would work on Gall.
  • Gul’dan: Fixed an issue where Darkness Within’s bonus Spell Power would not increase the healing of Drain Life.
  • Kharazim: Can now Radiant Dash to all allied units, including Mercenaries, Creep Tumors, and Toxic Nests.
  • Li-Ming: Fixed an issue where Tal’Rasha’s Elements would grant bonus damage to Calamity after being twice in a row.
  • Murky: Egg Hunt’s Slime no longer benefits from Slime talents.
  • Sylvanas: Targets of Mind Control will now clear their move orders when affected by the ability.
  • Uther: Fixed an issue where Holy Fire’s damage was affected by Spell Power.

Heroes of the Storm 38.0 Patch Notes: Kerrigan & Brightwing Rework

The Patch 38.0 is now live introducing new rework changes to Kerrigan and Brightwing. The Garden of Terror 2.0 can be played today. Garden of Terror now is a merge between Cursed Hollow and Alterac Pass mechanics.

A few days ago, I posted video of the Kerrigan & Brightwing Rework versus AI.

You can also check out their new Ability and Talent changes for Kerrigan and Brightwing.

PTR 38.0: Kerrigan and Brightwing Talent Rework

The Heroes of the Storm: Fall of King’s Crest (Patch 38.0) is now on the PTR servers. Kerrigan and Brightwing now have talent reworks. Some of them are brand-new. Their level 20 Heroic Abilities have been changed too. You can check their new talents changes by following these links: Kerrigan and Brightwing.

The Gardens of Terror map rework is also available in the PTR. The videos below take place in the new Gardens of Terror. Let me tell you… forget what you knew about the map the past 2-3 years. It has been changed completely.

When the seeds spawn, there is no longer a Terror boss on the north and south of the map. As a matter of fact, there is no longer two spots to secure simultaneously.

Instead, there is only one spot that spawns in only one of four random locations. Think of Gardens of Terror now as a combination between Cursed Hollow and Alterac Pass. Once the sole tribute spot is dominated by either team, vines dig their way to each of the three lanes and three Terror bosses spawn in the same fashion as Alterac Pass.

Below you can watch a video per hero, playing against the AI (due to long queue time).

Heroes of the Storm PTR Patch 37: Mephisto & Hanamura 2.0

The Heroes of the Storm PTR Patch 37 introduces the new hero Mephisto (hailing from Diablo II), and the overhauled Hanamura 2.0 map.

  • Certain game visuals now appear smoother, such as Channel/Duration progress bars and Fog of War.
  • Dynamic Spell Power Updating
    • Ability Damage is now calculated while abilities are in flight instead of only at the time of cast.
  • Hanamura has been renamed to Hanamura Temple and has received a significant gameplay update.
  • Hanamura Temple has been added to the Battleground Rotation.


Battleground Rotation

  • Cursed Hollow
  • Dragon Shire
  • Alterac Pass
  • Hanamura Temple
  • Towers of Doom
  • Infernal Shrines

Dul’Mephistos, the Lord of Hatred, is said to the be most cunning among his brethren. Even while imprisoned in a soulstone, his vile influence corrupted the Zakarum and manipulated them into breaking the seal, giving him free reign to reunite the Prime Evils and enslave humanity.

Trait

  • Lord of Hatred
    • Hitting enemy Heroes with Basic Abilities reduces Mephisto's Basic Ability cooldowns.
    • Skull Missile and Shade of Mephisto grant 1.5 seconds of cooldown reduction per Hero hit, and Lightning Nova grants 0.3 seconds per Hero hit.
Basic Abilities
  • Skull Missile (Q)
    • Conjure a skull that travels in the target direction after 0.75 seconds, dealing 127 damage to enemies hit and Slowing Heroes hit by 25% for 2 seconds.
  • Lightning Nova (W)
    • A ring of lightning appears around Mephisto for 2.5 seconds. Enemies within the ring take 48 damage every 0.25 seconds.
    • Each time a cast of Lightning Nova hits a Hero, its damage is increased by 4%, up to 40%.
  • Shade of Mephisto (E)
    • Teleport to a location, dealing 78 damage to nearby enemies and leaving behind a Shade of Mephisto at Mephisto's original location. After 2.5 seconds, Mephisto is teleported back to the Shade's location.
Heroic Abilities
  • Consume Souls (R)
    • Channel for 2.5 seconds, revealing all enemy Heroes. After the Channel completes, all enemy Heroes take 357 damage and are Slowed by 40% for 2.5 seconds.
  • Durance of Hate (R)
    • After 1 second, unleash a wave of evil spirits that Root the first enemy Hero hit for 2 seconds and deal 160 damage to them over the same duration.
    • Durance of Hate spreads outwards from its initial target, Rooting and damaging additional nearby enemy Heroes.

Jaina

  • Jaina has received updated UI elements for her baseline Frostbite quest

Support

Tyrande

Divider_Hero_Tyrande_Crop.png
Stats
  • Basic Attack damage reduced from 82 to 55
  • Basic Attack range increased from 5.5 to 6
Abilities
  • Light of Elune (Q)
    • Heal increased from 270 to 275
    • Cooldown increased from 11 to 15 seconds
    • Mana cost reduced from 30 to 10
    • New functionality:
      • Now has two charges that refresh simultaneously.
      • The cooldown is lowered by 1.5 seconds every time you Basic Attack.
      • The cooldown is lowered by 1.5 seconds every time you damage an enemy Hero with an ability.
      • There is a one second cooldown between charge uses.
  • Sentinel (W)
    • Mana cost reduced from 70 to 50
    • Cooldown reduced from 18 to 15 seconds
    • Damage reduced from 165 to 120
    • The Sentinel baseline quest has been removed.
  • Lunar Flare (E)
    • Damage reduced from 195 to 150
  • Hunter’s Mark (D)
    • Armor reduction decreased from 25 to 15
    • Range increased from 5.5 to 6
  • Shadowstalk (R)
    • Cooldown increased from 60 to 80 seconds
    • New functionality:
      • Grant Stealth to all Allied Heroes and heal them for 400 Health over 10 seconds.

Talents

  • Level 1
    • Moonlit Arrows (Q)
      • Moved from Level 4
    • Celestial Attunement (Q)
      • Moved from Level 4
      • New functionality:
        • Light of Elune now removes all Stuns and Slows from its target
    • Kaldorei Resistance (Q)
      • Moved from Level 4
      • Duration of Spell Armor decreased from 6 to 3 seconds
      • Maximum stacks of Spell Armor decreased from 3 to 2
  • Level 4
    • Ranger (W)
      • Moved from Level 1
      • Bonus travel damage increased from 75 to 150%
      • Added functionality:
        • Activate to have your next Sentinel pierce all targets. 30 second cooldown.
    • Lunar Blaze (E)
      • Moved from Level 1
      • New functionality:
        • Increase the range of Lunar Flare by 50%
        • Quest: Hitting a Hero increases the damage of Lunar Flare by 5% up to a maximum of 100%
    • Trueshot Aura (Active)
      • Moved from Level 7
      • New functionality:
        • Tyrande permanently gains 20% Basic Attack damage.
        • Activate - Instantly reset Hunter’s Mark and grant nearby allies 20% additional Basic Attack damage for 5 seconds. 60 second cooldown.
  • Level 7
    • Mark of Mending (D)
      • Moved from Level 16
    • Elune’s Chosen (Active)
      • Moved from Level 16
      • Duration increased from 5 to 10 seconds
      • Your Basic Attacks heal your target for 200% of the damage they deal. 30 second Cooldown.
    • New Talent: Everlasting Light (Q)
      • The healing granted by the second charge of Light of Elune is increased by 40% if used on a different target.
  • Level 13
    • Quickening Blessing (Q)
      • Movement Speed decreased from 30 to 20%
      • Added functionality:
        • Tyrande permanently gains 10% Movement Speed
    • Ranger’s Mark (D)
      • Moved from Level 1
      • New functionality:
        • Basic Attacks lower the cooldown of Hunter’s Mark by 1 second. Tyrande’s Basic Attacks against marked targets extend the duration of Hunter’s Mark by .5 seconds
    • Harsh Moonlight (W)
      • Adjusted functionality:
        • The first Hero hit with Sentinel is slowed by 40% and deals 40% less damage for 4 seconds.
  • Level 16
    • Overflowing Light (Q)
      • Removed
    • Huntress’ Fury (D)
      • Moved from Level 7
      • Basic Attacks now splash to all nearby targets
      • Range increase reduced from 50 to 25%
      • Added functionality:
        • Increases the duration of Hunter’s Mark by 1 second
    • Empower (W)
      • Moved from Level 13
      • New functionality:
        • Reduce the cooldown of Sentinel by 3 seconds. The first enemy hit takes an additional 7% of their Maximum Health in damage.
    • Darnassian Archery (Passive)
      • Moved from Level 7
      • Damage bonus per attack increased from 5 to 10%
      • Duration increased from 4 to 8 seconds
  • Level 20
    • Eyes of the Huntress (R)
      • Enemy reveal duration reduced from 3 to 2 seconds
      • Added functionality:
        • Increase Shadowstalk’s heal by 50% for allies who are under 50% of their Maximum Health
    • Shooting Star (Passive)
      • Attacks needed reduced from 10 to 8
      • No longer requires Heroic targets to gain stacks
      • No longer only targets Heroic units (but does prefer them)
Developer Comment: While we enjoy the flexibility of Tyrande's kit, she has struggled to find a home in the current meta. As we started looking at broadening our Hero roles, we felt like we had an opportunity to make some simple yet very substantial changes to our Night Elf Priestess. This rework pulls her slightly away from her hybrid status, reducing her damage output potential while introducing a lot more healing potential. While she keeps the vast majority of her older talents, they have been updated and shuffled to better coincide with her changes. We have enjoyed playing her internally and are excited to see what our players can do with her!  
New Bundles
  • The following new bundles are available for a limited time! Be sure to check out the latest In-Development blog for more details.
    • Mephisto Heroic Bundle
    • Hellforged Heroes Bundle
New Announcers
  • Mephisto
  • Beleth
  • Athena
New Skins
  • Mephisto
    • Star Wraith Mephisto
    • Cybernetic Star Wraith Mephisto
    • Eternal Star Wraith Mephisto
    • Golden Mephisto
    • Soulburn Mephisto
New Portraits, Sprays, and Emojis
  • Several new emoji packs and portraits have also been added to the game. You can get a look in our most recent In-Development blog.
General
  • Loading Screen: Fixed an issue that could cause a vertical black line to appear on loading screens in certain resolutions.
  • Custom Games: Fixed an issue that could cause game stalls when launching custom games with more than 8 players.
Art
  • Fixed an issue that could cause Heroes to appear to walk on their mounts if certain abilities were cast immediately after mounting.
Battlegrounds
  • Volskaya Foundry: Fixed an issue that caused Time Stop effects to fail to cancel channels on the Volskaya Protector.
User Interface
  • The Unstoppable effect now has a status duration bar underneath nameplates.
  • Alarak: Alarak's Deadly Charge now has an icon in the death recap screen.
  • Ana: Ana's abilities amplified by Nano Boost's Spell Power buff now display critical effects.
Heroes, Abilities, and Talents
  • Cassia: Fixed an issue that could cause the stun effect from Valkyrie to end early if the target collided with terrain.
  • Diablo: Fixed an issue that prevented Diablo from being thrown by Garrosh’s Wrecking Ball if Diablo was casting Overpower.
  • Johanna & Li-Ming: Fixed an issue that prevented some “marked” effects from being consumed if the target was Shielded or Protected.
  • Lunara & Stitches: Fixed an issue that could cause permanent screen shaking if Lunara was hooked by Stitches under certain conditions.

Mac

  • Fixed an issue that caused responsiveness degradation when using the middle-mouse button on fullscreen settings.

Heroes of the Storm Patch 30.2

Another wave of bugfixes have been deployed for the Maiev patch 30.2 for various heroes.

BUG FIXES

  • Genji: Fixed an issue preventing certain cleave attacks, such as Malthael’s Basic Attacks and Xul’s Cursed Strikes, from removing stacks of Genji’s Dodge.
  • Ice Block: Fixed an issue allowing certain Abilities to be cast during Ice Block, including Jaina’s Ice Blink, Brightwing’s Storm Shield, and Malfurion’s Astran Communion.
  • Jaina: The Wintermute Talent now correctly causes Jaina’s Water Elemental to mimic her Basic Abilities.
  • Lunara: The Galloping Gait Talent no longer grants a permanent Movement Speed bonus.
  • Tyrael: The Stalwart Angel Talent’s tooltip now displays the correct values for its duration and Armor.
  • Maiev: Casting Spirit of Vengeance just as a Core is destroyed will no longer cause the Spirit to cease animating.
  • Nova: Fixed an issue causing Holo Decoys to deal slightly more damage than intended after learning Lethal Decoy.
  • Rehgar: The Rising Storm Talent will no longer increase Lightning Shield’s damage versus non-Heroic enemies.

Maiev Goes Live in Heroes of the Storm

The latest Heroes of the Storm patch introduced the new hero Maiev, and the return of the Lunar Festival special event with new rewards: Cute Lunar Skyrocket Spray, Lunar Warcrest Banner, Cute Lunar Guardian Portrait, and the Lunar Skyrocket Mount.

Those who pre-purchased World of Warcraft: Battle for Azeroth will also notice the mount reward is now available as soon as you login into Heroes of the Storm.

Maiev only had two changes done compared to her PTR version. Her trait, Vault of the Wardens, now provides 10 Armor instead of 15. Her level 16 talent Armored Assault was adjusted as well to reflect her trait change (When Maiev has more than 15 10 Armor of any kind, all Physical Damage dealt is increased by 35%.).

Read the Patch Notes below:

Heroes of the Storm Patch 2.29.5 – Garrosh Ability Redesigned

The recent Heroes of the Storm Patch 2.29.5 (build 60632) changed Garrosh’s ability Groundbreaker drastically. It no longer pulls a player toward him. Instead, Groundbreaker stuns then applies a slow.

I have played Garrosh a few times, up to level 6. But he was certainly fun to play, and to deceive players into thinking I was fleeing for my life, then pull them with Groundbreaker and tossed them behind my towers with Wrecking Ball for giggles. To be honest, it wasn’t fun when the same was done to me, or to be ganked by 4 players just because I had the misfortune to be dragged by Groundbreaker.

So I totally get why the developers decided to redesign Groundbreaker. However, that stun + slow is going to still be a hassle if you have experienced Varian’s brutal slo-mo shockwaves. Time will tell to what extent the redesign enhanced the gameplay experience for Garrosh players and opponents.


Assassin

Hanzo

Abilities

  • Dragonstrike (R)
    • Damage increased from 58 to 64

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Nova

Stats

  • Health reduced from 1350 to 1300
  • Health Regeneration reduced from 2.81 to 2.71

Abilities

  • Snipe (Q)
    • Damage reduced from 255 to 245

Talents

  • Level 16
    • Lethal Decoy (E)
      • Holo Decoy damage bonus reduced from 50% to 40% of Nova’s damage

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Thrall

Stats

  • Basic Attack damage increased from 165 to 173

Talents

  • Level 13
    • Spirit Shield (Active)
      • Cooldown reduction granted by Frostwolf Resilience increased from 8 to 10 seconds

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Specialist

Nazeebo

Abilities

  • Corpse Spiders (Q)
    • Damage increased from 36 to 38
  • Ravenous Spirit (R)
    • Damage increased from 103.4 to 108
  • Gargantuan (R)
    • Health reduced from 2300 to 2185

Talents

  • Level 4
    • Hexed Crawlers (Q)
      • Health and Mana return increased from 0.75% to 1%
  • Level 20
    • Vile Infection (Trait)
      • Damage bonus reduced from 200% to 150%

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Support

Alexstrasza

Abilities

  • Lifebinder (R)
    • Cooldown reduced from 75 to 60 seconds
    • Mana cost reduced from 100 to 80
  • Cleansing Flame (R)
    • Cooldown increased from 90 to 100 seconds
    • Damage reduced from 150 to 135

Talents

  • Level 16
    • Draconic Discipline (Trait)
      • Dragonqueen duration bonus reduced from 9 to 7 seconds

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Brightwing

Abilities

  • Polymorph (W)
    • Cooldown reduced from 12 to 10 seconds
    • Mana cost reduced from 60 to 50

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Li Li

Abilities

  • Cloud Serpent (W)
    • Health restored per attack increased from 15 to 20

Talents

  • Level 1
    • Wind Serpent (W)
      • Cooldown reduction granted per Hero hit by Blinding Wind increased from 3 to 4 seconds
  • Level 4
    • Serpent Sidekick (W)
      • Cloud Serpent duration bonus granted per attack increased from 0.5 to 0.6 seconds
    • Safety Sprint (Trait)
      • Duration increased from 2 to 3 seconds
  • Level 7
    • Let’s Go (Active)
      • Range increased from 4 to 6
  • Level 13
    • Gale Force (E)
      • Bonus Basic Attack damage against Blinded Heroes increased from 50% to 75%

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Lúcio

Abilities

  • Amp It Up (E)
    • Healing per second reduced from 120 to 114

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Stukov

Talents

  • Level 4
    • One Good Spread (Q)
      • Mana restoration reduced from 40 to 30

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Warrior

Artanis

Talents

  • Level 7
    • Chrono Surge (E)
      • Attack Speed bonus increased from 50% to 75%
  • Level 13
    • Templar’s Zeal (Q)
      • Cooldown reduction increased from 150% to 200%
    • Phase Bulwark (Trait)
      • Spell Armor increased from 40 to 50

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D.Va

Stats

  • Basic Attack damage in Mech form increased from 21 to 24

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Garrosh

Stats

  • Health increased from 1970 to 2060
  • Health Regeneration increased from 4.102 to 4.293

Abilities

  • Groundbreaker (Q)
    • Groundbreaker no longer pulls enemy Heroes to Garrosh
      • Instead, Groundbreaker now knocks enemy Heroes into the air, Stunning them for 0.75 seconds, and then Slowing them by 30% for 2 seconds
    • Talent tooltips for Warbreaker, Defensive Measures, Rough Landing, and Mortal Combo have been updated to reflect this change
  • Wrecking Ball (E)
    • Cooldown reduced from 16 to 14 seconds
    • Mana cost reduced from 70 to 65

Talents

  • Level 16
    • Mortal Combo (Q)
      • Cooldown reduction granted to Wrecking Ball decreased from 10 to 8 seconds
      • Window of time to throw enemies increased from 2 to 3 seconds

Developer Comment: While he is well balanced with regard to his win-rate, Garrosh has been widely considered more punishing than other Warriors compared to the amount of counter-play he offers. While we love his playstyle and the epic moments he can create, we wanted to reduce the amount of frustration he can cause opponents. We’ve added a window of time between being hit by Groundbreaker and being thrown into the enemy team, which should help players have more opportunity to outplay him. We’re also looking at other Heroes who are lacking in counter-play, or are overly frustrating to play against, and are planning to make similar changes to them in the future.

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Bug Fixes

General

  • Quick Cast: Fixed a bug causing Heroes to repeatedly cast Mount or other self-cast Abilities if the initial cast was interrupted by issuing another command using Quick Cast On Release.
  • Quick Cast: Fixed a bug in which holding right-click to move while attempting to cast Abilities using Quick Cast On Release could interrupt movement or prevent those Abilities from casting.

Heroes, Abilities, and Talents

  • Brightwing: Phase Shift can now be correctly cast on the entirety of an allied Hero’s Minimap portrait.
  • Hanzo: Coming under the effects of Zarya’s Graviton Surge while casting Storm Bow will no longer prevent the player from using Hanzo’s Abilities after Graviton Surge ends.
  • Hanzo: Rejoining a game while AI Hanzo was casting Storm Bow will no longer prevent the player from using Hanzo’s Abilities.
  • The Butcher: Fixed an issue preventing The Butcher from using consumable items such as Healing Pulse or Turrets on Volskaya Foundry.

 
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