The Lost Vikings build
The Lost Vikings build used in HGC and other Heroes of the Storm eSports events by the top pro gamers in the United States, Europe and Asia.
The Lost Vikings Features
Select OlafOlaf can charge enemies and slow their Movement Speed by 30% for 3 sec by right-clicking on them. 8 sec cooldown.
Olaf gains increased Health Regeneration when out of combat for 4 sec.
Select All VikingsThe Lost Vikings can be controlled individually or as a group. Each Viking has particular strengths.
Select BaleogBaleog's Basic Attacks deal 50% splash damage to enemies behind his attack target.
Viking HoardGathering a Regeneration Globe with a Viking permanently increases all their Health Regeneration by 0.5 per sec.
Select ErikErik moves faster than the other Vikings and has increased Basic Attack range.
The Lost Vikings are back! While they briefly considered retirement after defeating the emperor Tomator, there were only so many polar bears they could wrestle before falling into a Nexus portal seemed like a solid life decision.
Role: Melee Specialist
Difficulty: Very Hard
Three Heroes in one! Can focus their efforts or split up to cover more ground. Lowered death timers.
It was a day that the members of the Viking village looked forward to every year.
On this day everyone in the village celebrated the autumn harvest with contests of bravery and skill throughout the afternoon followed by a grand feast at dusk.
The most anticipated event of the day was the hunt. In this competition the best huntsmen from the village venture into the wilderness to see who could catch the most game for the evenings feast. By noon all the participants had arrived at the starting point of the hunt except for three Vikings who lived just outside the village. Since their tardiness was nothing new the decision was made to start the hunt without them. Upon hearing the horn indicating the beginning of the competition, Olaf the Stout and his two buddies, Baleog the Fierce and Erik the Swift simply rushed into the forest to prevent the others from having to great a head start.
Meanwhile the infamous intergalactic zookeeper, Tomator, piloted his spacecraft to Earth through a fiery vortex that appeared high above the fjords of the Baltic Sea. Tomator was sure that he could find adequate specimens for his zoo on this tiny planet. He commanded his ship to begin its descent as he made preparations to go on a hunt of his own.
As Olaf the Stout, Baleog the Fierce and Erik the Swift walked home from the feast they were still bragging about their triumphs in the hunt. When each brother had finished claiming that he was a better hunter than the other two they retired to their cottages oblivious to the strange flying object that has appeared directly over their village.
Tomator brought his craft closer to the ground trying to locate the three specimens that he had previously choosen. He had noticed them earlier when they appeared to be the victors of some primative ritual of skill and strength. After a few minutes, Tomator's computer located the selected humans and began to teleport his unsuspecting captives aboard his ship.
Erik the swiftest of the Vikings was awakened suddenly to find himself suspended above his bed and being pulled upward. Despite his efforts to resist, he was drawn through the top of his hut and into the night sky. Next, Olaf the Stout and Baleog the Fierce experienced the same fate as they too were pulled from their beds towards the strange metallic object in the sky.
With the acquisition complete, Tomator took his craft out of orbit. Due to a short circuit in the teleportation process, the Vikings materialized in the corridors of Tomators ship rather than in his specimen room. Now the Vikings' only hope to return home is the use of their skills and the strange vortices that can carry them through time and space.
Your story begins with the three Lost Vikings aboard Tomator's ship and only with your help and expertise can they find their way back home again.
You must guide the Lost Vikings through the complex maze of Tomator's spacecraft. Use Erik's speed, Baleog's weaponry, and Olaf's defensive abilities to help return these poor lost souls to their village.
The Lost Vikings Talents
|Olaf the Stout||Every 5 sec, Olaf gains 75 Physical Armor against the next enemy Hero Basic Attack, reducing the damage taken by 75%.
Stores up to 2 charges.
|Spy Games||After standing still for 3 sec, Erik gains Stealth and his Sight Radius is increased by 75%. The Stealth persists for 3 sec after moving.|
|Explosive Attacks||Increases Baleog's splash damage against non-Heroes to 100%.|
|Viking Hoard||Enemy Minions or captured Mercenaries killed near The Lost Vikings grant stacks of Bribe. Use 40 stacks to bribe target Mercenary, instantly defeating them. Does not work on Bosses. Max stacks available: 200. If a cap is defeated entirely with Bribe, the camp respawns 50% faster.|
|Pain Don't Hurt||Baleog's Basic Attacks and splash damage heal for 20% of the damage dealt. Healing is doubled against Heroes.|
|Erik the Swift||Permanently increases Erik's base Movement Speed by 10% and as long as Erik is oving he heals 40 Health per sec.|
|It's a Sabotage!||Erik's Basic Attacks against Structures light them on fire for 10 sec, causing 158 damage and destroying 5 Ammo.|
|Mercenary Lord||Friendly non-Boss Mercenaries near your Hero deal 50% more damage. Gain 50 Armor against Minions and Mercenaries, reducing the damage taken by 50%.|
|Baleog the Fierce||Baleog's Basic Attacks increase his Attack Speed by 8%, stacking up to 5 times. After 3 sec of not attaking, these stacks will rapidly decay.|
|Spin to Win!||Activate to have each Viking deal 133 damage to nearby enemies.
Cooldown: 10 sec
|Norse Force!||All Vikings gain a 145 to 290 point Shield, increasing in strength for each Viking alive. Lasts 4 sec.
Cooldown: 30 sec
|Longboat Raid!||Hop into an Unstoppable Longboat that fires at nearby enemies for 166 damage per sec and can fire a mortar that deals 304 damage in an area. The boat has increased Health for each Viking inside. If the boat is destroyed by enemies, all Vikings are stunned for 1.5 sec. Lasts 15 sec.
Requires all surviving Vikings to be nearby.
Cooldown: 100 sec
|Play Again!||Summon, fully heal, and revive all Lost Vikings at target location after a Viking channels for 2 sec.
Only one Viking may attempt to summon at a time.
Cooldown: 80 sec
|Hunka' Burning Olaf||Olaf deals 57 damage every sec to nearby enemies.|
|Jump!||Makes all Vikings invulnerable and able to pass over enemies for 1.5 sec.
Cooldown: 30 sec
|Nordic Attack Squad||Activate to have all Viking Basic Attacks deal bonus damage equal to 1% of a Hero's max Health for 5 sec.
Cooldown: 30 sec
|Large and in Charge||When Olaf charges enemies, they are stunned for 1 sec.|
|Impatience is a Virtue||Enemies damaged by a Viking's Basic Attack reduce the cooldown of all Viking Abilities by 0.25 sec.|
|64 KB Marathon (Z)||Gain an additional 40% Movement Speed when activating Go Go Go! that decays over 4 sec. Additionally, the Vikings will break out of Roots and Slows.|
|Executioner (Z)||Attacking a Hero that is slowed, rooted, or stunned increases your Basic Attack damage by 30% for 3 sec.|
|Ragnarok 'n' Roll!||The Longboat can attack two targets at once and the range of its Mortar is increased by 100%.|
|Checkpoint Reached||10 sec after using Play Again!, any dead Vikings are revived and summoned again, and all are healed to full.|
|The Sequel!||Reduces the Lost Vikings' death timer by 50%.|
|Fury of the Storm||Every 5 sec, the next Basic Attack will deal an additional 90 damage to the target, and 230 damage to all nearby Minions, Mercenaries and Monsters. Each Viking has their own cooldown.|