PAX Prime 2014 is full of awesome this year at the Blizzard Entertainment booth # 352 where players will be able to test the three new Heroes of the Storm characters: Chen, Azmodan and Anub’arak, World of Warcraft: Warlords of Draenor and Hearthstone.
Blizzplanet is giving away a PAX Prime (Saturday-Only) ticket to a lucky fan. The giveaway ends on August 20, 2014 at 8:00pm EST. Make sure to check your email tonight, and be swift replying. The PAX Prime ticket must be shipped on Friday for it to arrive on time to you. PAX Prime takes place on August 30th.
The ticket is not transferable. It will be shipped to the winner of this giveaway. Only one entry per participant, per household. (Multiple entries will disqualify you)
This is only a PAX Prime (Saturday-Only) ticket. You are responsible for flight, hotel or other expenses.
The video of the Heroes of the Storm 3D model updates shown at PAX East are now available in HD for your scrutinity. These changes or most of them are currently available in Heroes of the Storm Technical Alpha patch build 30414.
I posted the images extracted from the PAX East 2014 panel video back then.
Blizzard Entertainment revealed four new Heroes at PAX East 2014. The new heroes are: Brightwing (a faerie dragon), Lili Stormstout, Zagara and Murky. Two of these Heroes will be available on Tuesday, April 16th.
This is some of the info provided to the PAX East press. At the bottom of this page, you can find some screenshots of the four new Heroes, and the Haunted Mines match seen at PAX East without shoutcast audio.
WHAT IS HEROES OF THE STORM?
Heroes of the Storm is a free-to-play online team brawler starring your favorite Blizzard characters. In Heroes, the epic battles between the champions and villains of Warcraft, StarCraft, and Diablo aren’t settled with last hits and kill-stealing—players are distinguished through the accomplishments of their team.
Whether you’re a hardcore WoW raider, a demon-slaying Barbarian, or a Bronze league Terran, you’ll find a customizable hero from across the Blizzard multiverse to suit your play style. Grab your buddies and engage in fast-paced mayhem across varied battlegrounds that impact strategy and change the way you play every match. When the mightiest characters in gaming history clash, only you can decide who’ll come out on top!
WHO ARE THE HEROES?
Characters like Thrall, Kerrigan, Diablo, Arthas, Zeratul, Tyrael—powerful warriors from Azeroth, Sanctuary, the Koprulu sector, and beyond—have been sucked into the Nexus, a transdimensional storm. Stranded in a strange limbo of clashing universes, these combatants are joined by the same fate—to engage in pulse-pounding combat, to team up in a deadly struggle for survival . . . and to answer the age-old question…
WHO WOULD WIN?
Heroes represents more than 20 years of Blizzard gaming history, settings, and iconic characters, all mashed up into an epic, action-packed team-based strategy game. Fight out classic showdowns such as Tyrael vs. Diablo, or settle those late-night debates you’ve had about who’s the stronger leader—Raynor or Thrall? Could Kerrigan and Zeratul take down the Barbarian and Demon Hunter from Diablo III? Could Uther in his prime give Arthas the punishment he deserves?
Each customizable hero offers a wealth of tactical options and unique strengths that reflect their abilities in their respective games. Bringing these considerable powers to bear in the same setting opens limitless possibilities for previously impossible matchups and mind-blowing team combinations.
WHAT IS THE NEXUS?
This isn’t your run-of-the-mill transdimensional vortex! The Nexus plunges the greatest warriors and strategists of the Blizzard multiverse into one of several unique battlegrounds for a no-holds-barred melee. Conquer mercenary camps to recruit powerful allies to your side, such as siege giants. Unlock the mysteries of each battleground, including ghostly pirate ships, the fickle Raven Lord, and massive grave golems to achieve a glorious victory.
SMASH YOUR ENEMIES IN STYLE!
Distinguish yourself and your team in battle with dozens of unique heroes, skins, and mounts. Then choose from among multiple heroic abilities, enabling you to dish out ruin in the form of orbital bombardments, strafing frost wyrms, or all-consuming hellfire—to name just a few of the many ways you’ll be able to visit destruction upon your enemies. Good players win. The great ones make it look good, too.
The Heroes of the Storm Technical Alpha is going to get a High-Resolution pass in an upcoming build. Senior Artist Phill Gonzales showed off amazingly breath-taking high resolution images featuring the before and after 3D models of some of the Heroes.
This High Resolution pass is making these models really close to the World of Warcraft, Diablo and StarCraft II models. Even Tassadar looks like in the StarCraft portrait. Falstad looks a lot like the Dwarf from the original World of Warcraft cinematic.
The exciting thing here is that these High-Res models we will see in-game in the battlegrounds, and in the Shop are the same model. That detailed.
Blizzard Entertainment revealed today four new Heroes to join the roster in Heroes of the Storm: Brightwing (faerie dragon), Lili Stormstout, Zagara and Murky. In addition, Chen Stormstout, Kael’thas and Sylvanas are in development.
Lyndsi Achucarro (Associate PR Manager) shared via Twitter a sneak peek of Sylvanas (As seen to the right).
Ultimate Skins will make its way into the game for free. Something that totally caught me off-guard is that the April’s Fools Pajamathur is going to be a real skin in Heroes of the Storm. You can see that in the first video below.
There are no plans yet for closed beta, but Blizzard revealed they have been inviting more people to the Technical Alpha on a weekly basis, which sounds cool.
Don’t miss the new Hero video trailers. Especially, the creepy Brightwing faerie dragon, shivers.
The first action-packed day of PAX East has just kicked off, and we’ll be bringing you updates throughout the weekend on Twitter, Facebook, YouTube, and within this very blog! If you’re attending: make sure to stop by Blizzard booth #848 so you can battle it out on a brand-new playable demo, and make sure to check out our Heroes of the Storm PAX East Preview blog to find out about everything awaiting you at the convention from April 11 – 13.
First up is an exciting new Hero Trailer for none other than Kerrigan, the Queen of Blades!
“It’s not easy being queen.”
Next up, take a break from real life and warp into the Nexus with our live discussion panel, Heroes of the Storm: The Ultimate Blizzard Mashup, today in the Albatross Theatre at PAX East! Whether you’re at PAX in-person or not, you’ll be able to catch our panel by tuning in to the live broadcast on Twitch.tv/PAX2 at 10:30 a.m. EDT (7:30 a.m. PDT) on Friday, April 11.
During the panel, Game Director Dustin Browder, Senior Producer Kaeo Milker, and Senior Artist Phill Gonzales will be sharing a sneak peek at several exciting new heroes and skins, as well as answering questions from the audience. Once the panel wraps up, Kevin Knocke will join forces with Dustin Browder to get your heart racing with a fresh Heroes of the Storm showmatch commentary where you’ll be able to see the new heroes in action!
The panel has just concluded! Stay tuned for a full recap!
On Friday morning, Game Director Dustin Browder, Senior Producer Kaeo Milker, and Senior Artist Phill Gonzales, gathered on stage at PAX East in the Albatross Theatre to talk all about Heroes of the Storm. Dustin kicked off the panel with an exciting new video, followed by a brief look at the ongoing Technical Alpha.
Heroes of the Storm PAX Feature Trailer
A Note About the Alpha
We do not have a date for the Heroes Beta yet. We’re still working hard to test and level up our technology to be sure we can continue to expand the playerbase without encountering major issues. On that note, we’ve been adding players to the Tech Alpha on a weekly basis, and if you’d like to sign up to be invited, make sure you’ve opted in to Heroes testing on your Battle.net account’s Beta Profile Settings.
That said, there are no keys! Be wary of phishing attempts and anyone offering to give you Heroes of the Storm access. The only way to be sure you’ve received a legitimate invitation is to check your Battle.net account for a Heroes of the Storm game license.
What’s Cool About Heroes of the Storm?
Dustin went on to give the audience an introduction to Heroes of the Storm by describing a few of the game’s aspects that we think make it very fun to play.
We have many incredible heroes we can draw from that you’ve come to know and love in our other game universes. There’s rich lore and history behind our characters, and we think it’s awesome to see them all interacting and doing battle with each other. Because this game represents a collision of all our universes, we can introduce heroes from any of our other games, past, present, and future.
Original Hero Design
We’re trying to be creative with the types of heroes we bring into the game. We want them to be able to interact with the battlegrounds in very unique ways, and play like nothing you’ve seen before in our other titles. Abathur was among the first of these very different heroes. He can’t really get into the fight himself, but instead sits behind the lines of battle and infests his allies to help them out from the sidelines.
Battlegrounds are more than just maps. Each is designed to be different from the others, with unique objectives and focal points that can change your strategies and swing the tide of the game in your favor.
As an example, let’s take a look at Blackheart’s Bay:
On Blackheart’s Bay, you and your allies are tasked with collecting Doubloons and turning them in to the evil ghost pirate, Blackheart, in order to buy his favor.
Players accumulate Doubloons by destroying Treasure Chests or defeating Mercenary Camps, which are scattered around the Battleground.
If your team manages to turn in enough coins, Blackheart will set Blackheart’s Revenge, his ghostly pirate ship, on enemy forts and bombard them with cannon fire!
Be careful, though, because if you die while carrying coins, they’ll spill out onto the ground and your enemies can reclaim them. On Blackheart’s Bay, players become Treasure Goblins.
We currently have four Battlegrounds in the Tech Alpha, and have plans to add many more in the future so that you can change up how you play, as well as use different strategies to succeed from one game to the next.
Following Dustin’s overview, Phill picked up the mic for a peek into what the Heroes of the Storm Art Team has been up to lately.
When we started to really ramp up Heroes development we were initially focused on standing up art and models for as many of our heroes as we could. While we managed to get a lot of heroes into the game, we wanted to continue iterating on them until each one really lived up to the fantasy behind their character.
We’ve put a lot of work into improving the appearances of our heroes and skins since we first revealed Heroes of the Storm at BlizzCon last year, and have put a lot of time into adding more details to their faces and character models over the last few months.
Kaeo Milker then took the stage to show off some of the new skins that we’ll be releasing in the future.
Skins are an exciting way for us to really dig into the lore and flavor of each hero, and we always have a lot of fun coming up with our next great idea. Through skins, we can show off looks we’ve come to love. We can also explore a variety of different appearances for each hero, including looks that cross into our other game universes.
Heroes of the Storm has a rather lighthearted nature, which allows us to add in humorous skins as well, such as Stitches in a bikini, or Abathur in pajamas. That’s right — Pajamathur is no longer just an April Fool’s joke, and will be added to the game!
In addition to all of the skins we have available in the shop, we’ve also got a ton of skin variations that you can unlock for free, simply by playing with a particular hero frequently. Skin variations not only work for your base hero skin, but once unlocked, they’ll work for all future skins you buy for that hero, as well.
We didn’t want to stop with variations, though, so we decided to create what we’re calling “Ultimate Skins.” Ultimate skins are the complete realization of the fantasy for each hero in the Nexus, and are free to unlock, just like skin variations. We want you have a lot of freedom in how you can show off your favorite heroes in-game, and feel that all the skins we have to offer help accomplish this for players who want to really dig deep into a specific hero.
New Heroes –: We’ve just announced that Brightwing, Zagara, Murky, and LiLi are our newest Heroes!
As we mentioned previously, we’re working hard to create heroes that feel and play very differently than anything we’ve done in the past, and we have a few examples for you today:
Lili is a new support hero with an ability set that helps her to very effectively aid her teammates throughout the game.
She has lots of ways to protect herself and allies, and she doesn’t need to be babysat.
You’ll see a lot more from her in the showmatch commentary at the end of the panel.
Brightwing has the ability to passively heal any allies nearby.
She can also transform enemies into animals.
Brightwing is a versatile support hero capable of teleporting from ally to ally, healing them and providing them with the help they need to succeed in battle.
Zagara has map-wide components to her design.
She can drop Creep Tumors to spread Zerg Creep, which helps speed up her movement speed, as well as the speed of her summons.
What’s more, Zagara can use her Nydus Worms to hop back and forth around the map, giving her plenty of opportunity to Creep up and siege multiple lanes at once.
When we talked about putting Murky in the game, we initially struggled with what to do with him. Making him a really powerful hero just didn’t seem to fit quite right (he is a Murloc, you know.) Instead, we chose to make him very, very weak, but incredibly persistent.
Murky can lay an egg which he can use to respawn near instantly upon being killed. If his egg is destroyed, Murky will face the same respawn timers as other heroes do, so be sure to hide it well!
Murky is going to die A LOT, but he’s a hero who eventually overwhelms enemies across multiple battles. He doesn’t need to win every fight; he just needs to win once.
Once the presentation wrapped up, Dustin fielded questions from the live audience. Read on to get the full Q&A Session breakdown.
Q: Is there any opportunity to see Heroes on other platforms, such as mobile or console?
A: We haven’t really worked on that and it could be a lot of work considering we’d have to take controls into account. At one point Kaeo did manage to hook up an Xbox controller to his home computer and play using that.
Q: Balance aside, which hero would you like to see in the game?
A: The hardest heroes for us to do are the really huge ones. We’ve talked about Deathwing as a hero we’d really like to put in, but he’d have to be very big. We’ve found heroes like this to be really challenging to make so far.
Q: Do you think you’ll eventually run out of existing Blizzard characters to use as heroes?
A: Our library of Blizzard characters is pretty massive. We’ve got a very long list of potential heroes that we’d like to implement, and we do want to add many more heroes to the game than are present right now. We’re ready to do more. There may be a few heroes who you might not entirely familiar with if you haven’t played the game they’re from (Stitches from World of Warcraft, for example,) but we can dip into all of our universes to continually create new heroes.
Q: Will there be more high-risk, high-reward Talents added to the game?
A: We’re constantly talking about Talents — what to add, and what to change. For example, Zagara’s talents are kind of insane right now. One idea, which Matt Cooper proposed, was to double the range of her Baneling ability, and I really hope that one will stick around. We’re continuing to evolve the Talent system to add more customization, more options, and more ways for you to play your favorite heroes how you’d like.
Q: Originally Heroes was going to be part of the StarCraft II Arcade. Is Heroes still based off the StarCraft II Editor, or has it changed?
A: Yes, it’s still based on the StarCraft II Editor, but it has changed a bit. We want to get to a place where we can make the map editor available for Heroes, as well.
Q: With regard to new characters, are there any hopes for seeing heroes from older blizzard games?
A: You mean like Rock N’ Roll Racing, or the Lost Vikings? Yes, we’d definitely love to look into creating Heroes from our older titles. I can’t make any promises right now, but we will certainly work on it.
Q: With so many unique characters and ways to play, how do you balance the game?
A: We get this question a lot. It’s going to be a lot of work for us, but we have a team of balance guys working on this night and day, and we’re pretty confident at the moment. We’re not afraid to admit when we’re wrong, see what the community has to say, and make changes. The editor also lets us make changes on a hero by hero basis. For example, the way Sgt. Hammer roots herself basically attracts skillshots from her enemies. If we need to fix something about that, we can adjust her talents to give her more survivability while she’s sieged up.
There’s more to come as Blizzard storms Pax East 2014, so stay tuned for updates today, and all weekend long!
Blizzard Entertainment will be handing out an exclusive Heroes of the Storm PAX East Pack containing some juicy swag to PAX East attendees. However, they are giving away 25 packs. You can participate here.