Heroes of the Storm’s Valla the Demon Hunter Unlocked With Diablo III: Reaper of Souls Pre-Order

Blizzard Entertainment revealed today that players can unlock the Heroes of the Storm character “Valla the demon hunter” as a bonus character by pre-ordering the Diablo III: Reaper of Souls expansion.

Speculation-mode on: Could this exclusive offer herald the launch of Heroes of the Storm beta in the next couple of months? The time range can’t be predictable, but Dustin Browder did manage to throw a few hints that beta could be here very soon — during the live Q&A part 2. Read the full transcript and/or watch the video. Here are at least three quotes from Dustin:

Dustin: “No, but we are taking a little break from battlegrounds right now. We have gotten enough battlegrounds — if we are going to beta with these, and see how these goes.”

Dustin: “And we need to focus more on heroes. We need to focus on this new user experience — and then in a couple of weeks to a month, I think when we are done with that new user experience, I think we will start experimenting with more maps.

Even if I don’t know if we are going to add, we might just have one map for swapping out if we go out with a beta — and the alpha, and the community goes: “Huh? Your fixes on Dragon Shire was garbage. This is still terrible.””

Dustin: “The other thing I will say too is: We probably are going to come out when we go out for a beta — whenever that is — with a limited set of talents, so that we can really focus and test these; but the system is designed to add. The system is designed to grow.”

 

The Q&A Part 2 where Dustin said these things took place on January 22, 2014. He said the “User Experience” would be finished within two weeks to a month. Today is February 25th, which means by now they should be experimenting with new maps. Dragon Shire was sent to get some fixes, and it’s been a month already.

If we analyze the wording “we might have one map for swapping out Dragon Shire if we go out with a beta” — we are getting a strong indication that beta might be starting really really soon … on queue with today’s Valla announcement.

In case you haven’t yet figured out where I am going at with these quotes, allow me–

1. It doesn’t take months for the team to implement fixes to the Dragon Shire map (based on Alpha testers’ feedback).
2. User Experience UI development was supposed to last 2-4 weeks (which is now over: January 22-February 22).
3. While the Dragon Shire fixes are implemented, new maps were going to be created after the User Experience was finished.
4. If by the time beta starts, the Dragon Shire’s fixes make that map still suck, they might have a new map to swap out Dragon Shire with to start beta.

Put together those equations, and you get as result that beta should have started within now and a short time-frame. Of course, this is just speculation based on what Dustin might be implying.

Update 2:23pm — looks like the speculation is taking a more factual form. The official Heroes of the Storm facebook posted the following:

Heroes of the Storm is a raucous online team brawler starring your favorite Blizzard characters. To learn much more, visit http://HeroesOfTheStorm.com, where in the weeks to come, you’ll find tons of videos, hero profiles, game features, information on how to join the public beta test, and more.

 

Who is Valla?

Valla the demon hunter debuted in the Diablo III short stories published online at the Diablo III website. Her story is aptly titled: Hatred and Discipline (written by Micky Neilson). The short stories were also published as an ebook under the title: “Diablo III: Heroes Rise, Darkness Falls“.

In addition, Valla is among the heroes Tyrael recruited to assault the High Heavens to steal away the Black Soulstone to prevent further corruption of that realm. This story takes place in Diablo III: Storm of Light by Nate Kenyon. In this novel, Tyrael recruited Valla (Diablo III: Heroes Rise, Darkness Falls), Mikulov the monk (Diablo III: The Order by Nate Kenyon), Shanar the wizard and Jacob of Staalbreak (Diablo: Sword of Justice), and Zayl the necromancer (first seen in Diablo: The Kingdom of Shadow by Richard A. Knaak).

wings-of-valor-diablo-iii-reaper-of-souls-reward

Heroes of the Storm Alpha Leak Confirmed

Kevin “Cloaken” Johnson posted unusually on Reddit to inform fans the recent Heroes of the Storm alpha and screenshots leak was legit, and warns fans about potential phishing schemes. The best way to sign up for beta is through the official website which should always be typed manually on your internet browser.

There is no ETA for when closed beta might start, but certainly plans are to make that happen soon.

Cloaken: Hey guys –

As you know, we’ve been testing the game internally for quite some time. The images you are seeing from data miners is not something unexpected. This is all part of the journey for us.

Please do, however, be wary of what will surely be the growth of phishing sites around the web. Still no word on public testing, but we are making forward progress. If you want to make sure you are considered for future public testing, please do sign up over on the website at http://heroesofthestorm.com — source: Reddit

 

heroes-of-the-storm-alpha-leak-1

Heroes of the Storm Developer Q&A Part 2 (Jan 22, 2014) – Transcript

This is a full transcript of the recent Heroes of the Storm Q&A Part 2 held at Blizzard Entertainment by community manager Kevin “Cloaken” Johnson where he interviewed Dustin Browder and Kaeo Milken. Enjoy!

Kevin: What is up guys? Welcome back to our second live developer Q&A here at Blizzard Entertainment. My name is Kevin. We are excited to be back with you. Happy new year … because it is January, and the last time we were with you … was December.

kevin-johnson-cloaken-1

Raynor build

Raynor build used in HGC and other Heroes of the Storm eSports events by the top pro gamers in the United States, Europe and Asia. Raynor is a ranged assassin in Heroes of the Storm.

Raynor build – eSports

bdg - Mighty HGC KR - Phase 2 Part 1 - Game 3 - Raven v Mighty -- Jul 1

Seasoned Marksman

Focused Attack

Revolution Overdrive

Hyperion

Giant Killer

executioner

Nexus Frenzy

 

Nazeebo build

Nazeebo build used in HGC and other Heroes of the Storm eSports events by the top pro gamers in the United States, Europe and Asia.

Nazeebo build – eSports

prismaticism - Roll20 HGC NA - Phase 2 Part 2 - Game 2 - Roll20 eSports v Tempo Storm -- Aug 26

Widowmakers

Hexed Crawlers

Spirit of Arachyr

Gargantuan

Ice Block

Spider Colony

Vile Infection
Aloof - CE HGC CN - Phase 2 Week 5 - KT vs CE - Game 2 -- Jul 28

Widowmakers

Hexed Crawlers

Spirit of Arachyr

Gargantuan

Ice Block

Spider Colony

Vile Infection

Tyrael Build

Tyrael is a melee warrior hailing from the Diablo II and Diablo III Universe. He’s the Archangel of Justice, member of the Angiris Council.

Tyrael Build – eSports

*Patch v 2.27.2 (Garrosh patch) | Match Date: Sept 1-2

k1pro - Gale Force eSports HGC NA - Phase 2 Part 2 - Game 4 - Gale Force eSports v Tempo Storm

Purge Evil

Horadric Reforging

Reciprocate

Sanctification

Burning Rage

Holy Ground

Holy Arena

*Patch v 2.27.2 (Garrosh patch) | Match Date: Aug 26

Breez - Fnatic HGC EU - Phase 2 Part 2 - Game 5 - Team Dignitas v Fnatic

Purge Evil

Horadric Reforging

Reciprocate

Sanctification

Burning Rage

Holy Ground

Holy Arena

*Patch v 2.27.1 (Garrosh patch) | Match Date: Aug 12-13

Jeongha - L5 HGC Eastern Clash - Day 3 Game 4 - L5 v MVP Black

Purge Evil

Horadric Reforging

Reciprocate

Sanctification

Burning Rage

Holy Ground

Holy Arena
Hooligan - L5 HGC Eastern Clash - Day 3 Game 2 - Tempest v L5

Purge Evil

Horadric Reforging

Reciprocate

Sanctification

Angelic Absorption

Holy Ground

Holy Arena
Wind - CE HGC Eastern Clash - Day 2 Game 2 - Team Face Check v CE

Purge Evil

Horadric Reforging

Reciprocate

Sanctification

Burning Rage

Holy Ground

Holy Arena

Tyrael Features

El'Druin's Might (Q)

Deals 114 damage to enemies within target area, slowing them by 25% for 2.5 sec. Reactivating will teleport Tyrael to the blade and slow nearby enemies again.

Mana: 50
Cooldown: 12 sec

Righteousness (W)

Shields Tyrael for 349 damage and nearby allies for 140 damage for 4 sec.

Mana: 60
Cooldown: 10 sec sec

Smite (E)

Rake target area for 150 damage. Allies moving through the targeted area gain 25% increased Movement Speed for 2 sec.

Mana: 45
Cooldown: 6 sec

Archangel's Wrath (Trait)

Upon dying, become invulnerable and explode for 572 damage after 3.5 sec.
tyrael-portrait

Backstory

Among the angels it is the Archangel of Justice Tyrael who is humanity's greatest defender. Wielding his sword El'druin against the Burning Hells, the Prime Evils would have enslaved Sanctuary and all of humanity long ago if Tyrael had not intervened.



Diablo: Book of Cain

Tyrael is an character in Diablo II, Diablo II: Lord of Destruction, Diablo III and Diablo III: Reaper of Souls. Tyrael is one of the five members of the Angiris Council which rules the High Heavens.

Tyrael is the archangel of Justice, and as such he was the most rigid of the angels, firm in his adherence to laws, rules, and order. He held to a single, unbending duty: to secure victory for the High Heavens in the Eternal Conflict.

He was renowned for being calm and controlled and meticulous in his execution of combat technique. The archangel carried out his impassive judgment through the use of El'druin, the Sword of Justice.

El'druin is, by all accounts, a unique weapon that can cut through any substance or foe in existence. There is, however, an exception: Some believe that the blade's edge cannot pass through or harm any being of righteous intent.

Despite Tyrael's fame as a warrior with few peers, it is nonetheless stated that he was at all times fair and impartial, as justice itself must be.

The Courts of Justice, Tyrael's abode in the High Heavens, are said to be akin to a great auditorium wherein angels congregate. Here they air grievances, come to terms, and strive to reclaim lost harmony or equilibrium. It seems a fitting institution for an angel who values integrity and balance above all things and will choose the path of righteousness in any situation, even if it brings harm to those he loves.

heroes-tyrael-frame

History

During the aftermath of the Sin War, the Angiris Council voted to decide the fate of Sanctuary. Only Tyrael's vote prevented the purge of all inhabitants of Sanctuary.

A pact was determined between the Angiris Council and Mephisto that none of both factions would intervene in Sanctuary.

Milennia later, a civil war within the ranks of the Burning Hells resulted in the exile of Diablo, Baal and Mephisto. The lesser evils, Azmodan and Belial, sent them to Sanctuary. Tyrael enrolled the help of powerful humans to hunt down the Prime Evils and to imprison them. Tyrael and the Horadrim used the Soulstones -- shards of the Worldstone -- to imprison the soul of the Prime Evils, and buried them in distant locations.

During the Darknening of Tristram, Diablo managed to corrupt King Leoric to commit vile crimes. Prince Aidan (the hero) was ultimately possessed by Diablo (Diablo, 1996).

During Diablo II, Aidan (known as the Wanderer) traveled east to free Diablo's brothers: Baal and Mephisto. Tyrael tried to prevent Baal's escape from Tal-Rasha's Tomb, but Marius was tricked into removing the shattered soulstone from Tal-Rasha's chest.

Later, Tyrael sacrificed in order to address the taint of the Worldstone after Baal corrupted it. Tyrael threw the sword of justice, El'druin, at the Worldstone. Its explosion decimated Mount Arreat leaving a crater.

For twenty years, Tyrael's essence floated in the nether -- unable to coalesce himself back to his former self. Jacob of Staalbreak, the avatar of justice, wielded El'druin and with the help of Shanar the Wizard managed to bring justice upon men. It's unknown still how Tyrael managed to recover El'druin and to materialize his light-sound-like being.

His actions were pivotal to ensure the Prophecy of the End Days didn't come to pass. After confronting Archangel Imperius and criticize the Angiris Council's inaction to save Sanctuary and in turn all of the High Heavens, Tyrael decided to strip away his wings and his immortality as a lesson to his brethren that the laws shouldn't govern them into inaction. The welfare of creation is above any law.

Imperius exiled Tyrael toward Sanctuary, and he fell through the sky -- colliding against the Cathedral of Tristram. After the Diablo III hero rescued Deckard Cain, the way to King Leoric's throne is cleared to find the source of the falling star. It turned out to be a man. He holds no memories of his past or the reason of his arrival. All he knows is that he had come to warn men.

A search for the three pieces of this man's sword begins, and the Hero and Leah find out that Maghda and her cult are also searching for the pieces.

Later, in New Tristram, Maghda captured Deckard Cain and the three missing pieces of the sword. With Leah's sudden burst of power before the anguish of seeing her uncle Deckard harmed, Maghda decides to retreat.

Unable to force Deckard to coalesce the sword pieces, Maghda decides to kidnap the man that fell through the sky. Before his last breath, Cain uses the Horadrim teachnings and possibly the Horadric cube to unite the three pieces of the sword. Before him was El'druin. Deckard recognizes it as an angelic weapon. Cain died, and the hero and Leah keep moving on to rescue the kidnapped man.

After defeating the Butcher, the hero rescues the man from the cult, and hands him the sword. El'druin restores his memories and now he remembers he is Archangel Tyrael. Throughout their journey, Tyrael helps the hero, Leah and Adria the witch restore Zoltun Kulle in order to access the Black Soulstone. It is determined that it is a crucial instrument to capture the Lesser Evils.

With the defeat of Belial and Azmodan, Adria showed her true colors and betrayed Leah and Tyrael -- using the Black Soulstone and her magics to transform Leah into Diablo, the Prime Evil. Diablo opens a gateway into the High Heavens, where he brings utter chaos. Millions of angels perished, and Diablo climbed his way into the top of the Crystal Arch to defile and corrupt it.

Upon Diablo's defeat, Tyrael claims this to be the dawn of a new age for men and angels. The Crystal Arch chose Tyrael to embrace his new place as the Archangel of Wisdom, for justice had been met that day.

As time went by, Tyrael could see with mortal eyes what other angels couldn't. Corruption was flowing through the High Heavens. The Angiris Council's attitude seemed abnormal. Tyrael determined that the Black Soulstone was creating dissonance upon the High Heavens, thus, he decided to summon forth five heroes of Sanctuary and the new Horadrim to stage a stealth-mission to steal the Black Soulstone from the High Heavens (Read Diablo III: Storm of Light).

These are the voice over quotes repeated by Tyrael when the player clicks on him multiple times. Here is a transcript courtesy of Cemotucu. (Thank you)

"Greetings, mortal."

"What do you need?"

"I'm sorry, did you say something? I was busy thinking about justice."

"Be warned mortal, you never know what your curiosity might unleash."

"FOOL! You have just ensured the doom of this world. You cannot even begin to imagine what you set in motion this day. (Evil laugh shifting to funny laugh) I'm kidding! I like to say things like that."

"Just because I'm an immortal doesn't mean I want to wait around forever."

"If I had a face, I'd be glaring at you, right now."

"In heaven, everything is fine."

"You can always tell an angel is happy when their wings flutter."

"Perfect gem activated."

"You are quite proficient at clicking. Diablo III might be right up your alley."

"Every time a bell rings, a suit of armor manifests as a physical representation of an angel's wings."


Tyrael Talents

Purge EvilSmite deals 30% more damage to Heroes.
Protection in DeathWhen Archangel's Wrath explodes, shield nearby allies for 50% of their max Health for 10 sec.
Even in DeathIncreases Archangel's Wrath damage by 25%. Basic Abilities also can be used before exploding, but deal no damage.
Regeneration MasterQuest: Gathering a Regeneration Globe increases your Health Regeneration by 1 per sec, up to 30.

Reward: After gathering 30 Regeneration Globes, you also gain 500 Health.
Horadric ReforgingIf El'druin's Might hits an enemy, its cooldown is reduced by 5 sec.
Swift RetributionIncreases Smite's Movement Speed by 10% and duration by 1 sec.
Vigorous StrikeBasic Attacks heal for 25% of the damage dealt to the primary target.
Angel's GraceAfter teleporting using El'druin's Might, gain 40% Movement Speed for 3 sec.
ReciprocateWhen Righteousness expires, it explodes for 224 damage to nearby enemies.
ZealotryIncreases the duration of Righteousness by 50% and reduces its cooldown by 2 sec.
Follow ThroughAfter using an Ability, your next Basic Attack within 6 sec deals 40% additional damage.
JudgmentAfter 0.75 sec, charge an enemy Hero dealing 222 damage and stunning them for 1.5 sec. Nearby enemies are knocked away and take 111 damage.

Mana: 80
Cooldown: 70 sec
SanctificationAfter 0.5 sec create a field of holy energy that makes allied Heroes Invulnerable. Lasts 3 sec.

Mana: 75
Cooldown: 100 sec
Burning RageDeals 38 damage per sec to nearby enemies.
Angelic AbsorptionEnemies that attack Tyrael while shielded grant 400 Health over 4 sec.
Angelic MightGain 80% increased damage on Tyrael's next Basic Attack within the next 5 sec for each Hero hit by Smite.
Blade of JusticeAfter teleporting using El'Druin's Might, Tyrael's Attack Speed is increased by 50% for 5 sec.
Holy GroundCreate a ring that blocks enemies from entering the area teleported to using El'druin's Might.
SalvationEach allied Hero that is affected by Righteousness increases Tyrael's Shield amount by 45%.
Blood for BloodActivate to deal 10% of target enemy Hero's Max Health and heal for twice that amount.

Cooldown: 60 sec.
Angel of JusticeIncreases the cast range of Judgment by 50%, and reduces the cooldown by 40 sec.
Holy ArenaIncreases duration of Sanctification by 1 sec and increases the damage of allies by 25%.
Nullification ShieldActivate to gain 60 Spell Armor for 5 sec.

Cooldown: 40 sec.
Nexus BladesBasic Attacks deal 20% more damage and Slow enemy Movement Speed by 20% for 1 sec.

Hope you enjoyed this article. Please, support Blizzplanet on Patreon, and follow us in Twitter, Facebook and YouTube for daily Blizzard games news updates.

 

Abathur Build

Abathur build used at HGC winning matches in USA, Europe and Asia. Abathur, the Evolution Master of Kerrigan’s Swarm, works ceaselessly to improve the zerg from the genetic level up. His hate for chaos and imperfection almost rivals his hatred of pronouns.

Abathur Build

This is a build used by cauthonluck (Tempo Storm) during the HGC North America 2017 Phase 2 Game 1.

ABATHUR BUILD - BY CAUTHONLUCK (TEMPO STORM)

Pressurized Glands

Prolific Dispersal

Calldown: MULE

Ultimate Evolution

Soma Transference

Envenomed Spikes

Hivemind

 

 

Abathur Abilities

ABILITIES

Symbiote (Q)

Spawn and attach a Symbiote to a target ally or Structure. While active, Abathur controls the Symbiote, gaining access to new Abilities. The Symbiote is able to gain XP from nearby enemy deaths.

Cooldown: 4 sec.

Toxic Nest (W)

Spawn a mine that becomes active after a short time. Deals 377 damage and reveals the enemy for 4 sec. Last 90 sec. Stores up to 5 charges.

Cooldown: 10 sec

Locust Strain (W)

Spawns a Locust to attack down the nearest lane every 15 sec. Locusts last for 25 sec, have 710 health and deal 84 damage with each Basic Attack.

Cooldown: 15 sec.

Symbiote Abilities

ABILITIES

Stab (Q)

Shoots a spike towards target area that deals 124 damage to the first enemy it contacts.

Cooldown: 6 sec.

Spike Burst (W)

Deals 121 damage to nearby enemies.

Cooldown: 6 sec.

Carapace (E)



Charges: 2
Charge Cooldown: 3 sec

 

Abathur Talents

Pressurized GlandsIncreases the range of Symbiote's Spike Burst by 25% and decreases the cooldown by 1 sec.
Survival InstinctsIncreases Locust's Health by 50% and duration by 40%.
Regenerative MicrobesSymbiote's Carapace heals the target for 71 Health per sec over 4 sec.
Envenomed NestToxic Nests deal 75% more damage over 3 sec.
Prolific DispersalReduces the cooldown of Toxic Nest by 2 sec and adds 2 additional charges.
BallistosporesIncreases Toxic Nest's range to global and increases duration by 25%.
Sustained CarapaceINcreases the Shield amount of Symbiote's Carapace by 40% and allows it to persist after Symbiote ends.
Adrenal OverloadHeroic Symbiote hosts gain 25% increased Attack Speed.
NeedlespineIncreases the damage and range of Symbiote's Stab by 20%.
Vile NestToxic Nests slow enemy Movement Speed by 40% for 2.5 sec.
Networked CarapaceUsing Symbiote's Carapace also applies an untalented Carapace Shield to all nearby allied Heroes, Minions, and Mercenaries.
Calldown: MULEActivate to calldown a Mule that repairs Structures, one at a time, near target point for 40 sec, healing for 100 Health every 1 sec. Grants 1 ammo every 3 sec.

Cooldown: 60 sec.
Ultimate EvolutionClone target allied Hero and control it for 20 sec. Abathur has perfected the clone, granting it 20% Spell Power, 20% bonus Attack Speed, and 10% bonus Movement Speed. Cannot use their Heroic Ability.

Cooldown: 50 sec.
Evolve MonstrosityTurn an allied Minion or Locust into a Monstrosity. When enemy Minions near the Monstrosity die, it gains 5% Health and 5% Basic Attack damage, stacking up to 40 times. The Monstrosity takes 50% less damage from non-Heroic enemies. Using Symbiote on the Monstrosity allows Abathur to control it, in addition to Symbiote's normal benefits. This Ability can be reactivated to automatically cast Symbiote on his Monstrosity.

Cooldown: 90 sec.
Assault StrainLocust Basic Attacks cleave for 50% damage and explode on death for 170 damage.
Bombard StrainLocust's Basic Attacks become a long-range siege attack that deal 70% more damage.
Spatial EfficiencySymbiote's Stab gains 1 additional charge and its Cooldown is reduced by .5 sec.
Soma TransferenceSymbiote's Spike Burst heals the host for 107 Health per enemy Hero hit.
Envenomed SpikesAbathur's Symbiote's Spike Burst also slows enemy Movement Speed by 40% for 2 sec.
Adrenaline BoostSymbiote's Carapace increases the Movement Speed of the target by 40% for 3.5 sec.
Locust BroodActivate to spawn 3 Locusts at a nearby location.

Cooldown: 45 sec.
Volatile MutationUltimate Evolution clones and Monstrosities deal 257 damage to nearby enemies every 3 sec and when they die.
Evolutionary LinkAs long as the Ultimate Evolution is alive, the original target of the clone gains a Shield equal to 25% of their max Health. Refreshes every 5 sec.
Evolution CompleteMonstrosity gains the ability to Deep Tunnel to any visible location once every 25 sec.
HivemindSymbiote creates an additional Symbiote on a nearby allied Hero. This symbiote mimics the commands of the first, but does half damage and shielding.
Locust NestActivate to create a nest that periodically spawns Locusts. Only one Locust Nest can be active at a time.

Cooldown: 45 sec

 

Abathur Features

heroes-abathur-frame

From their conception, the zerg have been driven to pursue the perfection of their race through merciless, predatory evolution. If the Overmind has been the force behind this directive, the being known as Abathur was born as the instrument of its will.

Abathur is an old organism, long serving as an “evolution master” – a guiding hand spinning the strands of zerg DNA into mutations of existing zerg and entirely new strains. Left to its own devices, Abathur’s approach to evolving the Swarm is unorthodox: consuming living tissue, and dissolving it into genetic components able to be quickly reassembled (often painfully).

Abathur’s methods are far from the only means of evolving the Swarm, but the creature has refined them over years of wanderlust following the death of the original zerg Overmind. During its time on Char, the detached, meticulous Abathur modified any zerg it stumbled across, and grew fixated on diversifying the Swarm.

As much as a hive creature can, Abathur sees itself as personally responsible for the continuation of the zerg. It undertakes each experiment as though the survival of the species depended on it alone, and tolerates no evolutionary backstep. Abathur will push the swarm forward…and change it utterly in the attempt.

Description

Abathur is one of the heroes introduced in StarCraft II: Heart of the Swarm. His main function in the Swarm is to dissect, gene-splice and genegineer advanced upgrades for the different Zerg units. He was formerly created by the Zerg Overmind in planet Zerus to evolve the zerg DNA strains and those of the races assimilated into the zerg.

In Heroes of the Storm, Abathur plays a very intriguing and innovative role. Abathur is a support character where the player doesn't fight directly one-on-one against other players. Abathur can teleport to various explored locations throughout the map to assist other friendly team players with special buffs and abilities.

abathur-evolution-master-skin

master-abathur-skin

pajamathur-skin

skelethaur-abathur-skin

"Must evolve. Swarm not good enough. Not."

"Perfection. Deep in the core. In strands."

"Pronouns. Unclear."

"Teammates. Much to improve. Reanimated tissue. Humanoid-beast hybrids. Inefficient. Unacceptable."

"Work harder. Better. Make faster. Stronger. Evolution never over."

"Perfection. Goal that always changes. Can pursue, cannot obtain. Similar to Ashbringer."

"Anger. Product of stress. Adrenaline. Clicking. No clicking, no anger."

"Design must be simple. Elegant. Implementation, less so. Sequences must change. Intent static, product fluid. Always can improve. Stressers reveal flaws. Flaws reveal potential. Always improving. Good."

"If evolution product of design, is evolution... evolution? Hmm. Line of thought not productive. Hmm."

"Abilities of organism Abathur well-designed for Alpha. Likely to change. Entity Blizzard notorious for iteration."

 

Tassadar – Talents and Heroic Traits

heroes-tassadar-frameTassadar is a protoss of the Templar caste who oversaw and protected the lesser races, or executed them when required or commanded to do so.

His fascination for the Terran race was absolute, even leading him to disobey extreme orders from Aldaris and the protoss conclave.

Tassadar set flame to planet Mar Sara in order to purify it from the zerg infestation.

After desobeying a direct order from the conclave, Tassadar went rogue and befriended ex-Marshal Jim Raynor and the dark templar Zeratul.

Although, the dark templar were perceived as heretics by the templars, Tassadar listened to Zeratul’s side of the story, and even learned the way of the dark templar.

Using his new found hybrid philosophies of both sides of the templar, Tassadar sacrificed by concentrating all of his psionic might against the zerg Overmind.

Tassadar claimed he hasn’t tasted death nor will he, meaning he has trascended the mortal realm into a mysterious psionic or ethereal state — communicating from the beyond.

Tassadar communicated with Zeratul at the site of the Overmind’s demise in planet Aiur to reveal the Overmind’s master plan and warned him of impending doom with the rise of the hybrids. That Kerrigan was the Overmind’s way to prevent the coming oblivion to be caused by the dark voice: Amon. (as seen in StarCraft II: Wings of Liberty).

Tassadar is one of the playable characters is Heroes of the Storm. He plays a Support / Ranged role.

Talents

KeybindIconTalentDescriptionCooldownMana
Qprotective-shield-iconProtective ShieldShields target ally, absorbing 240 damage before breaking. Lasts for 8 seconds.960
Wtime-warp-iconTime WarpDeals 34 damage per second to enemies in target area and slows attack and movement speeds by 35%. Lasts 4 seconds.1475
EPhase ShiftTassadar becomes invulnerable and invisible to enemies. Lasts for 2 seconds.2475

Heroic Traits

IconHeroic TraitDescriptionCooldownMana
oracle-iconOracleGreatly increases Tassadar's vision radius and allows him to detect enemy Heroes. Lasts for 7 seconds.3025

Illidan Build

Illidan build used at HGC winning matches in USA, Europe, and Asia. Illidan hails from Warcraft III: Reign of Chaos, Warcraft III: The Frozen Throne, World of Warcraft: The Burning Crusade, and World of Warcraft: Legion. In Heroes of the Storm, Illidan is a melee assassin with sustained attacks and cunning. Beware his 10,000 years of hatred. No seriously. Watch over your shoulder at all times.

Illidan Build – eSports

MichaelUdall - Gale Force HGC NA - Phase 2 Part 2 - Game 1 - Gale Force eSports v Tempo Storm -- Sept 1

Battered Assault

Unbound

Thirsting Blade

The Hunt

Nimble Defender

Blades of Azzinoth

Nexus Blades
Atheroangel - Team Expert HGC EU - Phase 2 Part 2 - Game 1 – Zealots v Team expert -- Sept 2

Immolation

Friend or Foe

Thirsting Blade

The Hunt

Sixth Sense

Marked for Death

Nowhere to Hide
Antihero - Good Guys HGC EU - Phase 2 Part 2 - Game 2 - Team Good Guys v Team expert -- Aug 27

Immolation

Friend or Foe

Hunter's Onslaught

The Hunt

Sixth Sense

Blade of Azzinoth

Nowhere to Hide
Rich - MVP Black HGC Eastern Clash - Day 3 Game 4 - CE v MVP Black -- Aug 13

Immolation

Friend or Foe

Thirsting Blade

The Hunt

Nimble Defender

Marked for Death

Nowhere to Hide
Jeongha - L5 HGC Eastern Clash - Day 3 Game 2 - Tempest v L5 -- Aug 13

Battered Assault

Friend or Foe

Thirsting Blade

The Hunt

Nimble Defender

Blades of Azzinoth

Bolt of the Storm
Paradise - CE HGC Eastern Clash - Day 1 Game 2 - Chall Enge v DeadlyKittens -- Aug 11

Immolation

Friend or Foe

Thirsting Blade

The Hunt

Nimble Defender

Marked for Death

Nowhere to Hide
H82 - Tempest HGC Eastern Clash - Day 1 Game 3 - Chall Enge v Tempest -- Aug 11

Immolation

Friend or Foe

Hunter's Onslaught

The Hunt

Sixth Sense

Marked for Death

Nowhere to Hide

Illidan Features

Dive (Q)

Dive at the target, dealing 69 damage and flipping to the other side of the target.

Cooldown: 6 sec

Evasion (W)

Dash towards target point, dealing 124 damage to enemies along the way. Hitting an enemy increases Illidan's Basic Attack damage by 35% for 3 sec.

Cooldown: 8 sec

Sweeping Strike (E)

Evade enemy Basic Attacks for 2.5 sec.

Cooldown: 15 sec

Betrayer's Thirst (Trait)

Basic Attacks heal for 30% of damage dealt and reduce Ability cooldowns by 1 sec.

illidan-portraitIllidan Stormrage, the first Demon Hunter, betrayed his people by creating a new well of eternity after the demonic invasion of Azeroth. Now Illidan lords over the realm of Outland slaughtering unsuitably prepared Heroes who venture in to his domain.


Description

Marks his targets by using his abilities. Attacks against marked targets to reduce his cooldowns. Moves quickly to pursue his foes.

Store Cost: 500 | 4000

Role: Melee Assassin

Difficulty: Very Hard



Origin

heroes-illidan-frameIllidan Stormrage is the twin brother of Malfurion Stormrage. While his brother learned the ways of the Druid with the demi-god Cenarius, Illidan delved into the arcane magics taught by Queen Azshara's Highborne.

During the Aftermath of the War of the Ancients, ten-thousand-years-ago, Illidan took samples of the Well of Eternity before it imploded. Two of the seven vials were dropped into the lake at the top of Mount Hyjal. Malfurion and his people caught Illidan in the act, and punished him severely by imprisoning him in the depths of Mount Hyjal guarded by Warden Maiev.

His hatred, ambition and addiction for arcane magic was not quenched in ten milennia. Tyrande freed Illidan from his prison in order to save what remained of the Night Elf civilization and all of Azeroth. Illidan defeated Tichondrius the Dreadlord and consumed the Skull of Guldan to empower himself with Fel Magic, transforming into a demon-hybrid. Runes, Horns, hoofs and bat-winged limbs marked his body.

Illidan nearly toppled the Lich King with the earthquake assault upon Northrend with the use of the Eye of Sargeras, and ultimately lost before Arthas the Death Knight. Leaking his wounds, Illidan rallied his new allies: Lady Vashj and her naga forces, and Kael'Thas Sunstrider and his blood elves. They traveled to Outland where they decimated the Burning Legion agents with the help of the Draenei; and sealed the seven portals throughout Outland.

As lord of Outland, Illidan ruled with an iron fist, but ultimately got defeated by heroes from Azeroth with the assistance of their allies: the Naaru, the Aldor, the Scryers, Akama and Maiev.

In Heroes of the Storm, Illidan is a force to be reckoned with. His skills in battle make him one of the most feared contenders to fight against with.

Illidan made appearances in the following media:





These are the voice over quotes repeated by Illidan when the player clicks on him multiple times:


"I grow impatient."

"Who dares address me?"

"I'm blind. Not deaf."

"(Text message/cell vibration sounds) Hold on. Darkness just texted me."

"Does anyone else miss chaos damage?"

"No, I did not just see that. Or anything else for that matter."

"Remember when wings, hooves and horns were strange for Warcraft? Ahh, the good old days."

"Alas, poor Gul'dan ... I never knew him at all, actually."

"What did you mean Blizzard added monks before demon hunters?"

"Monks aren't even a real hero class!"

"You know, for ten thousand years old Tyrande still looks pretty good. -- At least that's what they tell me."

"Ahh, my brother is such a tree hugger."

"Is Maiev behind me? She is totally behind me, isn't she?"


Illidan Talents

ImmolationAfter using Sweeping Strike, burn nearby enemies for 23 damage a sec for 4 sec.
Battered AssaultIncrease Sweeping Strike's Basic Attack damage bonus duration from 3 to 5 sec. If Sweeping Strike hits 2 Heroes its damage bonus is increased from 35% to 125%.
Unending HatredQuest: Minion kills grant 0.2 Basic Attack Damage. Hero Takedowns grant 1 Basic Attack Damage.

RewardAfter gaining 20 increased Basic Attack Damage, receive an additional 20 Basic Attack Damage.
Rapid ChaseDive grants 15% Movement Speed for 2 sec.
Friend or FoeIncreases the range of Dive by 20% and allows it to be used to dive to allied Heroes.
UnboundSweeping Strike can go over walls and terrain.

RewardAfter hitting 30 Heroes with Sweeping Strike, gain a second charge.
Reflexive BlockUsing Dive grants 75 Physical Armor against the next 2 Hero Basic Attacks for 3 sec, reducing the damage taken by 75%.
Thirsting BladeBetrayer's Thirst's healing from Basic Attack is increased from 30% to 50% while Sweeping Strike's damage bonus is active.
Hunter's OnslaughtBasic Abilities heal for 25% of the damage they deal. This bonus is doubled versus Heroes.
Metamorphosis (R)Transform into Demon Form at the target location, dealing 68 damage in the area. Temporarily increases max Health by 296 for each Hero hit by the initial impact. Lasts for 18 sec.

Cooldown: 120 sec
The HuntCharge to target unit, dealing 372 damage on impact and stunning for 1 sec.

Cooldown: 100 sec
Nimble DefenderIf Sweeping Strikes hits an enemy Hero, gain 25 Armor for 2 sec, reducing damage taken by 25%.
Elusive StrikeSweeping Strike reduces the cooldown of Evasion by 3 sec every time it damages an enemy Hero.
Sixth SenseWhile active, Evasion grants Illidan 75 Spell Armor against the next 2 sources of Spell Damage, reducing their damage by 75%.
Marked for DeathDive deals an extra 337 damage if used consecutively on a target within 10 sec.
Fiery BrandEvery 4th attack against the same Hero deals an additional 6% of their max Health as damage.
Blades of AzzinothHitting 5 Heroes with Sweeping Strike allows Blades of Azzinoth to be activated, increasing Basic Attack damage by 75% for 8 sec.
Demonic FormPermanently remain in Demonic Form. Metamorphosis also increases Attack Speed by 20% and reduces the duration of slows, roots, and stuns by 50%. Illidan can now mount in Demonic Form.
Nowhere to HideThe Hunt gains unlimited range. Illidan passively reveals enemy Heroes below 25% Health anywhere on the Battleground.
Nexus BladesBasic Attacks deal 20% more damage and Slow enemy Movement Speed by 20% for 1 sec.
Bolt of the StormActivate to teleport to a nearby location.

Cooldown: 70 sec

 

Hope you enjoyed this article. Please, support Blizzplanet on Patreon, and follow us in Twitter, Facebook and YouTube for daily Blizzard games news updates.

 

Heroes of the Storm Q&A # 2 Video

Today, community manager Kevin “Cloaken” Johnson interviewed Dustin Browder and Kaeo Milker to talk more about Heroes of the Storm.

The team is happy with the current four maps shown at BlizzCon. Dragonshire is back in the pipe for some polishing. The next few weeks will be focused on working intensely on the Heroes and their user experience. Afterwards, the team will explore about making more maps.

heroes-of-the-storm-logo-685x200

However, they won’t go too crazy with the number of maps, and prefer to have some of the core battlegrounds and maps they have shown so far ready for an upcoming alpha and beta testing.

World of Warcraft® and Blizzard Entertainment® are all trademarks or registered trademarks of Blizzard Entertainment in the United States and/or other countries. These terms and all related materials, logos, and images are copyright © Blizzard Entertainment. This site is in no way associated with or endorsed by Blizzard Entertainment®.

Copyright © Blizzplanet.com All Rights Reserved

DMCA.com