Heroes of the Storm Changes Coming – Underdog XP Bonus

Blizzard Entertainment plans to introduce new changes to how players gain XP (Experience) to prevent teams to be too far ahead or behind in levels, to even teams. They call it the Underdog Bonus. Find out how it works.


Over the past couple of weeks, quite a few discussions have sprung up surrounding recent changes we made to the in-game bonus trickle experience system. In that time, we’ve seen a lot of positive feedback from players who like this system, but we’ve also read through quite a few comments from players who would like to see this mechanic implemented a little differently. While we felt that bonus trickle XP satisfied our goals for allowing teams to bridge level gaps, and make comebacks through the use of focused teamwork, we also think there are alternate solutions that are worth exploring. That said, we’d like to place bonus trickle XP on the backburner while we try out an “Underdog Bonus” in the next patch.

How Will the Underdog Bonus Work?

1. Bonus trickle experience gains have been removed.

  • Trickle XP will no longer be increased for a team that’s three or more levels behind in a game.
  • Baseline trickle XP, which is the small amount of experience earned at the same rate by both teams over the course of a game, is still present.

2. A team that is behind in levels – the “underdog” – now earns bonus XP when an enemy hero is killed.

  • Starting at a one-level difference, each hero takedown secured by the lower-level team will grant a little more XP than it would at even levels.
  • The amount of bonus XP earned per takedown will scale significantly based on how many levels apart the teams are, and caps off at a four-level difference.
  • Bonus XP will be granted for each takedown until team levels become even.
  • 3. A team that is ahead in levels now earns fewer experience points for takedowns.

    • This reduction in XP gains per takedown similarly begins at a one-level difference, scales significantly based on the level gap between teams, and caps at a four-level difference.
    • Likewise, takedowns will continue to grant reduced XP until team levels even out.

    How Will this Affect My Games?

    As a result of replacing bonus trickle XP with the new Underdog Bonus, you will likely start to see four and five level gaps crop up between teams from time to time. This will occasionally happen when teams of varying skill are matched together due to the limited Tech Alpha population. Please keep in mind, however, that the amount of mismatched games will dramatically diminish as more and more players are invited to test the game.

    You can also expect larger level gaps to occur in part because the Underdog Bonus places more control into the hands of your team, and offers additional opportunities to eke out a comeback over the course of a game. If you’re ahead in levels, you’ll need to remain focused, and give up as few takedowns as possible to maintain the lead while you work toward the enemy Core. If your team finds itself behind, you’ll have to decide how best to close up that level gap. Do you take an enemy Fort, split up to soak XP in-lane, or dig in your heels and make life as difficult as possible for your opponents in hopes of scoring a few takedowns?

    What’s Next?

    Please keep in mind that this is an early implementation for the Underdog Bonus. We wanted to get this system into your hands as soon as possible, because we can’t be entirely sure how it will affect gameplay on a broad scale with the limited number of matches we could squeeze into our internal playtests. Additionally, we’re already working on a more refined version of the system, which we’re hoping to release with another patch a little further down the road.

    We realize there are pros and cons to the bonus trickle XP and Underdog Bonus systems alike, and we’d like to remind you that none of this is final. We’re ultimately not yet sure which we’ll wind up using, or if there’s a third option worth trying in the future, but we are trying to find the best solution we can. We’ll continue to review playtest data, as well as your feedback, and make any additional changes as needed while we work toward this goal.

    As always, thank you for your continued feedback for Heroes of the Storm. We hope that you’ll send your thoughts on the new Underdog Bonus our way after you get a chance to play a few games following the patch. Until then, good luck in your next match!


    Heroes of the Storm Technical Alpha – International Invitations Rolling Out Soon

    The Heroes of the Storm team is planning to move to the next phase of Technical Alpha.

    This includes extending invitations to players outside of the United States. The plan is to invite players from Canada, Europe, Latin America, South East Asia, Australia, and New Zealand.

    The catch is you must use the English client as the localization is still in development.

    The in-game store will be active for those players.

    Fully localized (translated) clients will be released in the coming months, and after those are released, the plan is to include Taiwan, Korea, and China — and later, all remaining languages.

    Blizzard also points out there might be more account wipes in the future, so take that in mind. Account wipes means starting from zero. Starting the quests and achievements from scratch, and losing all characters and skins. However, any real-money spent will be restored into your Battle.net Balance credit.

    Follow this link to learn more and to read instructions on how to opt-in if you haven’t yet.


    Heroes of the Storm Gazlowe Voice Actor Travis Willingham Interview

    Community Manager Rokcet interviewed Travis Willingham, the voice behind Gazlowe in Heroes of the Storm. Travis explains the process of giving life to the voice of Gazlowe and his fun experiences at the studio recording lines for the game.

    In addition, Blizzard is now hinting at how to join the public beta test of Heroes of the Storm, as well as more content coming soon at the HeroesOfTheStorm.com website, including hero profiles, game features, and tons of videos.

    Hopefully, more of these interviews are featured soon. It is very exciting to meet the voice actors, and to see the game is getting ready to be in your hands soon. Keep an eye on the official website for new updates, and make sure to double-check your beta opt-in profile.

    Muradin Hero Week




    Once a mentor to Prince Arthas, Muradin was unable to prevent him from becoming the Lich King. Muradin hails from the Warcraft universe, and has traveled far and wide across Azeroth. In Heroes of the Storm, Muradin takes on the role of a durable Warrior who excels at diving into the heat of battle and disrupting enemies, while protecting teammates. This fearsome dwarf will fight beside you until his last breath, and he’s just the Bronzebeard you’ll want by your side as you brawl in the Nexus!

    BackgroundDuring the Second War, Muradin served as an official liaison between Lordaeron and Khaz Modan, and in time grew close to the Royal Family. As Arthas grew up, Muradin took it upon himself to teach the young Prince all he knew about fighting, and the two became close companions.

    As Arthas began to slip into madness while in pursuit of the cursed sword, Frostmourne, Muradin pleaded for the young prince to listen to his counsel as he had so many times before, but Arthas refused to listen, and Muradin became Frostmourne’s first victim at Arthas’s hand. After recovering from a mild case of amnesia, he is now the representative of the Bronzebeard clan for the Council of the Three Hammers since the “diamond-ization” of his brother, King Magni.

    For an even more in-depth look into this steadfast dwarf and his abilities, make sure to check out Muradin’s Hero Page!

    • Muradin can take a beating, so don’t be afraid to ruffle a few feathers. “Dwarf Toss” [E] outputs damage when Muradin lands. Feel free to use the ability as a way to engage opponents.
    • “Haymaker” [R] is great for knocking opponents away from your squishy teammates, like Valla or Tyrande. Feel free to use Haymaker as a means of buying teammates more time around tributes.
    • Muradin’s Combat Trait, “Second Wind,” can be instrumental in a long team fight around the shrines on Dragon Shire. Dish out your damage, walk away, allow Second Wind to activate, then dive back in for the killing blow!


    Muradin may not have a tall stature, but his starting skin in Heroes of the Storm is ready for whatever the Nexus can throw at him!



    The newest Muradin alternative skin we’re revealing is one that brings pride to the longstanding Bronzebeard name.

    • Magni Muradin – It was hard for Magni to swallow his pride and accept Moira as member of the Council of Three Hammers, but he knew his deceased brother Muradin would have wanted peace in Ironforge






    While they don’t hail from Azeroth, the first dwarf-like characters to appear in a Blizzard game were Erik the Swift, Baleog the Fierce, and Olaf the Stout: the Lost Vikings (1992)!

    The mighty dwarves have long been key players in Azeroth’s history, and their first formal appearance in the Warcraft universe was in Warcraft II: Tides of Darkness. The Bronzebeard brothers themselves themselves were introduced in Warcraft III: Reign of Chaos (2002).

    During the events surrounding Warcraft II: Tide of Darkness and the Second War, King Tereneas Menethil II managed to gain the allegiance of various human kingdoms as well as the Bronzebeard Dwarves of Ironforge, the Wildhammer Dwarves of Aerie Peak, the Gnomes of Gnomeregan, and the high elves of Quel’Thalas. Together the leaders of the seven human kingdoms and representatives from Khaz Modan and Quel’Thalas would come to form the Alliance of Lordaeron.

    During the Second War, Muradin served as an official liaison between Lordaeron and Khaz Modan, and in time grew close to the Royal Family. As Arthas grew up, Muradin took it upon himself to teach the young Prince all he knew about fighting. The two became close companions until Arthas became corrupted by Frostmourne and took up the mantle of the Lich King

    Arthas was blinded by revenge, and although he knew that there would be a terrible price if he took up the blade, he so it anyways. When he did, the blade’s curse unexpectedly struck down Muradin. Arthas believed his friend to be dead and left to take on Mal’Ganis.

    Unbeknownst to Arthas, however, the blow to Muradin had not been fatal. It had instead stricken him with total amnesia, and was later taken in by a group of Frostborn dwarves. In time, he was given the name Yorg Stormheart, after a legendary Frostborn warrior, and would become King of the Frostborn.

    To avenge Muradin, Magni forged the Ashbringer to oppose Frostmourne, Arthas, and the undead.

    • “I was an adventurer, too, until I took a shard o’ ice tae the noggin.” –Muradin

    Through a quest chain in World of Warcraft, players were able to discover the secrets behind Yorg Stormheart’s true identity, and assist with reuniting Muradin with his brothers Brann and Magni Bronzebeard.

    In the prelude to the Cataclysm, King Magni Bronzebeard believed a mystical tablet created by the ancient Titans would make him “one with the mountain” and this would help him ease the troubled, earthquake-stricken lands. Unfortunately, “one with the mountain” was more literal than anyone could have expected, and when Magni activated the tablet, it unleased a terrible curse that fused his statue-like form into the diamond heart of Ironforge.

    In the aftermath of this tragedy, the ruling body of the Council of Three Hammers was formed to reunify the dwarven clans and to give them representation in Ironforge. The Bronzebeard clan would come to be represented by Muradin, the Wildhammer clan by Falstad Wildhammer, and the Dark Iron clan by Magni’s daughter Moira Thaurissan.

    • “My older brother Magni is king of the dwarves. My younger brother Brann is a renowned explorer. If I didn’t kick so much ass, I’d feel a tad awkward.” –Muradin

    Brann Bronzebeard is brother of King Magni Bronzebeard and Muradin Bronzebeard. Brann was one of the founders of the Explorers’ Guild, and Brann is considered to be one of the greatest explorers, anthropologists, archaeologists, and linguists to ever wander Azeroth.

    • “They say diamonds are forever, which I hope isn’t verra long, fer me brother’s sake.” –Muradin

    If you own the Magni Bronzebeard skin for Muradin, your “Avatar” [R] ability will have a diamond appearance!

    • “I’m King o’ the Frostborn! Not tae be confused with Frostmourne.” –Muradin
    • “The Bronzebeards are masters o’ three things: brewin’, battlin’, and braidin’ beards.” –Muradin



    Since the first appearance of the Bronzebeards in Warcraft III: Reign of Chaos, many talented artists have sought to illustrate these brave and iconic dwarves. Below are six fantastic pieces of fan art featuring Muradin Bronzebeard and other dwarves, which were submitted by talented artists from around the globe.


    “Muadin Bronzebeard” by SiaKim “Muradin Bronzebeard” by Paulo Henrique S.B. (Pulyx)



    “Muradin Bronzebeard” by Jay Zhao (Michael Jay)



    “Mountain King” by Diana Elefteridis (kalis) “Muradin” by DarkTod “Warcraft Fanart Sketches” byNikolaiOstertag “Muradin” by u369



    “Muradin Bronzebeard – WoW” by JRettberg


    The Bronzebeard clan and their dwarven bretheren have had a longstanding history within the Warcraft universe, and their participation in various battles and notable events have shaped Azeroth’s past and present.

    For many long centuries, three dwarven clans— the Bronzebeards, the Wildhammers, and the Dark Irons— lived united in Ironforge under the wise rule of High King Modimus Anvilmar. When Modimus passed away from old age, tensions boiled over among the clans, and war erupted for control of the city.

    Thus began the War of the Three Hammers, a savage conflict that raged for many years, during which time the Bronzebeard clan won sole ownership of Ironforge and expelled its rivals. The war severed relations among the clans, and they went on to forge new destinies apart from one another.

    When the orcish Horde invaded Azeroth, Ironforge’s dwarves offered to join the Grand Alliance. Led by King Magni Bronzebeard, the city’s resilient inhabitants proved to be the backbone of the Alliance forces, helping to secure victory after victory against the orcs. Ever since that time, Ironforge’s dwarves have remained an invaluable part of the Alliance.

    If you’re interested in learning more about Muradin, Magni, and other dwarves, make sure to check out the following related content:

    You can check out some official art and screenshots featuring Muradin, Magni, and other dwarves below:






    Muradin as first seen in Warcraft III: Reign of Chaos Muradin as seen in World of Warcraft


















    “Hi, Arthas. Remember me? We have unfinished business.”

    We hope you’re enjoying our lively Muradin week! What’s been your favorite part so far, and what else would you like to see? Let us know in the comments below!


    Murky – Li Li – Brightwing – (April Fools!) Pajamathur – Tyrael – Tychus


    Murky build

    Murky build used in HGC and other Heroes of the Storm eSports events by the top pro gamers in the United States, Europe and Asia.

    Murky build – eSports

    canjian - CE HGC China - Phase 1 - Round 7 - Game 1 – CE v Kis -- May 15

    Fish Eye

    Slime Time

    Black Lagoon


    Rejuvenating Bubble

    Fish Oil

    Making Inky
    XtRTTTTTT - Xteam HGC China - Phase 1 - Round 6 - Game 4 – Xteam v RPG -- May 8

    Egg Hunt

    Slime Time

    Black Lagoon

    March of the Murlocs

    Rejuvenating Bubble

    Fish Oil

    Big Tuna Kahuna

    Heroes of the Storm – Playing as Gazlowe

    Gazlowe is a very fun hero to play in Heroes of the Storm because of his ability to harass and annoy enemy heroes. The game is still in Technical Alpha, and many changes might happen throughout the various iterative testing phases, but so far I feel comfortable with this talent spec I will discuss in a moment, because of its strategic values.

    Mana is an issue at low levels because your mana pool is smaller. You can run out of juice quickly dishing out damage to your opponents. I choose the Scrap-o-Matic Smelter trait talent. Basically, you can lay up to three Rock-It! Turrets for 70 mana each. The first two Turrets have a 2 second cooldown. At that point, you aren’t able to place a third immediately. There’s a 11 second cooldown on that one. Each turret lasts about 20-30 second though.


    Heroes of the Storm Technical Alpha Patch 30414 Notes – Murky Playable Now

    A really big patch notes have been released reflecting changes done to Heroes of the Storm, and Technical Alpha players are required to click the new Heroes of the Storm uninstall icon that appears in the Battle.net Launcher. Afterwards, click the install button.

    This patch build 30414 introduces Murky as a playable Hero. Patch notes below.

    Heroes of the Storm Dev Q&A Part 5 – Murky (Transcript)

    Kevin Johnson and the Heroes of the Storm developers got together to discuss details of Murky, the new Hero to be introduced in a few days. There will be some drastic changes to the User Experience UI. We get to see a sneak peek on those changes. (transcript will be up in a few days) — follow us on Twitter and Facebook for an update.

    Check out the full transcript below.

    Murky Hero Week

    RAWGLAWGLAWLEAHG Confirmed.. i mean its Murky Week! Upcoming patch will let us play Murky!



    Murky’s history, like that of much of the murloc race in the Warcraft universe, is shrouded in mystery. Murlocs evolved for survival in the dangerous aquatic environments of Azeroth, giving Murky a uniquely persistent presence. At face value this petite murloc may not appear to be as formidable as other Heroes, but in Heroes of the Storm, Murky takes on the role of a Specialist who wears down opponents by repeatedly respawning from his cleverly-hidden eggs a few second after being killed. Just when you thought you got rid of him, he’s baaaack!

    BackgroundMrgglglbrlg rmrmgllg mrggggm. Mrrglglgy, mgllglgl mgggrrmgl? MRGGGLGLLM! Mrrggllgggllggll mrrglrlg mrrg mrrg mrrrg.

    The origins and history of the murloc race are shrouded in mystery. A large part of this is because their lore is passed down their own oral tradition, which is almost incomprehensible to most other sentient races, but also because murlocs generally have very little tolerance for other races. Murlocs often congregate in heavily populated coastal settlements, and are more than willing to assist each other when threatened. While many have debated on their intelligence, there is reason to believe that their use of weaponry and uncanny fighting abilities may actually imply that they possess a rather sinister racial intellect.

    Like the enigmatic origins of the murloc race, Murky’s past is also veiled in a variety unanswered questions. Who is he? Where does he come from? He dies again and again, and yet each time, returns to life from his egg. Stranger yet, when he emerges, he looks and sounds precisely the same. Does he possess unspeakable powers? Could he be immortal?

    The world may never know.

    • Murky’s “Spawn Egg” [D] can be placed anywhere on the Battlegrounds. Hide your egg behind bushes or uncommon areas to maximize the potential of the egg not being found.
    • Make sure to use “Pufferfish” [Q] when the enemy isn’t paying attention. The Pufferfish can be targeted down by enemy Heroes, so placement is key!
    • Use “Safety Bubble” [E] as a safe way to reach enemies trying to turn in coins on Blackheart’s Bay. The slightest delay can allow teammates the time to setup a proper team fight around the turn-in point.


    Murky may not have an imposing presence, but his starting skin in Heroes of the Storm means business!



    The newest Murky alternative skin we’re revealing is one that any Terran sympathizer or StarCraft enthusiast is sure to appreciate!

    • Grunty Murky – Alright, fess up… Who put the murloc in that power armor? Sammy? We talked about this… Guys, this is real cute and all, but how the heck are we supposed to get him out of there?



    The original concept art for the Heroes version of Murky!





    • Murky can’t speak English, but he can write it.
    • Aside from the makrura that share the murloc language, the Protoss are the only ones who understand Murky. Literally. You have to be a mind reader to translate the gurgling.
    • In Nerglish, “Aaaaaughibbrgubugbugrguburgle” can mean either “lil’ Timmy fell down a well” or “Brightwing’s about to eat your face.”
    • Murky’s favorite snack is the pufferfish, which also makes for a dangerous weapon!
    • Murky starts to stink after three days.
    • Licking a murloc will grant you visions, usually of you being mauled by an angry murloc.
    • Murky doesn’t like tartar sauce.
    • Murlocs were responsible for the death of Warchief Vol’jin’s father!
    • The Level 80 Elite Tauren Chieftain performed the song I Am Murloc at BlizzCon 2007. The song appears on the band’s fictional album ‘Udder Chaos’.

    “I Am Murloc” Music Video

    • Players in World of Warcraft are able to summon a variety of cute and fearsome murloc pets that can be used in Pet Battles!
    • “He just keeps coming back. And I thought the zerg were persistent!” –Jim Raynor
    • “When Murky tells you to “clam up” it doesn’t mean what you think it means. Trust me.” –Tychus Findlay
    • “If at first you don’t succeed, die, die again!” –Murloc marching orders
    • “DING! 100,000 kills. Notice I didn’t say honorable.” –Murky
    • “I’m the gift that keeps on giving.” –Murky



    Since their first appearance in Warcraft III: Reign of Chaos, many talented artists have sought to illustrate the enigmatic murloc race. Below are six fantastic pieces of fan art featuring Murky and other lively murlocs, which were submitted by talented artists from around the globe.


    “Murky Plush” by Sofakitty “Murloc” by Izuael

    “Murloc Video” by Mikael AnderssonFredrik Lindbom, and Kevin MacLeod



    “Murlocr” by Isra “Captain Cookie” by Rui Zhang (linxz)



    “”Run away!” by Yanmo Zhang(章彦末


    Murlocs may appear colorful and somewhat simple to the casual observer, but they actually became unwittingly responsible for the shape of the present-day Horde in the Warcraft universe! Murloc attacks on the Darkspear troll tribe spurred the Warchief Thrall and his orc warriors to drive off the marauding murlocs and to form an alliance between the Darkspear Trolls and the Orcish Horde which lasts to the present day. This alliance between orcs and trolls would come to form the heart of the modern day Horde, who would later be joined by the tauren, Forsaken, blood elves, goblins and most recently, some members of the Pandaren race.

    If you’re interested in learning more about murlocs, Murky, and the mystifying world they inhabit, make sure to check out the following related content:

    You can check out some official art and screenshots featuring Murky and other murlocs below:






    Murlocs as first seen in Warcraft III: Reign of Chaos A murloc encampment in World of Warcraft













    “You can kill me, but I’ll just keep coming back.”

    We hope you’re enjoying our lively Murky week! What’s been your favorite part so far, and what else would you like to see? Let us know in the comments below!


    Li Li – Brightwing – (April Fools!) Pajamathur – Tyrael – Tychus

    Remember to stay connected to the latest Heroes of the Storm updates by following us on Twitter,Facebook, and YouTube!



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