One of the major reasons I played Dota and Dota2 for so long was that I knew my work in the game, no matter how good or bad, was relegated to that game. My opponents were in the same position. The fat, farmed Doom would have to start over in the next fight. No advantages. Everyone starts at zero. That feels good. That feels competitive. Sure, outside of this game you’ve been working on CS and I’ve been practicing lurking for ganks but that’s the amorphous “player skill” component, not a raw numerical advantage. That’s why athletic competitions are so dramatic and captivating – no team or player starts off with an extra point on the board, a field advantage, or a extra player. In games and events where there are those advantages, like starting position in NASCAR, there are time trials before the race to determine the starting position. The others create as equal a footing as possible for all players and, ostensibly, let t the mastery of the game determine the winner.
After today’s maintenance, Blizzard Entertainment released a new patch for testing, adding the new battleground map Garden of Terror and new hero Rehgar Earthfury (Warcraft).
With Zagara’s week coming, the wait before a new build for Heroes of the Storm would be short. This build is basically adding Zagara in the roster, some changes to most of the current heroes (Illidan received a nice buff), and skins that you might have seen in our last news about the new skins.
“You have killed me a hundred times, but it was merely a setback. What matters is that in the end I stood triumphant over your crumbling shrine, wearing a smirk.” — Murky. After a long hiatus uploading over 100 Warlords of Draenor quest videos, and with Alpha being down 5 days in a row — I returned to Heroes of the Storm technical alpha, and boy — did I miss that game.
So far playing as Murky has yielded a few win streaks. Doesn’t matter how many times I get killed, I keep coming back and laying waste to the enemy’s towers and buildings. If people don’t watch their base to catch me, it’s a bad thing. I patiently stand there poking at their towers thinking: “No one shall stop me from my goal.” Check out this video.
Blizzard Entertainment released today a new trailer featuring new Heroes of the Storm skins. Some of them teased at PAX East 2014. The new skins are Insectoid Zagara, Spectre Illidan and Kandy King Muradin. Check out the screenshots and the video.
Blizzard Entertainment plans to introduce new changes to how players gain XP (Experience) to prevent teams to be too far ahead or behind in levels, to even teams. They call it the Underdog Bonus. Find out how it works.
Over the past couple of weeks, quite a few discussions have sprung up surrounding recent changes we made to the in-game bonus trickle experience system. In that time, we’ve seen a lot of positive feedback from players who like this system, but we’ve also read through quite a few comments from players who would like to see this mechanic implemented a little differently. While we felt that bonus trickle XP satisfied our goals for allowing teams to bridge level gaps, and make comebacks through the use of focused teamwork, we also think there are alternate solutions that are worth exploring. That said, we’d like to place bonus trickle XP on the backburner while we try out an “Underdog Bonus” in the next patch.
How Will the Underdog Bonus Work?
1. Bonus trickle experience gains have been removed.
- Trickle XP will no longer be increased for a team that’s three or more levels behind in a game.
- Baseline trickle XP, which is the small amount of experience earned at the same rate by both teams over the course of a game, is still present.
2. A team that is behind in levels – the “underdog” – now earns bonus XP when an enemy hero is killed.
3. A team that is ahead in levels now earns fewer experience points for takedowns.
- This reduction in XP gains per takedown similarly begins at a one-level difference, scales significantly based on the level gap between teams, and caps at a four-level difference.
- Likewise, takedowns will continue to grant reduced XP until team levels even out.
How Will this Affect My Games?
As a result of replacing bonus trickle XP with the new Underdog Bonus, you will likely start to see four and five level gaps crop up between teams from time to time. This will occasionally happen when teams of varying skill are matched together due to the limited Tech Alpha population. Please keep in mind, however, that the amount of mismatched games will dramatically diminish as more and more players are invited to test the game.
You can also expect larger level gaps to occur in part because the Underdog Bonus places more control into the hands of your team, and offers additional opportunities to eke out a comeback over the course of a game. If you’re ahead in levels, you’ll need to remain focused, and give up as few takedowns as possible to maintain the lead while you work toward the enemy Core. If your team finds itself behind, you’ll have to decide how best to close up that level gap. Do you take an enemy Fort, split up to soak XP in-lane, or dig in your heels and make life as difficult as possible for your opponents in hopes of scoring a few takedowns?
Please keep in mind that this is an early implementation for the Underdog Bonus. We wanted to get this system into your hands as soon as possible, because we can’t be entirely sure how it will affect gameplay on a broad scale with the limited number of matches we could squeeze into our internal playtests. Additionally, we’re already working on a more refined version of the system, which we’re hoping to release with another patch a little further down the road.
We realize there are pros and cons to the bonus trickle XP and Underdog Bonus systems alike, and we’d like to remind you that none of this is final. We’re ultimately not yet sure which we’ll wind up using, or if there’s a third option worth trying in the future, but we are trying to find the best solution we can. We’ll continue to review playtest data, as well as your feedback, and make any additional changes as needed while we work toward this goal.
As always, thank you for your continued feedback for Heroes of the Storm. We hope that you’ll send your thoughts on the new Underdog Bonus our way after you get a chance to play a few games following the patch. Until then, good luck in your next match!
The Heroes of the Storm team is planning to move to the next phase of Technical Alpha.
This includes extending invitations to players outside of the United States. The plan is to invite players from Canada, Europe, Latin America, South East Asia, Australia, and New Zealand.
The catch is you must use the English client as the localization is still in development.
The in-game store will be active for those players.
Fully localized (translated) clients will be released in the coming months, and after those are released, the plan is to include Taiwan, Korea, and China — and later, all remaining languages.
Blizzard also points out there might be more account wipes in the future, so take that in mind. Account wipes means starting from zero. Starting the quests and achievements from scratch, and losing all characters and skins. However, any real-money spent will be restored into your Battle.net Balance credit.
Follow this link to learn more and to read instructions on how to opt-in if you haven’t yet.
Community Manager Rokcet interviewed Travis Willingham, the voice behind Gazlowe in Heroes of the Storm. Travis explains the process of giving life to the voice of Gazlowe and his fun experiences at the studio recording lines for the game.
In addition, Blizzard is now hinting at how to join the public beta test of Heroes of the Storm, as well as more content coming soon at the HeroesOfTheStorm.com website, including hero profiles, game features, and tons of videos.
Hopefully, more of these interviews are featured soon. It is very exciting to meet the voice actors, and to see the game is getting ready to be in your hands soon. Keep an eye on the official website for new updates, and make sure to double-check your beta opt-in profile.
FO’ KHAAAAAAAAAAAAAAAAAAAAAAAAAZ MODAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAN!
“NOT MY BATTLE? I DON’T KNOW WHO YE THINK YE ARE, MISTER, BUT I’VE GOT A SCORE TO SETTLE WITH ARTHAS AND YER NOT GETTING IN ME WAY!”
– MURADIN, MOUNTAIN KING
Once a mentor to Prince Arthas, Muradin was unable to prevent him from becoming the Lich King. Muradin hails from the Warcraft universe, and has traveled far and wide across Azeroth. In Heroes of the Storm, Muradin takes on the role of a durable Warrior who excels at diving into the heat of battle and disrupting enemies, while protecting teammates. This fearsome dwarf will fight beside you until his last breath, and he’s just the Bronzebeard you’ll want by your side as you brawl in the Nexus!
During the Second War, Muradin served as an official liaison between Lordaeron and Khaz Modan, and in time grew close to the Royal Family. As Arthas grew up, Muradin took it upon himself to teach the young Prince all he knew about fighting, and the two became close companions.
As Arthas began to slip into madness while in pursuit of the cursed sword, Frostmourne, Muradin pleaded for the young prince to listen to his counsel as he had so many times before, but Arthas refused to listen, and Muradin became Frostmourne’s first victim at Arthas’s hand. After recovering from a mild case of amnesia, he is now the representative of the Bronzebeard clan for the Council of the Three Hammers since the “diamond-ization” of his brother, King Magni.
For an even more in-depth look into this steadfast dwarf and his abilities, make sure to check out Muradin’s Hero Page!
- Muradin can take a beating, so don’t be afraid to ruffle a few feathers. “Dwarf Toss” [E] outputs damage when Muradin lands. Feel free to use the ability as a way to engage opponents.
- “Haymaker” [R] is great for knocking opponents away from your squishy teammates, like Valla or Tyrande. Feel free to use Haymaker as a means of buying teammates more time around tributes.
- Muradin’s Combat Trait, “Second Wind,” can be instrumental in a long team fight around the shrines on Dragon Shire. Dish out your damage, walk away, allow Second Wind to activate, then dive back in for the killing blow!
“THIS IS MY HAMMER. THERE ARE MANY OTHERS LIKE IT, BUT THIS ONE IS MINE.”
Muradin may not have a tall stature, but his starting skin in Heroes of the Storm is ready for whatever the Nexus can throw at him!
The newest Muradin alternative skin we’re revealing is one that brings pride to the longstanding Bronzebeard name.
- Magni Muradin – It was hard for Magni to swallow his pride and accept Moira as member of the Council of Three Hammers, but he knew his deceased brother Muradin would have wanted peace in Ironforge
“NOBODY TOSSES A DWARF!”
– MURADIN, MOUNTAIN KING
While they don’t hail from Azeroth, the first dwarf-like characters to appear in a Blizzard game were Erik the Swift, Baleog the Fierce, and Olaf the Stout: the Lost Vikings (1992)!
The mighty dwarves have long been key players in Azeroth’s history, and their first formal appearance in the Warcraft universe was in Warcraft II: Tides of Darkness. The Bronzebeard brothers themselves themselves were introduced in Warcraft III: Reign of Chaos (2002).
During the events surrounding Warcraft II: Tide of Darkness and the Second War, King Tereneas Menethil II managed to gain the allegiance of various human kingdoms as well as the Bronzebeard Dwarves of Ironforge, the Wildhammer Dwarves of Aerie Peak, the Gnomes of Gnomeregan, and the high elves of Quel’Thalas. Together the leaders of the seven human kingdoms and representatives from Khaz Modan and Quel’Thalas would come to form the Alliance of Lordaeron.
During the Second War, Muradin served as an official liaison between Lordaeron and Khaz Modan, and in time grew close to the Royal Family. As Arthas grew up, Muradin took it upon himself to teach the young Prince all he knew about fighting. The two became close companions until Arthas became corrupted by Frostmourne and took up the mantle of the Lich King
Arthas was blinded by revenge, and although he knew that there would be a terrible price if he took up the blade, he so it anyways. When he did, the blade’s curse unexpectedly struck down Muradin. Arthas believed his friend to be dead and left to take on Mal’Ganis.
Unbeknownst to Arthas, however, the blow to Muradin had not been fatal. It had instead stricken him with total amnesia, and was later taken in by a group of Frostborn dwarves. In time, he was given the name Yorg Stormheart, after a legendary Frostborn warrior, and would become King of the Frostborn.
To avenge Muradin, Magni forged the Ashbringer to oppose Frostmourne, Arthas, and the undead.
- “I was an adventurer, too, until I took a shard o’ ice tae the noggin.” –Muradin
Through a quest chain in World of Warcraft, players were able to discover the secrets behind Yorg Stormheart’s true identity, and assist with reuniting Muradin with his brothers Brann and Magni Bronzebeard.
In the prelude to the Cataclysm, King Magni Bronzebeard believed a mystical tablet created by the ancient Titans would make him “one with the mountain” and this would help him ease the troubled, earthquake-stricken lands. Unfortunately, “one with the mountain” was more literal than anyone could have expected, and when Magni activated the tablet, it unleased a terrible curse that fused his statue-like form into the diamond heart of Ironforge.
In the aftermath of this tragedy, the ruling body of the Council of Three Hammers was formed to reunify the dwarven clans and to give them representation in Ironforge. The Bronzebeard clan would come to be represented by Muradin, the Wildhammer clan by Falstad Wildhammer, and the Dark Iron clan by Magni’s daughter Moira Thaurissan.
- “My older brother Magni is king of the dwarves. My younger brother Brann is a renowned explorer. If I didn’t kick so much ass, I’d feel a tad awkward.” –Muradin
Brann Bronzebeard is brother of King Magni Bronzebeard and Muradin Bronzebeard. Brann was one of the founders of the Explorers’ Guild, and Brann is considered to be one of the greatest explorers, anthropologists, archaeologists, and linguists to ever wander Azeroth.
- “They say diamonds are forever, which I hope isn’t verra long, fer me brother’s sake.” –Muradin
If you own the Magni Bronzebeard skin for Muradin, your “Avatar” [R] ability will have a diamond appearance!
- “I’m King o’ the Frostborn! Not tae be confused with Frostmourne.” –Muradin
- “The Bronzebeards are masters o’ three things: brewin’, battlin’, and braidin’ beards.” –Muradin
Since the first appearance of the Bronzebeards in Warcraft III: Reign of Chaos, many talented artists have sought to illustrate these brave and iconic dwarves. Below are six fantastic pieces of fan art featuring Muradin Bronzebeard and other dwarves, which were submitted by talented artists from around the globe.
|“Muadin Bronzebeard” by SiaKim||“Muradin Bronzebeard” by Paulo Henrique S.B. (Pulyx)|
|“Muradin Bronzebeard” by Jay Zhao (Michael Jay)|
|“Mountain King” by Diana Elefteridis (kalis)||“Muradin” by DarkTod||“Warcraft Fanart Sketches” byNikolaiOstertag||“Muradin” by u369|
|“Muradin Bronzebeard – WoW” by JRettberg|
The Bronzebeard clan and their dwarven bretheren have had a longstanding history within the Warcraft universe, and their participation in various battles and notable events have shaped Azeroth’s past and present.
For many long centuries, three dwarven clans— the Bronzebeards, the Wildhammers, and the Dark Irons— lived united in Ironforge under the wise rule of High King Modimus Anvilmar. When Modimus passed away from old age, tensions boiled over among the clans, and war erupted for control of the city.
Thus began the War of the Three Hammers, a savage conflict that raged for many years, during which time the Bronzebeard clan won sole ownership of Ironforge and expelled its rivals. The war severed relations among the clans, and they went on to forge new destinies apart from one another.
When the orcish Horde invaded Azeroth, Ironforge’s dwarves offered to join the Grand Alliance. Led by King Magni Bronzebeard, the city’s resilient inhabitants proved to be the backbone of the Alliance forces, helping to secure victory after victory against the orcs. Ever since that time, Ironforge’s dwarves have remained an invaluable part of the Alliance.
If you’re interested in learning more about Muradin, Magni, and other dwarves, make sure to check out the following related content:
- Warcraft III: Reign of Chaos (Game – 2002)
- Warcraft III: The Frozen Throne (Game – 2003)
- World of Warcraft (Game – 2004)
- World of Warcraft: The Roleplaying Game (Game – 2005)
- Tides of Darkness (Novel – 2007)
- Beyond the Dark Portal (Novel – 2008)
- Warcraft: Death Knight (Graphic Novel – 2009)
- Warcraft Legends Vol. #4: “Bloodsail Buccaneer” (Graphic Novel – 2009)
- Arthas: Rise of the Lich King (Novel – 2009)
- World of Warcraft: The Magazine (Magazine – 2010)
- World of Warcraft Comic: #9, #10, and #11 (Comic/Graphic Novel – 2011)
- The Shattering: Prelude to Cataclysm (Novel – 2010)
- Council of the Three Hammers: Fire and Iron (Short Story – 2012)
- Pearl of Pandaria (Graphic Novel – 2012)
- Jaina Proudmoore: Tides of War (Novel – 2012)
- Moira Thaurissan (World of Warcraft Character Page)
- Dwarf (World of Warcraft Race Page)
You can check out some official art and screenshots featuring Muradin, Magni, and other dwarves below:
|Muradin as first seen in Warcraft III: Reign of Chaos||Muradin as seen in World of Warcraft|
“Hi, Arthas. Remember me? We have unfinished business.”
We hope you’re enjoying our lively Muradin week! What’s been your favorite part so far, and what else would you like to see? Let us know in the comments below!
PREVIOUS HERO WEEK BLOGS:
The video of the Heroes of the Storm 3D model updates shown at PAX East are now available in HD for your scrutinity. These changes or most of them are currently available in Heroes of the Storm Technical Alpha patch build 30414.
I posted the images extracted from the PAX East 2014 panel video back then.