Heroes of the Storm – Epic Hero Quests

To say that Heroes of the Storm is addictive is an understatement. Within a few days, I have reached level 20 and the Epic Hero Quests have been unlocked. You don’t really need to play Cooperative or Versus Mode to complete quests. It is doable in Practice mode.


It is unknown at the moment if these are placeholders or if the Epic Hero Quests will be unique to each Hero. Currently, all of the Epic Hero Quests look the same for all Heroes.

Participate in 300 Takedowns
Reward – XP: 375,000

Earn 1,500,000 XP with this Hero
Reward – XP: 750,000

Win 30 Games
Reward – XP: 1,500,000



Additionally, I noticed around level 17, the gold reward is increased (by 100) from 600 gold to 700 gold per level.


For barely a week of gameplay, I find satisfactory the gold revenue. I have been able to purchase four heroes: Muradin (2,000 gold), Zeratul (5,500), Illidan (5,500) and Malfurion (2,000 gold).

Heroes of the Storm – Tassadar (Ranged Support)



An Executor without equal, Tassadar has fought tirelessly to purify the Koprulu sector of the zerg infestation. Only now, after learning to wield the shadowy powers of the void, is Tassadar finally ready to face the Overmind and its all-consuming Swarm.


Tassadar fills the role of a Ranged Support in Heroes of the Storm. Among his duties in the field is to grant a temporary shield to an ally, detect nearby enemies, and manipulate the battleground for his team.

The description offered in-game sets Tassadar as Very Hard to play.

I have used Tassadar in a couple different ways. Either I stick around with other players to help them mitigate damage taken, give my allies a larger view range of where the enemy is, or I can instead focus on killing mercenaries while my team is keeping the enemy team distracted.


heroes-tassadar-frameTassadar is a protoss of the Templar caste who oversaw and protected the lesser races, or executed them when required or commanded to do so.

His fascination for the Terran race was absolute, even leading him to disobey extreme orders from Aldaris and the protoss conclave.

Tassadar set flame to planet Mar Sara in order to purify it from the zerg infestation.

After desobeying a direct order from the conclave, Tassadar went rogue and befriended ex-Marshal Jim Raynor and the dark templar Zeratul.

Although, the dark templar were perceived as heretics by the templars, Tassadar listened to Zeratul’s side of the story, and even learned the way of the dark templar.

Using his new found hybrid philosophies of both sides of the templar, Tassadar sacrificed by concentrating all of his psionic might against the zerg Overmind.

Tassadar claimed he hasn’t tasted death nor will he, meaning he has trascended the mortal realm into a mysterious psionic or ethereal state — communicating from the beyond.

Tassadar communicated with Zeratul at the site of the Overmind’s demise in planet Aiur to reveal the Overmind’s master plan and warned him of impending doom with the rise of the hybrids. That Kerrigan was the Overmind’s way to prevent the coming oblivion to be caused by the dark voice: Amon. (as seen in StarCraft II: Wings of Liberty).


Basic Abilities

The two abilities most used are Protective Shield and Time Warp.


Protective Shield (Q)Shields target ally, absorbing 240 damage before breaking. Lasts for 8 seconds. Mana: 60. Cooldown: 6 seconds.
Time Warp (W)Deals 32 damage per second to enemies in target area and slows Attack and Movement speeds by 35%. Lasts 4 seconds.

Mana: 75
Area of Effect
Cooldown 12 sec.
Void Shift (E)Become temporarily invulnerable and invisible.

Mana: 75
Cooldown: 20 seconds.
Oracle (D)Activate to greatly increase vision radius and detect enemy Heroes.




When the game begins, at level 1 the hero is given a choice to pick one out of four Talents . At each scheduled Level, you can pick an extra talent from a pool of 2-4 choices.

Level 1

regeneration-masterRegeneration Master: Gather 3 Regeneration Globes to permanently grant you +3 health per second. Stacks.
path-of-the-wizardPath of the Wizard: Your Hero gains an extra 5 Mana and 0.2 Mana Regen for every level gained.
time-riftTime Rift (W): Increases the damage by 25%.
healing-wardHealing Ward: Place on the ground to heal allies in an area for 2% of their max Health every second for 10 seconds.

Level 4

focused-attackFocused Attack: Every 5 seconds, your next Basic Attack deals 30% additional damage.
space-jumpSpace Jump (W): Allies that enter your Time Warp gain 20% Move Speed for 2 seconds.
reinforce-structureReinforce Structure (Q): Protective Shield is 100% stronger and lasts 100% longer when cast on structures.
promotePromote: Give target allied lane minion +200% permanent health and +100% permanent damage.

Level 7

battle-momentumBattle Momentum: Basic Attacks reduce your ability cooldowns by 0.5 seconds.
khalas-embraceKhala's Embrace (Q): If Protective Shield expires, 50% of the shield remains indefinitely.
searing-attacksSearing Attacks: Activate to increase Basic Attack damage by 50% for 5 seconds. Attacks cost 20 Mana per hit.
calldown-muleCalldown: MULE: Repairs the target structure, granting it health and ammo over 30 seconds.

Level 10

twilight-messiahTwilight Messiah (R): Tassadar gains a 610 point Shield, his Basic Attacks deal 234 damage, and his Basic Attacks splash for 117 additional damage. Lasts for 15 seconds.

Cooldown: 120 seconds
Duration: 15 seconds
force-wallForce Wall (R): Creates a force wall that blocks pathing.

Cooldown: 12 seconds
Duration: 3 seconds

Level 13

spell-shieldSpell Shield: Periodically reduces the damage received from Hero Abilities by 50%. Stores up to 2 charges.
distortion-beamDistortion Beam: Basic Attacks slow enemies by 25% for 1.5 seconds.
scryerScryer (Trait): Oracle lasts 3 seconds longer and grants 15% increased movement speed.
shrink-rayShrink Ray: Activate to reduce an enemy Hero's damage by 50% and Movement Speed by 50% for 4 seconds.

Level 16

presciencePrescience (E): Void Shift will automatically activate after Tassadar falls below 15% life. This effect has a 60 seconds cooldown.

dimensional-shiftDimensional Shift (E): Move 50% faster and heal for 680 while Void Shifted.
rewindRewind: Activate to reduce the cooldown of your Basic Abilities by 10 seconds.
berserkBerserk: Activate to increase your Attack Speed by 50% and Movement Speed by 10% for 4 seconds.

Level 20

resurgence-of-the-stormResurgence of the Storm: Upon dying, revive back at your Altar after 5 seconds. This can occur once every 120 seconds.
fury-of-the-stormFury of the Storm: Basic Attacks bounce twice to nearby enemies for 50% damage.
shadow-messiahShadow Messiah (R): Increases damage in Twilight Messiah form by 25% and increases attack range by 3.


Voice Over Quotes

These are the voice over quotes repeated by Tassadar when the player clicks on him multiple times. Transcript courtesy of Cemotucu and Revenant. (Thank you)

”Yes, Executor?”

“Your will.”

“I have no time for games! Alright, but just one more match.”

“And you thought orcs had large shoulderpads.”

“I have never tasted death, and since I have no mouth, I do not expect to.”

“We must call for aid! Executor, bring up the Reavers! What? What do you mean we don’t have Reavers anymore? Then… send the Dragoons! (sigh) Then what do you suggest?”

“What’s a Void Ray?”

“Videogames have advanced so much since Starcraft I, I can hardly even make out the pixels anymore.”

“Once you go Dark Templar, you never go back”

“Thinking back, perhaps I should have purified Mar Sara.”

“En Taro… Me”

“Here is my number. Khala me, baby.”


Hero Quests

Basic Hero Quests

Basic Hero Quests are unique to each Hero. Usually they are focused on using a spell/ability “X” amount of times against any enemy Hero; and the last one asks you to play 10 games with your Hero.


Epic Hero Quests

The Epic Hero Quests are not available until you reach level 10, and until your Hero has completed the 3 Basic Hero Quests. These are not unique for each hero. All Heroes must complete the same Epic Hero Quests.




Heroes of the Storm Technical Alpa – Patch

Blizzard Entertainment released a new Heroes of the Storm Technical Alpha patch today to change the weekly Free-to-Play Hero Rotation. It’s unknown at the moment if any bug fixes were applied. The patch was approximately over 40MB.

Update: Patch Notes were finally revealed. A few minor bug fixes were applied during the refreshing of the Weekly Hero Rotation.

Bug Fixes


  • Fixed an issue which allowed the Promote talent to be used on unintended minions.

User Interface

  • Fixed an issue that could occasionally cause a player’s gold total to revert to a previous value, despite earning additional gold.


We’re currently in the process of updating the free-to-play hero rotation with a set of six fresh heroes, who will stand ready to start smashing towers at a moment’s notice once Heroes is back online. We’ll bring in a new set of free-to-play heroes every Tuesday from here on out. Here are your free heroes for this week:

Week of Tuesday, Mar. 18, 2014:

  • Arthas
  • E.T.C.
  • Muradin
  • Tassadar
  • Witch Doctor
  • Zeratul

(If you’re playing on a brand new account, you’ll start with five free hero slots until you reach Level 7 with the experience and progression system. At that point, you’ll unlock a sixth free-to-play hero slot.)

This post will be updated each week during the Tech Alpha whenever we refresh the free hero rotation, and you can expect the next set of free heroes on Tuesday, March 25. Make sure to do some brawling with this week’s roster before they rotate out of the pool!

If you’d like to see hero rotations from previous weeks, we’ll be posting them as replies to this thread.
Edited by Spyrian on 3/18/2014 4:03 PM PDT — source


Muradin Guide

Muradin is a Melee Warrior hailing from the Warcraft III and World of Warcraft universe. Once a mentor to Prince Arthas, Muradin was unable to prevent his corruption. After recovering from a mild case of amnesia, he is now the leader of the Bronzebeard clan after the “diamond-ization” of his brother King Magni.



Basic Abilities


Storm Bolt

Throw a hammer, dealing 60 damage to the first enemy hit and stunning it for 1.5 sec.

Mana: 60
Cooldown: 10 sec

Thunder Clap

Deals 58 damage and slows enemies by 25% for 2.5 sec.

Mana: 50
Cooldown: 8sec

Dwarf Toss

Leap to target location, dealing 35 damage to enemies on landing.

Mana: 70
Cooldown: 12 sec
(Area of Effect)

Second Wind

Restore 16 Health per sec when you have not taken damage for 4 sec. When below 40% Health, increased to 31 Health per sec.

Cooldown: sec



  • blockBlockPeriodically reduces the damage received from Hero Basic Attacks by 50%. Stores up to 2 charges.
    storm-boltInfused HammerRefunds 45 Mana for each enemy hit.
    storm-boltPerfect StormStorm Bolt's damage is permanently increased by 5 for each enemy Hero hit.
    thunder-clapReverberationEnemies hit by Thunder Clap have their Attack Speed reduced by 50% for 3 sec.
  • second-windThird WindIncreases Health restoration rate to 21 per sec, and raises health threshold to 50% Health for improved 42 p
    storm-boltSledgehammerDeals 400% damage to Minions, Structures and Mercenaries. Destroys 4 ammo from Structures.
    thunder-clapCrowd ControlEach enemy hit by Thunder Clap reduces its cooldown by 0.75 sec.
    thunder-clapThunder BurnThunder Clap leaves a zone on the ground that explodes after 2 sec dealing 29 damage and applying a 25% slow for 2.5 sec.
  • storm-boltPiercing BoltPenetrates through the first target hit, hitting 1 additional target.
    dwarf-tossLanding MomentumIncreases your Movement Speed by 20% for 4 sec upon landing with Dwarf Toss.
    skullcrackerSkullcracker (Q)Every 3rd Basic Attack against the same target will stun them for 0.25 sec.
    battle-momentumBattle Momentum (Q)Basic Attacks reduce Ability cooldowns by 0.5 sec.
  • avatarAvatarTransform for 20 sec, gaining 416 health and causing your Basic Attacks to stun enemies.

    Cooldown: 100 seconds
    haymakerHaymakerStun target enemy Hero, and wind up a punch dealing 320 damage and knocks the target back, hitting enemies in the way for 80 damage and knocking them aside.

    Cooldown: 40 seconds
  • burning-rageBurning RageDeals 12 damage per second to nearby enemies.
    thunder-clapHealing StaticHeal for 1.5% of your Max Health for each target hit by Thunder Clap.
    thunder-clapThunder StrikeThunder Clap deals 300% damage if only one target is hit.
    spell-shieldSpell ShieldUpon taking Ability Damage, reduce that damage and further Ability Damage by 50% for 3 sec. Can only trigger once every 30 sec.
  • dwarf-tossDwarf LaunchIncreases the range and impact radius of Dwarf Toss by 50%.
    dwarf-tossHeavy ImpactEnemies hit by Dwarf Toss are stunned for 0.75 seconds.
    executionerGive 'em the Axe!Basic Attacks deal 75% more damage against slowed, rooted, or stunned targets.
    imposing-presenceImposing PresenceEnemies that attack you have their Attack Speed slowed by 50%.
    second-windStoneformActivate to heal for 50% of your maximum Health over 8 sec. Second Wind is disabled during this time.
  • avatarUnstoppable ForceIncreases the duration of Avatar by 30%, and the duration of Disables are reduced by 75% while in Avatar.
    haymakerGrand SlamDamage of Haymaker increased by 25%, Mana cost lowered by 40, and can store 2 charges.
    hardened-shieldHardened ShieldActivate to reduce damage taken by 75% for 4 sec.

    Cooldown: 60 sec.
    rewindRewindActivate to reset the cooldowns of your Basic Abilities.

    Cooldown: 60 sec.



  • This is the default skin of Muradin in Heroes of the Storm. It has different tints to choose from. The first tint is free and available by default. The second tint can be unlocked by completing three Hero Quests. Hero Quests are unlocked at level 10.

  • In this skin version, Muradin is wearing his brother King Magni Bronzebeard's armor.




  • These are the voice over quotes repeated by Muradin when the player clicks on him multiple times. Transcript courtesy of Reignac.

    "Ye got my attention, laddie."

    "Well met."

    "I'll take swords for three hundred."

    "I was never dead, alright? I was just restin' me eyes!"

    "It ain't wise to poke a warrior so much, sonny. We might just poke ya back."

    "The only drinkin' problem I have is when me mug is empty!"

    "Anyone got some gold I can borrow? I'm a bit short. Get it, short? 'Cause I'm a dwarf? Haha!"

    "Ye never toss a dwarf. Ye... ye hurl a dwarf, there's a difference."

    "Aw, out o' booze! Wait a tick. (Liquid pouring) Ha, I knew this beard was good for somethin'!"

    "Ye can take the king out o' the mountain, but ye cannae take the mountain outta the king!"

    "You're the dwarf now, dawg."

    "Rumor has it my grandpappy was a Silverbeard. Dyed the thing his whole life!"

    "Oh no, Blizzard killed your favorite character! Bah, don't fret; odds are they'll turn up in an expansion or two. Trust me, I know."

    "Ye know it's tragic and all, but me brother Magni really does make one fine statue. All sparkly and stuff."

    "Back when Brann was a wee dwarf, we'd constantly catch him lookin' at Explorer's Guild Magazine. Said it was for the articles. Bah, we all knew it was really for the paintings of the tuskarr women!"

  • muradin-portrait


    Once a mentor to Prince Arthas, Muradin was unable to prevent him from becoming the Lich King. After recovering from a mild case of amnesia, he is now the leader of the Bronzebeard clan post the "diamond-ization" of his brother the King Magni.


    Jumps around the battleground and stuns Heroes. Rapidly regenerates health as he nears death.

    Store Cost: heroes-of-the-storm-gold-icon 2,000 | $3.99

    Role: Melee Warrior

    Difficulty: Medium


    Muradin was introduced in Warcraft III: Reign of Chaos (available in the Warcraft III Battle Chest) when Prince Arthas found him in Northrend. Muradin helped Prince Arthas fight the Undead Scourge, and shortly after reprimanded his former disciple when Arthas ordered mercenaries to burn down the Alliance fleet to prevent his men from retreating after recall orders from King Terenas' emissary. Muradin disliked how Arthas ordered his men to kill the same mercenaries that helped him burn the ships. However, continued to help him search for the fabled Frostmourne runeblade.


    When Muradin translated the inscription in the dais holding Frostmourne, he quickly warned Prince Arthas the runeblade was cursed and that they should leave immediately. Arthas chanted a plea to the sword Frostmourne. The ice covering the dais exploded, and a large chunk hit Muradin on the head. Prince Arthas wielded Frostmourne and left Muradin behind thinking him dead.

    Muradin awoke shortly after without a trace of his memories as revealed in a vision at the Frostmourne Cavern in the Dragonblight (World of Warcraft: Wrath of the Lich King). Time later, the amnesiac Muradin was sheltered by the Frostborn (Frost dwarves) and became their leader. During an escape from the Engine of the Makers in Storm Peaks, Brann Bronzebeard and a hero flew away and landed on Frosthold. Brann recognized his brother Muradin. Their talk caused Muradin to recover his memory and helped the Argent Crusade and the Alliance to fight against the Icecrown Citadel.

    Shortly, after the Shattering, King Magni was transformed into a diamond during a ritual meant to allow him to become one with the earth to commune and find out what caused the earthquakes preluding the Cataclysm. Prince Muradin Bronzebeard returned home and took a role in the Council of Three Hammers representing the Bronzebeard house.


Heroes of the Storm – Sonya the Barbarian – Talents



From the frozen Dreadlands of the north comes the mighty Barbarian warriors. After surviving the destruction of her home and the death of her tribe, Sonya wanders Sanctuary in search of battle and a better life for her people.

Store Cost: heroes-of-the-storm-gold-icon 5,500 | $7.49

Role: Melee Warrior

Difficulty: Medium


I haven’t heard of Sonya before in literature based on the Diablo franchise. Let’s assume she is the Diablo III in-game playable female Barbarian. Considering her name and her redish hair, she is definitely a pop culture reference to The Red Sonja (1985).

The Barbarian is one of the classes of Sanctuary in the Diablo franchise. The Barbarian class was introduced for the first time as a playable class in Diablo II (2000).


The Barbarian

The Barbarian, a member of any of several tribes on the fringes of civilization, rebuffs the influence of those he sees as soft and weak. Ceaseless clan warfare and the constant struggle to survive in the hostile wilderness are evident in the Barbarian’s sturdy and powerful frame. Though perhaps lacking the sophistication of his civilized contemporaries, the Barbarian has an acute awareness of his surroundings. Because of his shamanistic belief in the animal powers with whom he identifies, the Barbarian is sometimes associated with stories of lycanthropy. In fact, he believes that he can improve his superb battle tactics by calling upon the totemic animal spirits to infuse him with supernormal strengths and abilities.


Legend says that when the world was very young the tribes of the Northern Steppes were given a sacred charge. Somewhere deep within the great mountain, Arreat, lies a source of great power, crucial to the well being of all humanity. The tribes were tasked to act as guardians of this artifact. They have shaped their way of life in observance of this power and fulfilling their sacred duty.

Steeped in mystery and tradition, these people refer to themselves as the “Children of Bul-Kathos,” the great and ancient king. To better protect their lands from outside forces, they adopted a nomadic lifestyle, frequently moving within the confines of the Steppes and maintaining few permanent settlements. Isolating themselves from the world outside their territories, they eschew the use of magics and complex machinery, as they believe these things can only weaken their resolve developed over so many years.

The Children of Bul-Kathos have developed a kinship with the land and have learned to harness the primal energies within nature to enhance their own substantial physical prowess. It is because of this, together with their freedom from the trappings of the outside world, that the Western Kingdoms have historically referred to these tribes as “Barbarians,” an epithet that belies the rich cultural and spiritual history these people truly possess. Although some trade with these curious bands of nomads, they do so only along the outermost borders of their lands. All intrusions into the territory surrounding Mount Arreat are forbidden, and warriors from the northern tribes are quick to thwart any incursions. Every foreign attempt at conquest has been met with fierce and decisive resistance.

An account of one skirmish recounts how hordes of Barbarian tribesmen silently appeared where none had been but moments before. Their bodies painted in mysterious designs and their faces howling as they charged like the fierce mountain winds, the tribesmen descended on the invaders. Fully half of the trespassing army immediately dropped their weapons and fled, the remainder were set upon by the Northmen with fervor that none of the battle-hardened invaders had ever witnessed. No mercy was asked and none was given, but in the end, when the outlanders sounded a full retreat, no chase was given either… at least none that could be observed.

Since news of Diablo’s re-emergence has spread, a small number of Barbarian warriors have begun roving the lands outside the Steppes, prepared for war and seeking information regarding the recent activities of the Prime Evils.

Traits and Abilities

Renowned for their awesome combat prowess as well as their arrogant demeanor, the Barbarians appear to be perpetually girt for battle. Through harsh conditioning, the Barbarians excel in physical combat and tremendous feats of strength. They derive their power chiefly through intense physical training, but they also tap primal energies from the living world around them. They can manifest these or add to their already considerable catalogue of superhuman feats of strength and power.



Sonya, Wanderer of the North

This is the default skin of Sonya the Barbarian. The skin has different tint variations. The default tint is free. The second tint is unlocked by completing three Hero Quests. The Hero Quests become unlocked at level 10.


Wrath Sonya

The Wrath Sonya has a skeletal-theme on her shoulderpads, breastplate, belt and boots. It also has different tint variations.



Basic Abilities

Ancient Spear (Q)Throws out a chained spear that pulls Sonya to the first enemy unit it hits, dealing 79 damage and briefly stunning them. If Ancient Spear connects Sonya generates 20 Fury.

Cooldown: 15 seconds
Hammer of the Ancients (W)Deals 120 to the target enemy.

Fury: 15
Cooldown: 1 second
Whirlwind (E)Deals 335 to nearby enemies over 4 seconds.

Fury: 20
Cooldown: 1 second
Fury (Combat Trait)Sonya uses Fury instead of mana. Fury is gained by taking damage, using Basic Attacks, or by using abilities that generate Fury. Sonya also has 15% life leech on all attacks and abilities.



Level 1

Path of the WarriorYour Hero gains an extra 25 Health for every level gained.
Endless Fury (Trait)Increases maximum Fury to 150.
Shot of Fury (Trait)Activate to gain 25 Fury. 45 second cooldown.

Level 4

Amplified HealingIncreases healing taken and regeneration effects by 30%.
Focused AttackEvery 5 seconds, your next Basic Attack deals 50% addtional damage.
War Paint (Trait)Increases Life leach to 20%.
Massive Hammer (W)Damage of Hammer of the Ancients is increased by 50% and the Fury cost is increased to 20.

Level 7

BlockPeriodically reduces the damage received from Hero Basic Attacks by 50%. Stores up to 2 charges.
Poisoned Spear (Q)Ancient Spear deals an additional 50% damage over 4 seconds.
Seismic Slash (W)Hammer of the Ancients deals splash damage behind the target.

Level 10

Leap (R)Leap into the air, dealing 61 damage to nearby enemies, stunning them for 1.5 seconds.

Cooldown: 40 seconds
Wrath of the Berserker (R)Gains +100% bonus Attack Speed, +40 bonus Move Speed, +10% additional Lifesteal and silences, stuns, slows, and roots against your Hero have their duration reduced by 50%.

Cooldown: 100 seconds
Duration: 12 seconds

Level 13

Spell ShieldPeriodically reduces the damage received from Hero Abilities by 50%. Stores up to 2 charges.
Composite Spear (Q)Increases the range of Ancient Spear by 30%.
Wind Shear (E)Casting Whirlwind removes all movement impairing effects and increases move speed by 10%.
Cyclone (E)Increases the radius of Whirlwind by 80%.

Level 16

Imposing PresenceEnemies that attack you have their Attack Speed slowed by 30%.
Mystical Spear (Q)Ancient Spear will pull the Barbarian to the target point, even if it misses a unit (but will not gain Fury).
Hamstring Spiral (E)Whirlwind slows enemy move speed by 25% for 1 second.
StoneskinActivate to gain 20% of your max health in Shields for 5 seconds.

Level 20

Resurgence of the StormUpon dying revive back at your Altar after 5 seconds. This can occur once every 120 seconds.
Fury of the StormBasic Attacks bounce twice to nearby enemies for 50% damage.
Arreat Crater (R)Leaves behind an impassable crater for 3 seconds.
Anger Management (R)Increases the damage of other Barbarian abilities by 50% while Wrath of the Berserker is active. Increases the reduction of silences, stuns, slows, and roots for 75%.


Voice Over Quotes

These are the voice over quotes repeated by Sonya the Barbarian when the player clicks on her multiple times. Transcript courtesy of Egrem. (Thank you)

”Why do you bother me?”

“Choose your next words carefully.”

“I swear, the next person who names me Barbie on Battle.net gets an axe to the forehead.”

“Bul-Kathos, I have never prayed to you before. I have no tongue for it. No one will remember why we fight, or why we die. All that matters is that five stood against five. I ask you, grant me one request. Improve my MMR! If you do not listen, then to hell with you!”

“Let’s see, crush enemies, done. Drive them before me, of course. Hear the lamentations of their women… let’s skip that one.”

“You! Death by snu snu!”

“Blondes may have more fun, but redheads are more fun.”

“Gingers do have souls, okay?”

“I keep killing, but no loot comes out. This game makes no sense.”

“Ever have that nightmare where you’re at work in your underwear? That’s me, every day.”

“If I ever find out who invented the chainmail bikini, I’m going to punch their jaw off their face.”

“Once in my many travels, a pig of a man told me to make him a sandwich. So I sliced him nice and thin.”



Heroes of the Storm – ETC – Talents



The Power of the Horde incarnated by brutal rhythyms and blistering guitar riffs into the form of the most elite tauren chieftain to ever headbang across the surface of Azeroth. Don’t bother putting on socks. He’s just going to rock them off anyways.


The ETC name stands for Elite Tauren Chieftain. It was introduced at BlizzCon 2005 as a rock band of Blizzard employees. Later, as an NPC in the World of Warcraft: Burning Crusade expansion as the leader of a rock band named Level 70 Elite Tauren Chieftain.

In real life and in-game, the band is composed of Samuro (Samwise Didier), Sig Nicious (Chris Sigaty) the rhythm guitarist, Bergrisst (Dave Berggren) the lead guitarist, Mai’Kyl (Mike Morhaime) the bassist and Chief Thunder-Skins (Alan Dabiri) the drummer.

The band has had several incarnations since 2003 changing from level 10 (Warcraft III), level 60 (WoW vanilla), level 70 (Burning Crusade), level 80 (Wrath of the Lich King) and level 90 (Mists of Pandaria).

There are a few notable songs released by Blizzard Entertainment over the years by ETC. The first one titled “Power of the Horde” (2003), and a very iconic one titled “I am Murloc” (2007).



Rock God ETC

This is the default ETC skin with different tints.


Glam Metal ETC

Looks like ETC comes from an alternate universe stuck in the 1980s.


Pure Country ETC

In this skin version, ETC goes all cowboy with the hat, the clothing, the boots, and of course the classical guitar.



How to apply a tint and a skin to your character? Join a Practice, Cooperative or Versus Mode game. On the lobby screen, you will see a button on the bottom-left titled: Hero Details.

You will see the following UI Interface pop up. If the skins or tints were unlocked, you can switch your character skin or tint by pressing on the left or right arrow (as shown in the image below).

Screenshot2014-03-17 20_56_28


Voice Over Quotes

These are the voice over quotes repeated by E.T.C. when the player clicks on him multiple times. Transcript courtesy of Reignac. (Thank you)

”Ready to rock!”

“Point me to the stage!”

“It takes a real stud to rock a pink goatee.”

“Where I go is the cow level.”

“Hell yes I’m a fan of Mootallica!” (referencing the band Metallica)

“My bread?(?) Baby I will smoke whatever you got.”

“Baby I’m a five-star general of the Metal Moooolitia.”

“Mess with the bull, you gon’ get the horns (angry moo, crashing sound). I told ya!”

“One hundred percent pure bull, baby!”

“E.T.C. – Easy as one, two, three!”

“I wanna rock and roll all day, and party every night! We can say that, right? I mean I changed up the words and everything- (telephone ringing) Oh no! Don’t pick that up. (Muffled Murloc voice on phone) Okay, tell ’em I’m not here.”

“We need more cowbell! … Aw, come on! That’s all you got for me?! How old is that joke, man? We need more cowbell… What we need is better writers. Forget this, baby! (microphone feedback) I’ll be in the tour bus. (walks away).”

“I like my metal like I like my coffee: black and heavy.”

“Live your life by a simple creed. Mine is half a good time, all the time. Oh, and Creed sucks.”

“Man I’ve seen a million faces, and I’ve rocked them all!”

“I have been known to get bullish around groupies.”


Hero Quests

Basic Hero Quests

Basic Hero Quests are unique to each Hero. Usually they are focused on using a spell/ability “X” amount of times against any enemy Hero; and the last one asks you to play 10 games with your Hero.


Epic Hero Quests

The Epic Hero Quests are not available until you reach level 10, and until your Hero has completed the 3 Basic Hero Quests. These are not unique for each hero. All Heroes must complete the same Epic Hero Quests.



Heroes of the Storm – Diablo


Shadow Charge (Q): Charges an enemy, dealing 54 damage and stunning them for 0.5 seconds. If the enemy is knocked into an unpathable location, they are instead stunned for 1 second.

Fire Stomp (W): Unleashes fire waves in all directions that deal 39 damage each. Mana: 50. Cooldown: 6 seconds.

Overpower (E): Grabs the target and slams it behind Diablo, dealing 46 damage and stunning for 0.25 seconds. Mana: 50. Cooldown: 12 seconds.

Black Soulstone (Combat Trait): Gains 5 souls per Hero killed, or 1 per Minion. For each soul, Diablo gains 5 maximum Health. At 50 souls, Diablo’s death timer decreases to 5 seconds. Diablo loses all stacks on death. Maximum 50 stacks.


  • black-soulstoneDevil's DueDiablo retains 25% of his souls when killed.
    blockBlockPeriodically reduces the damage received from Hero Basic Attacks by 50%. Stores up to 2 charges.
    black-soulstoneSoul FeastFor each soul gathered, Diablo gains an additional 5 Health and 0.1 Health Regeneration per second.
    shadow-chargeOverwhelming ForceIncreases Shadow Charge range and knockback.
  • overpowerDemonic StrengthIncreases healing taken and regeneration effects by 30%.
    black-soulstoneSoul CatcherBlack Soulstone passively generates a Soul every 4 seconds.
    black-soulstoneEssence of the SlainWhen enemy Minions die near you, gain 10 Mana.
    firestompFire DevilFire Stomp also surrounds you in flames that deal 50 damage every second for 6 seconds.
  • battle-momentumBattle MomentumBasic Attacks reduce your Ability cooldowns by 0.5 seconds.
    shadow-chargeFrom the ShadowsIncreases the duration that Shadow Charge stuns enemies that collide with terrain to 1.25 seconds.
    shadow-chargeDevastating ChargeShadow Charge reduces the duration of silences, stuns, slows, roots, and polymorphs against you by 50% for 3 seconds.
    black-soulstoneSoul StealIncreases the amount of Health gained from Black Soulstone by 66%.
  • apocalypseApocalypseCreates an effect under enemy Heroes. After 2 seconds, it explodes, dealing 160 damage and stunning for 2 seconds.
    lightning-breathLightning BreathDiablo becomes unstoppable and channels a cone of lightning that deals 80 damage per second. The area affected by this spell changes based on your mouse cursor's position.
  • black-soulstoneSiphon the DeadActivate to heal 15% of your maximum Health over 3 seconds. Cooldown: 30 sec.
    spell-shieldSpell ShieldUpon taking Ability Damage, reduce that damage and further Ability Damage by 50% for 2 sec. Can only trigger once every 30 sec.
    life-leechLife LeechBasic Attacks against enemy Heroes deal bonus damage equal to 1% of the Hero's maximum Health and heal you for the same amount.
    firestompFirestormFire Stomp waves return to you, dealing 125% damage.
  • overpowerContinuous OverpowerOverpower can store 2 charges.
    imposing-presenceImposing PresenceEnemies that attack you have their Attack Speed slowed by 50%.
    overpowerDominationOverpower reduces the cooldown of Shadow Charge by 8 sec.
    firestompRampageFire Stomp increases Diablo's Movement Speed by 20% and Basic Attack damage by 50% for 2 sec.
  • apocalypseDying BreathApocalypse's cooldown is reduced by 20 sec and is cast for free when you die.
    lightning-breathHellstormLightning Breath lasts and reaches 50% longer.
    lord-of-terrorLord of TerrorActivate to steal 10% of the maximum Health of nearby enemy Heroes. Cooldown: 60 sec.
    bolt-of-the-storm-iconBolt of the StormActivate to teleport to the target location.

    Cooldown: 40 sec.

  • Backstory


    Known in the ancient tongue as Al'Diabolos, the Prime Evil of Terror, the Demon Lord Diablo seeks to claim the world of Sanctuary for the Burning Hells. His victims are innumerable, his schemes unknowable, and his gender ... malleable.

    Store Cost: heroes-of-the-storm-gold-icon 5,500 | $7.49 Role: Melee Warrior Difficulty: Medium


    Diablo debuted in the acclaimed RPG game of all times Diablo (1996) by Blizzard Entertainment. During the Darkening of Tristram, Diablo influenced the hearts of men, focusing on King Leoric the most and driving him insane. Archbishop Lazarus served Diablo in secrecy and attempted to use King Leoric's youngest son Albrecht as the vessel for Diablo. In the events of the video game, a brave warrior fought his way through the lower depths of the Cathedral of Tristram to face the Lord of Terror. The Warrior drove the soulstone housing Diablo's spirit into his forehead to contain his spirit. However, Diablo possessed him body and soul becoming his vessel. In Diablo III, it is revealed that the young Warrior was named Aidan -- eldest son of King Leoric. In the days following the Darkening of Tristram, Aidan was known as The Dark Wanderer. Always traveling east to free Diablo's brothers from their soulstone prisons: Baal and Mephisto. In the end, Diablo was defeated in the Burning Hells. Ever since his spirit remained trapped within the Black Soulstone. It is revealed in Diablo III, that Adria the Witch was in communion with the Lord of Terror as his servant all along. She marked his soul to be dragged into the Black Soulstone. His long-term plan was to one day rise as the Prime Evil with the spirits of the Great and Lesser evils and Leah the Nephalem empowering him. Several novels are based on the Diablo universe: Some of them are contained in a collection of four novels in the Diablo Archive (which contains: Legacy of Blood, The Black Road, The Kingdom of Shadow and Demonsbane).

  • Diablo

    This is the default skin of Diablo. These are the available tints. The first tint is the default one which is free. The second one can be unlocked by completing three Hero Quests. Hero Quests are available at level 10.




    Kaiju means great beast or monster in japanese. The most widely known to hold the name Kaiju in japanese pop culture is Godzilla -- which resembles somehow the head of this Diablo skin.




    In a bizarre parallel universe this is the offspring of Diablo and a poor Deep Sea Murloc from the depths of Vash'jir.

  • Voice Over Quotes

    These are the voice over quotes repeated by Diablo when the player clicks on him multiple times.


Heroes of the Storm – Arthas (Melee Warrior) – Talents


arthas-portraitOnce the crown prince of Lordaeron, and protege of Uther the Lightbringer, Prince Arthas was corrupted by the cursed blade Frostmourne in a desperate bid to save his people. Now he rules over the damned as the Lich King and all shall know his wrath.

Store Cost: heroes-of-the-storm-gold-icon 5,500 | $7.49

Role: Melee Warrior


Prince Arthas debuted in Warcraft III: Reign of Chaos and became the Lich King in Warcraft III: The Frozen Throne (both included in the Warcraft III Battle Chest). The Lich King was the main villain in World of Warcraft: Wrath of the Lich King where he met his demise before heroes of the Alliance and the Horde with the assistance of Tirion Fordring and his Argent Crusade.

Arthas made a cameo as a child in the pages of World of Warcraft: Tides of Darkness, when Sir Anduin Lothar and a young Prince Varian Wrynn arrived to the throne of Lordaeron to seek shelter for the refugees of Stormwind shortly after the old Horde decimated the Kingdom. This novel was reprinted in the World of Warcraft: Chronicles of War which collects 4 novels.

In addition, you can learn more about Arthas in the Warcraft III novelization titled World of Warcraft: Arthas: Rise of the Lich King by New York Times best selling author Christie Golden.

Arthas the Lich King made a cameo in the Tokyopop manga Warcraft: Legends Volume 4 (the final story of Trag Highmountain, the tauren death knight). Another flashback cameo as Arthas the Death Knight and as the Lich King in World of Warcraft: The Essential Sunwell Collection by New York Times best selling author Richard A. Knaak.


Through demonic punishment, the Lich King was born with a singular objective: controlling the massive throng of undead known as the Scourge.

Ner’zhul was an elder orc shaman who rose as high as warchief of the orc clans of Draenor… and fell low enough to become a slave of the Burning Legion. After the Second War drew to a close, Ner’zhul — guided by visions of death — frantically opened new portals to worlds that the orcish hordes might invade, but the magical stress of creating so many portals at once tore Draenor apart. Ner’zhul escaped the death of his homeworld by fleeing into the nearest rift, only to find the demon Kil’jaeden lying in wait for him. Kil’jaeden had long manipulated Ner’zhul’s visions to guide the orcs down a dark path, and now the demon punished his puppet by destroying Ner’zhul’s body and encasing his spirit in an icy cask that would come to be called the Frozen Throne. This act birthed the Lich King, a spectral presence made to command the Scourge, an army of undead that would serve as the Burning Legion’s advance weapon against Azeroth.

Despite his orders, the Lich King plotted to break free of the Legion’s influence. During the Third War, he summoned Arthas Menethil, the fallen prince of Lordaeron, to serve as his most loyal death knight. When the Lich King was threatened by the forces of Illidan the Betrayer, Arthas traveled to the Frozen Throne of Northrend and broke the ice surrounding his master, donning the Lich King’s helm and merging with him. Years later, the Alliance and Horde would march to destroy the Lich King, but they discovered that the Scourge, now loosed upon Azeroth, would always need a leader. The brave highlord Bolvar Fordragon volunteered to become the new jailor of the damned, dedicating his existence to containing the ravages of the undead.



These skins can be obtained at the Heroes of the Storm’s in-game Shop. The first skin is the default one and free. The other skins can be unlocked through Hero Quests. Hero Quests can be acquired at level 10.

Arthas the Lich King

This is the default skin, which shows Arthas after he became the Lich King.


Arthas the Death Knight

This skin shows Arthas the Death Knight prior to reaching the Icecrown (Warcraft III: The Frozen Throne).

Note: This tint is unlocked after completing the initial three Hero Quests. Hero Quests are unlocked at level 10.


Prince Arthas (Alliance or Horde Cape)

This skin shows Prince Arthas after he found the Frostmourne runeblade in Dragonblight (Warcraft III: Reign of Chaos). In this version, his tint is either red or white. On his back you can see the emblem of Stormwind or the emblem of the Horde on his cape. In some parallel universe out there, Arthas did never succumb to the curse of Frostmourne and the whispers of Ner’zhul the Lich King, and joined either the Horde or the Alliance. Or so it seems.



How to apply a tint and a skin to your character? Join a Practice, Cooperative or Versus Mode game. On the lobby screen, you will see a button on the bottom-left titled: Hero Details.

You will see the following UI Interface pop up. If the skins or tints were unlocked, you can switch your character skin or tint by pressing on the left or right arrow (as shown in the image below).

Screenshot2014-03-17 20_56_28




Frost Strike (Q): Deals 71 damage and slows by 75% for 1.5 sec. Cooldown: 7 sec. Mana: 55.

Howling Blast (W): Roots enemies within the target area in place for 1.5 sec and deals 36 damage. Area of Effect. Cooldown: 12 sec. Mana: 75.

Frozen Tempest (E): Deals 23 damage per sec to nearby enemies. Drains 8 mana per sec. Lasts until canceled or Arthas runs out of mana.


Frostmourne Hungers (R): Auto-attacks deal an additional 20% damage and grant Arthas 15 mana. Lasts 4 sec. Combat Trait. Cooldown: 30 sec.




Arthas plays the Melee Warrior role in Heroes of the Storm. Arthas engages with his enemies directly, freezing and slowing them. Summons undead spirits of enemy Heroes he kills to fight for him.

His difficulty is described as medium. Frost Strike (Q) is the main attack ability used to cause direct hit damage and to add a 75% slow debuff on your enemy Hero. I like to enable Frozen Tempest (E) right away. It is an AOE damage aura that spends 8 mana per second and causes 59 damage per sec to anyone caught within the visual circle.

However, I activate Frostmourne Hungers shortly after I enable Frozen Tempest, because it gives me back some of the mana spent. Frostmourne Hungers: Auto-attacks deal an additional 20% damage and grant Arthas 15 mana. Lasts 4 sec (has a 30 sec cooldown). This three-button combo is more effective on Mercenaries who stay static and don’t run away.

However, if you use Howling Blast and your teammates keep enemy heroes crowd controlled long enough, Arthas can do some serious collective damage.

If anything, Arthas has a good survival talents as a melee warrior. The level 1 talents give you the option to pick Path of the Warrior: Your Hero gains an extra 25 health for every level gained. I tend to pick this.

At level 10, you can choose either Army of the Dead or Sindragosa. Sindragosa isn’t exactly the Hyperion (which shoots for long seconds). Sindragosa only breaths frost on enemy heroes, minions and buildings as it sweeps through and that’s it. Not particularly my favorite talent with Arthas. I choose Army of the Dead. Here is why — they help you surround a target, but pressing Army of the Dead (R) a few times will consume one ghoul at a time restoring 630 health to Arthas.

If you are in a scenario where you are fighting 2+ enemy Heroes at once, pop Army of the Dead when you are below 40% health, and watch your health go from almost dead to nigh full health.

Voice Over Quotes

These are the voice over quotes repeated by Arthas when the player clicks on him multiple times.

”Frostmourne yearns.”

“You will all serve me.”

“I rule.”

“Hail to the King, baby!”

“I am one cold brother.”

“Darkness, stop calling. It’s alright, though. We are still friends through Real ID.”

“I’m afraid my condition has left me cold to your pleas of mercy.”

“No man can defeat me. Although, 10 to 25 might do the trick.”

“If you think I’m powerful now, you should see my abilities in Heroic mode.”

“I’m looking for a few dead men with the cursed meddle to be death knights.”

“It’s Lich King, not Lick King. The two are very very different jobs.”

“All I want is to settle down with a Lich Queen of my own, and have some little Lichlings. Is that too much to ask?”

“Ever get the feeling you are hearing voices in your helmet?”

“You’d make an adequate ghoul. Mindless, and proficient at repetitive tasks.”

“The thing no one tells you about sitting on a Frozen Throne is how much of your flesh ends up stuck to it.”



In this video, the team won Dragon Shire in less than 10 minutes.


Blizzard at PAX EAST 2014!

Blizzard Entertainment announced their schedule and plans for their exhibition at PAX East, an event celebrated in Boston.

Blizzard will be at Booth #848 showcasing a World of Warcraft: Warlords of Draenor demo, a hands-on playable version of the Hearthstone on iPad, a brand-new demo of Heroes of the Storm with new heroes not available yet in the Technical Alpha, and a panel to be presented at the Albatross Theatre on Friday, April 11 at 10:30a.m.

Calling all Heroes, we’ve got something new to show you, and we’re bringing it to PAX East! If you’re attending, be sure to grab your shield and sword and join us at BOOTH #848! Head over for your chance to play an all-new Heroes demo featuring brand-new Heroes (playable for the very first time only at PAX), live in-booth shoutcasts, and more! And don’t forget to arrive early and join Blizzard developers at the Albatross Theatre on Friday, April 11 at 10:30 a.m. EDT for Heroes of the Storm: The Ultimate Blizzard Mashup. If you’re not attending PAX East this year (or you’re already overloaded from all the epicness on display at the show), fear not— the entire panel will be streamed live on the official PAX Twitch channel. Source

For those who prefer their information in bullet format, here’s a big list of what all you can expect at this year’s Blizzard booth:

  • Warlords of Draenor hands-on demo featuring updated character models and the intro experience for the upcoming expansion.
  • Hands-on time with the in-development Diablo III: Ultimate Evil Edition™, playable on PlayStation 4.
  • A chance to find out what’s in the cards for Hearthstone: Heroes of Warcraft, and play the mobile version on iPad.
  • A brand-new demo for Heroes of the Storm, featuring new Heroes playable for the first time anywhere outside of Blizzard.
  • Blizzard developers will be on-hand to chat about your favorite games.
  • Blizzard developers will also be giving a presentation at the Albatross Theatre on Friday, April 11 at 10:30 a.m. EDT titled Heroes of the Storm: The Ultimate Blizzard Mashup (streamed live on one of the official PAX Twitch channels for those not in attendance).
  • And did we mention there will be giveaways, prizes, and more? If not . . . there will be giveaways, prizes, and more!


Head on over to east.paxsite.com for panel schedules and hotel and travel information.


We hope to see you there!


Blizzplanet | Heroes of the Storm First Impressions

Heroes of the Storm is extremely fun and addictive. I-know-I-know … it is no surprise, it is a no-brainer, and it’s not rocket-science. It’s a Blizzard Entertainment video game.

I have never played a MOBA video game in my life. The Warcraft III DOTA doesn’t count, right? I think I played that about 10 times a decade ago. I thought I wouldn’t enjoy Heroes of the Storm as much as I have enjoyed other beta testings, but I find myself playing more than 5 hours straight.

What makes me queue again after finishing a game? Well, It’s possibly the fun factor, but it may also be that I want to try another Hero. Then another hero. This game is easy to play and difficult to master. I have won many battlegrounds and I still don’t know why my team hasn’t lost having a noob tagging along. Which means anyone can play this game.

You don’t need to be an Elitist jerk (not the guild, the real deal) to win a battleground match against other players for as long as other players and yourself are sticking to the objectives of the battleground.

I have met defeat, nevertheless. Usually playing a different role or when playing in the Cursed Hollow battleground — which is bonkers hard.

Even so, following the objectives of the battleground do not guarantee victory. It is difficult to comprehend how one can win without completely following the battleground objectives. There are specific elements that might turn the tide in a unexpected direction.

For example, I am still wondering how my team won after the enemy team kept taking most of the skulls in the Haunted Mines and attacked our base constantly with epic golems. Something unique happened here that drove us to victory at the edge of nigh defeat with zero communication and no organization.

This is the painful 34 minute match that I am still wondering how we won. I summoned a battlecruiser and it happened to go into the enemy altar’s trajectory to hammer the final nail on its coffin. How that altar was nigh destroyed is beyond me. Was it the creeps we defeated and joined our cause? Did they keep attacking the enemy base unattended and the enemy party didn’t defend their own base? That might be a unexpected factor. Every single time the enemy would summon a bigger golem than ours — as the scoreboard can confirm. The 34-minute match video can be found at the bottom of this page.


So far I find Jim Raynor and Abathur my favorites. Abathur is difficult, but fun. The hardest for me so far has been Illidan and Tyrael. Their talents can be a bit confusing. Just requires me to play them more often in Practice or Cooperative Mode to master — which is fine by me. As a noob into the MOBA scene, so far Blizzard has sold Heroes of the Storm to me as a fun and addictive game I want to play.

The hardest problem for me at the moment is to find time to play Warlords of Draenor, Hearthstone, Diablo III and Heroes of the Storm. Can someone please stretch a day to be longer than 24-hours? Please?!

You Say Tomatoe, I say Tomato

So there is the term used often to describe League of Legends and DOTA 2: MOBA (Multiplayer Online Battle Arena). Blizzard Entertainment has decided to stray away from calling Heroes of the Storm a MOBA video game. Blizzard calls Heroes of the Storm a Team Hero Brawler. I am going to offer my humble opinion on that.

Both, League of Legends and DOTA 2 are Free-to-Play games. I have heard wonders for years about both. I can care less. Not even for free. They have a missing ingredient, that Blizzard Entertainment focuses on. I have an emotional investment on the Warcraft, StarCraft and Diablo lore (in terms of in-game quests, novels, short stories, mangas), their characters, races and locations.

When I set foot upon the Nexus, I was welcomed by freaking Uther the Lightbringer, and I was Jim Raynor. I could listen to Robert Clotworthy’s voice through [MY] Jim Raynor character.

As I shot my way through mobs, Jim Raynor made fun comments and references to things I have heard in StarCraft II: Wings of Liberty. Uther even made a joke reference to Kael’thas’ “Death was just a setback.”

Whenever the Hero I play walks near a friendly Hero, the voice interacts with the random Hero standing next to me. When I am fighting an enemy Hero or kill that Hero, I get another voice over response to that.

It is fun. It is immersive. It is Awesome. It goes beyond a battle arena. I know these Heroes. I identify with them. DOTA 2 and League of Legends can be all what people on the internet say it to be, but I don’t know who those characters are, and I never cared to play them for Free.

If Blizzard asked me to pay $49.99 for Heroes of the Storm after playing Technical Alpha, I would gladly pay it. All they needed to convince me was the Developer Q&As and the gameplay videos at Twitch.tv/blizzheroes

That’s all it took long before Technical Alpha launched.

World of Warcraft® and Blizzard Entertainment® are all trademarks or registered trademarks of Blizzard Entertainment in the United States and/or other countries. These terms and all related materials, logos, and images are copyright © Blizzard Entertainment. This site is in no way associated with or endorsed by Blizzard Entertainment®.

Copyright © Blizzplanet.com All Rights Reserved