Azmodan build

Azmodan build used in HGC and other Heroes of the Storm eSports events by the top pro gamers in the United States, Europe and Asia.

Azmodan build – eSports

Every single team that played an Azmodan in 2017 eSports, lost the match (up to Sept 18). Most of the times Azmodan was picked by a team, the game ended before reaching level 20.

DDIYONG - Raven HGC Korea – Phase 1 - Game 2 - Raven vs GG -- Apr 21

Sieging Wrath

Army of Hell

Infernal Globe

Black Pool


Sin for Sin

Fifth Circle


Azmodan Features

Globe of Annihilation (Q)

Shoot a globe of destruction, dealing 171 damage on impact. Long range.

Mana: 60
Cooldown: 10 sec

Summon Demon Warrior (W)

Spawn a Demon Warrior that marches toward a point. Warriors deal 38 damage per sec and last for 10 sec.

Stores up to 2 charges.

Mana: 40
Charge Cooldown: 10 sec

All Shall Burn (E)

Channel a death beam on an enemy, dealing 104 damage per sec. Damage increases over time, to a max of 208 per sec, and is increased by 25% against structures. Azmodan can move at 40% speed while channeling.

Mana: 16 per sec
Cooldown: 6 sec

General of Hell (Trait)

Summon a Demon Lieutenant at an allied Mercenary, Minion, or Azmodan's Summons. The Lieutenant will march with the target, granting 15% increased damage and 15% increased max Health to all nearby friendly Mercenaries, Minions, and Azmodan's Summons. Unlimited range.

Cooldown: 30 sec

Azmodan Talents

Taste for BloodQuest: Kill enemy Minions and Heroes within 1.5 sec of being hit by Globe of Annihilation.

Reward: Enemy Minions that die increase its damage by 2.

Reward: Enemy Heroes that die increase its damage by 10.

Max bonus damage of 500
Sieging WrathQuest: Every time Globe of Annihilation hits a Hero, its damage is increased by 4 up to 100.

Reward: After hitting 25 Heroes, the range of Globe of Annihilation is increased by 33% and its damage is increased by an additional 100.
Master of DestructionReduces the Mana cost from 16 to 10 per sec. Every 1.5 sec spent channeling increases the range by 8.5% to a max of 25%.
GluttonyAll Shall Burn heals Azmodan for 25% of the damage dealt.
Army of HellIncreases Demon Warrior's damage by 20% and reduces their Mana cost by 20.
Hellish HirelingsThe damage bonus from General of Hell is doubled on Mercenaries.
Sin's GraspActivate to curse an enemy Hero, dealing 290 damage over 8 sec. Minion kills reduce this cooldown by 10 sec. Can be cast while channeling All Shall Burn.

Cooldown: 120 sec
Infernal GlobeGlobe of Annihilation's cast time is decreased by 40% and its missile speed is increased by 40%.
Bound MinionUsing General of Hell on a Minion grants them 75 Armor from non-Heroic sources, decreasing the damage they take by 75%, while also increasing the damage they deal to non-Heroic targets by 100%. Lasts 30 sec.
Gluttonous WardActivate to place a ward on the ground that restores 3% of Azmodan's max Health and Mana every sec for 10 sec. Can be cast while channeling All Shall Burn.

Cooldown: 45 sec
March of SinIncreases Azmodan's Movement Speed while channeling All Shall Burn to 80% of normal speed.
Demonic InvasionRain a small army of Demonic Grunts down on enemies, dealing 154 damage per impact, Demon Grunts deal 76 damage and have 540 health.

Mana: 100
Cooldown: 100 sec
Black PoolCreate a pool that empoweres Azmodan, his Demons, and allied Minions, increasing their Basic Attack and Ability damage by 75%. Pools last 5 sec.

Stores up to 2 charges.

Cooldown: sec
Hellforged ArmorDemon Warriors deal 17 damage to nearby enemies every sec and are granted 50 Armor against non-Heroic sources, decreasing the damage they take by 50%.
HedonismReduces Globe of Annihilation's Mana cost by 30.
Infused PowerAll Shall Burn's damage growth max is increased by 40%.
BattlebornIf Globe of Annihilation hits an enemy, a Demon Warrior is summoned at the impact point.
Demonic SmiteEvery 7.5 sec, the Demon Lieutenant will blast a non-Heroic unit dealing 770 damage.
Sin for SinActivate to deal 10% of target enemy Hero's Max Health and heal for twice that amount. Can be cast while channeling All Shall Burn.

Cooldown: 45 sec
Perishing FlameWhen the Grunts die they explode, dealing 149 damage to nearby enemies. Deals 100% increased damage to Minions, Mercenaries, Monsters, and Structures.
Fifth CircleBlack Pool makes Basic Attacks and Abilities slow enemies and Movement Speeds by 40% for 3 sec.
Bolt of the StormActivate to teleport to a nearby location.

Cooldown: 70 sec
Forced RecruitmentReduces General of Hell's cooldown by 10 sec and gains an additional charge.


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