PAX East 2018 Blizzard Entertainment Schedule

The PAX East 2018 website has revealed its programming schedule. Blizzard Entertainment will be there to hold a Heroes of the Storm panel, and a StarCraft 20th Anniversary panel. Check out the schedule below.

I will be attending PAX East 2018, so make sure to follow us on Twitter @blizzplanetcom and for updates. Support my travel arrangements via Patreon or PayPal.

World of Warcraft: Battle for Azeroth Demo
Booth #18019
April 5-8, 10 a.m. to 6 p.m. EDT
Inside the Forge: Blizzard’s Heroes of the Storm in 2018
Thursday, April 5 -- 12:30PM - 1:30PM
Albatross Theatre

Do you remember the moment when you first experienced a Blizzard game? Can you remember the character you played that cemented your love for Blizzard? Join the Heroes of the Storm development team to discuss the magic behind creating characters that leave a lasting impression. Get a front row seat for the introduction of one of the most unlikely Heroes from Blizzard’s history to join the Nexus yet and learn how the lore of Heroes of the Storm will add the larger Blizzard universe.
StarCraft 20th Anniversary
Thursday, April 5 -- 5PM - 6PM
Albatross Theatre

Blizzard Entertainment invites you to join them as they revisit the impact that StarCraft has had on the gaming and esports community. Special guests will be in attendance to share their stories and hear yours.


Heroes of the Storm Patch 30.2

Another wave of bugfixes have been deployed for the Maiev patch 30.2 for various heroes.


  • Genji: Fixed an issue preventing certain cleave attacks, such as Malthael’s Basic Attacks and Xul’s Cursed Strikes, from removing stacks of Genji’s Dodge.
  • Ice Block: Fixed an issue allowing certain Abilities to be cast during Ice Block, including Jaina’s Ice Blink, Brightwing’s Storm Shield, and Malfurion’s Astran Communion.
  • Jaina: The Wintermute Talent now correctly causes Jaina’s Water Elemental to mimic her Basic Abilities.
  • Lunara: The Galloping Gait Talent no longer grants a permanent Movement Speed bonus.
  • Tyrael: The Stalwart Angel Talent’s tooltip now displays the correct values for its duration and Armor.
  • Maiev: Casting Spirit of Vengeance just as a Core is destroyed will no longer cause the Spirit to cease animating.
  • Nova: Fixed an issue causing Holo Decoys to deal slightly more damage than intended after learning Lethal Decoy.
  • Rehgar: The Rising Storm Talent will no longer increase Lightning Shield’s damage versus non-Heroic enemies.

Maiev Goes Live in Heroes of the Storm

The latest Heroes of the Storm patch introduced the new hero Maiev, and the return of the Lunar Festival special event with new rewards: Cute Lunar Skyrocket Spray, Lunar Warcrest Banner, Cute Lunar Guardian Portrait, and the Lunar Skyrocket Mount.

Those who pre-purchased World of Warcraft: Battle for Azeroth will also notice the mount reward is now available as soon as you login into Heroes of the Storm.

Maiev only had two changes done compared to her PTR version. Her trait, Vault of the Wardens, now provides 10 Armor instead of 15. Her level 16 talent Armored Assault was adjusted as well to reflect her trait change (When Maiev has more than 15 10 Armor of any kind, all Physical Damage dealt is increased by 35%.).

Read the Patch Notes below:

Maiev Build

Maiev Shadowsong stood watch over the imprisoned Betrayer for ten thousand years, and hunted him relentlessly after he was released. Some say she’s determined; others say she’s obsessed. Either way, she will stop at nothing to ensure the security of her world.

Fan of Knives (Q)

Deal 187 damage to enemies in a crescent area.

Hitting at least 2 enemy Heroes with Fan of Knives reduces its cooldown to 0.5 sec, and refunds its Mana cost.

Mana: 30
Cooldown: 4 sec

Umbral Bind (W)

Maiev's next Basic Attack cleaves and applies a tether to enemy Heroes hit for 2.5 sec. If a tethered Hero moves too far from Maiev, they are pulled toward her, dealing 114 damage and breaking the tether.

Mana: 55
Cooldown: 12 sec

Spirit of Vengeance (E)

Send a shadow of Maiev outward that will return to its cast location, dealing 104 damage to enemies along both paths. Deals 100% more damage to enemy Heroes.

Reactivate to Blink to the shadow's location.

Mana: 50
Cooldown: 10 sec


Leap into the air, becoming immune to all hostile effects for 0.75 sec.

Passive Maiev has 15 Armor.

Cooldown: 8 sec

Bonds of JusticeQuest: Each tether applied to a secondary target of Umbral Bind permanently increases Umbral Bind's pull damage by 15.

Reward: After applying 5 tethers to secondary targets, increase Umbral Bind's pull damage by 75.

Reward: After applying 10 tethers to secondary targets, increase Umbral Bind's cleave damage by 30%.
Pursuit of VengeanceEach Hero tethered by Umbral Bind reduces the cooldown of Spirit of Vengeance by 1.5 sec.
Naisha's MementoActivate to make primary Basic Attacks bounce between nearby enemies by up to 2 times, dealing 30% more damage to bounce targets. Lasts 8 sec.

Recharge Naisha's Memento by hitting at least 2 Heroes with a single Fan of Knives.
Pin DownQuest: Hit 3 enemy Heroes with a single Fan of Knives.

Reward: Increase Fan of Knives damage by 15%.

Reward: Each additional time 3 enemy Heroes are hit by a single Fan of Knives, gain an additional 5% damage, up to 30%.

Reward: Hit 4 enemy Heroes with a single Fan of Knives to instantly gain all Rewards.
Blade DanceUsing Fan of Knives deals 63 Physical Damage to enemies around Maiev.
Sudden VengeanceUsing Blink within 0.35 sec of Spirit of Vengeance hitting an enemy Hero causes the shadow to explode, damaging all nearby enemy Heroes for 5% of their max Health.
Elune's WrathHitting at least 2 Heroes with a single Fan of Knives causes the next Fan of Knives to drop a star on targets that deals 101 damage when it impacts.
Bonds of CorruptionEnemy Heroes pulled by Umbral Bind have their Physical Armor reduced by 25 for 3 sec.
Ruthless SpiritSpirit of Vengeance's damage is increased by 3% per Minion, Mercenary, or enemy Summon hit, and 24% per enemy Hero hit.
Containment DiscThrow a glaive in the target direction. If an enemy Hero is hit, Containment Disc can be reactivated to remove their vision and Time Stop them for 4 sec.

Containment Disc automatically activates 6 sec after hitting a Hero.

Mana: 60
Cooldown: 65 sec.
Warden's CageSummon 8 Warden Avatars as a cage around Maiev. After 1.5 sec, enemy Heroes that come in contact with an Avatar consume it and are knocked to the center of the cage. Warden Avatars last 7 sec.

Mana: 80
Cooldown: 80 sec.
Bladed ArmorEach enemy Hero hit by Fan of Knives grants 5 Armor for 5 sec, up to 20 Armor.
Chain GangTethering at least 2 enemy Heroes with Umbral Bind grants 35 Armor for 4 sec.
Shadow ArmorBlink grants 25 Armor for 2.5 sec. Maiev's Basic Attacks against enemy Heroes refresh this duration.
Cruel ChainUmbral Bind grants 25% Movement Speed for 2.5 sec. In addition, each time Maiev deals damage to tethered targets, Umbral Bind's pull damage to all targets is increased by 40%, up to 200%.
Vengeful KnivesFor each enemy Hero Spirit of Vengeance hits, Maiev's next Fan of Knives deals 1% max Health as bonus damage to enemy Heroes.
Armored AssaultWhile Maiev has more than 10 Armor of any kind, all Physical Damage dealt is increased by 35%.
Shadow Orb: VengeanceActivate to reset the cooldown of Spirit of Vengeance.

Recharge Shadow Orb by damaging enemy Heroes with Spirit of Vengeance 5 times.
Shadow Orb: HuntressActivate to increase Movement Speed and Attack Speed by 40% for 5 sec.

Recharge Shadow Orb by dealing Physical Damage to enemy Heroes 10 times.
Shadow Orb: Shadow StrikeActivate to deal 164 damage to an enemy Hero, Slowing them by 30% and reducing their Armor by 20 for 4 sec.

Recharge Shadow Orb by dealing Spell Damage to enemy Heroes 10 times.

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Heroes Mecha Storm Trailer

Blizzard Entertainment released the Heroes Mecha Storm trailer, and let me tell you — this is one of the most awesome trailers I have seen so far for Heroes of the Storm. It doesn’t use the game engine or any of the assets. Instead, it goes all-out Gundam Anime style.

The new skins feature Xenotech Abathur, Mecha Rehgar, and Mecha Tyrael. Each of them have two extra variations (for a total of 9 skins), plus the V.haka skin (Dehaka).

This kind of trailer really hypes me up, because I really wish to see either a cartoon TV series or Netflix/Hulu 13-episodes series based on StarCraft, Warcraft, and Overwatch. This video has potential for that, and Activision Blizzard Studios already has a Skylanders Series and an upcoming Call of Duty series in the pipeline.

So it’s just a matter of when for Blizzard’s properties to have the same treatment.

Claim 5 Loot Chests with Amazon Prime til Jan 10

Those with Amazon Prime and a Twitch account may claim 5 Heroes of the Storm Loot Boxes for Free by login into their Amazon Prime account through the following Twitch page.

If you don’t have Amazon Prime, you can signup to the Amazon Prime Trial for Free, and it will count.

This offer expires on January 10th. You must first link your Twitch account to your Account, and to your Amazon Prime account.


Blaze Build

Blaze build used in HGC eSports | Heroes of the Storm abilities, talents, skins, and voice over quotes.

Corporal Miles “Blaze” Lewis has always been drawn to the flame, but it wasn’t until he joined up with Raynor’s Raiders that he put his pyromania to good use. He’s seen his fair share of battles since then, and has never failed to bring the heat.

Firebat Blaze coming to the Nexus on January 2018

Blizzard Entertainment dropped a nice Xmas present via Twitter a few hours ago with a video teaser featuring Firebat Blaze who is coming to Heroes of the Storm on January 2018. That means he is coming to PTR really soon.

Technically, I don’t see this coming to the PTR in the middle of holiday vacations, but if you take a look at the calendar the earliest the hero can enter the PTR is likely January 9 taking in consideration that heroes are cooked on PTR for about 3 weeks before going Live.


Heroes of the Storm Patch 2.29.5 – Garrosh Ability Redesigned

The recent Heroes of the Storm Patch 2.29.5 (build 60632) changed Garrosh’s ability Groundbreaker drastically. It no longer pulls a player toward him. Instead, Groundbreaker stuns then applies a slow.

I have played Garrosh a few times, up to level 6. But he was certainly fun to play, and to deceive players into thinking I was fleeing for my life, then pull them with Groundbreaker and tossed them behind my towers with Wrecking Ball for giggles. To be honest, it wasn’t fun when the same was done to me, or to be ganked by 4 players just because I had the misfortune to be dragged by Groundbreaker.

So I totally get why the developers decided to redesign Groundbreaker. However, that stun + slow is going to still be a hassle if you have experienced Varian’s brutal slo-mo shockwaves. Time will tell to what extent the redesign enhanced the gameplay experience for Garrosh players and opponents.




  • Dragonstrike (R)
    • Damage increased from 58 to 64

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  • Health reduced from 1350 to 1300
  • Health Regeneration reduced from 2.81 to 2.71


  • Snipe (Q)
    • Damage reduced from 255 to 245


  • Level 16
    • Lethal Decoy (E)
      • Holo Decoy damage bonus reduced from 50% to 40% of Nova’s damage

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  • Basic Attack damage increased from 165 to 173


  • Level 13
    • Spirit Shield (Active)
      • Cooldown reduction granted by Frostwolf Resilience increased from 8 to 10 seconds

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  • Corpse Spiders (Q)
    • Damage increased from 36 to 38
  • Ravenous Spirit (R)
    • Damage increased from 103.4 to 108
  • Gargantuan (R)
    • Health reduced from 2300 to 2185


  • Level 4
    • Hexed Crawlers (Q)
      • Health and Mana return increased from 0.75% to 1%
  • Level 20
    • Vile Infection (Trait)
      • Damage bonus reduced from 200% to 150%

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  • Lifebinder (R)
    • Cooldown reduced from 75 to 60 seconds
    • Mana cost reduced from 100 to 80
  • Cleansing Flame (R)
    • Cooldown increased from 90 to 100 seconds
    • Damage reduced from 150 to 135


  • Level 16
    • Draconic Discipline (Trait)
      • Dragonqueen duration bonus reduced from 9 to 7 seconds

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  • Polymorph (W)
    • Cooldown reduced from 12 to 10 seconds
    • Mana cost reduced from 60 to 50

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Li Li


  • Cloud Serpent (W)
    • Health restored per attack increased from 15 to 20


  • Level 1
    • Wind Serpent (W)
      • Cooldown reduction granted per Hero hit by Blinding Wind increased from 3 to 4 seconds
  • Level 4
    • Serpent Sidekick (W)
      • Cloud Serpent duration bonus granted per attack increased from 0.5 to 0.6 seconds
    • Safety Sprint (Trait)
      • Duration increased from 2 to 3 seconds
  • Level 7
    • Let’s Go (Active)
      • Range increased from 4 to 6
  • Level 13
    • Gale Force (E)
      • Bonus Basic Attack damage against Blinded Heroes increased from 50% to 75%

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  • Amp It Up (E)
    • Healing per second reduced from 120 to 114

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  • Level 4
    • One Good Spread (Q)
      • Mana restoration reduced from 40 to 30

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  • Level 7
    • Chrono Surge (E)
      • Attack Speed bonus increased from 50% to 75%
  • Level 13
    • Templar’s Zeal (Q)
      • Cooldown reduction increased from 150% to 200%
    • Phase Bulwark (Trait)
      • Spell Armor increased from 40 to 50

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  • Basic Attack damage in Mech form increased from 21 to 24

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  • Health increased from 1970 to 2060
  • Health Regeneration increased from 4.102 to 4.293


  • Groundbreaker (Q)
    • Groundbreaker no longer pulls enemy Heroes to Garrosh
      • Instead, Groundbreaker now knocks enemy Heroes into the air, Stunning them for 0.75 seconds, and then Slowing them by 30% for 2 seconds
    • Talent tooltips for Warbreaker, Defensive Measures, Rough Landing, and Mortal Combo have been updated to reflect this change
  • Wrecking Ball (E)
    • Cooldown reduced from 16 to 14 seconds
    • Mana cost reduced from 70 to 65


  • Level 16
    • Mortal Combo (Q)
      • Cooldown reduction granted to Wrecking Ball decreased from 10 to 8 seconds
      • Window of time to throw enemies increased from 2 to 3 seconds

Developer Comment: While he is well balanced with regard to his win-rate, Garrosh has been widely considered more punishing than other Warriors compared to the amount of counter-play he offers. While we love his playstyle and the epic moments he can create, we wanted to reduce the amount of frustration he can cause opponents. We’ve added a window of time between being hit by Groundbreaker and being thrown into the enemy team, which should help players have more opportunity to outplay him. We’re also looking at other Heroes who are lacking in counter-play, or are overly frustrating to play against, and are planning to make similar changes to them in the future.

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Bug Fixes


  • Quick Cast: Fixed a bug causing Heroes to repeatedly cast Mount or other self-cast Abilities if the initial cast was interrupted by issuing another command using Quick Cast On Release.
  • Quick Cast: Fixed a bug in which holding right-click to move while attempting to cast Abilities using Quick Cast On Release could interrupt movement or prevent those Abilities from casting.

Heroes, Abilities, and Talents

  • Brightwing: Phase Shift can now be correctly cast on the entirety of an allied Hero’s Minimap portrait.
  • Hanzo: Coming under the effects of Zarya’s Graviton Surge while casting Storm Bow will no longer prevent the player from using Hanzo’s Abilities after Graviton Surge ends.
  • Hanzo: Rejoining a game while AI Hanzo was casting Storm Bow will no longer prevent the player from using Hanzo’s Abilities.
  • The Butcher: Fixed an issue preventing The Butcher from using consumable items such as Healing Pulse or Turrets on Volskaya Foundry.

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