Gazlowe is a very fun hero to play in Heroes of the Storm because of his ability to harass and annoy enemy heroes. The game is still in Technical Alpha, and many changes might happen throughout the various iterative testing phases, but so far I feel comfortable with this talent spec I will discuss in a moment, because of its strategic values.
Mana is an issue at low levels because your mana pool is smaller. You can run out of juice quickly dishing out damage to your opponents. I choose the Scrap-o-Matic Smelter trait talent. Basically, you can lay up to three Rock-It! Turrets for 70 mana each. The first two Turrets have a 2 second cooldown. At that point, you aren’t able to place a third immediately. There’s a 11 second cooldown on that one. Each turret lasts about 20-30 second though.
A really big patch notes have been released reflecting changes done to Heroes of the Storm, and Technical Alpha players are required to click the new Heroes of the Storm uninstall icon that appears in the Battle.net Launcher. Afterwards, click the install button.
This patch build 30414 introduces Murky as a playable Hero. Patch notes below.
Kevin Johnson and the Heroes of the Storm developers got together to discuss details of Murky, the new Hero to be introduced in a few days. There will be some drastic changes to the User Experience UI. We get to see a sneak peek on those changes. (transcript will be up in a few days) — follow us on Twitter and Facebook for an update.
RAWGLAWGLAWLEAHG Confirmed.. i mean its Murky Week! Upcoming patch will let us play Murky!
– MURKY, BABY MURLOC
Murky’s history, like that of much of the murloc race in the Warcraft universe, is shrouded in mystery. Murlocs evolved for survival in the dangerous aquatic environments of Azeroth, giving Murky a uniquely persistent presence. At face value this petite murloc may not appear to be as formidable as other Heroes, but in Heroes of the Storm, Murky takes on the role of a Specialist who wears down opponents by repeatedly respawning from his cleverly-hidden eggs a few second after being killed. Just when you thought you got rid of him, he’s baaaack!
The origins and history of the murloc race are shrouded in mystery. A large part of this is because their lore is passed down their own oral tradition, which is almost incomprehensible to most other sentient races, but also because murlocs generally have very little tolerance for other races. Murlocs often congregate in heavily populated coastal settlements, and are more than willing to assist each other when threatened. While many have debated on their intelligence, there is reason to believe that their use of weaponry and uncanny fighting abilities may actually imply that they possess a rather sinister racial intellect.
Like the enigmatic origins of the murloc race, Murky’s past is also veiled in a variety unanswered questions. Who is he? Where does he come from? He dies again and again, and yet each time, returns to life from his egg. Stranger yet, when he emerges, he looks and sounds precisely the same. Does he possess unspeakable powers? Could he be immortal?
The world may never know.
Murky’s “Spawn Egg” [D] can be placed anywhere on the Battlegrounds. Hide your egg behind bushes or uncommon areas to maximize the potential of the egg not being found.
Make sure to use “Pufferfish” [Q] when the enemy isn’t paying attention. The Pufferfish can be targeted down by enemy Heroes, so placement is key!
Use “Safety Bubble” [E] as a safe way to reach enemies trying to turn in coins on Blackheart’s Bay. The slightest delay can allow teammates the time to setup a proper team fight around the turn-in point.
“I AM THE TERROR THAT BACKSTROKES IN THE NIGHT.”
Murky may not have an imposing presence, but his starting skin in Heroes of the Storm means business!
The newest Murky alternative skin we’re revealing is one that any Terran sympathizer or StarCraft enthusiast is sure to appreciate!
Grunty Murky – Alright, fess up… Who put the murloc in that power armor? Sammy? We talked about this… Guys, this is real cute and all, but how the heck are we supposed to get him out of there?
The original concept art for the Heroes version of Murky!
“UNDERWATER NO ONE CAN HEAR YOU SCREAM. IT’S TRUE.”
– MURKY, BABY MURLOC
Murky can’t speak English, but he can write it.
Aside from the makrura that share the murloc language, the Protoss are the only ones who understand Murky. Literally. You have to be a mind reader to translate the gurgling.
In Nerglish, “Aaaaaughibbrgubugbugrguburgle” can mean either “lil’ Timmy fell down a well” or “Brightwing’s about to eat your face.”
Murky’s favorite snack is the pufferfish, which also makes for a dangerous weapon!
Murky starts to stink after three days.
Licking a murloc will grant you visions, usually of you being mauled by an angry murloc.
Murky doesn’t like tartar sauce.
Murlocs were responsible for the death of Warchief Vol’jin’s father!
“He just keeps coming back. And I thought the zerg were persistent!” –Jim Raynor
“When Murky tells you to “clam up” it doesn’t mean what you think it means. Trust me.” –Tychus Findlay
“If at first you don’t succeed, die, die again!” –Murloc marching orders
“DING! 100,000 kills. Notice I didn’t say honorable.” –Murky
“I’m the gift that keeps on giving.” –Murky
Since their first appearance in Warcraft III: Reign of Chaos, many talented artists have sought to illustrate the enigmatic murloc race. Below are six fantastic pieces of fan art featuring Murky and other lively murlocs, which were submitted by talented artists from around the globe.
Murlocs may appear colorful and somewhat simple to the casual observer, but they actually became unwittingly responsible for the shape of the present-day Horde in the Warcraft universe! Murloc attacks on the Darkspear troll tribe spurred the Warchief Thrall and his orc warriors to drive off the marauding murlocs and to form an alliance between the Darkspear Trolls and the Orcish Horde which lasts to the present day. This alliance between orcs and trolls would come to form the heart of the modern day Horde, who would later be joined by the tauren, Forsaken, blood elves, goblins and most recently, some members of the Pandaren race.
If you’re interested in learning more about murlocs, Murky, and the mystifying world they inhabit, make sure to check out the following related content:
Heroes of the Storm has been in technical alpha testing for several months now, and I’ve drawn many conclusions from what I’ve seen. One is, of course, that the game is really fun, and the dialogue/nods to old lore and so on is well done. But what has stuck out the most for me is the tutorial.
For those who cannot watch at the time, the above videos feature voice acting, multiple characters and even a (this one is not present in the video however) StarCraft II campaign style cutscene. While the story is deliberately silly and over the top, I still found it engaging to see Raynor, Uther, Stitches and Diablo interact and battle each other in the Nexus. For example, the argument between Raynor, Diablo and Stitches over whether its possible to “feast on terror” is great, and I would love to see more scenes like this.
Now as a multiplayer, DotA type game, one may argue that outside of the tutorial there is no place for a story. I would have agreed until Blizzard’s announcement of “Adventure Mode” in the similarly free-to-play, multiplayer focused Hearthstone: Heroes of Warcraft. They found a way to add a somewhat story based, PvE experience to their cardgame, and the fan response has been an overall positive one so far. Thus I say, can Heroes of the Storm not also have an Adventure Mode?
Imagine, that maybe once or twice a year (or however often Blizzard plans to make adventures for Hearthstone), they would release a short collection of PvE objectives that continue the adventures of Blizzard’s characters in the Nexus. They would be light-hearted, sure, but Blizzard has always done humor and in-jokes well. Adventure Mode could even possess an ongoing storyline, revealing more information about what the Nexus is, or it could just be explorations of “how would such and such characters interact with each other? Wouldn’t it be cool/funny/epic depending on the combo?”.
Of course, one may argue that incentives for playing alone in a game designed around team battles would be contradictory. In that case, the adventures could also be co-op enabled, or even co-op entirely. With the removal of the ability to complete quests in co-op games, they are sorely in need of a purpose. Training is already covered by the similar practice mode, so adventure could be where can co-op really shine.
Hearthstone‘s Adventure Mode also provides rewards for those not interesting in PvE and funny interactions with Naxxramas bosses. An Adventure Mode for Heroes of the Storm would need the same sort of bonus incentives. Such rewards could range from unlocking skins or color variants for heroes, unique mounts, or perhaps even giving an alternate way of unlocking heroes besides gold or real money. If this latter option were to be the case, Adventure Mode would likely need to be bought in to with in game gold or real money, like Hearthstone‘s will be.
Now, am I suggesting Blizzard immediately begin planning/working on an Adventure Mode for Heroes of the Storm? No, not at all. Right now Blizzard should focus on balance, finishing their roster of heroes for launch (which seems to include far more than the ones currently playable in the alpha) and ensuring this is the best Blizzard characters Multiplayer Online Battle Arena game they could possibly make. But once Heroes of the Storm has officially launched, and Blizzard must decide what next to do with it, I think an Adventure Mode would be the perfect step forward.
One of the first things, it might even be the first thing come to think of it, I do when I join a Dota2 match is mute everyone on the other team. They’ve never said anything I needed to hear anyway. Any potential for humor, meaningful exchanges, friendly asides has already been destroyed by playing this game. What they’re going to say probably cruel, racist, sexist, homophobic, insulting, angry, demeaning, and pointless. So I mute them. It helps. Sometimes I mute my teammates if they’re especially vitriolic or crude but not always. They might say something useful, organize a gank, or talk about a useful push strat.
I love that I can’t communicate with the enemy team in Heroes. Love it. I don’t want to talk to them. If I want to, I can friend them and chat that way but the freedom to scream via a keyboard at a stranger on the internet is gone, and I don’t miss it.
The Lost Vikings and Rock’N Roll Racing are now free-to-play as a digital download. Go to your Battle.net account, and visit the Download Client page (USA) | (EU).
A few months ago, Blizzard Entertainment also released Blackthorne. It seems Blizzard might want newer fans to experience and know this characters. During the PAX East 2014, a fan asked if we would ever see Blackthrone and other Blizzard classic games characters in Heroes of the Storm, to which Dustin Browder the developers will discuss that.
Imagine fighting in Heroes of the Storm as Blackthorne with his shotgun, and explosive devices. Running away, and turning around his arm to shoot those behind him while running.
How about playing as any of the three Lost Vikings? Or even as all of three of them at the same time? (Could that even be possible? Well, look at Abathur — yes, it can.)
How about one of the Rock’N Roll Racing vehicles? Seeing how Blizzard added the Siege Tank, and it has its own set of unique talents, it might be possible. Imagine shooting oil on the ground to make Heroes slide and fall, or to slow them down? Machine gunning down Heroes too, or knocking them back with a sudden burst of speed. All that sounds fun.
Nova is a nasty little hero – a ranged assassin. She’s a predator, a ganker, pure and simple. She can lane and pick up a few talents that boost her laning potential, but Nova shines when she’s cloaked, stalking, and punishing heroes low on life. Or not low on life. With a single ally nearby, Nova can bring almost anyone down. She’s fragile though, and a few hits from enemies is enough to kill her. Used correctly, Nova is brutal and terrifying. Used poorly, she’s free food.
We’re in the process of releasing a new patch for the Heroes of the Storm Technical Alpha. Complete patch notes can be found below, and keep your eye on the April 29 Maintenance thread to find out when the Nexus is back online.
Custom Games have been disabled.
Attempting to create a Custom Game will now cause the following error message to display: “Error: Custom Games are not allowed.”
The Art of War slow search radius decreased from 8 to 5.
Bug Fixes General
A bundle’s individual components can no longer be purchased separately if that bundle is already owned.
Blur effects no longer cause game screens to appear solid red when Shaders are set above Low on a Mac.
Fixed an issue which incorrectly awarded 2000 Gold upon reaching both levels 4 and 5. Gold is no longer awarded at level 4, though level 5 still grants 2000 Gold.
Hero Quests were granting fewer experience points than intended, and now award the following XP amounts:
Quest 1: 150,000 XP
Quest 2: 300,000 XP
Quest 3: 750,000 XP
Quest 4: 1,125,000 XP
Quest 5: 2,250,000 XP
Quest 6: 3,000,000 XP
(Please note: Neither of these progression system fixes are retroactive. If you earned 2000 gold by reaching level 4 before today’s patch, it’s yours to keep. Further, you will not receive additional XP to compensate for Hero Quest completed prior to today’s patch, but completing a Hero Quests from now on should reward the XP values above.)
Heroes and Talents
Tassadar’s Force Wall now correctly blocks pathing.
Li Li’s Blinding Wind can no longer affect Grave Golems.
Corrected an issue which caused Sgt. Hammer to deal less attack damage in Siege Mode than intended.
Several abilities and talents are now properly usable between the upper and lower levels of Haunted Mines.