Heroes of the Storm – Hero Deep Dive | Summary

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  • Silhouette is important
  • Desire to break the rules of the genre

Phases of hero creation

  • 1st Phase: Paper Design
  • 2nd Phase: Tech Design
  • 3rd Phase: AI Playtests
  • 4th Phase: Design Playtests
  • 5th Phase: Dev Team Playtests


  • during WC3, there were a lot of details in the concept art that couldn’t be included
  • Ranged Assassin
  • Skills
    • Z – Passive movement speed bonus of 20%
    • Trait: Nature’s Toxin
      applies a damage over time effect on the target
    • Q – Noxious Blossom
      Casts a pod that applies a AoE Damage
    • W – Crippling Spores
      Slows down enemies affected by her trait
    • E – Wisp
      Sends out a wisp to scout
    • R1 – Thornwood Vine
      Fast moving skillshot with 3 charges
    • R2 – Leaping Strike
      Jump over the target while attacking it, has 2 charges
  • Lunara has talents that reduces magic damage

King Genn Greymane

  • Greymane is a shape shifter, with a human and worgen form
  • during the design there was a challenge to make him recognizable in both forms
  • Ranged/Melee Assassin
  • Wears down the enemy from afar to then turn into his worgen form to finishes him of
  • Skills
    • Q – Gilnean Cocktail/ Razor Swipe
      • Gilnean Cocktail
        Human Greymane hurls a chemical-filled cocktail, dealing minimal damage to first enemy hit and increased damage to all other enemies
      • Razor Swipe
        Wolf Greymane dashes forward a short distance and performs a cleave attack with his claws
    • W – Inner Beast / ???
      • Inner Beast (?)
    • E – Darflight/ Disengage
      • Darkflight
        Human Greyman leaps to his enemy, becoming a wolf and tearing at his enemy with his claws
      • Disengage
        rolls away and shifts back into human form
    • R1 – Marked for the Kill
      Human Greymane fires off a silver bullet toward his opponents; first hero hit becomes vulnerable and takes additional damage
    • R2 – Go for the Throat
      Wolf Greymane leaps a short distance and swipes at them three times, dealing a large amount of damage. If the enemy is killed, Go for the Throat’s cooldown is reset


  • Cho’Gall’s character model is circa Twilight’s Hammer Cult in Cataclysm
  • Cho’gall breaks the rules, having two players controlling one hero
  • Two heroes in one:
  • Cho controll’s hero movement and auto attack
  • Cho’s Skills
    • Q – Surging Fist
      Wind up for at least 1 second temporarily slowing yourself, then reactivate to charge in a direction. Enemies in your path are knocked aside and take moderate damage.
    • W – Consuming Blaze
      Ignite nearby enemies, dealing heavy damage over 4 seconds. If this hits an enemy, gain a large amount of health over 4 seconds.
    • E – Rune Bomb
      Roll a bomb dealing heavy damage to enemies in its path. Gall can use Runic Blast to detonate it and deal massive area damage.
    • R1 – Hammer of Twilight
      Passively increases Basic Attack damage by 25%. Activate to swing the Hammer and deal massive damage, push enemies away, and stun for 0.75 seconds.
    • R2 – Upheaval
      After 1 second, pull enemies toward you, slowing them by 25% for 3 seconds and dealing moderate damage.
  • Gall’s Skills
    • Q – Shadow Flame
      Deal heavy damage to enemies in the area.
    • W – Dread Orb
      Throw a bomb that will bounce three times, dealing heavy damage to enemies.
    • E – Runic Blast
      Detonate Cho’s Rune Bomb, dealing massive damage around it.
    • R1 – Twisting Nether
      After 1 second, nearby enemies are slowed by 40% while you channel, up to 5 seconds. Activate to deal massive damage.
    • R2 – Shadow Bolt Volley
      Unleash 20 Shadow Bolts over 4 seconds, each dealing heavy damage to the first target hit. The bolts fire towards your mouse pointer.
  • Z: Cho’gall will carry around his mount, instead of riding it


  • The team will look into more fitting death effects for heroes like Diablo and Artanis fitting their lore
  • Blackthorne is in the talks, but no details could be disclosed
  • The option of “gender bendered” skins is worked on, but there are technical aspects that need to finished for implementation
  • Gul’dan is right now being worked on by Phill Gonzales
  • If Cho disconnects, the AI takes over and listens strongly to your pings, but the AI keeps control of



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