Sgt. Hammer build

Sgt. Hammer build used in HGC and other Heroes of the Storm eSports events by the top pro gamers in the United States, Europe and Asia.

Sgt. Hammer build – eSports

sake - MVP Black HGC Eastern Clash - Day 3 Game 1 - L5 v MVP Black -- Aug 13

Regeneration Master

Focused Assault

Hyper-Cooling Engines

Napalm Strike

Giant Killer


Nexus Frenzy
Lockdown - Tempest HGC KR - Phase 2 Part 1 - Game 2 - MVP Miracle v Tempest -- Jul 1


Focused Assault

First Aid

Blunt Force Gun

Giant Killer


Orbital BFG

Sgt. Hammer Features

Spider Mines

Create 3 mines that deal 100 damage and slow enemies by 25% for 1.5 sec.

Mana: 50
Cooldown: 14 sec

Concussive Blast

Deals 147 damage and pushes enemies away.

Mana: 75
Cooldown: 12 sec

Siege Mode

Sgt. Hammer becomes immobile to increase Basic Attack range by 5, deal 25% splash damage, and deal 30% bonus damage to Minions and Structures.

Mana: 20
Cooldown: 2 sec


Sgt. Hammer's Basic Attack range is 1 further than other ranged heroes. Her Basic Attacks deal 30% more damage to enemies that are at least 4 range away.

There is no actual backstory or lore for Sergeant Hammer. She has never appeared in any StarCraft video game, novels, manga, comics, nor short stories at the time of this entry.

Sgt. Hammer plays the role of Ranged Specialist. She operates a Terran Tank which can go into Siege Mode to attack distant targets with indiscriminate justice. She can lay spider mines at a short range around her to damage incoming threats, and packs a punch with a short range cannon shot that can knockback her approaching enemies.

Sgt. Hammer can also use the Z key to briefly hover over the ground and move away at high speed using rocket propulsion. A talent can allow Sgt. Hammer to hover and move slowly while in Siege Mode, which comes handy when you wish to reach a nearby target that is out of range.



Sergeant Bama "the Hammer" Kowalski has served some of the toughest tours around the Koprulu sector.

The thunderous roar of her siege tank's shock cannon strikes fear right into the heart of the toughest of warriors... including some of her allies.

Sieges up gaining increased ranged, adding splash damage, and dealing more damage to distant targets.

Role: Ranged Specialist

Difficulty: Hard

"Need somethin' blown up?"

"Speak up!"


"What is your major malfunction?"

"I just love the smell of napalm... well, pretty much any time."

"Siege tank, siege tank roll. Roll tank roll."

"Tank you sir, may I have another?"

"Please Hammer, don't hurt 'em! Well you can't touch this, because I am too legit to quit!"

"Now you better pray, because here comes the hammer!"

"I just realized - I don't even know where the escape hatch is on this thing! There is an escape hatch, right? Right? Hello?"

"The sieeege tank. Soon I'll be firing my giant gun."

"Ohhh man, it's time to dispense some indiscriminate justice."

"Still can't quit you, siege tank. (kiss)"

"What is your major malfunction? Stop clicking already!"

"What, you got butter in your ears or something?"

"Let me guess, you thought Sgt. Hammer was going to be a man. Joke's on you, bucko."

Sgt. Hammer Talents

Advanced ArtilleryIncrease the damage bonus to long distance enemies by 10%.
ResistantBeing Stunned or Rooted while in Siege Mode grants 50 Armor for 3 sec, reducing damage taken by 50%.
AmbushStealth when entering Siege Mode. Sgt. Hammer's next Basic Attack from Siege Mode will deal 100% more damage. Lose Stealth when Basic Attacking, using an Ability, taking damage, or returning to Tank Mode.
Regeneration MasterQuest: Gathering a Regeneration Globe increases your Health Regeneration by 1 per sec, up to 30.

Reward: After gathering 30 Regeneration Globes, you also gain 500 Health.
Vigorous AssaultBasic Attacks heal for 15% of the damage dealt.
Focused AttackEvery 10 sec, your next Basic Attack against a Hero deals 60% additional damage. Basic Attacks reduce this cooldown by 1 sec.
Excessive ForceDouble the knock back distance.
Mine FieldIncrease the number of mines by 2.
Hyper-Cooling EnginesReduce the cooldown of Thrusters by 15 sec.
First AidActivate to heal 35% of your max Health over 6 sec.
Blunt Force GunFire a missile across the battlefield, dealing 672 damage to enemies in its path.

Mana: 100
Cooldown: 70 sec
Napalm StrikeDeals 243 damage on impact, and leaves a napalm area that deals 74 damage per sec. Lasts for 4 sec.

Mana: 35
Cooldown: 6 sec
Giant KillerBasic Attacks against enemy Heroes deal bonus damage equal to 1.5% of the Hero's max Health.
First StrikeBasic Attacks deal 25% more damage if Sgt. Hammer hasn't been attacked within the last 5 sec.
Bullhead MinesMiddle Spider Mine knocks target back a short distance.
BarricadeCreate a wall of path blocking debris for 4 sec.
ExecutionerAttacking a Hero that is slowed, rooted, or stunned increases your Basic Attack damage by 30% for 3 sec.
Hover Siege ModeSgt. Hammer can move at 50% Movement Speed in Siege Mode.
Graduating RangeWhile in Siege Mode, Sgt. Hammer's Attack range increases by 1 every 3 sec, up to 3.
StoneskinActivate to gain 30% of your max Health as a Shield for 5 sec.

Cooldown: 60 sec.
Orbital BFGBlunt Force Gun's missile orbits the planet every 5 sec. Only the last missile fired orbits.
Advanced Lava StrikeNapalm Strike's range is increased by 75% and its impact does 50% more damage.
Fury of the StormEvery 5 sec, your next Basic Attack will deal an additional 200 damage to the target, and 500 damage to all nearby Minions, Mercenaries, and Monsters.
Nexus FrenzyIncreases Attack Speed by 20% and Attack Range by 1.1.


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BlizzCon 2019 Panel Transcripts


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