The Heroes of the Storm Global Championship Qualifiers (HGC) will begin on November 19 in Europe and November 21 in North America.
There will be six teams per region. The top two teams at each of the three qualifiers will secure spots in their respective HGC, joining Team Dignitas and Fnatic in Europe; and Denial Esports and Astral Authority in North America.
The top eight teams in each region will be contracted and guaranteed both compensation and regular competition, with League Play kicking off in January.
Registration is open. You can register at Battlefy here.
Blizzard Entertainment announced a major restructuring of the Heroes of the Storm eSports scene coming in 2017. Blizzard is shifting the Top-8 eSport competitions in each region into a uniform online league format. Plans for 2017 HGC leagues will be revealed soon. Qualifiers for HGC leagues begin this November. Read more here.
Highlights for the 2017 Heroes Global Championship (HGC) include:
North America, Europe, China, and Korea will be shifting to a uniform online league format
Top eight teams in each of these regions will be contracted and guaranteed both compensation and regular competition
More consistency not only in your favorite rosters, but also in the scheduling, casting, and quality of broadcasts all-year round
More international events matching rival teams from different regions against one another
Competitors from Taiwan, South East Asia, Latin America, and Australia/New Zealand can look forward to local competitions that feed into the international events
Addition of a Blizzard-sponsored Open Division with a promotion and relegation system giving amateur teams a clear path to HGC
Aleksandra Zaryanova is one of the world’s strongest women and was a promising athlete, but all that changed when the Siberian omnium reawakened. As a soldier in the Russian Defense Force, she now proudly uses her strength to protect the ones she loves.
Alarak is a Melee Assassin hailing from StarCraft II: Legacy of the Void. An aberrant melee assassin who can manipulate enemy’s position and punish poor enemy positioning.
Not all heroes are born of altruism… some, like Alarak, simply desire vengeance. As the new Highlord of the Tal’darim, Alarak leads his people to a destiny free of the corrupt influence of the fallen xel’naga, Amon.
During GamesCom 2016, Streamer Chu8 interviewed Heroes of the Storm lead systems designer Travis McGeathy to talk about the new Machines of War expansion. Here are some of the highlights:
Braxis Hold will be in the PTR at the end of August.
MVP of the Game will be introduced, and improved over the next few months.
Healers and Tanks have a chance to be MVP
Travis would like to see clans and social support in the future, but no announcements
In the Warhead Junction map, the nuke tooltip says the following:
NUKE: After channeling for 1.5 sec, launches a nuke dealing 2750 damage in a large area (30% max Health to Heroes). Damage is doubled to targets inside the center ring. If interrupted, nuke goes on a 10 sec cooldown. Max 1 per Hero.
Chu8 also played Machines of War during the 4.5-hour long stream. Below you can watch the VOD.
The interview takes place in the timeline at 03:30:00.
Blizzard Entertainment announced the new Heroes of the Storm: Machines of War expansion introducing StarCraft-themed Battlegrounds (Warhead Junction & Braxis Holdout), new skins: Kerrigan skin (Queen of Ghosts), the Butcherlisk, Raider Rexxar, and two new Heroes: Overwatch’s Zarya and StarCraft II’s Alarak (Tal’darim Highlord).
For survivability and efficiency you should tag along with heavy-DPS heroes like Greymane, Tracer, Cho’gal, Kerrigan, Illidan, Sgt. Hammer, Butcher, or with tank-heroes. Varies depending your team composition. A good Build to try:
Reservoir of Hope
It is through the archangel Auriel that the power of hope flows into the fabric of creation. Her eternal light illuminates even the darkest souls. Seeking harmony in all things, she is a mediator, a counselor, and when the need arises, a fearless warrior.
Sweep the area with sacred power, dealing 80 damage to enemies and an additional 160 damage to enemies caught in the center.
Cooldown: 8 sec
Ray of Heaven
Consume your stored energy and heal allied Heroes in the area for the amount of energy consumed.
Cooldown: 4 sec
Deal 100 damage to the first enemy Hero hit and knock them back. If they collide with terrain, they are also stunned for 1.25 sec and take an additional 100 damage.
Cooldown: 14 sec
Passive: 40% of the damage you deal to Heroes and 8% dealt to non-Heroes is stored as energy.
Bestow and allied Hero with Hope. While they remain near you, damage they deal causes you to gain energy. You can only have Bestow Hope on 1 ally at a time. You can store up to 505 energy.
Cooldown: 1.5 sec
Increases the cast speed of Sacred Sweep by 50%.
Quest: Every time Sacred Sweep hits a Hero in the center, increase the center damage by 3, up to 60.
Reward: After hitting 20 Heroes, the center damage bonus is doubled to 120.
Reduces the cooldown of Sacred Sweep by 2 sec for each enemy Hero hit, up to a total of 4 sec.
Ray of Heaven also deals damage to enemies in the area equal to 30% of the energy consumed.
Increases the radius of Sacred Sweep by 20%.
When an enemy Hero is stunned by Detainment Strike, their Movement Speed is slowed by 35% for 3 sec after the stun.
Quest: Every time Detainment Strike stuns a Hero, increases the stun damage by 10, up to 100.
Reward: After stunning 10 Heroes, increase the damage by an additional 100.
Reduces the cooldown of Ray of Heaven by 2 sec.
Glimmer of Hope
Collecting a Regeneration Globe reduces the cost of your next Ray of Heaven by 35%.
Increases the energy stored from Auriel's Basic Attacks to 100% of the damage against Heroes and 30% of the damage against non-Heroes.
Does not affect your Bestow Hope ally.
Auriel stores 25% of damage taken by allies with Bestow Hope.
Channel on the spirit of a dead ally for 3 sec, bringing them back to life with 50% of their max health at the location where they died.
Cooldown: 90 sec.
Place an allied Hero into Stasis for 2 sec. Upon expiration, Crystal Aegis deals 592 damage to all nearby enemies.
Cooldown: 60 sec.
Enemies hit by the center area of Sacred Sweep are blinded for 4 sec.
Enemies hit by the outer area are pushed slightly toward the center.
Detainment Strike now pierces and hits all enemies in a line.
Enemies hit by Detainment Strike are knocked back 35% further.
Reservoir of Hope
Quest: Each max energy Ray of Heaven Auriel casts increases the max amount of energy that can be stored by 75.
Will of Heaven
Allies with Bestow Hope gain 20% Attack Speed.
Wrath of Heaven
Allies with Bestow Hope gain 10% Ability Power.
Increases the healing of Resurrect to 100% of the ally's max Health, and they also gain 200% increased Movement Speed that decays over 4 sec.
When Crystal Aegis expires, it grants a shield that reduces damage taken by 50% for 4 sec.
Activate to fly to a chosen location.
Cooldown: 45 sec.
Shield of Hope
Activate to grant all nearby allied Heroes a shield for 3 sec equal to 50% of the amount of Health they are missing.
Cooldown: 45 sec
Swift Sweep allows Auriel to do faster hit-and-run attacks with Sacred Sweep. This is the main generator for her hope resource.
Repeated Offense increases the damage of her Detainment Strike stuns. This ability allows you to knock enemy Heroes against a wall or object to stun them for a few seconds. You should stick to a friendly heavy-DPS player or tank (i.e. Sgt. Hammer, Kerrigan, Cho’gall, Diablo). Stunning the enemy allows your team to secure a kill.
Energized Cord increases the amount of energy Auriel can store, which is good for healing several times in hairy encounters such as defending an objective.
Resurrect can be tricky, but you can bring a friendly DPS or tank hero back to life to continue defending an objective.
Repelling Strike is crucial for unexpected knock backs against a wall for a guaranteed stun. It pushes them 35% further.
Reservoir of Hope further expands your max energy storage capacity.
Angelic Flight is more an utility talent than one that allows you to escape pursuit. Don’t waste it. You are better off mounting up and fleeing after hitting an enemy with Detainment Strike. Angelic Flight takes longer than mounting up, and you might end up getting killed while casting it. Instead, use Angelic Flight in situations where you need a quick heal at the base, and go back to your team using this talent. Or when you respawn, to reach your team quickly, use this ability. In addition, if your team is struggling to kill an enemy hero who is fleeing, you can use Angelic Flight to move ahead of the enemy hero, then swat him back into your team with Detainment Strike. They won’t see that coming.
In this video, I managed to top my team and even the enemy team with 32 assisted kills.