Heroes of the Storm AMA Transcript – April 30, 2020
Around 6 months ago I released something you can use to modify the map that is loaded when you are watching a replay that allows tracking of a bunch more stats
The way it works is really quite simple: the game looks at the replay.details file to find out what map to load, and I change it from the automatically generated file path to a custom one, and then custom triggers can be used that generally don’t cause the replay to desync(Unless you are Tomb, Warhead, or Haunted Mines, strangely enough, and those work when it’s only AI, also strangely enough). There’s quite a lot of stuff there, like the amount of healing from each ability, damage from each ability, damage modified by armor, healing to each ally, damage to each enemy, and more niche things, like the amount of damage DVA prevented with Defense Matrix.
Is this something that players could have their accounts actioned for using? Although I released the first version 6 months ago, I’ve been actively using it for the past 8 months or so.
PS: could EventUnitTotalDamageMitigated return a negative value when armor increases the damage, like all the absorbed stuff does pls — Spazzo965
If Blizzard wanted to implement something like this, they totally could, and not being limited to triggers would make it so much easier to do compared to how I had to do it, although some things would still need triggers or an engineer to add new stuff, like an example of something I implemented is tracking Sonya’s Wrath of the Berserker bonus damage – this currently would require triggers for Blizzard to implement it, or add new features to data to track the bonus damage from DamageDealtFraction as part of a behavior.
Triggers are kind of unreliable to 100% implement tracking with accuracy – like handling overkill is kind of a pain, and multiple damage effects happening at once can cause things to go pretty wrong, as triggers really only know what the state of the game is at the end of a game loop, not in between. Means that if you’ve got something applying armor after damage in the same loop, that armor did nothing in relation to that damage, but the triggers don’t know that(but even that has it’s own little exception in which you can discern info from where there isn’t any) — Spazzo965
I’m asking for a friend of course: Are there any new main tanks in development or at least conceptually planned? I feel like
my this role could use some love in particular. Cheers! — fishypenguin
Tassadar’s was the most in-depth rework so far, with an entirely new talent tree, a new basic ability and a new heroic. In terms of his development, as well as where he fits in the release cycle, does the team consider him a “new hero”? Or was his workflow still closer to that of past reworks? — maguszeal
Patch 50.0 included a great quality of life feature: we can now favorite our talents and, more importantly, copy and share builds with other players. Can we expect more features like this in the near future?
A lack of these kinds of features, many of which are highly requested, is one of the things that has dampened HotS’ popularity for years. Are we finally going to be getting frequent feature updates? — Pscythic
Why doesn’t Kaelthas Living Bomb (W) show a red circle where the damage radius will be?
Almost every other ability that does delayed aoe damage will show a red outline first, including ones attached to a hero (like Ragnaros E). — Senshado
When will Deathwing’s emoticons :deathwingembarrassed: and :deathwingsad: finally be swapped?! Literally unplayable. — fishyPenguin
Will there be any more improvements to the newly implemented saved builds for talents?
I can think of a few examples that may improve quality of life to this new feature:
• A toggle option to have builds auto select your favourite talents upon level up, excluding blank tiers and Lv1 talents so you can still select you build choice 1-3.
• A new hotkey keybind to select your chosen build’s favourite talent. Simmilar to Ctrl + 1-4 for regular talents. Example Ctrl + F for favourite talent.
• Have the AI select your chosen build’s favourite talents if you disconnect during a match.
Also on an unrelated note, any plans to implement damage prevented from armour to Healing/Shielding on the score board? I feel this will help more accurately show the value of healers such and Uther and Morales. — __RedFive__
How many new heroes are you guys working on at the moment? — nemanjanemanja992
Any chance you could create a vs. AI game ‘Nightmare’ level that increases enemy AI hero health, physical damage and spell power by 20%? For most people playing vs. AI mode, ‘Elite’ level is probably too easy and they’re probably looking for a harder challenge. I think the resources required to do this is low, relative to the big pay-off for vs. AI players. — DCaptainNuts
How do you feel about enemy forts attacking you for dealing damage to enemies that are nowhere near that fort? For example, Lunara’s poison draws building aggro even when the enemy player leaves the lane, and Azmodan’s global summon can hit someone in top lane and cause a bot lane fort to attack him. — Beg_For_Mercy
What are your thoughts on melee assassins? It has been talked about by players a lot but I think that devs have only admitted they’re in a weird spot. I know that many of them like Kerrigan and Illidan can be oppressive when they can fully sustain themselves because they function as bruisers with more damage. Do you accept that that’s their fantasy and their weakness? (They either outlive everyone and kill them or they die in seconds) Or is there room for improvement? Maybe they should be less reliant on autos so that they don’t get countered by blinds and auto-attack speed reduction as much? And maybe they have less active sustain in exchange for that? Have you figured out the equation? — -Duality
There have been hints at a D.Va rework dating as far back as July 2019 (as far as I know):
“Yes! We’re currently iterating on a D.Va rework that I’m personally very excited about. We can’t spoil too much, but we would like to call out that we’ve heard a lot of feedback about D.Va’s nebulous identity. In the rework’s current state, I would say she can opt into a solo-laner bruiser build, a team-support front-liner build and a pretty ridiculous self-destruct/pilot build, with lots of interactions between these options. In addition to the typical talent shuffles/improvements, there’s a host of QOL changes across many parts of her kit including, but not limited to:
D.Va’s Mech mode only suffering a movement speed reduction while Basic Attacking or channeling an ability, rather than at all times.
Defense Matrix can be re-targeted (with a short cooldown) while it is active.
Big Shot (Heroic 2) is now baseline in Pilot mode with re-adjusted stats to compensate. Yes, this means there’s a new heroic! You’ll never guess what it is! It’s Micro Missiles.”
This was posted by David Warner in an AMA almost a year ago.
Has there been any progress on this front? I’m curious if/when D.Va will ever see a rework in HotS as she’s currently a very fun hero to play, but often not an ideal pick. — Exvaris
Lots of Mounts are currently unavailable for purchase, and hasn’t been for years.
Any chance that these will be brought back, either permanently or as Limited-Time Items? — Gnueless
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