Lucio build
Lucio build used in HGC and other Heroes of the Storm eSports events by the top pro gamers in the United States, Europe and Asia.
Lucio build – eSports
Lucio Features
![]() | Soundwave (Q)Deal 116 damage to enemies in an area and knock them back.Mana: 30 Cooldown: 7 sec | ![]() | Crossfade (W)Currently playing Speed Boost, increasing the Movement Speed of Lucio and nearby allied Heroes by 15%.Toogle to play Healing Boost instead. Currently Playing Healing Boost, passively healing Lucio and nearby allied Heroes for 17 health per sec. Toogle to play Speed Boost instead. |
![]() | Amp It Up (E)Raise Lucio's Crossfade track volume for 3 sec, amping Healing Boost to 129 health per sec and Speed Boost to 45% increased Movement Speed.Mana: 100 Cooldown: 15 sec | ![]() | Wall Ride (Trait)When moving alongside impassable battleground terrain and Structures, Lucio can walk through other units and his Movement Speed is increased by 20%.This works together with other Movement Speed bonuses. |
Lucio Talents
![]() | We Move Together | Increase the base Movement Speed bonus of Crossfade's Speed Boost to 20%. |
![]() | Maximum Tempo | Quest: Kill 5 enemy Heroes while Crossfade's Speed Boost is active. Reward: Permanently increase the Amp It Up bonus for Crossfade's Speed Boost to 60%. |
![]() | Accelerando | Wall Ride's Movement Speed bonus gradually increases to 40% over 4 sec while Lucio maintains its effect. |
![]() | Slip | Passing through or near an enemy Hero during Wall Ride's effect increases its Movement Speed bonus to 70% for 1 sec. |
![]() | Subwoofer | Enemies within the first half of Soundwave's range are knocked back 50% farther. |
![]() | Off the Wall | If Soundwave is cast while having Wall Ride's speed bonus, the cooldown is reduced by 3 sec. |
![]() | Chase the Bass | Quest: Hit 20 enemy Heroes with Soundwave. Reward: Increase Soundwave's arc by 50% and its range by 20%. |
![]() | Party Mix | Quest: Play Lucio's Crossfade tracks to nearby Allies for a total of 8 minutes. Multiple Allies provide additional time. Reward: Permanently increase Crossfade's range by 20%. |
![]() | Sonic Amplifier | If at least 2 Allied Heroes are nearby when Amp It Up is cast, Crossfade's radius is increased by 50% for the duration. |
![]() | Boombox | Place a boombox that plays Lucio's active Crossfade track for 30 sec. Its volume adjusts with Amp It Up. Crossfade track to not stack. Cooldown: 20 sec |
![]() | Sound Barrier | After 1 sec, Lucio and nearby Allied Heroes gain a 2061 point shield that rapidly decays over 6 sec. Mana: 100 Cooldown: 80 |
![]() | Reverse Amp | Blast Lucio Crossfade track at enemy Heroes for 4 sec, causing Healing Boost to inflict 166 damage per sec and Speed Boost to slow for 45%. This ability is unaffected by Crossfade talents. Passive: Increase Amp It Up's duration to 4 sec. Mana: 55 Cooldown: 45 |
![]() | Beat Mixing | After switching Crossfade tracks, if the next song plays for at least 1.5 sec, Lucio gains a 167 point Shield that lasts indefinitely. Switching tracks again removes the Shield. |
![]() | Can't Stop, Won't Stop | While Wall Ride's Movement Speed bonus is active, Lucio is immune to all enemy Slow and Root effects. |
![]() | Hard Style | Gain 25 Armor while Wall Ride's Movement Speed bonus is active, reducing damage taken by 25%. |
![]() | Back in the Mix | Heal for 433 upon entering a Stun, Silence, or Time Stop effect. This cannot happen more than once every 10 sec. |
![]() | Rejuvenescencia | While Amp It Up is active, Crossfade's Healing Boost heals for an additional 3% of the target's max health each sec. |
![]() | Bring it Together | If at least 2 Allied Heroes are nearby when Amp It Up is cast, Crossfade's Healing Boost is increased by 45% for the duration. |
![]() | Up the Frequency | Amp It Up's mana cost is reduced from 100 to 80 and dealing Basic Attack damage to enemy Heroes also reduces the cooldown of Amp It Up by 0.45 sec. |
![]() | Bossa Nova | Reduce the cooldown of Sound Barrier to 30 sec, but the shield now decays over 4 sec. |
![]() | Nonstop Remix | While Reverse Amp is affecting at least 2 enemy Heroes, its duration lasts indefinitely. |
![]() | Bonus Track | Swapping Crossfade tracks while Amp It Up is active will set Amp It Up back to its max duration. Can only happen once per cast. |
![]() | Synaesthesia Auditiva | The initial cast of Amp It Up removes all Stun, Slow, and Root effects from Allies, and also removes Slow and Root effects on Lucio. |
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