Heroes of the Storm Patch 2.29.5 – Garrosh Ability Redesigned

The recent Heroes of the Storm Patch 2.29.5 (build 60632) changed Garrosh’s ability Groundbreaker drastically. It no longer pulls a player toward him. Instead, Groundbreaker stuns then applies a slow.

I have played Garrosh a few times, up to level 6. But he was certainly fun to play, and to deceive players into thinking I was fleeing for my life, then pull them with Groundbreaker and tossed them behind my towers with Wrecking Ball for giggles. To be honest, it wasn’t fun when the same was done to me, or to be ganked by 4 players just because I had the misfortune to be dragged by Groundbreaker.

So I totally get why the developers decided to redesign Groundbreaker. However, that stun + slow is going to still be a hassle if you have experienced Varian’s brutal slo-mo shockwaves. Time will tell to what extent the redesign enhanced the gameplay experience for Garrosh players and opponents.


Assassin

Hanzo

Abilities

  • Dragonstrike (R)
    • Damage increased from 58 to 64

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Nova

Stats

  • Health reduced from 1350 to 1300
  • Health Regeneration reduced from 2.81 to 2.71

Abilities

  • Snipe (Q)
    • Damage reduced from 255 to 245

Talents

  • Level 16
    • Lethal Decoy (E)
      • Holo Decoy damage bonus reduced from 50% to 40% of Nova’s damage

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Thrall

Stats

  • Basic Attack damage increased from 165 to 173

Talents

  • Level 13
    • Spirit Shield (Active)
      • Cooldown reduction granted by Frostwolf Resilience increased from 8 to 10 seconds

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Specialist

Nazeebo

Abilities

  • Corpse Spiders (Q)
    • Damage increased from 36 to 38
  • Ravenous Spirit (R)
    • Damage increased from 103.4 to 108
  • Gargantuan (R)
    • Health reduced from 2300 to 2185

Talents

  • Level 4
    • Hexed Crawlers (Q)
      • Health and Mana return increased from 0.75% to 1%
  • Level 20
    • Vile Infection (Trait)
      • Damage bonus reduced from 200% to 150%

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Support

Alexstrasza

Abilities

  • Lifebinder (R)
    • Cooldown reduced from 75 to 60 seconds
    • Mana cost reduced from 100 to 80
  • Cleansing Flame (R)
    • Cooldown increased from 90 to 100 seconds
    • Damage reduced from 150 to 135

Talents

  • Level 16
    • Draconic Discipline (Trait)
      • Dragonqueen duration bonus reduced from 9 to 7 seconds

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Brightwing

Abilities

  • Polymorph (W)
    • Cooldown reduced from 12 to 10 seconds
    • Mana cost reduced from 60 to 50

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Li Li

Abilities

  • Cloud Serpent (W)
    • Health restored per attack increased from 15 to 20

Talents

  • Level 1
    • Wind Serpent (W)
      • Cooldown reduction granted per Hero hit by Blinding Wind increased from 3 to 4 seconds
  • Level 4
    • Serpent Sidekick (W)
      • Cloud Serpent duration bonus granted per attack increased from 0.5 to 0.6 seconds
    • Safety Sprint (Trait)
      • Duration increased from 2 to 3 seconds
  • Level 7
    • Let’s Go (Active)
      • Range increased from 4 to 6
  • Level 13
    • Gale Force (E)
      • Bonus Basic Attack damage against Blinded Heroes increased from 50% to 75%

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Lúcio

Abilities

  • Amp It Up (E)
    • Healing per second reduced from 120 to 114

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Stukov

Talents

  • Level 4
    • One Good Spread (Q)
      • Mana restoration reduced from 40 to 30

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Warrior

Artanis

Talents

  • Level 7
    • Chrono Surge (E)
      • Attack Speed bonus increased from 50% to 75%
  • Level 13
    • Templar’s Zeal (Q)
      • Cooldown reduction increased from 150% to 200%
    • Phase Bulwark (Trait)
      • Spell Armor increased from 40 to 50

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D.Va

Stats

  • Basic Attack damage in Mech form increased from 21 to 24

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Garrosh

Stats

  • Health increased from 1970 to 2060
  • Health Regeneration increased from 4.102 to 4.293

Abilities

  • Groundbreaker (Q)
    • Groundbreaker no longer pulls enemy Heroes to Garrosh
      • Instead, Groundbreaker now knocks enemy Heroes into the air, Stunning them for 0.75 seconds, and then Slowing them by 30% for 2 seconds
    • Talent tooltips for Warbreaker, Defensive Measures, Rough Landing, and Mortal Combo have been updated to reflect this change
  • Wrecking Ball (E)
    • Cooldown reduced from 16 to 14 seconds
    • Mana cost reduced from 70 to 65

Talents

  • Level 16
    • Mortal Combo (Q)
      • Cooldown reduction granted to Wrecking Ball decreased from 10 to 8 seconds
      • Window of time to throw enemies increased from 2 to 3 seconds

Developer Comment: While he is well balanced with regard to his win-rate, Garrosh has been widely considered more punishing than other Warriors compared to the amount of counter-play he offers. While we love his playstyle and the epic moments he can create, we wanted to reduce the amount of frustration he can cause opponents. We’ve added a window of time between being hit by Groundbreaker and being thrown into the enemy team, which should help players have more opportunity to outplay him. We’re also looking at other Heroes who are lacking in counter-play, or are overly frustrating to play against, and are planning to make similar changes to them in the future.

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Bug Fixes

General

  • Quick Cast: Fixed a bug causing Heroes to repeatedly cast Mount or other self-cast Abilities if the initial cast was interrupted by issuing another command using Quick Cast On Release.
  • Quick Cast: Fixed a bug in which holding right-click to move while attempting to cast Abilities using Quick Cast On Release could interrupt movement or prevent those Abilities from casting.

Heroes, Abilities, and Talents

  • Brightwing: Phase Shift can now be correctly cast on the entirety of an allied Hero’s Minimap portrait.
  • Hanzo: Coming under the effects of Zarya’s Graviton Surge while casting Storm Bow will no longer prevent the player from using Hanzo’s Abilities after Graviton Surge ends.
  • Hanzo: Rejoining a game while AI Hanzo was casting Storm Bow will no longer prevent the player from using Hanzo’s Abilities.
  • The Butcher: Fixed an issue preventing The Butcher from using consumable items such as Healing Pulse or Turrets on Volskaya Foundry.

 

BlizzCon 2017 Heroes of the Storm Deep Dive Panel Transcript

Announcer: Welcome to the Heroes Of The Storm, Hero Deep Dive Panel

Andrew: What’s up BlizzCon. My name is Andrew Kinabrew. Around the office people call me Brew. I’m a senior 3D artist with the Heroes Team. Next to me we got Matt Villers (senior game designer). Next to him is Kent-Eric Hagman (lead hero designer), and at the end is Alex Neyman (Live game designer). We want to thank you for joining us for the Hero Deep Dive panel.

 

BlizzCon 2017 Heroes of the Storm: What’s Next Panel Transcript

Announcer: What’s Next Panel.

Alan: Hello, BlizzCon. It is awesome to be back here with you guys. My name is Alan Dabiri. I am the Game Director for Heroes of the Storm. Hello. I am joined up here by Travis McGeathy.

Travis: Hi, everyone.

Alan: I am joined up here by Travis McGeathy (Lead Game Designer) and Matthew Cooper (Lead Live Designer). So thank you for joining us for the What’s Next Panel for Heroes of the Storm. In this panel, we are going to dive into some really cool stuff coming to the game, Post BlizzCon.

 

Heroes of the Storm Patch 28.4

Blizzard Entertainment deployed Patch 28.4 on Oct 25 to address a few bug fixes. There is no heroes balance in this patch.

BUG FIXES

AI

  • Tutorial: Fixed an issue causing AI Heroes to ignore certain objectives during tutorial missions.
  • Blackheart‘s Bay: Fixed an issue that could cause Minions and Summons to become stuck when attempting to attack the Keep and standalone Tower in the Middle Lane.

 

Heroes, Abilities, and Talents.

  • D.Va: Fixed an issue preventing Boosters from receiving the Rush-down Talent’s cooldown reduction bonus if D.Va was attacking an enemy shortly before activating Boosters.
  • Junrat: Using Concussion Mine to destroy D.va’s Mech and knock her into the terrain will no longer remove her from the Battleground until she respawns.

 

User Interface

  • Loadouts: Switching Skins using the Loadout menu will now correctly display that Skin during a Hero Select.

 

BlizzCon 2017 Virtual Ticket Heroes of the Storm Rewards

A few days ago, those who pre-ordered the BlizzCon 2017 tickets and BlizzCon 2017 Virtual Ticket got their Heroes of the Storm in-game bonus rewards which include the Nexus Boar Spray, BlizzCon 2017 banner, the Nexus Boar mount, and the Nexus Boar portrait.

You can pre-order the Virtual Ticket here to claim your rewards.

 

Malthael build

Malthael build used in HGC and other Heroes of the Storm eSports events by the top pro gamers in the United States, Europe and Asia.

Malthael build – eSports

Paradise - CE HGC CN - Phase 2 Week 9 - BTG vs CE - Game 1 -- Sept 18

Fear the Reaper

Black Harvest

Touch of Death

Tormented Souls

Soul Siphon

Soul Collector

No One Can Stop Death
KID - Hots Lady HGC CN - Phase 2 Week 9 - RPG vs HotsLady - Game 2 -- Sept 18

Fear the Reaper

Black Harvest

Cold Hand

Tormented Souls

Shroud of Wisdom

Soul Collector

No One Can Stop Death
cattlepillar - Tempo Storm HGC NA - Phase 2 Part 2 - Game 2 – Tempo Storm v Even In Death -- Sept 17

On a Pale Horse

Black Harvest

Cold Hand

Tormented Souls

Inevitable End

Soul Collector

No One Can Stop Death
bkid - Gale Force HGC NA - Phase 2 Part 2 - Game 1 - Lag Force v Gale Force Esports -- Sept 16

Fear the Reaper

Black Harvest

Touch of Death

Tormented Souls

Ethereal Existence

Memento Mori

Final Curtain
kure - Freedom HGC NA - Phase 2 Part 2 - Game 3 - Team Freedom v SpaceStation Gaming -- Sept 16

Fear the Reaper

Black Harvest

Touch of Death

Tormented Souls

Shroud of Wisdom

Soul Collector

No One Can Stop Death
YoDa - Superstars HGC NA - Phase 2 Part 2 - Game 5 - SpaceStation Gaming v Superstars -- Sept 15

On a Pale Horse

Black Harvest

Cold Hand

Tormented Souls

Ethereal Existence

Memento Mori

Final Curtain
darkmok - Team Liquid HGC EU - Phase 2 Part 2 - Game 2 – Team Dignitas v Team Liquid -- Sept 17

Death's Reach

Throwing Shade

Cold Hand

Tormented Souls

Soul Siphon

Memento Mori

Final Curtain

 

Lunara build

Lunara build used in HGC and other Heroes of the Storm eSports events by the top pro gamers in the United States, Europe and Asia.

Lunara build – eSports

xuyu - CE HGC CN - Phase 2 Week 9 - BTG vs CE - Game 1 -- Sept 18

Natural Perspective

Timelost Wisp

Splintered Spear

Thornwood Vine

Unfair Advantage

Star Wood Spear

Galloping Gait
st - BTG HGC CN - Phase 2 Week 9 - BTG vs CE - Game 2 -- Sept 18

Natural Perspective

Nimble Wisp

Splintered Spear

Leaping Strike

Unfair Advantage

Star Wood Spear

Abolish Magic
loktar - RPG HGC CN - Phase 2 Week 8 - SOA vs RPG - Game 1 -- Sept 18

Natural Perspective

Timelost Wisp

Splintered Spear

Leaping Strike

Unfair Advantage

Star Wood Spear

Galloping Gait
sealink - KT HGC CN - Phase 2 Week 8 - BTG vs KT - Game 2 -- Sept 18

Natural Perspective

Dividing Wisp

Splintered Spear

Leaping Strike

Unfair Advantage

Star Wood Spear

Galloping Gait
qianxiao - Super Perfect HGC CN - Phase 2 Week 8 - SPT vs CE - Game 1 -- Sept 12

Natural Perspective

Dividing Wisp

Splintered Spear

Leaping Strike

Unfair Advantage

Star Wood Spear

Galloping Gait
HasuObs - Liquid HGC EU - Phase 2 Part 2 - Game 2 – Team Good Guys v Team Liquid -- Sept 16

Natural Perspective

Nimble WIsp

Splintered Spear

Thornwood Vine

Greater Spell Shield

Star Wood Spear

Galloping Gait
Crozzby - Tricked HGC EU - Phase 2 Part 2 - Game 3 - Tricked esport v Team expert -- Sept 15

Natural Perspective

Nimble WIsp

Splintered Spear

Thornwood Vine

Greater Spell Shield

Star Wood Spear

Galloping Gait
DDuDDu - BlossoM HGC KR - Phase 2 Part 2 - Game 2 – Rrr v Team BlossoM -- Sept 16

Natural Perspective

Nimble WIsp

Splintered Spear

Thornwood Vine

Unfair Advantage

Star Wood Spear

Galloping Gait

 

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