The PAX East 2018 website has revealed its programming schedule. Blizzard Entertainment will be there to hold a Heroes of the Storm panel, and a StarCraft 20th Anniversary panel. Check out the schedule below.
World of Warcraft: Battle for Azeroth Demo Booth #18019 April 5-8, 10 a.m. to 6 p.m. EDT
Inside the Forge: Blizzard’s Heroes of the Storm in 2018 Thursday, April 5 -- 12:30PM - 1:30PM Albatross Theatre
Do you remember the moment when you first experienced a Blizzard game? Can you remember the character you played that cemented your love for Blizzard? Join the Heroes of the Storm development team to discuss the magic behind creating characters that leave a lasting impression. Get a front row seat for the introduction of one of the most unlikely Heroes from Blizzard’s history to join the Nexus yet and learn how the lore of Heroes of the Storm will add the larger Blizzard universe.
Blizzard Entertainment invites you to join them as they revisit the impact that StarCraft has had on the gaming and esports community. Special guests will be in attendance to share their stories and hear yours.
The latest Heroes of the Storm patch introduced the new hero Maiev, and the return of the Lunar Festival special event with new rewards: Cute Lunar Skyrocket Spray, Lunar Warcrest Banner, Cute Lunar Guardian Portrait, and the Lunar Skyrocket Mount.
Those who pre-purchased World of Warcraft: Battle for Azeroth will also notice the mount reward is now available as soon as you login into Heroes of the Storm.
Maiev only had two changes done compared to her PTR version. Her trait, Vault of the Wardens, now provides 10 Armor instead of 15. Her level 16 talent Armored Assault was adjusted as well to reflect her trait change (When Maiev has more than 15 10 Armor of any kind, all Physical Damage dealt is increased by 35%.).
Maiev Shadowsong stood watch over the imprisoned Betrayer for ten thousand years, and hunted him relentlessly after he was released. Some say she’s determined; others say she’s obsessed. Either way, she will stop at nothing to ensure the security of her world.
Hitting at least 2 enemy Heroes with Fan of Knives reduces its cooldown to 0.5 sec, and refunds its Mana cost.
Mana: 30 Cooldown: 4 sec
Umbral Bind (W)
Maiev's next Basic Attack cleaves and applies a tether to enemy Heroes hit for 2.5 sec. If a tethered Hero moves too far from Maiev, they are pulled toward her, dealing 114 damage and breaking the tether.
Mana: 55 Cooldown: 12 sec
Spirit of Vengeance (E)
Send a shadow of Maiev outward that will return to its cast location, dealing 104 damage to enemies along both paths. Deals 100% more damage to enemy Heroes.
Reactivate to Blink to the shadow's location.
Mana: 50 Cooldown: 10 sec
Leap into the air, becoming immune to all hostile effects for 0.75 sec.
Blizzard Entertainment released the Heroes Mecha Storm trailer, and let me tell you — this is one of the most awesome trailers I have seen so far for Heroes of the Storm. It doesn’t use the game engine or any of the assets. Instead, it goes all-out Gundam Anime style.
The new skins feature Xenotech Abathur, Mecha Rehgar, and Mecha Tyrael. Each of them have two extra variations (for a total of 9 skins), plus the V.haka skin (Dehaka).
This kind of trailer really hypes me up, because I really wish to see either a cartoon TV series or Netflix/Hulu 13-episodes series based on StarCraft, Warcraft, and Overwatch. This video has potential for that, and Activision Blizzard Studios already has a Skylanders Series and an upcoming Call of Duty series in the pipeline.
So it’s just a matter of when for Blizzard’s properties to have the same treatment.
Blaze build used in HGC eSports | Heroes of the Storm abilities, talents, skins, and voice over quotes.
Corporal Miles “Blaze” Lewis has always been drawn to the flame, but it wasn’t until he joined up with Raynor’s Raiders that he put his pyromania to good use. He’s seen his fair share of battles since then, and has never failed to bring the heat.
Blizzard Entertainment dropped a nice Xmas present via Twitter a few hours ago with a video teaser featuring Firebat Blaze who is coming to Heroes of the Storm on January 2018. That means he is coming to PTR really soon.
Technically, I don’t see this coming to the PTR in the middle of holiday vacations, but if you take a look at the calendar the earliest the hero can enter the PTR is likely January 9 taking in consideration that heroes are cooked on PTR for about 3 weeks before going Live.
The recent Heroes of the Storm Patch 2.29.5 (build 60632) changed Garrosh’s ability Groundbreaker drastically. It no longer pulls a player toward him. Instead, Groundbreaker stuns then applies a slow.
I have played Garrosh a few times, up to level 6. But he was certainly fun to play, and to deceive players into thinking I was fleeing for my life, then pull them with Groundbreaker and tossed them behind my towers with Wrecking Ball for giggles. To be honest, it wasn’t fun when the same was done to me, or to be ganked by 4 players just because I had the misfortune to be dragged by Groundbreaker.
So I totally get why the developers decided to redesign Groundbreaker. However, that stun + slow is going to still be a hassle if you have experienced Varian’s brutal slo-mo shockwaves. Time will tell to what extent the redesign enhanced the gameplay experience for Garrosh players and opponents.
Groundbreaker no longer pulls enemy Heroes to Garrosh
Instead, Groundbreaker now knocks enemy Heroes into the air, Stunning them for 0.75 seconds, and then Slowing them by 30% for 2 seconds
Talent tooltips for Warbreaker, Defensive Measures, Rough Landing, and Mortal Combo have been updated to reflect this change
Wrecking Ball (E)
Cooldown reduced from 16 to 14 seconds
Mana cost reduced from 70 to 65
Mortal Combo (Q)
Cooldown reduction granted to Wrecking Ball decreased from 10 to 8 seconds
Window of time to throw enemies increased from 2 to 3 seconds
Developer Comment: While he is well balanced with regard to his win-rate, Garrosh has been widely considered more punishing than other Warriors compared to the amount of counter-play he offers. While we love his playstyle and the epic moments he can create, we wanted to reduce the amount of frustration he can cause opponents. We’ve added a window of time between being hit by Groundbreaker and being thrown into the enemy team, which should help players have more opportunity to outplay him. We’re also looking at other Heroes who are lacking in counter-play, or are overly frustrating to play against, and are planning to make similar changes to them in the future.