Nova build

Nova build used in HGC and other Heroes of the Storm eSports events by the top pro gamers in the United States and Europe. Nova is a ranged assassin with permanent stealth when not in combat.

Nova build – eSports

przybli - Puszke Puszke vs Two Bees Determined - ZOTAC Monthly Final -- Nov 18

Longshot

Covert Mission

One in the Chamber

Precision Strike

Double Tap

Crippling Shot

Rewind

 

Nova Features

Snipe

Deals 322 damage to the first enemy hit.

Mana: 50
Cooldown: 6 sec

Pinning Shot

Deal 114 damage to an enemy and slow it by 40% for 2.25 sec.

Mana: 65
Cooldown: 12 sec

Holo Decoy

Create a Decoy for 5 sec that appears to attack enemies.

Using this Ability does not break Cloak.

Mana: 50
Cooldown: 15 sec

Permanent Cloak, Sniper

Nova gains Stealth when out of combat for 3 sec. Taking damage, attacking, using Abilities, or channeling reveals her.

Passive: Nova's Basic Attack range is 1 further than most other ranged Heroes.

nova-portraitNovember "Nova" Terra is a ghost of the Terran Dominion and one of the most powerful psionic soldiers ever known. Nova is highly focused, determined, and extremely deadly. Even Jim Raynor wouldn't want to be caught within her crosshairs.

Description

Automatically cloaks while out of combat. Snipes enemies from afar, and creates Decoys of herself to fool enemies.



Role: Ranged Assassin

Difficulty: Medium

History

nova-store-thumbnailNovember "Nova" Terra spent the best parts of her youth as the golden child of one of Tarsonis' wealthy Old Families. Though she exhibited signs of burgeoning psionic potential, Nova's parents insisted that she was merely sensitive or "empathetic," hoping to keep her abilities a secret (as much from the Ghost Academy that would conscript their child as from Nova herself).

When her family was violently betrayed and her telekinetic powers became destructively apparent, Nova was forced into hiding in the crime-ridden slums of Tarsonis' Gutter. The story of Nova's emergence from the Gutter is apocryphal, but the burden of psionic abilities and the pain of her family's ruin led her to seek refuge among the very Ghosts her parents hoped to keep her from.

Supremely dedicated, Nova excelled as a trainee in the Ghost Academy on Ursa, eventually earning the questionable reward of a mind-wipe that erased all recollection of her tragic youth – and the majority of her long-term memory with it.

As a full-fledged Ghost operative, Nova's duties have included battling zerg, investigating the psionic killers known as Spectres, and even dealing with noted enemy of the people Jim Raynor. Her service record has seen her assigned tasks of increasing importance to the leadership of the Dominion, and she stands ready to be dispatched on missions that will make her past pale in comparison.



Origin

Nova was first introduced in StarCraft: Ghost, an FPS video game developed originally by Nihilistic & Blizzard Entertainment. The video game was first announced at the Tokyo Game Show 2002. The game was later transferred to Swingin' Ape Studios. Blizzard Entertainment acquired the studios time later, and in 2006 the game was deemed postponed (not cancelled).

The novel was meant to ship the same day as the game, but the game was postponed. Nevertheless, Blizzard and Pocket Star Books decided to launch the novel months later, on November 28, 2006 ... Starcraft: Ghost--Nova by Keith R.A. DeCandido.

Nova was also featured in the Tokyopop manga StarCraft: Ghost--Academy Vol. 1-3. Nova was introduced as an NPC in a cutscene shown in StarCraft II: Wings of Liberty and the player controls her as a unit during an optional mission. Nova also appears briefly in the initial missions of StarCraft II: Heart of the Swarm.

Sample Description

These are the voice over quotes repeated by Nova when the player clicks on her multiple times. Transcript courtesy of Egrem. (Thank you)

"Nova here."

"Don't have all day."

"No, I am not Kerrigan... and if I had my own game, you'd know that."

"A Ghost's first and best weapon is her mind. Everything else is supplemental."

"If they're not dead, it's just because I haven't killed them yet."

"What can I say? I do have the best equipment."

"Watch where you're clicking! I'm not just some piece of assassin."

"You ever hear the one about the... is that a nuclear launch I detect, or are you just glad to see me?"

"Well all day long at Ghost Academy, all I hear is how great Sarah is at this, or how wonderful Kerrigan did at that. Kerrigan, Kerrigan, Kerrigan!"

"One shot, center mass. Pew."

"Boo."

"You think you have issues with your parents? Clearly you haven't heard my story."

"I can't believe I made out with Tosh. Wait, was I mind-wiped in that manga? I always forget."

"Blondes have more fun! See? So fun!"


Nova Talents

Advanced CloakingWhile Stealthed, Nova gains 2 Mana per sec and 25% increased movement speed.
LongshotIncreases the cast range of Pinning Shot by 30%. Pinning Shot also increases the range of Nova's next Basic Attack by 2.
Covert OpsAfter being Stealthed for 5 sec, Pinning Shot's slow is increased to 55% and costs no Mana. Bonus is lost after losing Stealth for 1 sec.
Remote DeliveryIncreases Holo Decoy cast range by 100% and its sight range by 50%.
Rapid ProjectionReduces Holo Decoy's cooldown and Mana cost by 40%.
Holo StabilityIncreases the duration of Holo Decoy by 120%.
Covert MissionEnemy Minions killed near Nova grant a stack of Bribe. Hero Takedowns grant 10 stacks of Bribe. Use 25 stacks to bribe a Mercenary, instantly defeating them. Does not work on Bosses. Max of 100 stacks. If a camp is defeated entirely with Bribe, the camp respawns 50% faster.
One in the ChamberAfter using an Ability, Nova's next Basic Attack within 3 sec deals 80% additional damage.
Anti-Armor ShellsNova's Basic Attacks deal 250% damage, but her Attack Speed is proportionally slower.
Snipe MasterHitting an enemy Hero with Snipe permanently increases the damage of Snipe by 15%. Stacks up to 5 times. All stacks are lost if Snipe fails to hit an enemy.
Triple TapLocks in on the target Hero, then fires 3 shots that hit the first Hero or Structure they come in contact with for 501 damage each.

Mana: 100
Cooldown: 100 sec
Precision SstrikeAfter 1.5 sec delay, deals 675 damage to enemies within an area. Unlimited Range.

Mana: 100
Cooldown: 60 sec
Double TapPinning Shot now has 2 charges.
Psionic EfficiencyRemoves Snipe's Mana cost and increases its range by 10%.
Explosive RoundSnipe also deals 50% damage to enemies near the impact.
Perfect ShotHitting enemy Hero with Snipe reduces the cooldown by 3 sec.
Crippling ShotPinning Shot lowers a Hero's Armor by 25 for the duration of the slow, causing them to take 25% increased damage.
Lethal DecoyHolo Decoy deals 40% of Nova's damage.
Fast ReloadTriple Tap's cooldown is reset if it kills an enemy Hero.
Precision BarragePrecision Strike holds 2 charges with a 3 sec cooldown between using each charge.
RewindActivate to reset the cooldown of your Basic Abilities.

Cooldown: 60 sec
Ghost ProtocolActivate to gain Stealth and become Unrevealable for 2 sec. Nova's attacks and Abilities will also not break Stealth during this time.

Cooldown: 60 sec

 

Hope you enjoyed this article. Please, support Blizzplanet on Patreon, and follow us in Twitter, Facebook and YouTube for daily Blizzard games news updates.

 

Kerrigan build

Kerrigan build used in HGC and other Heroes of the Storm eSports events by the top pro gamers in the United States, Europe and Asia. Kerrigan is a melee assassin that dives into enemies, stuns with ground spikes, and pulls them with her wings.

Kerrigan build – eSports

Rich - MVP Black HGC KR - Phase 2 Part 1 - Game 2 - MVP Black v Mighty -- July 8

Siphoning Impact

Clean Kill

Bladed Momentum

Maelstrom

Eviscerate

Aggressive Defense

Psionic Shift
dami - MVP Miracle HGC KR – Phase 2 Part 1 - Game 4 - Mighty v MVP Miracle -- June 25

Siphoning Impact

Clean Kill

Bladed Momentum

Maelstrom

Eviscerate

Essence for Essence

Psionic Shift
Tumi - eStar HGC China - Phase 1 - Game 3 - eStar Gaming vs RPG -- Apr 17

Sharpened Blades

Fury of the Swarm

Bladed Momentum

Maelstrom

Eviscerate

Essence for Essence

Psionic Shift

 

Heroes of the Storm – Gold Rewards Per Level

In Heroes of the Storm, Gold is used primarily to buy Heroes through the in-game Shop. Especially, if you prefer not to spend real-money. While time-consuming, earning gold is not such a hassle over time. When I reached level 20, the amount of gold earned allowed me to purchase four heroes: Muradin, Zeratul, Illidan and Malfurion. It is doable.

This is a list of the gold amount rewarded when you reach a level. As you can see, as you grow in levels, the amount of gold rewarded increases. This list shouldn’t scare you by any means.

In Heroes of the Storm Technical Alpha it took me less than a week to reach level 20. Of course, I am home most of the time and can spend some extra time playing, so it might translate differently to those who go to college or have a job, and can only spend 3-4 hours per day playing this game.

LevelGold Earned per Level
42000
5-9500
10-15600
16-20700
21-30800
31-351000
36-401500

From the chart above, at level 20 the player has earned a total of 11600 gold. From level 20-40, the player earns 20500. In total, the level 4-40 rewards amount to 32100 gold.

In addition to those 32,100 throughout the 40 levels, players can earn extra gold by completing daily quests. Here are some daily quest examples where the player earns extra gold outside the level reward system.

capture-10-mercenary-camps-daily-quest win-2-games-as-assassin-daily-quest

win-2-games-as-a-support-daily-quest win-a-game-while-in-a-party-daily-quest

Heroes of the Storm – Epic Hero Quests

To say that Heroes of the Storm is addictive is an understatement. Within a few days, I have reached level 20 and the Epic Hero Quests have been unlocked. You don’t really need to play Cooperative or Versus Mode to complete quests. It is doable in Practice mode.

heroes-of-the-storm-level-20-reached2

It is unknown at the moment if these are placeholders or if the Epic Hero Quests will be unique to each Hero. Currently, all of the Epic Hero Quests look the same for all Heroes.

Participate in 300 Takedowns
Reward – XP: 375,000

Earn 1,500,000 XP with this Hero
Reward – XP: 750,000

Win 30 Games
Reward – XP: 1,500,000

heroes-of-the-storm-epic-hero-quests-zeratul

 

Additionally, I noticed around level 17, the gold reward is increased (by 100) from 600 gold to 700 gold per level.

heroes-of-the-storm-700-gold-after-level-17

For barely a week of gameplay, I find satisfactory the gold revenue. I have been able to purchase four heroes: Muradin (2,000 gold), Zeratul (5,500), Illidan (5,500) and Malfurion (2,000 gold).

Tassadar build

Tassadar build used in HGC and other Heroes of the Storm eSports events by the top pro gamers in the United States, Europe and Asia.

Tassadar build – eSports

Hosty - Superstars HGC NA - Phase 2 Part 2 - Game 4 – Superstars v Tempo Storm -- Sept 10

Psi-Infusion

Khala's Light

Psionic Projection

Archon

Nullification

Psionic Echo

Twilight Archon
Wubby - Fnatic HGC EU - Phase 2 Part 2 - Game 1 - Team expert v Fnatic -- Sept 10

Psi-Infusion

Khala's Embrace

Psionic Projection

Force Wall

Nullification

Psionic Echo

Force Barrier
Magi - Mighty HGC KR - Phase 2 Part 2 - Game 2 – MVP Miracle v Mighty -- Sept 9

Psi-Infusion

Khala's Embrace

Psionic Projection

Archon

Nullification

Psionic Echo

Twilight Archon

Heroes of the Storm Technical Alpa – Patch 2.5.0.29469

Blizzard Entertainment released a new Heroes of the Storm Technical Alpha patch today to change the weekly Free-to-Play Hero Rotation. It’s unknown at the moment if any bug fixes were applied. The patch was approximately over 40MB.

Update: Patch Notes were finally revealed. A few minor bug fixes were applied during the refreshing of the Weekly Hero Rotation.

Bug Fixes

Talents

  • Fixed an issue which allowed the Promote talent to be used on unintended minions.

User Interface

  • Fixed an issue that could occasionally cause a player’s gold total to revert to a previous value, despite earning additional gold.

heroes-of-the-storm-logo-685x200

We’re currently in the process of updating the free-to-play hero rotation with a set of six fresh heroes, who will stand ready to start smashing towers at a moment’s notice once Heroes is back online. We’ll bring in a new set of free-to-play heroes every Tuesday from here on out. Here are your free heroes for this week:

Week of Tuesday, Mar. 18, 2014:

  • Arthas
  • E.T.C.
  • Muradin
  • Tassadar
  • Witch Doctor
  • Zeratul

(If you’re playing on a brand new account, you’ll start with five free hero slots until you reach Level 7 with the experience and progression system. At that point, you’ll unlock a sixth free-to-play hero slot.)

This post will be updated each week during the Tech Alpha whenever we refresh the free hero rotation, and you can expect the next set of free heroes on Tuesday, March 25. Make sure to do some brawling with this week’s roster before they rotate out of the pool!

If you’d like to see hero rotations from previous weeks, we’ll be posting them as replies to this thread.
Edited by Spyrian on 3/18/2014 4:03 PM PDT — source

 

Muradin Build

Muradin is a Melee Warrior hailing from the Warcraft III and World of Warcraft universe. Once a mentor to Prince Arthas, Muradin was unable to prevent his corruption. After recovering from a mild case of amnesia, he is now the leader of the Bronzebeard clan after the “diamond-ization” of his brother King Magni.

Muradin Build – 2017 eSports

*Patch v 2.27.0 - Garrosh | Match date: Aug 12

MURADIN BUILD (BY L5Hooligan - TEAM L5) | HGC 2017 Eastern Clash - Day 3 Game 2 - L5 v MVP Black |

Perfect Storm

Thunder Burn

Iron-forged Momentum

Avatar

Healing Static

Heavy Impact

Rewind
MURADIN BUILD (BY MVPTtsst - TEAM MVP Black) | HGC 2017 Eastern Clash - Day 3 Game 1 - L5 v MVP Black |

Third Wind

Thunder Burn

Iron-forged Momentum

Avatar

Healing Static

Stoneform

Rewind
MURADIN BUILD (BY MVPTtsst - TEAM MVP Black) | HGC 2017 Eastern Clash - Day 3 Game 4 - CE v MVP Black |

Third Wind

Thunder Burn

Iron-forged Momentum

Avatar

Healing Static

Heavy Impact

Hardened Shield

*Patch v 2.26.3 - Malthael | Match date: Jul 21-22

KINGGAFFEINE (GF) | HGC NA - Phase 2 Part 2 - Game 3 - Gale Force eSports v Tempo Storm

Third Wind

Thunder Burn

Iron-forged Momentum

Avatar

Healing Static

Give'em the Axe

Rewind

 

Muradin Features

Storm Bolt (Q)

Throw a hammer, dealing 60 damage to the first enemy hit and stunning it for 1.5 sec.

Mana: 60
Cooldown: 10 sec
(Skillshot)

Thunder Clap (W)

Deals 58 damage and slows enemies by 25% for 2.5 sec.

Mana: 50
Cooldown: 8sec

Dwarf Toss (E)

Leap to target location, dealing 35 damage to enemies on landing.

Mana: 70
Cooldown: 12 sec

Second Wind (Trait)

Restore 16 Health per sec when you have not taken damage for 4 sec. When below 40% Health, increased to 31 Health per sec.

Mana:
Cooldown: sec
muradin-portrait

Backstory

Once a mentor to Prince Arthas, Muradin was unable to prevent him from becoming the Lich King. After recovering from a mild case of amnesia, he is now the leader of the Bronzebeard clan post the "diamond-ization" of his brother the King Magni.



Description

Jumps around the battleground and stuns Heroes. Rapidly regenerates health as he nears death.

Store Cost: 500 | 4,000

Role: Melee Warrior

Difficulty: Medium



Origins

Muradin was introduced in Warcraft III: Reign of Chaos (available in the Warcraft III Battle Chest) when Prince Arthas found him in Northrend. Muradin helped Prince Arthas fight the Undead Scourge, and shortly after reprimanded his former disciple when Arthas ordered mercenaries to burn down the Alliance fleet to prevent his men from retreating after recall orders from King Terenas' emissary. Muradin disliked how Arthas ordered his men to kill the same mercenaries that helped him burn the ships. However, continued to help him search for the fabled Frostmourne runeblade.

muradin-store-thumbnail

When Muradin translated the inscription in the dais holding Frostmourne, he quickly warned Prince Arthas the runeblade was cursed and that they should leave immediately. Arthas chanted a plea to the sword Frostmourne. The ice covering the dais exploded, and a large chunk hit Muradin on the head. Prince Arthas wielded Frostmourne and left Muradin behind thinking him dead.

Muradin awoke shortly after without a trace of his memories as revealed in a vision at the Frostmourne Cavern in the Dragonblight (World of Warcraft: Wrath of the Lich King). Time later, the amnesiac Muradin was sheltered by the Frostborn (Frost dwarves) and became their leader. During an escape from the Engine of the Makers in Storm Peaks, Brann Bronzebeard and a hero flew away and landed on Frosthold. Brann recognized his brother Muradin. Their talk caused Muradin to recover his memory and helped the Argent Crusade and the Alliance to fight against the Icecrown Citadel.

Shortly, after the Shattering, King Magni was transformed into a diamond during a ritual meant to allow him to become one with the earth to commune and find out what caused the earthquakes preluding the Cataclysm. Prince Muradin Bronzebeard returned home and took a role in the Council of Three Hammers representing the Bronzebeard house.

Sample Description

These are the voice over quotes repeated by Muradin when the player clicks on him multiple times. Transcript courtesy of Reignac.

"Ye got my attention, laddie."

"Well met."

"I'll take swords for three hundred."

"I was never dead, alright? I was just restin' me eyes!"

"It ain't wise to poke a warrior so much, sonny. We might just poke ya back."

"The only drinkin' problem I have is when me mug is empty!"

"Anyone got some gold I can borrow? I'm a bit short. Get it, short? 'Cause I'm a dwarf? Haha!"

"Ye never toss a dwarf. Ye... ye hurl a dwarf, there's a difference."

"Aw, out o' booze! Wait a tick. (Liquid pouring) Ha, I knew this beard was good for somethin'!"

"Ye can take the king out o' the mountain, but ye cannae take the mountain outta the king!"

"You're the dwarf now, dawg."

"Rumor has it my grandpappy was a Silverbeard. Dyed the thing his whole life!"

"Oh no, Blizzard killed your favorite character! Bah, don't fret; odds are they'll turn up in an expansion or two. Trust me, I know."

"Ye know it's tragic and all, but me brother Magni really does make one fine statue. All sparkly and stuff."

"Back when Brann was a wee dwarf, we'd constantly catch him lookin' at Explorer's Guild Magazine. Said it was for the articles. Bah, we all knew it was really for the paintings of the tuskarr women!"



 

Muradin Talents

BlockEvery 5 sec, gain 75 Physical Armor against the next enemy Hero Basic Attack, reducing the damage taken by 75%.

Store up to 2 charges.
Perfect StormReduces Storm Bolt's Mana cost by 25%.

Quest: Every time Storm Bolt hits a Hero, increase its damage by 5.
Third WindIncreases Health Regeneration rate to 83 per sec, and raises Health threshold to 60% Health for improved 165 per sec Restoration.
SledgehammerDeals 400% damage to non-Heroic enemies. Destroys 4 ammo from Structures.
ReverberationIncreases the Attack Speed slow from 25% to 50% and the duration from 2.5 sec to 3 sec.
Crowd ControlEach enemy hit by Thunder Clap reduces its cooldown by 0.75 sec and restores 5 Mana, to a max of 9 targets..
Thunder BurnThunder Clap leaves a zone on the ground that explodes after 2 sec dealing 56 damage and applying a 25% slow for 2.5 sec.
Piercing BoltPenetrates through the first target hit, hitting 1 additional target.
Landing MomentumIncreases Muradin's Movement Speed by 25% for 5 sec upon landing with Dwarf Toss.
Skullcracker (Q)Every 3rd Basic Attack against the same target will stun them for 0.25 sec.

Passive: Increases Muradin's Basic Attack Speed by 25%.
Iron-forged Momentum (Q)Basic Attacks reduce the cooldown of Storm Bolt and Thunderclap by 0.75 sec.
AvatarTransform for 20 sec, gaining 1559 health.

Mana: 100
Cooldown: 90 sec
HaymakerStun target enemy Hero, and wind up a punch dealing 472 damage and knocking the target back, hitting enemies in the way for 472 damage and knocking them aside.

Mana: 80
Cooldown: 40 sec
Burning RageDeals 38 damage per second to nearby enemies.
Healing StaticMuradin heals for 5% of his Max Health for each Hero hit by Thunder Clap.
Thunder StrikeThunder Clap deals 300% damage if only one target is hit.
Spell ShieldEvery 30 sec, gain 50 Spell Armor against the next enemy Ability and subsequent Abilities for 3 sec, reducing the damage taken by 50%.

Can be toggled to allow or prevent this talent from triggering automatically.
Dwarf LaunchIncreases the range and impact radius of Dwarf Toss by 50%.
Heavy ImpactEnemies hit by Dwarf Toss are stunned for 0.5 seconds.
Give 'em the Axe!Attacking a Hero that is slowed, rooted, or stunned increases Muradin's Basic Attack damage by 60% for 3 sec.
Imposing PresenceActivate to slow the Attack Speed by 50% and Movement Speed by 20% of nearby Heroes and Summons for 2.5 sec.

Passive: Heroes and Summons that attack your Hero have their Attack Speed slowed by 20% for 2.5 sec.
StoneformActivate to heal Muradin for 40% of his maximum Health over 10 sec. Second Wind is disabled during this time.
Unstoppable ForceIncreases the duration of Avatar by 30%, and the duration of Stuns, Roots, and Slows are reduced by 75% while in Avatar.
Grand SlamDamage of Haymaker increased by 25%, Mana cost lowered by 40, and can store 2 charges.
Hardened ShieldActivate to gain 75 Armor for 4 sec, taking 75% less damage.

Cooldown: 60 sec.
RewindActivate to reset the cooldowns of your Basic Abilities.

Cooldown: 60 sec

 

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Sonya Build

From the frozen Dreadlands of the north come the mighty Barbarian warriors. After surviving the destruction of her home and death of her tribe, Sonya wanders Sanctuary in search of battle and a better life for her people.

Sonya Build – 2017 eSports

*Patch v 2.26.3 - Malthael | Match date: Jul 21-22

Justing - Roll20 eSports HGC NA - Phase 2 Part 1 - Game 1 - Roll 20 v No Tomorrow

Block

Shattered Ground

Poisoned Spear

Wrath of the Berserker

Mystical Spear

Nerves of Steel

Ignore Pain
FNCWubby - Fnatic HGC Western Clash - Grand Finals - Game 3 - Team expert v Fnatic

Block

Focused Attack

Poisoned Spear

Wrath of the Berserker

Mystical Spear

Nerves of Steel

Ignore Pain

 

Sonya Features

Ancient Spear (Q)

Throw out a spear that pulls Sonya to the first enemy hit, dealing 180 damage and briefly stunning them. If this hits an enemy, generate 40 Fury.

Cooldown: 13 sec

Seismic Slam (W)

Deals 183 damage to the target enemy, and 46 to enemies behind the target.

Fury: 25
Cooldown: 1 sec

Whirlwind (E)

Deals 459 damage to nearby enemies over 3 sec, and heals for 25% of damage dealt. Healing tripled versus Heroes.

Fury: 40
Cooldown: 5 sec

Fury (Trait)

Use Fury instead of Mana, which is gained by taking or dealing damage. Using a Basic or Heroic Ability grants 10% Movement Speed for 4 sec.
sonya-portrait

From the frozen Dreadlands of the north comes the mighty Barbarian warriors. After surviving the destruction of her home and the death of her tribe, Sonya wanders Sanctuary in search of battle and a better life for her people.

Store Cost: 500 | 4000

Role: Melee Warrior

Difficulty: Medium



Origins

I haven't heard of Sonya before in literature based on the Diablo franchise. Let's assume she is the Diablo III in-game playable female Barbarian. Considering her name and her redish hair, she is definitely a pop culture reference to The Red Sonja (1985).

The Barbarian is one of the classes of Sanctuary in the Diablo franchise. The Barbarian class was introduced for the first time as a playable class in Diablo II (2000).



sonya-store-thumbnail

The Barbarian

The Barbarian, a member of any of several tribes on the fringes of civilization, rebuffs the influence of those he sees as soft and weak. Ceaseless clan warfare and the constant struggle to survive in the hostile wilderness are evident in the Barbarian's sturdy and powerful frame. Though perhaps lacking the sophistication of his civilized contemporaries, the Barbarian has an acute awareness of his surroundings. Because of his shamanistic belief in the animal powers with whom he identifies, the Barbarian is sometimes associated with stories of lycanthropy. In fact, he believes that he can improve his superb battle tactics by calling upon the totemic animal spirits to infuse him with supernormal strengths and abilities.



History

Legend says that when the world was very young the tribes of the Northern Steppes were given a sacred charge. Somewhere deep within the great mountain, Arreat, lies a source of great power, crucial to the well being of all humanity. The tribes were tasked to act as guardians of this artifact. They have shaped their way of life in observance of this power and fulfilling their sacred duty.

Steeped in mystery and tradition, these people refer to themselves as the "Children of Bul-Kathos," the great and ancient king. To better protect their lands from outside forces, they adopted a nomadic lifestyle, frequently moving within the confines of the Steppes and maintaining few permanent settlements. Isolating themselves from the world outside their territories, they eschew the use of magics and complex machinery, as they believe these things can only weaken their resolve developed over so many years.

The Children of Bul-Kathos have developed a kinship with the land and have learned to harness the primal energies within nature to enhance their own substantial physical prowess. It is because of this, together with their freedom from the trappings of the outside world, that the Western Kingdoms have historically referred to these tribes as "Barbarians," an epithet that belies the rich cultural and spiritual history these people truly possess. Although some trade with these curious bands of nomads, they do so only along the outermost borders of their lands. All intrusions into the territory surrounding Mount Arreat are forbidden, and warriors from the northern tribes are quick to thwart any incursions. Every foreign attempt at conquest has been met with fierce and decisive resistance.

An account of one skirmish recounts how hordes of Barbarian tribesmen silently appeared where none had been but moments before. Their bodies painted in mysterious designs and their faces howling as they charged like the fierce mountain winds, the tribesmen descended on the invaders. Fully half of the trespassing army immediately dropped their weapons and fled, the remainder were set upon by the Northmen with fervor that none of the battle-hardened invaders had ever witnessed. No mercy was asked and none was given, but in the end, when the outlanders sounded a full retreat, no chase was given either… at least none that could be observed.

Since news of Diablo's re-emergence has spread, a small number of Barbarian warriors have begun roving the lands outside the Steppes, prepared for war and seeking information regarding the recent activities of the Prime Evils.



Traits and Abilities

Renowned for their awesome combat prowess as well as their arrogant demeanor, the Barbarians appear to be perpetually girt for battle. Through harsh conditioning, the Barbarians excel in physical combat and tremendous feats of strength. They derive their power chiefly through intense physical training, but they also tap primal energies from the living world around them. They can manifest these or add to their already considerable catalogue of superhuman feats of strength and power.

"Why do you bother me?"

"Choose your next words carefully."

"I swear, the next person who names me Barbie on Battle.net gets an axe to the forehead."

"Bul-Kathos, I have never prayed to you before. I have no tongue for it. No one will remember why we fight, or why we die. All that matters is that five stood against five. I ask you, grant me one request. Improve my MMR! If you do not listen, then to hell with you!"

"Let's see, crush enemies, done. Drive them before me, of course. Hear the lamentations of their women... let's skip that one."

"You! Death by snu snu!"

"Blondes may have more fun, but redheads are more fun."

"Gingers do have souls, okay?"

"I keep killing, but no loot comes out. This game makes no sense."

"Ever have that nightmare where you're at work in your underwear? That's me, every day."

"If I ever find out who invented the chainmail bikini, I'm going to punch their jaw off their face."

"Once in my many travels, a pig of a man told me to make him a sandwich. So I sliced him nice and thin."

 

Sonya Talents

War PaintBasic Attacks heal Sonya for 30% of the damage dealt.
BlockEvery 5 sec, gain 75 Physical Armor against the next enemy Hero Basic Attack, reducing the damage taken by 75%.

Stores up to 2 charges.
Shot of FuryIncreases max Fury by 50. Sonya's Trait can be activated to gain 50 Fury.

Usable while Whirlwinding.
Focused AttackEvery 10 sec, your next Basic Attack againsst a Hero deals 60% additional damage. Basic Attacks reduce this cooldown by 1 sec.
Shattered GroundIncreases Seismic Slam splash damage to 75% of primary target damage.
HurricaneReduces the cooldown of Whirlwind by 1 sec and Whirlwind removes all slows and roots on Sonya.
Mercenary LordFriendly non-Boss Mercenaries near your Hero deal 50% more damage. Gain 50 Armor against Minions and Mercenaries, reducing the damage taken by 50%.
Poisoned SpearAncient Spear deals an additional 150% damage over 6 sec.
Composite SpearIncreases the range of Ancient Spear by 30% and increases Fury generated by 20.
Follow ThroughAfter using an Ability, your next Basic Attack within 6 sec deals 40% additional damage.
Ferocious HealingConsume 20 Fury to heal 10% of Sonya's max Health.

Usable while Whirlwinding.

Fury: 20
Cooldown: 10 sec
LeapLeap into the air, dealing 200 damage to nearby enemies, and stunning them for 1.25 seconds.

Cooldown: 70 seconds
Wrath of the BerserkerIncrease damage dealt by 40%. Reduce the duration of stuns, slows, and roots against Sonya by 50%. Lasts 15 sec, and extends by 1 sec for every 10 Fury gained.

Cooldown: 60 sec
Life FunnelIncreases the healing of Whirlwind to 35%, tripled versus Heroes.
AftershockUsing Seismic Slam reduces its Fury cost by 50% for 2 sec.
Mystical SpearReduces the cooldown of Ancient Spear by 3 sec. Sonya is pulled to the target location even if an enemy isn't hit.
Spell ShieldEvery 30 sec, gain 50 Spell Armor against the next enemy Ability and subsequent Abilities for 3 sec, reducing the damage taken by 50%.

Can be toggled to allow or prevent this talent from triggering automatically..
Furious BlowIncreases Seismic Slam damage by 50%, but costs 40 Fury.
No EscapeIncreases the Movement Speed bonus from using Basic and Heroic Abilities to 25%.
Imposing PresenceActivate to slow the Attack Speed by 50% and Movement Speed by 20% of nearby Heroes and Summons for 2.5 seconds.

:Heroes and Summons that attack your Hero have their Attack Speed slowed by 20% for 2.5 sec.

Cooldown: 20 sec
Nerves of SteelActivate to gain 30% of your max Health as a Shield for 5 sec. Usable while Whirlwinding.

Cooldown: 70 sec
Arreat CraterLeap leaves behind an impassable crater for 5 sec. Reduces Leap's cooldown by 20 sec.
Anger ManagementIncreases all Fury generated during Wrath of the Berserker by 100%.
Nexus BladesBasic Attacks deal 20% more damage and Slow enemy Movement Speed by 20% for 1 sec.
Ignore PainActivate to gain 75 Armor for 4 sec, taking 75% less damage.

Usable while Whirlwinding.

Cooldown: 60 sec

 

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ETC Build

The Power of the Horde incarnated by brutal rhythms and blistering guitar riffs into the most elite tauren chieftain to ever headbang across the surface of Azeroth. Don’t bother putting on socks. He’s just going to rock them off anyways.

 

ETC Build

This ETC build was used by BadBenny (Team Expert) at the HGC Europe 2017 on April 14, 2017 — winning the Game 1 match against Fnatic in the Braxis Holdout map.

ETC BUILD (BY BADBENNY - TEAM EXPERT)

Block Party

Loud Speakers

Echo Pedal

Mosh Pit

Face Smelt

Imposing Presence

Storm Shield

 

 

ETC Features

ABILITIES

Powerslide (Q)

Slide to a location dealing 95 damage and stunning enemies hit for 1.25 sec.

Mana: 60
Cooldown: 12 sec

Face Melt (W)

Deals 71 damage to nearby enemies, knocking them back.

Mana: 50
Cooldown: 10 sec

Guitar Solo (E)

Regenerate 69 Health per sec for 4 sec.

Mana: 40
Cooldown: 8 sec

Rockstar (Trait)

After E.T.C. uses a Basic or Heroic ability, he gains 20 Armor for 2 sec. This effect does not stack with itself.
etc-portrait

Backstory

The Power of the Horde incarnated by brutal rhythyms and blistering guitar riffs into the form of the most elite tauren chieftain to ever headbang across the surface of Azeroth. Don't bother putting on socks. He's just going to rock them off anyways.



Origins

The ETC name stands for Elite Tauren Chieftain. It was introduced at BlizzCon 2005 as a rock band of Blizzard employees. Later, as an NPC in the World of Warcraft: Burning Crusade expansion as the leader of a rock band named Level 70 Elite Tauren Chieftain.

In real life and in-game, the band is composed of Samuro (Samwise Didier), Sig Nicious (Chris Sigaty) the rhythm guitarist, Bergrisst (Dave Berggren) the lead guitarist, Mai'Kyl (Mike Morhaime) the bassist and Chief Thunder-Skins (Alan Dabiri) the drummer.

The band has had several incarnations since 2003 changing from level 10 (Warcraft III), level 60 (WoW vanilla), level 70 (Burning Crusade), level 80 (Wrath of the Lich King) and level 90 (Mists of Pandaria).

There are a few notable songs released by Blizzard Entertainment over the years by ETC. The first one titled "Power of the Horde" (2003), and a very iconic one titled "I am Murloc" (2007).

"Ready to rock!"

"Point me to the stage!"

"It takes a real stud to rock a pink goatee."

"Where I go is the cow level."

"Hell yes I'm a fan of Mootallica!" (referencing the band Metallica)

"My bread?(?) Baby I will smoke whatever you got."

"Baby I'm a five-star general of the Metal Moooolitia."

"Mess with the bull, you gon' get the horns (angry moo, crashing sound). I told ya!"

"One hundred percent pure bull, baby!"

"E.T.C. - Easy as one, two, three!"

"I wanna rock and roll all day, and party every night! We can say that, right? I mean I changed up the words and everything- (telephone ringing) Oh no! Don't pick that up. (Muffled Murloc voice on phone) Okay, tell 'em I'm not here."

"We need more cowbell! ... Aw, come on! That's all you got for me?! How old is that joke, man? We need more cowbell... What we need is better writers. Forget this, baby! (microphone feedback) I'll be in the tour bus. (walks away)."

"I like my metal like I like my coffee: black and heavy."

"Live your life by a simple creed. Mine is half a good time, all the time. Oh, and Creed sucks."

"Man I've seen a million faces, and I've rocked them all!"

"I have been known to get bullish around groupies."

 

ETC Talents

Guitar HeroWhite Guitar Solo is active, E.T.C. heals for 50% of his damage dealt by Basic Attacks.
Prog RockQuest: Gathering a Regeneration Globe permanently increases the healing per sec of Guitar Solo by 5, to a max of 100.

Reward: After gathering 20 Regeneration Globes, Guitar Solo also heals nearby allied Heroes for 52 Health every sec while it is active.
Block PartyUsing a Basic or Heroic ability also gives nearby allied Heroes a stack of Block, granting 50 Physical Armor against the next Hero Basic Attack for 8 sec, reducing the damage taken by 50%. Max 2 stacks of Block.
Crowd SurferAllows Powerslide to travel over walls and terrain.
Loud SpeakersIncreases Face Melt range and knockback by 50%.
Speed MetalUsing a Basic or Heroic ability also gives nearby allied Heroes 15% Movement Speed for 2 sec.
Pinball WizardFace Melt does 300% more damage to enemies recently affected by Powerslide.
Echo PedalUsing a Basic or Heroic Ability releases two pulses of 20 damage. This deals 250% bonus damage to Minions and Mercenaries. The first occurs instantly, the second occurs 2 seconds later.
Hammer-onAfter using an Ability, E.T.C.'s next 2 Basic Attacks deal 35% more damage.
Mosh PitAfter 0.75 sec, channel to stun nearby enemies for 4 sec.

Mana: 100
Cooldown: 120
Stage DiveLeap to target location, landing after 2.75 sec, dealing 489 damage to enemies in the area, and slowing them by 50% for 3 sec.

Mana: 100
Cooldown: 75
Mic CheckHitting at least 2 targets with Face Melt reduces its cooldown by 6 sec.
EncoreFace Melt leaves an Amp behind, which will knock enemies away again 2 sec later.
Face SmeltFace Melt slows enemies by 50% fading over 2 sec.
Show StopperAfter using Powerslide, gain 15 Armor for 4 sec, reducing all damage taken by 15%.
Aggressive ShreddingE.T.C.'s Basic Attacks reduce the cooldown of Guitar Solo by 0.75 sec.
Imposing PresenceActivate to slow the Attack Speed by 50% and Movement Speed by 20% of nearby Heroes and Summons for 2.5 sec.

Passive: Heroes and Summons that attack your Hero have their Attack Speed slowed by 20% for 2.5 sec.

Cooldown: 20 sec
Tour BusMosh Pit refreshes the cooldown of Powerslide. E.T.C. can Powerslide during Mosh Pit, which also increases its duration by 2 sec.
Crowd PleaserStage Dive's impact area is 50% bigger, and its cooldown is reduced by 10 sec for every enemy Hero hit.
Death MetalUpon dying, a ghost uses Mosh Pit at E.T.C.'s location.
Storm ShieldActivate to give all nearby allied Heroes a Shield for 20% of their max Health for 3 sec.

Cooldown: 45 sec
Bolt of the StormActivate to teleport to a nearby location.

Cooldown: 70 sec

 

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