Something I had put in the backburner the past few weeks. I managed to record all the Heroes’ voice over quotes for your delight. Some of the Heroes say pretty funny quotes in reference to movies or previous Blizzard games.
These voice overs are triggered by clicking on a Hero multiple times nonstop. Here is an example:
“I grow impatient.”
“Who dares address me?”
“I’m blind. Not deaf.”
“(Text message/cell vibration sounds) Hold on. Darkness just texted me.”
“Does anyone else miss chaos damage?”
“No, I did not just see that. Or anything else for that matter.”
“Remember when wings, hooves and horns were strange for Warcraft? Ahh, the good old days.”
“Alas, poor Gul’dan … I never knew him at all, actually.”
“What did you mean Blizzard added monks before demon hunters?”
“Monks aren’t even a real hero class!”
“You know, for ten thousand years old Tyrande still looks pretty good. — At least that’s what they tell me.”
“Ahh, my brother is such a tree hugger.”
“Is Maiev behind me? She is totally behind me, isn’t she?”
Check out all 23 Heroes’ voice over quotes by visiting each Hero page at heroes.blizzplanet.com
Note: They are located toward the bottom of each page (above the Hero Quests)
The Heroes of the Storm Technical Alpha is going to get a High-Resolution pass in an upcoming build. Senior Artist Phill Gonzales showed off amazingly breath-taking high resolution images featuring the before and after 3D models of some of the Heroes.
This High Resolution pass is making these models really close to the World of Warcraft, Diablo and StarCraft II models. Even Tassadar looks like in the StarCraft portrait. Falstad looks a lot like the Dwarf from the original World of Warcraft cinematic.
The exciting thing here is that these High-Res models we will see in-game in the battlegrounds, and in the Shop are the same model. That detailed.
Blizzard Entertainment is planning to perform a character wipe for the Heroes of the Storm Technical Alpha on April 15th.
It hasn’t been specified in the e-mail sent to alpha testers, but hopefully this new build introduces the high-resolution 3D skins shown today at PAX East 2014. Check an upcoming newspost on Blizzplanet Heroes to see some screenshots. They are breath-taking!
Read up all the details concerning this:
On Tuesday, April 15, we’ll be performing our first Tech Alpha Account Wipe. Here’s what you need to know:
For this initial account wipe, we will not be resetting or refunding any real-money purchases you’ve made thus far during Tech Alpha testing. Please note that we do plan to reset real-money purchases with future scheduled account wipes, just not this time.
Aside from purchases you’ve made with real-money thus far, your account will essentially be starting from scratch following the wipe. Here’s exactly what we’re doing:
Your account will start at Level 1, and all experience points, as well as leveling system and quest progress will be reset.
All in-game Gold you’ve earned, as well as purchases made using Gold, will be wiped clean.
We understand it can be tough to start over, so we’ve got a few rewards to show our appreciation for your dedication during Tech Alpha testing thus far. Here’s what you’ll receive following next week’s account wipe:
Starting after the wipe on Tuesday, April 15, all players will gain access to every single hero until Thursday, April 17 at 3:00 p.m. PDT.
Based on your progress with the leveling system prior to the wipe, you’ll receive a nice chunk of in-game Gold that we’re hoping you’ll use to try out a few new heroes!
Levels 1 – 19: 10,000 Gold
Levels 20 – 39: 30,000 Gold
Level 40: 30,000 Gold and an exclusive Heroes of the Storm lanyard
We’ve received a ton of great feedback, playtest data, and bug reports over the past few weeks, and we hope you’re having a blast with Heroes. As always, thank you very much for participating in our Tech Alpha and sharing your thoughts with us.
Turtle Beach and Blizzard Entertainment signed an agreement to license Heroes of the Storm gaming headsets based on three of their latest models: the surround sound Z SEVEN wired ($249.95), the Z300 wireless headsets ($199.95), and the stereo Z22 wired headset ($89.95).
TURTLE BEACH ANNOUNCES NEW HEROES OF THE STORM™ LICENSING AGREEMENT WITH BLIZZARD ENTERTAINMENT
New multi-year global agreement to create Heroes of the Storm™ gaming headsets
VALHALLA, N.Y. – April 7, 2013 – Turtle Beach, the leading audio brand in the games industry, today announced a new multi-year licensing agreement with Blizzard Entertainment around the highly anticipated Heroes of the Storm™ multiplayer game. As part of the agreement, Turtle Beach will develop PC gaming headsets for both elite and recreational players. Turtle Beach is the gaming audio brand of Parametric Sound Corporation (NASDAQ: PAMT)
Heroes of the Storm is a new raucous online team brawler that draws iconic characters from more than 20 years of Blizzard gaming history, including the award-winning Warcraft®, Diablo®, and StarCraft® franchises. Heroes of the Storm is uniquely positioned to deliver exciting competitive play, thanks to its team-oriented gameplay mechanics and its fast-paced skirmishes.
The Heroes of the Storm gaming headsets will join Turtle Beach’s growing PC gaming portfolio, which includes three models introduced in 2013 — the surround sound Z SEVEN wired and Z300 wireless headsets, and the stereo Z22 wired headset. The agreement with Blizzard Entertainment will contribute to Turtle Beach’s efforts to increase the company’s share of the PC gaming market.
“Turtle Beach shares our passion for gaming and can deliver world class gaming audio,” said Paul Sams, chief operating officer of Blizzard Entertainment. “Heroes of the Storm had a terrific reception at BlizzCon 2013, and we’re looking forward to working with Turtle Beach to deliver the best possible audio experience for the game.”
Turtle Beach designs and markets wireless and wired headsets for video game, personal computer and mobile platforms. The company’s wide range of headsets, which combine quality with audio innovations, are popular with consumers because they make gaming more immersive and provide a competitive advantage. Turtle Beach manufactured 7 of the top 10 best-selling gaming headsets in 2013 when ranked in dollar sales, according to The NPD Group, Inc.
“Turtle Beach is very excited to announce this agreement with Blizzard around Heroes of the Storm,” said Bob Picunko Chief Marketing Officer at Turtle Beach. “We are looking forward to launching state-of-the-art headsets for one of PC gaming’s most anticipated titles, and working with Blizzard to introduce them to both elite and casual players.”
All trademarks are the property of their respective owners.
About Blizzard Entertainment, Inc.
Best known for blockbuster hits including World of Warcraft® and the Warcraft®, StarCraft®, and Diablo® franchises, Blizzard Entertainment, Inc. (http://www.blizzard.com), a division of Activision Blizzard (NASDAQ: ATVI), is a premier developer and publisher of entertainment software renowned for creating some of the industry’s most critically acclaimed games. Blizzard Entertainment’s track record includes sixteen #1-selling games* and multiple Game of the Year awards. The company’s online-gaming service, Battle.net®, is one of the largest in the world, with millions of active players.
*Based on internal company records and reports from key distribution partners.
About Turtle Beach
Turtle Beach (http://www.turtlebeach.com) designs and markets premium audio peripherals for video game consoles, personal computers and mobile devices under the brand Turtle Beach (TurtleBeach.com), including officially-licensed headsets for the next-generation Xbox® One and PlayStation® 4 consoles. Turtle Beach is the leading brand in video game audio and the official audio provider for Major League Gaming, the world’s largest eSports league, and Twitch, the world’s leading video platform and community for gamers.
Turtle Beach is part of Parametric Sound Corporation, an audio technology company that markets innovative products under both the Turtle Beach and HyperSound brands.
Under the brand HyperSound (HyperSound.com), the company markets pioneering directed audio solutions that beam sound to a specific listening area without the ambient noise of traditional speakers. HyperSound has applications in digital signage and kiosks, consumer electronics and health care.
Blizzard Entertainment revealed today four new Heroes to join the roster in Heroes of the Storm: Brightwing (faerie dragon), Lili Stormstout, Zagara and Murky. In addition, Chen Stormstout, Kael’thas and Sylvanas are in development.
Lyndsi Achucarro (Associate PR Manager) shared via Twitter a sneak peek of Sylvanas (As seen to the right).
Ultimate Skins will make its way into the game for free. Something that totally caught me off-guard is that the April’s Fools Pajamathur is going to be a real skin in Heroes of the Storm. You can see that in the first video below.
There are no plans yet for closed beta, but Blizzard revealed they have been inviting more people to the Technical Alpha on a weekly basis, which sounds cool.
Don’t miss the new Hero video trailers. Especially, the creepy Brightwing faerie dragon, shivers.
The first action-packed day of PAX East has just kicked off, and we’ll be bringing you updates throughout the weekend on Twitter, Facebook, YouTube, and within this very blog! If you’re attending: make sure to stop by Blizzard booth #848 so you can battle it out on a brand-new playable demo, and make sure to check out our Heroes of the Storm PAX East Preview blog to find out about everything awaiting you at the convention from April 11 – 13.
First up is an exciting new Hero Trailer for none other than Kerrigan, the Queen of Blades!
“It’s not easy being queen.”
Next up, take a break from real life and warp into the Nexus with our live discussion panel, Heroes of the Storm: The Ultimate Blizzard Mashup, today in the Albatross Theatre at PAX East! Whether you’re at PAX in-person or not, you’ll be able to catch our panel by tuning in to the live broadcast on Twitch.tv/PAX2 at 10:30 a.m. EDT (7:30 a.m. PDT) on Friday, April 11.
During the panel, Game Director Dustin Browder, Senior Producer Kaeo Milker, and Senior Artist Phill Gonzales will be sharing a sneak peek at several exciting new heroes and skins, as well as answering questions from the audience. Once the panel wraps up, Kevin Knocke will join forces with Dustin Browder to get your heart racing with a fresh Heroes of the Storm showmatch commentary where you’ll be able to see the new heroes in action!
The panel has just concluded! Stay tuned for a full recap!
On Friday morning, Game Director Dustin Browder, Senior Producer Kaeo Milker, and Senior Artist Phill Gonzales, gathered on stage at PAX East in the Albatross Theatre to talk all about Heroes of the Storm. Dustin kicked off the panel with an exciting new video, followed by a brief look at the ongoing Technical Alpha.
Heroes of the Storm PAX Feature Trailer
A Note About the Alpha
We do not have a date for the Heroes Beta yet. We’re still working hard to test and level up our technology to be sure we can continue to expand the playerbase without encountering major issues. On that note, we’ve been adding players to the Tech Alpha on a weekly basis, and if you’d like to sign up to be invited, make sure you’ve opted in to Heroes testing on your Battle.net account’s Beta Profile Settings.
That said, there are no keys! Be wary of phishing attempts and anyone offering to give you Heroes of the Storm access. The only way to be sure you’ve received a legitimate invitation is to check your Battle.net account for a Heroes of the Storm game license.
What’s Cool About Heroes of the Storm?
Dustin went on to give the audience an introduction to Heroes of the Storm by describing a few of the game’s aspects that we think make it very fun to play.
We have many incredible heroes we can draw from that you’ve come to know and love in our other game universes. There’s rich lore and history behind our characters, and we think it’s awesome to see them all interacting and doing battle with each other. Because this game represents a collision of all our universes, we can introduce heroes from any of our other games, past, present, and future.
Original Hero Design
We’re trying to be creative with the types of heroes we bring into the game. We want them to be able to interact with the battlegrounds in very unique ways, and play like nothing you’ve seen before in our other titles. Abathur was among the first of these very different heroes. He can’t really get into the fight himself, but instead sits behind the lines of battle and infests his allies to help them out from the sidelines.
Battlegrounds are more than just maps. Each is designed to be different from the others, with unique objectives and focal points that can change your strategies and swing the tide of the game in your favor.
As an example, let’s take a look at Blackheart’s Bay:
On Blackheart’s Bay, you and your allies are tasked with collecting Doubloons and turning them in to the evil ghost pirate, Blackheart, in order to buy his favor.
Players accumulate Doubloons by destroying Treasure Chests or defeating Mercenary Camps, which are scattered around the Battleground.
If your team manages to turn in enough coins, Blackheart will set Blackheart’s Revenge, his ghostly pirate ship, on enemy forts and bombard them with cannon fire!
Be careful, though, because if you die while carrying coins, they’ll spill out onto the ground and your enemies can reclaim them. On Blackheart’s Bay, players become Treasure Goblins.
We currently have four Battlegrounds in the Tech Alpha, and have plans to add many more in the future so that you can change up how you play, as well as use different strategies to succeed from one game to the next.
Following Dustin’s overview, Phill picked up the mic for a peek into what the Heroes of the Storm Art Team has been up to lately.
When we started to really ramp up Heroes development we were initially focused on standing up art and models for as many of our heroes as we could. While we managed to get a lot of heroes into the game, we wanted to continue iterating on them until each one really lived up to the fantasy behind their character.
We’ve put a lot of work into improving the appearances of our heroes and skins since we first revealed Heroes of the Storm at BlizzCon last year, and have put a lot of time into adding more details to their faces and character models over the last few months.
Kaeo Milker then took the stage to show off some of the new skins that we’ll be releasing in the future.
Skins are an exciting way for us to really dig into the lore and flavor of each hero, and we always have a lot of fun coming up with our next great idea. Through skins, we can show off looks we’ve come to love. We can also explore a variety of different appearances for each hero, including looks that cross into our other game universes.
Heroes of the Storm has a rather lighthearted nature, which allows us to add in humorous skins as well, such as Stitches in a bikini, or Abathur in pajamas. That’s right — Pajamathur is no longer just an April Fool’s joke, and will be added to the game!
In addition to all of the skins we have available in the shop, we’ve also got a ton of skin variations that you can unlock for free, simply by playing with a particular hero frequently. Skin variations not only work for your base hero skin, but once unlocked, they’ll work for all future skins you buy for that hero, as well.
We didn’t want to stop with variations, though, so we decided to create what we’re calling “Ultimate Skins.” Ultimate skins are the complete realization of the fantasy for each hero in the Nexus, and are free to unlock, just like skin variations. We want you have a lot of freedom in how you can show off your favorite heroes in-game, and feel that all the skins we have to offer help accomplish this for players who want to really dig deep into a specific hero.
New Heroes –: We’ve just announced that Brightwing, Zagara, Murky, and LiLi are our newest Heroes!
As we mentioned previously, we’re working hard to create heroes that feel and play very differently than anything we’ve done in the past, and we have a few examples for you today:
Lili is a new support hero with an ability set that helps her to very effectively aid her teammates throughout the game.
She has lots of ways to protect herself and allies, and she doesn’t need to be babysat.
You’ll see a lot more from her in the showmatch commentary at the end of the panel.
Brightwing has the ability to passively heal any allies nearby.
She can also transform enemies into animals.
Brightwing is a versatile support hero capable of teleporting from ally to ally, healing them and providing them with the help they need to succeed in battle.
Zagara has map-wide components to her design.
She can drop Creep Tumors to spread Zerg Creep, which helps speed up her movement speed, as well as the speed of her summons.
What’s more, Zagara can use her Nydus Worms to hop back and forth around the map, giving her plenty of opportunity to Creep up and siege multiple lanes at once.
When we talked about putting Murky in the game, we initially struggled with what to do with him. Making him a really powerful hero just didn’t seem to fit quite right (he is a Murloc, you know.) Instead, we chose to make him very, very weak, but incredibly persistent.
Murky can lay an egg which he can use to respawn near instantly upon being killed. If his egg is destroyed, Murky will face the same respawn timers as other heroes do, so be sure to hide it well!
Murky is going to die A LOT, but he’s a hero who eventually overwhelms enemies across multiple battles. He doesn’t need to win every fight; he just needs to win once.
Once the presentation wrapped up, Dustin fielded questions from the live audience. Read on to get the full Q&A Session breakdown.
Q: Is there any opportunity to see Heroes on other platforms, such as mobile or console?
A: We haven’t really worked on that and it could be a lot of work considering we’d have to take controls into account. At one point Kaeo did manage to hook up an Xbox controller to his home computer and play using that.
Q: Balance aside, which hero would you like to see in the game?
A: The hardest heroes for us to do are the really huge ones. We’ve talked about Deathwing as a hero we’d really like to put in, but he’d have to be very big. We’ve found heroes like this to be really challenging to make so far.
Q: Do you think you’ll eventually run out of existing Blizzard characters to use as heroes?
A: Our library of Blizzard characters is pretty massive. We’ve got a very long list of potential heroes that we’d like to implement, and we do want to add many more heroes to the game than are present right now. We’re ready to do more. There may be a few heroes who you might not entirely familiar with if you haven’t played the game they’re from (Stitches from World of Warcraft, for example,) but we can dip into all of our universes to continually create new heroes.
Q: Will there be more high-risk, high-reward Talents added to the game?
A: We’re constantly talking about Talents — what to add, and what to change. For example, Zagara’s talents are kind of insane right now. One idea, which Matt Cooper proposed, was to double the range of her Baneling ability, and I really hope that one will stick around. We’re continuing to evolve the Talent system to add more customization, more options, and more ways for you to play your favorite heroes how you’d like.
Q: Originally Heroes was going to be part of the StarCraft II Arcade. Is Heroes still based off the StarCraft II Editor, or has it changed?
A: Yes, it’s still based on the StarCraft II Editor, but it has changed a bit. We want to get to a place where we can make the map editor available for Heroes, as well.
Q: With regard to new characters, are there any hopes for seeing heroes from older blizzard games?
A: You mean like Rock N’ Roll Racing, or the Lost Vikings? Yes, we’d definitely love to look into creating Heroes from our older titles. I can’t make any promises right now, but we will certainly work on it.
Q: With so many unique characters and ways to play, how do you balance the game?
A: We get this question a lot. It’s going to be a lot of work for us, but we have a team of balance guys working on this night and day, and we’re pretty confident at the moment. We’re not afraid to admit when we’re wrong, see what the community has to say, and make changes. The editor also lets us make changes on a hero by hero basis. For example, the way Sgt. Hammer roots herself basically attracts skillshots from her enemies. If we need to fix something about that, we can adjust her talents to give her more survivability while she’s sieged up.
There’s more to come as Blizzard storms Pax East 2014, so stay tuned for updates today, and all weekend long!
Dustin Browder discusses more about decision making in Heroes of the Storm
Heroes of the Storm is a game that’s focused on strategy and team work. Our game is all about objectives, and working with and against the map and the enemy team in order win. Because each match features lots of tactical team fights, we’ve made some very specific choices about how quickly heroes can be killed. In general, our game is balanced around the team fight, and our tough heroes are designed to survive ferocious bursts from three to four enemy players. We are creating an experience where a team has a chance to do a few things before people start dying. Source
During the early part of the game, all heroes have all three of their main abilities unlocked and ready for use. We are also fairly generous with mana and energy costs so your abilities can be used fairly frequently. During this stage of the game, a surprise attack can kill low-health enemy heroes. If you take advantage of terrain, you can create ruthless two on one battles that can bring down an enemy. Warrior heroes (ETC and Muradin, for example) can be difficult to kill, even in two on one situations, since they have many abilities that allow them to control the battle. Once their mana gets low, warrior characters become much more vulnerable.
In the mid game, the objectives on the map start to become much more important. Players are probably levels 10 – 12, and heroic abilities are now a part of any serious engagement. Warrior heroes are even more difficult to kill, and support heroes are more powerful. Warriors in this part of the game need to be able to survive the focus fire from two or more enemies long enough that they can get a heal or use some of their abilities to break up an enemy formation. Support characters often have area-of-effect healing options, or other powerful support abilities that can help their entire team in a variety of ways.
In the end game (probably level 15+), the map objectives are now critical. Towns are now so weak compared to the power of the heroes that the only way to defend a town is with another hero. Bigger mercenaries or huge waves of the weaker mercenaries are common. Team fights are now the norm, with four to five heroes in every engagement on most maps. At this stage, Support heroes are very effective at keeping players alive. Warriors are tough, so they can survive burst attacks from an enemy team. Teamwork is required to overcome enemy formations that make good use of warrior and support characters.
In our alpha, these values have proven to be effective at creating the team-oriented Battleground game that we set out to make so many years ago. But we’re always willing to adjust our vision to make the best game we can. Further testing may show us a different way to go for game lethality, and we may change these values if we find through playtesting that this is not the most fun way to play Heroes of the Storm. Thanks again to everyone for helping us playtest the game. =)
4 New Heroes will be revealed at the upcoming PAX East Event.
We’re gearing up to storm PAX East 2014 in Boston, Massachusetts and we’ve got more Heroes content for you than Stitches himself could consume. Read on to get a preview of everything awaiting you at the convention from April 11 – 13. Source
Heroes of the Storm: The Ultimate Blizzard Mashup
Take a break from real life and warp into the Nexus with our live discussion panel, Heroes of the Storm: The Ultimate Blizzard Mashup, in the Albatross Theatre at PAX East this weekend. During the panel, Game Director Dustin Browder, Senior Producer Kaeo Milker, and Senior Artist Phill Gonzales will be sharing a sneak peek at several exciting new heroes and skins, as well as answering questions from the audience. Once the panel wraps up, Kevin Knocke will join forces with Dustin Browder to get your heart racing with a fresh Heroes of the Storm showmatch commentary where you’ll be able to see the new heroes in action!
Whether you’re at PAX in-person or not, you’ll be able to catch the panel by tuning in to the live broadcast onTwitch.tv/PAX at 10:30 a.m. EDT (7:30 a.m. PDT) on Friday, April 11.
Stop By and Play Heroes
While you’re cruising around the show floor, don’t forget to visit us at Booth #848, because we’ll be rockin’ all weekend long with swag giveaways, Heroes shoutcasts, and interviews with PAX attendees — but that’s not all. We’ll also have a full-blown Heroes of the Storm play area, featuring a special, PAX-exclusive build where you can get some hands-on experience with a couple of brand new heroes! Come hang out at the booth to pick up a few goodies and get your brawl on with other attendees.
Enter to Win Heroes Goodies
Don’t worry if you’re not able to make it to Boston this year, because we’re bringing a bit of the PAX East experience directly to your front door. We kicked off our PAX Pack Giveaway earlier this week, and you can enter to win an epic assortment of Heroes gear by interacting with the official Heroes of the Storm Facebook and Twitter pages. Head here to enter and get all the juicy giveaway details.
Stay Tuned for More!
We’ll be recapping every bit of Heroes action from PAX right here on the official Heroes of the Storm website, so make sure to check back in frequently throughout the weekend to get all the latest details. What’s more, you may wish to check out Heroes on Facebook and Twitter this weekend, because we’ll be sharing Heroes booth coverage, videos from the convention, and much more so that you can stay on top of Heroes news in real-time over the next few days.
That’s a wrap for our pre-PAX coverage, because we’ve got a plane to catch. Join us on the live stream during the panel and, if you’ll be at the show, be sure to say hello at Booth #848.
Blizzard Entertainment will be handing out an exclusive Heroes of the Storm PAX East Pack containing some juicy swag to PAX East attendees. However, they are giving away 25 packs. You can participate here.
Flings a Singularity Spike that sticks to the first enemy hit. Deals 237 damage after 1 sec and slows the enemy by 40% for 3 sec.
Mana: 80 Cooldown: 12 sec
Teleport to the target location. Using this Ability does not break cloak.
Mana: 50 Cooldown: 10 sec
Gain Stealth when out of combat for 3 sec.
Taking damage, attacking, using Abilities, or channeling ends Permanent Cloak.
The enigmatic Dark Templar Zeratul faithfully serves the Xel'Naga. While he expertly wields the powers of the Void, it is his wisdom that earns him the respect of the Koprulu sector's greatest leaders - despite his penchant for dramatic entrances.
Automatically cloaks while out of combat. Can Blink in and out of combat and harass with Sustained Anomaly.
Role: Melee Assassin
Zeratul debuted in StarCraft: Brood War (1999), appeared in StarCraft II: Wings of Liberty during the Tidings of Doom cinematic, as well as a few bonus missions accessed at the Lab Room's Ihan crystal -- which collected the memories of Zeratul's quest for ancient prophecies in Xel'Naga temples.
Zeratul appeared also in StarCraft II: Heart of the Swarm mentoring Kerrigan to lead her into the path to her destiny as the prophesied savior of the universe against Amon and his hybrids.
Zeratul is a renowned psionic warrior who has been instrumental in healing the rift between the dark templar and the Aiur protoss. Although his heroic actions have saved countless lives, he bears the weight of many terrible burdens.
Zeratul is a dark templar, a renowned psionic warrior and assassin whose forbears were exiled from the protoss homeworld of Aiur over a thousand years ago.
The dark templar refused to submerge themselves in the communal protoss mind link, the Khala, preferring instead to strive as individuals. Zeratul holds the rank of prelate and is probably best known for his role in ensuring the survival of the protoss since the zerg threat first became apparent.
“I have journeyed through the darkness between the most distant stars. I have beheld the births of negative-suns and borne witness to the entropy of entire realities….”
It was Zeratul who overcame the prejudices of Executor Tassadar when they met on Char, and thus began to heal the rift between the Aiur protoss and the dark templar. It was Zeratul who was the first to slay a zerg cerebrate although the cerebrates had been thought immortal. Most of all it was Zeratul who returned to Aiur with Tassadar and set into motion the events that would rejoin the sundered halves of the protoss race and overthrow the oppressive rulership of the Conclave.
Zeratul went on to fight alongside Tassadar to bring about the destruction of the zerg Overmind during the invasion of Aiur, and then helped the protoss evacuate the planet as it continued to be overrun by the zerg. When the Swarm followed the refugees to the dark templar world of Shakuras, Zeratul helped recover the Khalis and Uraj crystals, which allowed the protoss to activate the xel’naga temple there and wipe out the invaders. Later, when the dark archon Ulrezaj threatened to destroy the Aiur protoss “violating” Shakuras, Zeratul was instrumental in thwarting Ulrezaj’s schemes.
But Zeratul also carries many terrible burdens. In the act of slaying the cerebrate Zasz, Zeratul became temporarily linked with the Overmind. Zeratul came to know much about the Overmind’s plans, but the zerg leader gleaned the location of Aiur itself from Zeratul’s mind, and so the seeds of the planet’s devastation were sown. Furthermore, Zeratul has a long and bitter history with the Queen of Blades, having been manipulated and betrayed by her more than once as she destroyed the remaining zerg cerebrates in order to secure her control over the Swarm after the Overmind’s death.
As part of her schemes, the Queen of Blades took control of the beloved protoss matriarch Raszagal. Zeratul later rescued the matriarch, but he found her to be irrevocably corrupted. Sorrowfully he took the matriarch’s life to spare her from continuing as the plaything of the Queen of Blades. With her mind freed by the deathblow, Raszagal thanked him and named him as leader of the dark templar. Such an honor Zeratul felt unfit to take, his soul too scarred by his experiences.
Well spoken, Concubine of the Zerg. But though we strike at you from the shadows, do not think that we lack the courage to stand in the light.
For the moment he focused on a more immediate concern: contacting any other nearby protoss who had survived the Queen of Blades’ treachery. Tracking protoss power signatures to an obscure moon, he hoped to reunite with his comrades and return to Shakuras with them in order to plan for the future. Instead of comrades, however, he found a former agent of the Queen of Blades – the enigmatic Samir Duran – engaged in breeding protoss/zerg hybrid creatures. Although Zeratul destroyed the facility, Duran claimed that it was merely one of many. Duran also revealed that he had been known by many names over the millennia and that he was not serving the Queen of Blades, but rather a “far greater power.” Deeply troubled by what he had seen, Zeratul went into self-imposed exile with only a handful of followers at his side. He continued to seek answers for what manner of being Duran truly was, and what dark future he was working toward.
"I serve the Xel'Naga."
"Scythes are nice, but I prefer cloak and dagger."
"You'd be surprised how easy it is to sneak aboard a spaceship."
"Blink and you'll miss me. Get it, because that's the power I have, is blink? Humans - you know, never mind."
"(sneezing) Wait, what just happened? How did I do that?"
"Speak slowly and carry a large warp blade."
"I should use my abilities to attack enemy heroes. Also, I should investigate why I talk to myself so much."
"I bear grave tidings. Not really, I just like saying that."
"Darkness is my ally... but we keep it casual. The Void is a jealous mistress."
"The prophecy foretells of the chosen one, one who will bring balance to the fo-oh, ho, woah, this is the wrong prophecy. That was a close one, we almost got sued there."
"Human anatomy is so perplexing. I mean, with only one opposable digit, how would you even hold your thylar?"
"The shadows writhe around me. Ugh, it's kind of disgusting actually. Does anyone know how to get them to stop?"