If you recently watched the In Development video featuring Junkrat and the new Halloween 2017 content, you probably thought you have seen Greymane’s dance somewhere (if you flat out forgot). There is a cool Heroes of the Storm Pop Culture Reference there.
Heroes of the Storm has been a wild ride for me since Blizzard Entertainment invited me to the Technical Alpha. I played through the Beta, and then have steadily played the game since its official launch (June 2, 2015).
I haven’t played as much as I wish, because aside from playing video games, I am bound to updating the Blizzplanet websites nigh on a daily basis. I currently own all 70 Heroes; and 48 of them are Above level 10. The other ones are between level 5-9, except Cho and Garrosh. Currently at Player Level 673. I usually have played them in the PTR, too. So that’s a lot of gameplay and a lot of time invested in Heroes of the Storm.
I have barely needed to purchase new heroes with real money. I have purchased probably 3 heroes that way, and I have purchased all the remaining heroes with gold: which is obtained by completing quests, playing games, or by leveling heroes up to level 5, 10, or 15 (which provide large amounts of gold).
Have you ever wondered about the massive army of people who work behind the scenes of the eSports industry?
The eSports industry is becoming a quickly growing source of some top-quality jobs. Perhaps your dream has always been to become a pro gamer and join one of the top teams – and who hasn’t had the fantasy of becoming the next Li Peng at one time or another?
However, if you know in reality that you’re never going to reach that level there are still ways of becoming part of the competitive video gaming world with a job in a supporting or developmental role.
It’s big business for a reason. There’s a massive army of fans hungry for live streaming of the gaming competitions that people play online. Large companies like ESPN and Redbull have been savvy enough to start sponsoring teams worldwide, as they have realised the growth potential of eSports.
Blizzard Entertainment deployed a new Balance patch today that buffs up Cassia, Butcher, and Chromie, Kel’Thuzad got a bit of a nerf in terms of ability damage reduction and mana cost increase. Some cooldowns were increased across several heroes. In some cases, specific talents were removed entirely. Check out the patch notes.
Reduced the number of Sand Blast hits required to unlock the Sand Blast echo from 80 to 60
Timely Surprise (E)
Now also increases the cast range of Time Trap by 33%
Developer Comment: Only about 40% of Chromie players were unlocking the echo over the course of a game, and among players that did it was occurring later than we’d like. By reducing the requirements for completing Chromie’s quest, we won’t increase her late game power at all, but make her output a little more consistent.
Quest requirement increased from 10 to 12 Regen Globes
Accelerated Decay (Q)
Bonus damage increased from 20 to 25%
Glacial Spike (Active)
Damage reduced from 220 to 60
Delay before the spike spawns increased from .5 to 1 seconds
Chains of Ice (E)
Slow duration reduced from 1.25 to 1 second
Slow amount decreased from 70 to 60%
Hungering Cold (W)
Bonus damage reduced from 60 to 55
Developer Comment: As expected, there is a fairly large discrepancy between Kel’Thuzad’s performance across the entire game vs. players who are getting experienced with him at a higher level. His win-rate has climbed more than most of our other releases as players get used to his kit, so most of our changes are aimed at talent balance and toning his power down. While we like the sharpness of his power spike due to Master of the Cold Dark, we’ll continue to keep an eye on his burst potential and his overall strength going forward.
Health Regeneration scaling per level increased from 4 to 4.5%
Developer Comment: While we’ll be continuing to keep an eye on it, we believe that the Butcher’s quest tuning is appropriate. He has seen a significant drop in win rate in Hero League since our last round of changes, so we felt it was appropriate to increase his late-game Health so that he can keep up with other heroes, who often get many tools to survive his initial damage in teamfights.
Hitting an enemy Hero in the center portion of Arcane Flare reduces the cooldown of Arcane Flare to 1 second
Hyper Shift (Z)
Cooldown reduction per Hero healed increased from 2 to 3 seconds
Unfurling Spray (Trait)
Arcane Barrage (Q)
Revealed area radius reduced from 20 to 15
Pixie Dust is now applied to the target of Phase Shift
Phase Shield (Z)
Now applies Shield to Brightwing and her target
Developer Comment: While Brightwing has been seeing a bit more play recently, her talent tree had some low-hanging fruit that we wanted to trim. Granting her a slightly larger range of Soothing Mist baseline will free up a more impactful choice at level 1. The addition of Arcane Barrage’s functionality into Dream Shot should also make that talent a bit more exciting to pick up. Overall, we were looking at giving the Faerie Dragon a few minor buffs and adjusting some talents in order to increase parity amongst her talent tiers.
Chen now gains 30 Spell Armor while channeling Fortifying Brew
Developer Comment: We realize how difficult it is for most Chen players to pass up Brewmaster’s Balance on Tier 3. We moved a powerful level 20 down to compete with it a couple patches ago but the data is still showing it as an underperformer. Lowering the cooldown drastically and granting it the functionality of Grounding Brew should incentivize players into choosing it when playing against certain team compositions.
Developer Comment: These changes are a response to community feedback about Garrosh’s Mana costs. We initially kept them relatively low, as he is a fairly low impact Warrior when his combo is not available to him, however we agreed with the feedback and felt that he could use more Mana management.