In Heroes of the Storm, Gold is used primarily to buy Heroes through the in-game Shop. Especially, if you prefer not to spend real-money. While time-consuming, earning gold is not such a hassle over time. When I reached level 20, the amount of gold earned allowed me to purchase four heroes: Muradin, Zeratul, Illidan and Malfurion. It is doable.
This is a list of the gold amount rewarded when you reach a level. As you can see, as you grow in levels, the amount of gold rewarded increases. This list shouldn’t scare you by any means.
In Heroes of the Storm Technical Alpha it took me less than a week to reach level 20. Of course, I am home most of the time and can spend some extra time playing, so it might translate differently to those who go to college or have a job, and can only spend 3-4 hours per day playing this game.
Gold Earned per Level
From the chart above, at level 20 the player has earned a total of 11600 gold. From level 20-40, the player earns 20500. In total, the level 4-40 rewards amount to 32100 gold.
In addition to those 32,100 throughout the 40 levels, players can earn extra gold by completing daily quests. Here are some daily quest examples where the player earns extra gold outside the level reward system.
To say that Heroes of the Storm is addictive is an understatement. Within a few days, I have reached level 20 and the Epic Hero Quests have been unlocked. You don’t really need to play Cooperative or Versus Mode to complete quests. It is doable in Practice mode.
It is unknown at the moment if these are placeholders or if the Epic Hero Quests will be unique to each Hero. Currently, all of the Epic Hero Quests look the same for all Heroes.
Participate in 300 Takedowns
Reward – XP: 375,000
Earn 1,500,000 XP with this Hero
Reward – XP: 750,000
Win 30 Games
Reward – XP: 1,500,000
Additionally, I noticed around level 17, the gold reward is increased (by 100) from 600 gold to 700 gold per level.
For barely a week of gameplay, I find satisfactory the gold revenue. I have been able to purchase four heroes: Muradin (2,000 gold), Zeratul (5,500), Illidan (5,500) and Malfurion (2,000 gold).
Blizzard Entertainment released a new Heroes of the Storm Technical Alpha patch today to change the weekly Free-to-Play Hero Rotation. It’s unknown at the moment if any bug fixes were applied. The patch was approximately over 40MB.
Update: Patch Notes were finally revealed. A few minor bug fixes were applied during the refreshing of the Weekly Hero Rotation.
Fixed an issue which allowed the Promote talent to be used on unintended minions.
Fixed an issue that could occasionally cause a player’s gold total to revert to a previous value, despite earning additional gold.
We’re currently in the process of updating the free-to-play hero rotation with a set of six fresh heroes, who will stand ready to start smashing towers at a moment’s notice once Heroes is back online. We’ll bring in a new set of free-to-play heroes every Tuesday from here on out. Here are your free heroes for this week:
Week of Tuesday, Mar. 18, 2014:
(If you’re playing on a brand new account, you’ll start with five free hero slots until you reach Level 7 with the experience and progression system. At that point, you’ll unlock a sixth free-to-play hero slot.)
This post will be updated each week during the Tech Alpha whenever we refresh the free hero rotation, and you can expect the next set of free heroes on Tuesday, March 25. Make sure to do some brawling with this week’s roster before they rotate out of the pool!
If you’d like to see hero rotations from previous weeks, we’ll be posting them as replies to this thread.
Edited by Spyrian on 3/18/2014 4:03 PM PDT — source
Muradin is a Melee Warrior hailing from the Warcraft III and World of Warcraft universe. Once a mentor to Prince Arthas, Muradin was unable to prevent his corruption. After recovering from a mild case of amnesia, he is now the leader of the Bronzebeard clan after the “diamond-ization” of his brother King Magni.
Throw a hammer, dealing 114 damage to the first enemy hit and Stunning it for 1.25 sec.
Quest:Hit 25 Heroes with Storm Bolt. Heroes who die within 2.5 sec of being hit by Storm Bolt count as hitting 3 additional Heroes.
Reward:Storm Bolt pierces to hit an additional target, and Muradin's Basic Attacks reduce the cooldown of Storm Bolt by 1 sec.
Mana: 45 Cooldown: 10 sec
Thunder Clap (W)
Blast nearby enemies for 100 damage and slow them by 25% for 2.5 sec. Heroes hit also have their Attack Speed reduced by 25% for the duration.
Mana: 50 Cooldown: 8sec
Dwarf Toss (E)
Leap to target location, dealing 61 damage to enemies on landing. Upon leaping, gain 25 Armor for 2 sec, reducing damage taken by 25%.
Mana: 55 Cooldown: 10 sec
Second Wind (Trait)
Muradin restores 58 Health per sec when he has taken no damage for 4 sec. When below 40% Health, increased to 115 Health per sec.
Once a mentor to Prince Arthas, Muradin was unable to prevent him from becoming the Lich King. After recovering from a mild case of amnesia, he is now the leader of the Bronzebeard clan post the "diamond-ization" of his brother the King Magni.
Jumps around the battleground and stuns Heroes. Rapidly regenerates health as he nears death.
Store Cost: 500 | 4,000
Role: Melee Warrior
Muradin was introduced in Warcraft III: Reign of Chaos (available in the Warcraft III Battle Chest) when Prince Arthas found him in Northrend. Muradin helped Prince Arthas fight the Undead Scourge, and shortly after reprimanded his former disciple when Arthas ordered mercenaries to burn down the Alliance fleet to prevent his men from retreating after recall orders from King Terenas' emissary. Muradin disliked how Arthas ordered his men to kill the same mercenaries that helped him burn the ships. However, continued to help him search for the fabled Frostmourne runeblade.
When Muradin translated the inscription in the dais holding Frostmourne, he quickly warned Prince Arthas the runeblade was cursed and that they should leave immediately. Arthas chanted a plea to the sword Frostmourne. The ice covering the dais exploded, and a large chunk hit Muradin on the head. Prince Arthas wielded Frostmourne and left Muradin behind thinking him dead.
Muradin awoke shortly after without a trace of his memories as revealed in a vision at the Frostmourne Cavern in the Dragonblight (World of Warcraft: Wrath of the Lich King). Time later, the amnesiac Muradin was sheltered by the Frostborn (Frost dwarves) and became their leader. During an escape from the Engine of the Makers in Storm Peaks, Brann Bronzebeard and a hero flew away and landed on Frosthold. Brann recognized his brother Muradin. Their talk caused Muradin to recover his memory and helped the Argent Crusade and the Alliance to fight against the Icecrown Citadel.
Shortly, after the Shattering, King Magni was transformed into a diamond during a ritual meant to allow him to become one with the earth to commune and find out what caused the earthquakes preluding the Cataclysm. Prince Muradin Bronzebeard returned home and took a role in the Council of Three Hammers representing the Bronzebeard house.
These are the voice over quotes repeated by Muradin when the player clicks on him multiple times. Transcript courtesy of Reignac.
"Ye got my attention, laddie."
"I'll take swords for three hundred."
"I was never dead, alright? I was just restin' me eyes!"
"It ain't wise to poke a warrior so much, sonny. We might just poke ya back."
"The only drinkin' problem I have is when me mug is empty!"
"Anyone got some gold I can borrow? I'm a bit short. Get it, short? 'Cause I'm a dwarf? Haha!"
"Ye never toss a dwarf. Ye... ye hurl a dwarf, there's a difference."
"Aw, out o' booze! Wait a tick. (Liquid pouring) Ha, I knew this beard was good for somethin'!"
"Ye can take the king out o' the mountain, but ye cannae take the mountain outta the king!"
"You're the dwarf now, dawg."
"Rumor has it my grandpappy was a Silverbeard. Dyed the thing his whole life!"
"Oh no, Blizzard killed your favorite character! Bah, don't fret; odds are they'll turn up in an expansion or two. Trust me, I know."
"Ye know it's tragic and all, but me brother Magni really does make one fine statue. All sparkly and stuff."
"Back when Brann was a wee dwarf, we'd constantly catch him lookin' at Explorer's Guild Magazine. Said it was for the articles. Bah, we all knew it was really for the paintings of the tuskarr women!"
From the frozen Dreadlands of the north come the mighty Barbarian warriors. After surviving the destruction of her home and death of her tribe, Sonya wanders Sanctuary in search of battle and a better life for her people.
Throw out a spear that pulls Sonya to the first enemy hit, dealing 180 damage and briefly stunning them. If this hits an enemy, generate 40 Fury.
Cooldown: 13 sec
Seismic Slam (W)
Deals 183 damage to the target enemy, and 46 to enemies behind the target.
Fury: 25 Cooldown: 1 sec
Deals 131 damage a sec to nearby enemies for 3 sec, and heals for 25% of damage dealt. Healing tripled versus Heroes.
Fury: 40 Cooldown: 5 sec
Use Fury instead of Mana, which is gained by taking damage or dealing Basic Attack damage. Using a Basic or Heroic Ability grants 10% Movement Speed for 4 sec.
From the frozen Dreadlands of the north comes the mighty Barbarian warriors. After surviving the destruction of her home and the death of her tribe, Sonya wanders Sanctuary in search of battle and a better life for her people.
Store Cost: 500 | 4000
Role: Melee Warrior
I haven't heard of Sonya before in literature based on the Diablo franchise. Let's assume she is the Diablo III in-game playable female Barbarian. Considering her name and her redish hair, she is definitely a pop culture reference to The Red Sonja (1985).
The Barbarian is one of the classes of Sanctuary in the Diablo franchise. The Barbarian class was introduced for the first time as a playable class in Diablo II (2000).
The Barbarian, a member of any of several tribes on the fringes of civilization, rebuffs the influence of those he sees as soft and weak. Ceaseless clan warfare and the constant struggle to survive in the hostile wilderness are evident in the Barbarian's sturdy and powerful frame. Though perhaps lacking the sophistication of his civilized contemporaries, the Barbarian has an acute awareness of his surroundings. Because of his shamanistic belief in the animal powers with whom he identifies, the Barbarian is sometimes associated with stories of lycanthropy. In fact, he believes that he can improve his superb battle tactics by calling upon the totemic animal spirits to infuse him with supernormal strengths and abilities.
Legend says that when the world was very young the tribes of the Northern Steppes were given a sacred charge. Somewhere deep within the great mountain, Arreat, lies a source of great power, crucial to the well being of all humanity. The tribes were tasked to act as guardians of this artifact. They have shaped their way of life in observance of this power and fulfilling their sacred duty.
Steeped in mystery and tradition, these people refer to themselves as the "Children of Bul-Kathos," the great and ancient king. To better protect their lands from outside forces, they adopted a nomadic lifestyle, frequently moving within the confines of the Steppes and maintaining few permanent settlements. Isolating themselves from the world outside their territories, they eschew the use of magics and complex machinery, as they believe these things can only weaken their resolve developed over so many years.
The Children of Bul-Kathos have developed a kinship with the land and have learned to harness the primal energies within nature to enhance their own substantial physical prowess. It is because of this, together with their freedom from the trappings of the outside world, that the Western Kingdoms have historically referred to these tribes as "Barbarians," an epithet that belies the rich cultural and spiritual history these people truly possess. Although some trade with these curious bands of nomads, they do so only along the outermost borders of their lands. All intrusions into the territory surrounding Mount Arreat are forbidden, and warriors from the northern tribes are quick to thwart any incursions. Every foreign attempt at conquest has been met with fierce and decisive resistance.
An account of one skirmish recounts how hordes of Barbarian tribesmen silently appeared where none had been but moments before. Their bodies painted in mysterious designs and their faces howling as they charged like the fierce mountain winds, the tribesmen descended on the invaders. Fully half of the trespassing army immediately dropped their weapons and fled, the remainder were set upon by the Northmen with fervor that none of the battle-hardened invaders had ever witnessed. No mercy was asked and none was given, but in the end, when the outlanders sounded a full retreat, no chase was given either… at least none that could be observed.
Since news of Diablo's re-emergence has spread, a small number of Barbarian warriors have begun roving the lands outside the Steppes, prepared for war and seeking information regarding the recent activities of the Prime Evils.
Traits and Abilities
Renowned for their awesome combat prowess as well as their arrogant demeanor, the Barbarians appear to be perpetually girt for battle. Through harsh conditioning, the Barbarians excel in physical combat and tremendous feats of strength. They derive their power chiefly through intense physical training, but they also tap primal energies from the living world around them. They can manifest these or add to their already considerable catalogue of superhuman feats of strength and power.
"Why do you bother me?"
"Choose your next words carefully."
"I swear, the next person who names me Barbie on Battle.net gets an axe to the forehead."
"Bul-Kathos, I have never prayed to you before. I have no tongue for it. No one will remember why we fight, or why we die. All that matters is that five stood against five. I ask you, grant me one request. Improve my MMR! If you do not listen, then to hell with you!"
"Let's see, crush enemies, done. Drive them before me, of course. Hear the lamentations of their women... let's skip that one."
"You! Death by snu snu!"
"Blondes may have more fun, but redheads are more fun."
"Gingers do have souls, okay?"
"I keep killing, but no loot comes out. This game makes no sense."
"Ever have that nightmare where you're at work in your underwear? That's me, every day."
"If I ever find out who invented the chainmail bikini, I'm going to punch their jaw off their face."
"Once in my many travels, a pig of a man told me to make him a sandwich. So I sliced him nice and thin."
The Power of the Horde incarnated by brutal rhythms and blistering guitar riffs into the most elite tauren chieftain to ever headbang across the surface of Azeroth. Don’t bother putting on socks. He’s just going to rock them off anyways.
This ETC build was used by BadBenny (Team Expert) at the HGC Europe 2017 on April 14, 2017 — winning the Game 1 match against Fnatic in the Braxis Holdout map.
Slide to a location dealing 95 damage and stunning enemies hit for 1.25 sec.
Mana: 60 Cooldown: 12 sec
Face Melt (W)
Deals 71 damage to nearby enemies, knocking them back.
Mana: 50 Cooldown: 10 sec
Guitar Solo (E)
Regenerate 69 Health per sec for 4 sec.
Mana: 40 Cooldown: 8 sec
After E.T.C. uses a Basic or Heroic ability, he gains 20 Armor for 2 sec. This effect does not stack with itself.
The Power of the Horde incarnated by brutal rhythyms and blistering guitar riffs into the form of the most elite tauren chieftain to ever headbang across the surface of Azeroth. Don't bother putting on socks. He's just going to rock them off anyways.
The ETC name stands for Elite Tauren Chieftain. It was introduced at BlizzCon 2005 as a rock band of Blizzard employees. Later, as an NPC in the World of Warcraft: Burning Crusade expansion as the leader of a rock band named Level 70 Elite Tauren Chieftain.
In real life and in-game, the band is composed of Samuro (Samwise Didier), Sig Nicious (Chris Sigaty) the rhythm guitarist, Bergrisst (Dave Berggren) the lead guitarist, Mai'Kyl (Mike Morhaime) the bassist and Chief Thunder-Skins (Alan Dabiri) the drummer.
The band has had several incarnations since 2003 changing from level 10 (Warcraft III), level 60 (WoW vanilla), level 70 (Burning Crusade), level 80 (Wrath of the Lich King) and level 90 (Mists of Pandaria).
There are a few notable songs released by Blizzard Entertainment over the years by ETC. The first one titled "Power of the Horde" (2003), and a very iconic one titled "I am Murloc" (2007).
"Ready to rock!"
"Point me to the stage!"
"It takes a real stud to rock a pink goatee."
"Where I go is the cow level."
"Hell yes I'm a fan of Mootallica!" (referencing the band Metallica)
"My bread?(?) Baby I will smoke whatever you got."
"Baby I'm a five-star general of the Metal Moooolitia."
"Mess with the bull, you gon' get the horns (angry moo, crashing sound). I told ya!"
"One hundred percent pure bull, baby!"
"E.T.C. - Easy as one, two, three!"
"I wanna rock and roll all day, and party every night! We can say that, right? I mean I changed up the words and everything- (telephone ringing) Oh no! Don't pick that up. (Muffled Murloc voice on phone) Okay, tell 'em I'm not here."
"We need more cowbell! ... Aw, come on! That's all you got for me?! How old is that joke, man? We need more cowbell... What we need is better writers. Forget this, baby! (microphone feedback) I'll be in the tour bus. (walks away)."
"I like my metal like I like my coffee: black and heavy."
"Live your life by a simple creed. Mine is half a good time, all the time. Oh, and Creed sucks."
"Man I've seen a million faces, and I've rocked them all!"
"I have been known to get bullish around groupies."
White Guitar Solo is active, E.T.C. heals for 50% of his damage dealt by Basic Attacks.
Quest: Gathering a Regeneration Globe permanently increases the healing per sec of Guitar Solo by 5, to a max of 100.
Reward: After gathering 20 Regeneration Globes, Guitar Solo also heals nearby allied Heroes for 52 Health every sec while it is active.
Using a Basic or Heroic ability also gives nearby allied Heroes a stack of Block, granting 50 Physical Armor against the next Hero Basic Attack for 8 sec, reducing the damage taken by 50%. Max 2 stacks of Block.
Allows Powerslide to travel over walls and terrain.
Increases Face Melt range and knockback by 50%.
Using a Basic or Heroic ability also gives nearby allied Heroes 15% Movement Speed for 2 sec.
Face Melt does 300% more damage to enemies recently affected by Powerslide.
Using a Basic or Heroic Ability releases two pulses of 20 damage. This deals 250% bonus damage to Minions and Mercenaries. The first occurs instantly, the second occurs 2 seconds later.
After using an Ability, E.T.C.'s next 2 Basic Attacks deal 35% more damage.
After 0.75 sec, channel to stun nearby enemies for 4 sec.
Mana: 100 Cooldown: 120
Leap to target location, landing after 2.75 sec, dealing 489 damage to enemies in the area, and slowing them by 50% for 3 sec.
Mana: 100 Cooldown: 75
Hitting at least 2 targets with Face Melt reduces its cooldown by 6 sec.
Face Melt leaves an Amp behind, which will knock enemies away again 2 sec later.
Face Melt slows enemies by 50% fading over 2 sec.
After using Powerslide, gain 15 Armor for 4 sec, reducing all damage taken by 15%.
E.T.C.'s Basic Attacks reduce the cooldown of Guitar Solo by 0.75 sec.
Activate to slow the Attack Speed by 50% and Movement Speed by 20% of nearby Heroes and Summons for 2.5 sec.
Passive: Heroes and Summons that attack your Hero have their Attack Speed slowed by 20% for 2.5 sec.
Cooldown: 20 sec
Mosh Pit refreshes the cooldown of Powerslide. E.T.C. can Powerslide during Mosh Pit, which also increases its duration by 2 sec.
Stage Dive's impact area is 50% bigger, and its cooldown is reduced by 10 sec for every enemy Hero hit.
Upon dying, a ghost uses Mosh Pit at E.T.C.'s location.
Activate to give all nearby allied Heroes a Shield for 20% of their max Health for 3 sec.
Cooldown: 45 sec
Bolt of the Storm
Activate to teleport to a nearby location.
Cooldown: 70 sec
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Known in the ancient tongue as Al’Diabolos, the Prime Evil of Terror, the Demon Lord Diablo seeks to claim the world of Sanctuary for the Burning Hells. His victims are innumerable, his schemes unknowable, and his gender… malleable.
This Diablo build was used by Breez (Fnatic) during the HGC EU 2017 Phase 2 Part 1 Game 1 Fnatic vs Team Liquid on June 30, 2017.
Charge an enemy, knocking them back, dealing 78 damage and gaining 25 Armor for 2 sec, reducing damage taken by 25%. If the enemy collides with terrain, they are stunned for 1 sec and take an additional 156 damage.
Mana: 60 Cooldown: 12 sec
Fire Stomp (W)
Unleashes fire waves in all directions that deal 56 damage each. Once they reach max range they return, dealing an additional 84 damage.
Mana: 40 Cooldown: 6 sec
Grabs the target and slams it behind Diablo, dealing 76 damage and stunning for 0.25 sec.
Mana: 60 Cooldown: 12 sec
Black Soulstone (Trait)
Gain 10 Souls per Hero killed and 1 Soul per Minion, up to 100. For each Soul, gain 0.4% max Health. If Diablo has 100 Souls upon dying, he will resurrect in 5 sec but lose 100 Souls.
Known in the ancient tongue as Al'Diabolos, the Prime Evil of Terror, the Demon Lord Diablo seeks to claim the world of Sanctuary for the Burning Hells. His victims are innumerable, his schemes unknowable, and his gender ... malleable.
Store Cost: 300 | 2000Role: Melee Warrior Difficulty: Medium
Diablo debuted in the acclaimed RPG game of all times Diablo (1996) by Blizzard Entertainment. During the Darkening of Tristram, Diablo influenced the hearts of men, focusing on King Leoric the most and driving him insane. Archbishop Lazarus served Diablo in secrecy and attempted to use King Leoric's youngest son Albrecht as the vessel for Diablo. In the events of the video game, a brave warrior fought his way through the lower depths of the Cathedral of Tristram to face the Lord of Terror. The Warrior drove the soulstone housing Diablo's spirit into his forehead to contain his spirit. However, Diablo possessed him body and soul becoming his vessel. In Diablo III, it is revealed that the young Warrior was named Aidan -- eldest son of King Leoric. In the days following the Darkening of Tristram, Aidan was known as The Dark Wanderer. Always traveling east to free Diablo's brothers from their soulstone prisons: Baal and Mephisto. In the end, Diablo was defeated in the Burning Hells. Ever since his spirit remained trapped within the Black Soulstone. It is revealed in Diablo III, that Adria the Witch was in communion with the Lord of Terror as his servant all along. She marked his soul to be dragged into the Black Soulstone. His long-term plan was to one day rise as the Prime Evil with the spirits of the Great and Lesser evils and Leah the Nephalem empowering him. Several novels are based on the Diablo universe: Some of them are contained in a collection of four novels in the Diablo Archive (which contains: Legacy of Blood, The Black Road, The Kingdom of Shadow and Demonsbane).
Once the crown prince of Lordaeron, and protégé of Uther the Lightbringer, Arthas was corrupted by the cursed blade Frostmourne in a bid to save his people. Now he rules over the damned as the Lich King and all shall know his wrath.
Can be self-cast to heal for 262 Health. Mana: 50 Cooldown: 9 sec
Howling Blast (W)
Root enemies within the target area for 1.25 sec and deals 68 damage.
Mana: 60 Cooldown: 10
Frozen Tempest (E)
Deal 40 damage per sec to nearby enemies and Slow their Movement Speed by 10% per sec, stacking up to 40%. Heroes hit also have their Attack Speed Slowed by 10% per sec, stacking up to 40%. Frozen Tempest's effects last for 1.5 sec.
Mana: 15 Cooldown: 1 sec
Frostmourne Hungers (Trait)
Activate to make Arthas's next Basic Attack strike immediately, do 99 increased damage, and restore 30 Mana.
Cooldown: 12 sec
Once the crown prince of Lordaeron, and protege of Uther the Lightbringer, Prince Arthas was corrupted by the cursed blade Frostmourne in a desperate bid to save his people. Now he rules over the damned as the Lich King and all shall know his wrath.
Store Cost: 625 | 7000
Role: Melee Warrior
Prince Arthas debuted in Warcraft III: Reign of Chaos and became the Lich King in Warcraft III: The Frozen Throne (both included in the Warcraft III Battle Chest). The Lich King was the main villain in World of Warcraft: Wrath of the Lich King where he met his demise before heroes of the Alliance and the Horde with the assistance of Tirion Fordring and his Argent Crusade.
Arthas made a cameo as a child in the pages of World of Warcraft: Tides of Darkness, when Sir Anduin Lothar and a young Prince Varian Wrynn arrived to the throne of Lordaeron to seek shelter for the refugees of Stormwind shortly after the old Horde decimated the Kingdom. This novel was reprinted in the World of Warcraft: Chronicles of War which collects 4 novels.
Through demonic punishment, the Lich King was born with a singular objective: controlling the massive throng of undead known as the Scourge.
Ner'zhul was an elder orc shaman who rose as high as warchief of the orc clans of Draenor... and fell low enough to become a slave of the Burning Legion. After the Second War drew to a close, Ner'zhul -- guided by visions of death -- frantically opened new portals to worlds that the orcish hordes might invade, but the magical stress of creating so many portals at once tore Draenor apart. Ner'zhul escaped the death of his homeworld by fleeing into the nearest rift, only to find the demon Kil'jaeden lying in wait for him. Kil'jaeden had long manipulated Ner'zhul's visions to guide the orcs down a dark path, and now the demon punished his puppet by destroying Ner'zhul's body and encasing his spirit in an icy cask that would come to be called the Frozen Throne. This act birthed the Lich King, a spectral presence made to command the Scourge, an army of undead that would serve as the Burning Legion's advance weapon against Azeroth.
Despite his orders, the Lich King plotted to break free of the Legion's influence. During the Third War, he summoned Arthas Menethil, the fallen prince of Lordaeron, to serve as his most loyal death knight. When the Lich King was threatened by the forces of Illidan the Betrayer, Arthas traveled to the Frozen Throne of Northrend and broke the ice surrounding his master, donning the Lich King's helm and merging with him. Years later, the Alliance and Horde would march to destroy the Lich King, but they discovered that the Scourge, now loosed upon Azeroth, would always need a leader. The brave highlord Bolvar Fordragon volunteered to become the new jailor of the damned, dedicating his existence to containing the ravages of the undead.
"You will all serve me."
"Hail to the King, baby!"
"I am one cold brother."
"Darkness, stop calling. It's alright, though. We are still friends through Real ID."
"I'm afraid my condition has left me cold to your pleas of mercy."
"No man can defeat me. Although, 10 to 25 might do the trick."
"If you think I'm powerful now, you should see my abilities in Heroic mode."
"I'm looking for a few dead men with the cursed meddle to be death knights."
"It's Lich King, not Lick King. The two are very very different jobs."
"All I want is to settle down with a Lich Queen of my own, and have some little Lichlings. Is that too much to ask?"
"Ever get the feeling you are hearing voices in your helmet?"
"You'd make an adequate ghoul. Mindless, and proficient at repetitive tasks."
"The thing no one tells you about sitting on a Frozen Throne is how much of your flesh ends up stuck to it."